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o3de/Code/Framework/AzFramework/AzFramework
Mike Balfour 145e3646a4
Asset catalog lock inversion fix. (#7045)
* Fix lock inversion.
This method was calling AssetCatalog->AssetManager at the same time that loading threads are calling AssetManager->AssetCatalog, causing a deadlock due to lock inversion. The fix is to make this method call AssetManager *outside* of the AssetCatalog call.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Fixing the root cause in EnumerateAssets.
Also added a unit test that failed with the previous EnumerateAssets logic, and succeeds with the new logic.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Make sure not to hold the secondary mutex lock either.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Remove unused alias.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
4 years ago
..
API [LYN-8041] Enable relocation of the Project Game Release Layout (#5380) 4 years ago
Application Removal and Replacement of the CryTimer (gEnv->pTimer) (#5409) 4 years ago
Archive Cry Legacy: the Lessening (#5961) 4 years ago
Asset Asset catalog lock inversion fix. (#7045) 4 years ago
CommandLine Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
Components ScreenToWorld and WorldToScreen Camera functionality (#6903) 4 years ago
Debug Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
Dependency Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
Entity Removes AssetMemoryAnalyzer that relies on the MemoryDrillerBus 4 years ago
FileFunc Replaced AzFramework::FileFunc JSON utils API calls with AzCore::JsonUtils APIs that appear to have been duplicated. Also fixed up improper Project Configurator -> Project Manager comment replacements. 4 years ago
FileTag Added a CriticalAssetsCompiled Lifecycle event (#6469) 4 years ago
Font Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
Gem Add "Registry" folders as scan folders (#4583) 4 years ago
IO Preapre codebase for FileRequest compiletime improvements (#6192) 4 years ago
InGameUI Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
Input Make InputDeviceId's constructor constexpr. (#5433) 4 years ago
Logging Removed ununeeded includes from EBus EBus.h and Policies.h (#4256) 4 years ago
Matchmaking Add missing exclamation mark for documentation (#5144) 4 years ago
Math Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
Metrics Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
Network Archive Component - Rewrite and additional work on Archive and Asset Bundler (#4332) 4 years ago
Physics Physics/test axis aligned box shape configuration works #7378a (#5366) 4 years ago
Platform Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
Process Process launcher updates (#6183) 4 years ago
ProjectManager Process launcher updates (#6183) 4 years ago
Render Removed ununeeded includes from EBus EBus.h and Policies.h (#4256) 4 years ago
Scene Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
Script Preapre codebase for FileRequest compiletime improvements (#6192) 4 years ago
Session Add missing exclamation mark for documentation (#5144) 4 years ago
Slice Minimal TypeInfo header/reduce std interdependencies. (#2688) 4 years ago
Spawnable Added a CriticalAssetsCompiled Lifecycle event (#6469) 4 years ago
StreamingInstall Cleanup SerializeContext.h pt.1 (#4264) 4 years ago
StringFunc Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
SurfaceData Terrain API cleanups (#4914) 4 years ago
TargetManagement Archive Component - Rewrite and additional work on Archive and Asset Bundler (#4332) 4 years ago
Terrain Update another comment 4 years ago
Thermal Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
UnitTest Merging from development 4 years ago
Viewport Fixes for `CameraInput` handling (#6425) 4 years ago
Visibility More fixes to migration, plus some quality of life fixes to TimeoutQueue to allow lambda based handlers and a quick fix to OctreeSystemComponent to more gracefully handle enumerate calls that lie outside the vis system bounds 4 years ago
Windowing Add a way to set the vsync_interval CVar from code (#5813) 4 years ago
AzFrameworkModule.cpp Input context component (#4152) 4 years ago
AzFrameworkModule.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
azframework_files.cmake ProcessWatcher fixes. (#6570) 4 years ago
feature_options.cmake CMake Xcode Generator fix (#5771) 4 years ago