This website requires JavaScript.
Explore
Help
Sign In
birkeh
/
o3de
Watch
1
Star
0
Fork
0
You've already forked o3de
Code
Issues
Pull Requests
Packages
Projects
Releases
Wiki
Activity
Files
development
o3de
/
Gems
/
Atom
/
RPI
/
Code
/
Source
/
RPI.Reflect
/
Material
T
Add File
New File
Upload File
Apply Patch
Copy Permalink
Download directory as ZIP
Download directory as TAR.GZ
Delete Directory
History
lsemp3d
1ed513d782
Fixed Script Event registration going to the incorrect Behavior Context
...
Signed-off-by: lsemp3d <
58790905+lsemp3d@users.noreply.github.com
>
2022-02-17 11:37:20 -08:00
..
LuaMaterialFunctor.cpp
Fixed Script Event registration going to the incorrect Behavior Context
2022-02-17 11:37:20 -08:00
MaterialAsset.cpp
Added code comments.
2022-01-20 09:33:21 -08:00
MaterialAssetCreator.cpp
Switched back to making MaterialAsset::GetPropertyValues automatically finalize the material asset. I realized that it's too burdensome to expect client code to call Finalize on the MaterialAsset; every code that calls GetPropertyValues would have to call Finalize(). Instead of using const_cast in GetPropertyValues like I was doing before, I just changed GetPropertyValues to be a non-const function. There were a few places in Decal code I had to update to pass non-const MaterialAsset pointers. This isn't ideal, but I think it's better than the alternatives.
2022-01-18 17:39:44 -08:00
MaterialDynamicMetadata.cpp
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00
MaterialFunctor.cpp
Renamed MaterialFunctor code to use propertyId instead of propertyName, because 'name' is us for the short name of a property and 'ID' is for the full name including groups.
2022-02-01 09:56:27 -08:00
MaterialNameContext.cpp
Tied up a few loose ends to support deeply nested property groups.
2022-02-09 13:13:40 -08:00
MaterialPropertiesLayout.cpp
Updated the naming convention for material property "names" vs "IDs".
2021-09-17 22:19:31 -07:00
MaterialPropertyDescriptor.cpp
Got the unit tests working again.
2022-01-18 10:29:48 -08:00
MaterialPropertyValue.cpp
Fixed MaterialPropertyValue::FromAny to preserve the Hint string when converting Asset objects. This fixed an issue where the hint didn't show up in the Material Component's instance inspector.
2021-11-15 23:21:21 -08:00
MaterialTypeAsset.cpp
Updated all array_view uses with the C++20 span. (
#7157
)
2022-01-26 16:15:47 -06:00
MaterialTypeAssetCreator.cpp
Merged MaterialAssetCreatorCommon class into MaterialTypeAssetCreator because it is no longer needed for MaterialAssetCreator.
2022-01-18 10:29:53 -08:00
MaterialVersionUpdate.cpp
First pass at reworking and formalizing the way deferred material asset baking works. The feature basically works but needs more testing.
2022-01-18 10:29:36 -08:00
ShaderCollection.cpp
cherry-pick
48f3bb7d
2021-11-10 13:37:15 -06:00