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164 lines
7.6 KiB
C++
164 lines
7.6 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <Multiplayer/Components/MultiplayerComponent.h>
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#include <Multiplayer/Components/NetBindComponent.h>
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#include <AzCore/Serialization/SerializeContext.h>
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namespace Multiplayer
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{
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void MultiplayerComponent::Reflect(AZ::ReflectContext* context)
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{
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AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
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if (serializeContext)
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{
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serializeContext->Class<MultiplayerComponent, AZ::Component>()
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->Version(1);
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}
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AZ::BehaviorContext* behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context);
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if (behaviorContext)
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{
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behaviorContext->Class<MultiplayerComponent>("MultiplayerComponent")
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->Attribute(AZ::Script::Attributes::Module, "multiplayer")
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->Attribute(AZ::Script::Attributes::Category, "Multiplayer")
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->Method("IsAuthority", [](AZ::EntityId id) -> bool {
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AZ::Entity* entity = AZ::Interface<AZ::ComponentApplicationRequests>::Get()->FindEntity(id);
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if (!entity)
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{
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AZ_Warning( "MultiplayerComponent", false, "MultiplayerComponent IsAuthority failed. The entity with id %s doesn't exist, please provide a valid entity id.", id.ToString().c_str())
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return false;
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}
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MultiplayerComponent* multiplayerComponent = entity->FindComponent<MultiplayerComponent>();
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if (!multiplayerComponent)
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{
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AZ_Warning( "MultiplayerComponent", false, "MultiplayerComponent IsAuthority failed. Entity '%s' (id: %s) is missing a MultiplayerComponent, make sure this entity contains a component which derives from MultiplayerComponent.", entity->GetName().c_str(), id.ToString().c_str())
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return false;
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}
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return multiplayerComponent->IsAuthority();
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})
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->Method("IsAutonomous", [](AZ::EntityId id) -> bool {
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AZ::Entity* entity = AZ::Interface<AZ::ComponentApplicationRequests>::Get()->FindEntity(id);
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if (!entity)
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{
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AZ_Warning( "MultiplayerComponent", false, "MultiplayerComponent IsAutonomous failed. The entity with id %s doesn't exist, please provide a valid entity id.", id.ToString().c_str())
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return false;
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}
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MultiplayerComponent* multiplayerComponent = entity->FindComponent<MultiplayerComponent>();
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if (!multiplayerComponent)
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{
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AZ_Warning("MultiplayerComponent", false, "MultiplayerComponent IsAutonomous failed. Entity '%s' (id: %s) is missing a MultiplayerComponent, make sure this entity contains a component which derives from MultiplayerComponent.", entity->GetName().c_str(), id.ToString().c_str())
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return false;
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}
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return multiplayerComponent->IsAutonomous();
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})
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->Method("IsClient", [](AZ::EntityId id) -> bool {
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AZ::Entity* entity = AZ::Interface<AZ::ComponentApplicationRequests>::Get()->FindEntity(id);
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if (!entity)
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{
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AZ_Warning( "MultiplayerComponent", false, "MultiplayerComponent IsClient failed. The entity with id %s doesn't exist, please provide a valid entity id.", id.ToString().c_str())
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return false;
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}
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MultiplayerComponent* multiplayerComponent = entity->FindComponent<MultiplayerComponent>();
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if (!multiplayerComponent)
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{
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AZ_Warning("MultiplayerComponent", false, "MultiplayerComponent IsClient failed. Entity '%s' (id: %s) is missing a MultiplayerComponent, make sure this entity contains a component which derives from MultiplayerComponent.", entity->GetName().c_str(), id.ToString().c_str())
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return false;
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}
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return multiplayerComponent->IsClient();
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})
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->Method("IsServer", [](AZ::EntityId id) -> bool {
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AZ::Entity* entity = AZ::Interface<AZ::ComponentApplicationRequests>::Get()->FindEntity(id);
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if (!entity)
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{
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AZ_Warning( "MultiplayerComponent", false, "MultiplayerComponent IsServer failed. The entity with id %s doesn't exist, please provide a valid entity id.", id.ToString().c_str())
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return false;
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}
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MultiplayerComponent* multiplayerComponent = entity->FindComponent<MultiplayerComponent>();
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if (!multiplayerComponent)
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{
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AZ_Warning("MultiplayerComponent", false, "MultiplayerComponent IsServer failed. Entity '%s' (id: %s) is missing a MultiplayerComponent, make sure this entity contains a component which derives from MultiplayerComponent.", entity->GetName().c_str(), id.ToString().c_str())
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return false;
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}
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return multiplayerComponent->IsServer();
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})
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;
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}
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}
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void MultiplayerComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
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{
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required.push_back(AZ_CRC_CE("NetBindService"));
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}
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const NetBindComponent* MultiplayerComponent::GetNetBindComponent() const
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{
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return m_netBindComponent;
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}
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NetBindComponent* MultiplayerComponent::GetNetBindComponent()
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{
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return m_netBindComponent;
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}
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NetEntityId MultiplayerComponent::GetNetEntityId() const
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{
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return m_netBindComponent ? m_netBindComponent->GetNetEntityId() : InvalidNetEntityId;
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}
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bool MultiplayerComponent::IsAuthority() const
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{
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return m_netBindComponent ? m_netBindComponent->IsAuthority() : false;
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}
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bool MultiplayerComponent::IsAutonomous() const
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{
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return m_netBindComponent ? m_netBindComponent->IsAutonomous() : false;
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}
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bool MultiplayerComponent::IsServer() const
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{
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return m_netBindComponent ? m_netBindComponent->IsServer() : false;
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}
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bool MultiplayerComponent::IsClient() const
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{
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return m_netBindComponent ? m_netBindComponent->IsClient() : false;
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}
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ConstNetworkEntityHandle MultiplayerComponent::GetEntityHandle() const
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{
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const NetBindComponent* netBindComponent = GetNetBindComponent();
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return netBindComponent ? netBindComponent->GetEntityHandle() : ConstNetworkEntityHandle();
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}
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NetworkEntityHandle MultiplayerComponent::GetEntityHandle()
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{
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NetBindComponent* netBindComponent = GetNetBindComponent();
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return netBindComponent ? netBindComponent->GetEntityHandle() : NetworkEntityHandle();
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}
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void MultiplayerComponent::MarkDirty()
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{
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NetBindComponent* netBindComponent = GetNetBindComponent();
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if (netBindComponent != nullptr)
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{
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netBindComponent->MarkDirty();
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}
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}
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}
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