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o3de/Gems/Multiplayer/Code/Source/Components/MultiplayerComponent.cpp

164 lines
7.6 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <Multiplayer/Components/MultiplayerComponent.h>
#include <Multiplayer/Components/NetBindComponent.h>
#include <AzCore/Serialization/SerializeContext.h>
namespace Multiplayer
{
void MultiplayerComponent::Reflect(AZ::ReflectContext* context)
{
AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
if (serializeContext)
{
serializeContext->Class<MultiplayerComponent, AZ::Component>()
->Version(1);
}
AZ::BehaviorContext* behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context);
if (behaviorContext)
{
behaviorContext->Class<MultiplayerComponent>("MultiplayerComponent")
->Attribute(AZ::Script::Attributes::Module, "multiplayer")
->Attribute(AZ::Script::Attributes::Category, "Multiplayer")
->Method("IsAuthority", [](AZ::EntityId id) -> bool {
AZ::Entity* entity = AZ::Interface<AZ::ComponentApplicationRequests>::Get()->FindEntity(id);
if (!entity)
{
AZ_Warning( "MultiplayerComponent", false, "MultiplayerComponent IsAuthority failed. The entity with id %s doesn't exist, please provide a valid entity id.", id.ToString().c_str())
return false;
}
MultiplayerComponent* multiplayerComponent = entity->FindComponent<MultiplayerComponent>();
if (!multiplayerComponent)
{
AZ_Warning( "MultiplayerComponent", false, "MultiplayerComponent IsAuthority failed. Entity '%s' (id: %s) is missing a MultiplayerComponent, make sure this entity contains a component which derives from MultiplayerComponent.", entity->GetName().c_str(), id.ToString().c_str())
return false;
}
return multiplayerComponent->IsAuthority();
})
->Method("IsAutonomous", [](AZ::EntityId id) -> bool {
AZ::Entity* entity = AZ::Interface<AZ::ComponentApplicationRequests>::Get()->FindEntity(id);
if (!entity)
{
AZ_Warning( "MultiplayerComponent", false, "MultiplayerComponent IsAutonomous failed. The entity with id %s doesn't exist, please provide a valid entity id.", id.ToString().c_str())
return false;
}
MultiplayerComponent* multiplayerComponent = entity->FindComponent<MultiplayerComponent>();
if (!multiplayerComponent)
{
AZ_Warning("MultiplayerComponent", false, "MultiplayerComponent IsAutonomous failed. Entity '%s' (id: %s) is missing a MultiplayerComponent, make sure this entity contains a component which derives from MultiplayerComponent.", entity->GetName().c_str(), id.ToString().c_str())
return false;
}
return multiplayerComponent->IsAutonomous();
})
->Method("IsClient", [](AZ::EntityId id) -> bool {
AZ::Entity* entity = AZ::Interface<AZ::ComponentApplicationRequests>::Get()->FindEntity(id);
if (!entity)
{
AZ_Warning( "MultiplayerComponent", false, "MultiplayerComponent IsClient failed. The entity with id %s doesn't exist, please provide a valid entity id.", id.ToString().c_str())
return false;
}
MultiplayerComponent* multiplayerComponent = entity->FindComponent<MultiplayerComponent>();
if (!multiplayerComponent)
{
AZ_Warning("MultiplayerComponent", false, "MultiplayerComponent IsClient failed. Entity '%s' (id: %s) is missing a MultiplayerComponent, make sure this entity contains a component which derives from MultiplayerComponent.", entity->GetName().c_str(), id.ToString().c_str())
return false;
}
return multiplayerComponent->IsClient();
})
->Method("IsServer", [](AZ::EntityId id) -> bool {
AZ::Entity* entity = AZ::Interface<AZ::ComponentApplicationRequests>::Get()->FindEntity(id);
if (!entity)
{
AZ_Warning( "MultiplayerComponent", false, "MultiplayerComponent IsServer failed. The entity with id %s doesn't exist, please provide a valid entity id.", id.ToString().c_str())
return false;
}
MultiplayerComponent* multiplayerComponent = entity->FindComponent<MultiplayerComponent>();
if (!multiplayerComponent)
{
AZ_Warning("MultiplayerComponent", false, "MultiplayerComponent IsServer failed. Entity '%s' (id: %s) is missing a MultiplayerComponent, make sure this entity contains a component which derives from MultiplayerComponent.", entity->GetName().c_str(), id.ToString().c_str())
return false;
}
return multiplayerComponent->IsServer();
})
;
}
}
void MultiplayerComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
{
required.push_back(AZ_CRC_CE("NetBindService"));
}
const NetBindComponent* MultiplayerComponent::GetNetBindComponent() const
{
return m_netBindComponent;
}
NetBindComponent* MultiplayerComponent::GetNetBindComponent()
{
return m_netBindComponent;
}
NetEntityId MultiplayerComponent::GetNetEntityId() const
{
return m_netBindComponent ? m_netBindComponent->GetNetEntityId() : InvalidNetEntityId;
}
bool MultiplayerComponent::IsAuthority() const
{
return m_netBindComponent ? m_netBindComponent->IsAuthority() : false;
}
bool MultiplayerComponent::IsAutonomous() const
{
return m_netBindComponent ? m_netBindComponent->IsAutonomous() : false;
}
bool MultiplayerComponent::IsServer() const
{
return m_netBindComponent ? m_netBindComponent->IsServer() : false;
}
bool MultiplayerComponent::IsClient() const
{
return m_netBindComponent ? m_netBindComponent->IsClient() : false;
}
ConstNetworkEntityHandle MultiplayerComponent::GetEntityHandle() const
{
const NetBindComponent* netBindComponent = GetNetBindComponent();
return netBindComponent ? netBindComponent->GetEntityHandle() : ConstNetworkEntityHandle();
}
NetworkEntityHandle MultiplayerComponent::GetEntityHandle()
{
NetBindComponent* netBindComponent = GetNetBindComponent();
return netBindComponent ? netBindComponent->GetEntityHandle() : NetworkEntityHandle();
}
void MultiplayerComponent::MarkDirty()
{
NetBindComponent* netBindComponent = GetNetBindComponent();
if (netBindComponent != nullptr)
{
netBindComponent->MarkDirty();
}
}
}