4b37e742d3
Add interface to allow disabling global AZ Core test environment trace bus suppression (#5594)
amzn-mike
2021-11-17 16:40:48 -06:00
555776fd7f
Fix AssetBus connection policy to re-lock the mutex afterward since some destructors in the calling methods are still altering the context (#5575) (#5664)
amzn-mike
2021-11-17 16:40:45 -06:00
5b9896d2c4
fixed unit test running system
chcurran
2021-11-17 13:47:51 -08:00
a8dcfbbb13
Prevent settings from being saved to setreg files on editor close. Limiting this to avoid a bigger blast radius. (#5717)
Danilo Aimini
2021-11-17 13:27:57 -08:00
2774ac1811
Merge branch 'stabilization/2110' into Atom/santorac/MaterialEditorHandlesMissingTextures
santorac
2021-11-17 13:24:56 -08:00
1e42261d76
Merge remote-tracking branch 'upstream/development' into amzn-tommy/gitflow_211116_o3de2
Tommy Walton
2021-11-17 09:04:04 -08:00
72de78bb83
Reduce material editor update interval when inactive Reduce the application update interval when it’s not in focus to reduce power consumption and interference with other applications
Guthrie Adams
2021-11-17 01:25:57 -06:00
cb552256f8
Moved asynchronous image loading function to atom tools framework Moved settings registry wrapper function to atom tools framework Created registry settings with default values for preview configurations based on asset type Changed lighting preset previews and thumbnails to use reflective material Created registry settings for preset selection dialog borders, padding, sizes Updated shared preview utility functions to compare against registered asset types instead of passing them in individually
Guthrie Adams
2021-11-16 23:23:25 -06:00
8bccd36d03
Terrain detail textures support with bindless arrays (#5460)
Ken Pruiksma
2021-11-17 10:30:06 -06:00
a051bdeeb0
Enably QtForPython for Linux (#5667)
Steve Pham
2021-11-17 08:28:33 -08:00
593f03efb4
Camera fixes follow-up (#5703)
Tom Hulton-Harrop
2021-11-17 16:23:01 +00:00
a7e90fd6c8
Fix copy paste variable name
AMZN-Phil
2021-11-17 08:15:41 -08:00
6dcbc64cd6
Removed preview image setting from model presets It’s no longer needed because we use the thumbnail renderer
Guthrie Adams
2021-11-16 23:10:42 -06:00
123b422709
Updated shared preview fit to camera logic and viewing angle
Guthrie Adams
2021-11-15 10:44:13 -06:00
88569948e3
Changed preset selection dialog widget headings to not overlap preview images
Guthrie Adams
2021-11-15 10:42:22 -06:00
5311878e87
Replacing preset preview images with thumbnail widget to improve load times
Guthrie Adams
2021-11-07 15:17:11 -06:00
9b6e2ed51d
render solid skeleton option (#5610)
Roman
2021-11-17 08:05:03 -08:00
13782187a3
Update astc-encoder package to use SSE4.1 across all platforms (#5676)
Nicholas Lawson
2021-11-17 08:03:42 -08:00
a6164ca2cd
Fix for camera roll behavior when in 'Be this camera' mode (#5658)
Tom Hulton-Harrop
2021-11-17 12:27:23 +00:00
155fe77f5d
ShaderMetricsSystem spawns a lot of warnings (#5661)
galibzon
2021-11-17 05:47:25 -06:00
8ee6f1a7f4
Fix back icon scaling.
John
2021-11-17 11:08:22 +00:00
68a2561dc1
Fixed - Current Camera Reset - When making a new Entity, or add a new Component, you are immediately taken out of current Camera View. (#5650)
AMZN-Igarri
2021-11-17 10:58:31 +01:00
f245c0a7c2
Cherry-picking changes for EngineFinder.cmake. (#5682)
lumberyard-employee-dm
2021-11-16 20:40:58 -06:00
ba5102b37d
Change to optionally show all python error strings
AMZN-Phil
2021-11-16 17:40:12 -08:00
8b82452a1b
Updated ResolvePathReference to also early-return when the path is empty. @gadams3 said this would be helpful to him.
santorac
2021-11-16 17:30:33 -08:00
7d48e8209c
Updated a failing unit test.
santorac
2021-11-16 17:28:57 -08:00
551e6010dd
Add support for getting the level entity when prefabs are enabled. (#5680)
Mike Balfour
2021-11-16 19:23:53 -06:00
cdb38251d8
Fixed an issue that prevented saving child materials with explicitly empty texture properties.
santorac
2021-11-16 17:19:44 -08:00
2e733b4950
Merge branch 'development' into scripting/text_updates_pass3
lsemp3d
2021-11-16 17:19:31 -08:00
222581318d
add some docstring descriptions for Cubemap Texture, Material Asset, Secondary Grid Spacing, & Field of View component properties
jromnoa
2021-11-11 13:23:38 -08:00
e27e6cc5ef
update asset called in global skylight test as well
jromnoa
2021-11-11 11:55:04 -08:00
3b0e3a5d52
update golden images for spot light and area light tests, update asset used
jromnoa
2021-11-11 11:36:42 -08:00
bbbcc94634
saving progress on test fixes to swap branches
jromnoa
2021-11-09 14:59:43 -08:00
53275fcb70
add new golden image that uses smaller asset file
jromnoa
2021-11-08 17:52:25 -08:00
de67bb70c9
Added comment why GemRepos isn't included in ContainsScreen
nggieber
2021-11-16 16:01:25 -08:00
33493b5c8e
add new component property paths to mesh, material, camera, hdri_skybox, and global_skylight components
jromnoa
2021-11-05 17:05:22 -07:00
0efb8847aa
drop the 'as helper' for TestHelper and re-factor the helper. calls to TestHelper.
jromnoa
2021-11-05 16:36:45 -07:00
9c2a50d686
use smaller asset files, fix asset to use asset.id for tests
jromnoa
2021-11-04 13:53:27 -07:00
c83d0432dd
saving initial round of edits for the using the Asset class
jromnoa
2021-11-04 11:40:01 -07:00
95da89d0cc
Merge branch 'stabilization/2110' into Prism/AddEditGemsButton
nggieber
2021-11-16 15:58:14 -08:00