From 1aae3d561989d04d0c6e22d755edea2405a1b1b2 Mon Sep 17 00:00:00 2001 From: greerdv Date: Wed, 17 Nov 2021 19:10:48 +0000 Subject: [PATCH] reorder cluster UI for collider component mode to match order in entity UI Signed-off-by: greerdv --- Gems/PhysX/Code/Editor/ColliderComponentMode.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Gems/PhysX/Code/Editor/ColliderComponentMode.cpp b/Gems/PhysX/Code/Editor/ColliderComponentMode.cpp index 5de625f679..d6bafb8143 100644 --- a/Gems/PhysX/Code/Editor/ColliderComponentMode.cpp +++ b/Gems/PhysX/Code/Editor/ColliderComponentMode.cpp @@ -237,9 +237,9 @@ namespace PhysX &AzToolsFramework::ViewportUi::ViewportUiRequestBus::Events::CreateCluster, AzToolsFramework::ViewportUi::Alignment::TopLeft); // create and register the buttons - m_dimensionsModeButtonId = RegisterClusterButton(m_modeSelectionClusterId, "Scale"); m_offsetModeButtonId = RegisterClusterButton(m_modeSelectionClusterId, "Move"); m_rotationModeButtonId = RegisterClusterButton(m_modeSelectionClusterId, "Rotate"); + m_dimensionsModeButtonId = RegisterClusterButton(m_modeSelectionClusterId, "Scale"); const auto onButtonClicked = [this](AzToolsFramework::ViewportUi::ButtonId buttonId) { if (buttonId == m_dimensionsModeButtonId)