Merge pull request #810 from aws-lumberyard-dev/SPEC6477_NetworkContextScriptCanvas

Reflect functionality to scripting to determine the current network context for an entity/component
main
Gene Walters 5 years ago committed by GitHub
commit a86f61e360
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GPG Key ID: 4AEE18F83AFDEB23

@ -24,6 +24,80 @@ namespace Multiplayer
serializeContext->Class<MultiplayerComponent, AZ::Component>()
->Version(1);
}
AZ::BehaviorContext* behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context);
if (behaviorContext)
{
behaviorContext->Class<MultiplayerComponent>("MultiplayerComponent")
->Attribute(AZ::Script::Attributes::Module, "multiplayer")
->Attribute(AZ::Script::Attributes::Category, "Multiplayer")
->Method("IsAuthority", [](AZ::EntityId id) -> bool {
AZ::Entity* entity = AZ::Interface<AZ::ComponentApplicationRequests>::Get()->FindEntity(id);
if (!entity)
{
AZ_Warning( "MultiplayerComponent", false, "MultiplayerComponent IsAuthority failed. The entity with id %s doesn't exist, please provide a valid entity id.", id.ToString().c_str())
return false;
}
MultiplayerComponent* multiplayerComponent = entity->FindComponent<MultiplayerComponent>();
if (!multiplayerComponent)
{
AZ_Warning( "MultiplayerComponent", false, "MultiplayerComponent IsAuthority failed. Entity '%s' (id: %s) is missing a MultiplayerComponent, make sure this entity contains a component which derives from MultiplayerComponent.", entity->GetName().c_str(), id.ToString().c_str())
return false;
}
return multiplayerComponent->IsAuthority();
})
->Method("IsAutonomous", [](AZ::EntityId id) -> bool {
AZ::Entity* entity = AZ::Interface<AZ::ComponentApplicationRequests>::Get()->FindEntity(id);
if (!entity)
{
AZ_Warning( "MultiplayerComponent", false, "MultiplayerComponent IsAutonomous failed. The entity with id %s doesn't exist, please provide a valid entity id.", id.ToString().c_str())
return false;
}
MultiplayerComponent* multiplayerComponent = entity->FindComponent<MultiplayerComponent>();
if (!multiplayerComponent)
{
AZ_Warning("MultiplayerComponent", false, "MultiplayerComponent IsAutonomous failed. Entity '%s' (id: %s) is missing a MultiplayerComponent, make sure this entity contains a component which derives from MultiplayerComponent.", entity->GetName().c_str(), id.ToString().c_str())
return false;
}
return multiplayerComponent->IsAutonomous();
})
->Method("IsClient", [](AZ::EntityId id) -> bool {
AZ::Entity* entity = AZ::Interface<AZ::ComponentApplicationRequests>::Get()->FindEntity(id);
if (!entity)
{
AZ_Warning( "MultiplayerComponent", false, "MultiplayerComponent IsClient failed. The entity with id %s doesn't exist, please provide a valid entity id.", id.ToString().c_str())
return false;
}
MultiplayerComponent* multiplayerComponent = entity->FindComponent<MultiplayerComponent>();
if (!multiplayerComponent)
{
AZ_Warning("MultiplayerComponent", false, "MultiplayerComponent IsClient failed. Entity '%s' (id: %s) is missing a MultiplayerComponent, make sure this entity contains a component which derives from MultiplayerComponent.", entity->GetName().c_str(), id.ToString().c_str())
return false;
}
return multiplayerComponent->IsClient();
})
->Method("IsServer", [](AZ::EntityId id) -> bool {
AZ::Entity* entity = AZ::Interface<AZ::ComponentApplicationRequests>::Get()->FindEntity(id);
if (!entity)
{
AZ_Warning( "MultiplayerComponent", false, "MultiplayerComponent IsServer failed. The entity with id %s doesn't exist, please provide a valid entity id.", id.ToString().c_str())
return false;
}
MultiplayerComponent* multiplayerComponent = entity->FindComponent<MultiplayerComponent>();
if (!multiplayerComponent)
{
AZ_Warning("MultiplayerComponent", false, "MultiplayerComponent IsServer failed. Entity '%s' (id: %s) is missing a MultiplayerComponent, make sure this entity contains a component which derives from MultiplayerComponent.", entity->GetName().c_str(), id.ToString().c_str())
return false;
}
return multiplayerComponent->IsServer();
})
;
}
}
void MultiplayerComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)

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