reorder cluster UI for collider component mode to match order in entity UI

Signed-off-by: greerdv <greerdv@amazon.com>
This commit is contained in:
greerdv
2021-11-17 19:10:48 +00:00
parent e07cb1f2ed
commit 1aae3d5619
@@ -237,9 +237,9 @@ namespace PhysX
&AzToolsFramework::ViewportUi::ViewportUiRequestBus::Events::CreateCluster, AzToolsFramework::ViewportUi::Alignment::TopLeft);
// create and register the buttons
m_dimensionsModeButtonId = RegisterClusterButton(m_modeSelectionClusterId, "Scale");
m_offsetModeButtonId = RegisterClusterButton(m_modeSelectionClusterId, "Move");
m_rotationModeButtonId = RegisterClusterButton(m_modeSelectionClusterId, "Rotate");
m_dimensionsModeButtonId = RegisterClusterButton(m_modeSelectionClusterId, "Scale");
const auto onButtonClicked = [this](AzToolsFramework::ViewportUi::ButtonId buttonId) {
if (buttonId == m_dimensionsModeButtonId)