reorder cluster UI for collider component mode to match order in entity UI
Signed-off-by: greerdv <greerdv@amazon.com>
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@@ -237,9 +237,9 @@ namespace PhysX
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&AzToolsFramework::ViewportUi::ViewportUiRequestBus::Events::CreateCluster, AzToolsFramework::ViewportUi::Alignment::TopLeft);
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// create and register the buttons
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m_dimensionsModeButtonId = RegisterClusterButton(m_modeSelectionClusterId, "Scale");
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m_offsetModeButtonId = RegisterClusterButton(m_modeSelectionClusterId, "Move");
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m_rotationModeButtonId = RegisterClusterButton(m_modeSelectionClusterId, "Rotate");
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m_dimensionsModeButtonId = RegisterClusterButton(m_modeSelectionClusterId, "Scale");
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const auto onButtonClicked = [this](AzToolsFramework::ViewportUi::ButtonId buttonId) {
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if (buttonId == m_dimensionsModeButtonId)
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