68a5216122
First version of spawning Script Canvas node
sconel
2021-05-21 17:53:45 -07:00
a7c41064a4
Update fixed_vector autogen to account for IsRewindable
puvvadar
2021-05-21 17:01:10 -07:00
d369912727
Merge branch 'main' into LYN-2461
amzn-sj
2021-05-21 16:41:46 -07:00
d20f3d8bd4
SPEC-6960 Android & Windows asset jobs have failing assets preventing the new ASV code submission gate from passing.
Qing Tao
2021-05-21 16:38:20 -07:00
f3af2722e9
changing floor() to aznumeric_cast<uint32_t>()
pruiksma
2021-05-21 15:10:13 -05:00
13893e77f3
merge main
jiaweig
2021-05-21 13:08:10 -07:00
35ef2004a6
Halton sequence added to AzCore/Math/Random.h with unit tests. This work is in support of ATOM-13988 for generating sub-pixel camera offsets for TAA jitter.
pruiksma
2021-05-21 15:00:39 -05:00
d785b3310f
Make sure to autoscroll to a selected entity after a rename (#872)
Terry Michaels
2021-05-21 14:56:59 -05:00
ed3b1dd8d5
adding explicit url for test metrics
evanchia
2021-05-21 12:50:52 -07:00
44ec0211a0
fixes for missing dependency test (#850)
sharmajs-amzn
2021-05-21 12:28:51 -07:00
21620a0d73
[LYN-2255] Fixed additional alias replacement case, and removed now unneeded specific alias replacement.
Chris Galvan
2021-05-21 14:19:00 -05:00
597f0905c5
Refactor ProcessScheduler with Execute method
jonawals
2021-05-21 20:13:10 +01:00
7c74336ebb
Add project_path to the registry for one more failing test.
amzn-sj
2021-05-21 12:01:21 -07:00
95a30b0fee
Add missing file from refactor
jonawals
2021-05-21 19:39:50 +01:00
f5bc191a55
Exposing the Settings Registry parse error to a Native UI dialog (#864)
lumberyard-employee-dm
2021-05-21 13:18:41 -05:00
e54963f0a9
Set project_path in the SettingsRegistry in the test SetUp() functions for tests that require a project to be set
amzn-sj
2021-05-21 11:00:50 -07:00
3d1fa538c2
[LYN-2255] Added extra protection for duplicate replacement of alias logic by bookending the strings.
Chris Galvan
2021-05-21 12:05:24 -05:00
74a2735766
Add better support for mouse deltas with camera system (#846)
Tom Hulton-Harrop
2021-05-21 10:35:33 +01:00
032201a66b
Make goto button primary.
sphrose
2021-05-21 10:31:47 +01:00
530c9a424e
Updating the manifest get_registered command to read the engine projects, gems, external_subdirectories, restricted and templates paths from the engine.json
lumberyard-employee-dm
2021-05-21 04:11:02 -05:00
a424ac63ec
Adding empty CMakeLists.txt to Asset only gems to fit the new definition of a gem. That defintion is that a gem is a directory with a gem.json and a CMakeLists.txt in it
lumberyard-employee-dm
2021-05-21 02:07:36 -05:00
d732b7d0ce
General refactor of runtime classes.
jonawals
2021-05-21 09:00:57 +01:00
7872360e4a
Updating the engine.json file with the list of external_subdirectories, projects and template that come with it
lumberyard-employee-dm
2021-05-21 02:53:40 -05:00
7e4070e5f1
Updating the DefaultProject and DefaultGem templates to use the "restricted_name" key for indicating the identifier of a restricted directory location instead of "restricted"
lumberyard-employee-dm
2021-05-21 02:50:30 -05:00
c90d446735
Removing the o3de_manifest.cmake file Removed the EngineFinder.cmake file from the Engine cmake directory as it is only needed in a Project Added an EngineJson.cmake which reads the "external_subdirectories" list from the engine.json file and calls add_subdirectory on it Re-ordered the population of the generated gem dependency list to prepend the dependencies before the dependent targets
lumberyard-employee-dm
2021-05-21 02:49:09 -05:00
e818bfe905
Updating the ProjectManager code to use the new location of the o3de python scripts
lumberyard-employee-dm
2021-05-21 02:39:50 -05:00
470fde461f
Removed engine registration from the Jenkins build scripts which builds the Engine in an engine centric manner
lumberyard-employee-dm
2021-05-21 02:04:07 -05:00
a9bc8e943d
Refactored the o3de registration.py script into several files which each contains the implementation of a subparser command.
lumberyard-employee-dm
2021-05-21 01:58:54 -05:00
d948bf0a77
Moved network context methods out of MultiplayerComponent into NetBindingComponent because FindComponent did not actually work with finding base classes. +1 for the ability to test! Allow scripting to detect if a networked entity is Authory, Server, Client, or Autonomous.
Gene Walters
2021-05-20 22:48:04 -07:00
3a3869b4da
Removed unnecessary "is not a function" warnings from ScriptContext.
Chris Santora
2021-05-20 22:32:29 -07:00
bffc72794b
ATOM-15597 Accessing Material Instance Panel Crashes Editor
Chris Santora
2021-05-20 22:24:19 -07:00
8028cbbe39
Fixed issue where the SettingsRegistryImpl::LessThan function would set the collisionFound boolean to true when comparing two elements that happened to be at the same address via std::sort. (#857)
lumberyard-employee-dm
2021-05-20 20:41:30 -05:00
5d162a9a63
Merge pull request #858 from aws-lumberyard-dev/nvsickle/FixAtomFontLoading
Nicholas Van Sickle
2021-05-20 18:39:16 -07:00
e19f1c0147
Ensure AtomFont loads with the Editor
nvsickle
2021-05-20 17:09:05 -07:00
42ccdf0572
Python3 installation script for Linux machines (#832)
Steve Pham
2021-05-20 17:08:14 -07:00
f6b9f0e0fb
Reversed the debug view for displacement to show height instead of depth. Also add a LerpInverse utility, though I ended up not using it with these changes, it should be handle elsewhere.
Chris Santora
2021-05-20 17:02:26 -07:00
7b525f6a60
[main] windows installer icons and shortcuts
Scott Romero
2021-05-20 16:28:48 -07:00