* fix incorrect icon rendering
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* add redundant parens
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* add tests for icon display fixes
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* update references to EditorVisibleEntityDataCache to EditorVisibleEntityDataCacheInterface
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* updates following review feedback and remaining updates for EditorVisibleEntityDataCacheInterface
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* Making terrain query resolution a single float instead of a Vector2
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Keeping the concept of different x/y step sizes in region queries since that may be useful and is separate from query resolution. Also keeping the concept of different x/y step sizes in physics since that's independent of the terrain gem.
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Formatting cleanups
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* A few more minor cleanups
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Added support to convert serialized Vector2 query resolution to a single float.
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Switch ray intersection check back to using separate values for x and y resolution
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Fixing new unit tests added to use float query resolution.
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* Updating automated test
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
PAL-ified default thread priority for pthread platforms.
Fix threads not getting named on Apple platforms by setting the thread name ptr on the thread_info struct.
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
* Move modtime scanning tests out of APM tests file and into its own file.
Changes were kept to a minimum to get things compiling, this is just a move of code
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Fix rebase compile errors
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Remove legacy function 'CrySetFileAttributes' and replace its only use with AZ::IO::SystemFile::* functions
Signed-off-by: Steve Pham <82231385+spham-amzn@users.noreply.github.com>
* Add support for updating the values of existing keys in associative containers
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Map/Unordered Map serialization updates values corresponding to existing keys by default. Multimaps always add a new entry for existing keys.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Fix unused parameter warning
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Update comparison function for test case
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Fixed platform settings not using unique values for Android and iOS
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
* Removed unnecessary comment
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
* Changes from PR
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
These calls didn't have any practical effect and created confusion, so they were removed.
Signed-off-by: AMZN-koppersr <82230785+AMZN-koppersr@users.noreply.github.com>
* Updated all array_view uses with the C++20 span.
The updates were done in the following order
1. `AZStd::array_view<([^>].+)\* ?>` -> `AZStd::span<\1 const>`
2. `AZStd::array_view<(?:const )(.+)>` -> `AZStd::span<const \1>`
3. `AZStd::array_view` -> `AZStd::span`
Removed the implementation of array_view.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Added missing whitespace between `const` and the typename for spans.
Updated the ShaderTest comparison of the ShaderResourceGroupLayout span
to compare the sizes as well
Updated comments on some of the methods that stated that they return "an
array" to mention they return "a span".
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixed string_view compilation in GCC 10+.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* More GCC 10+ Fixes.
GCC 11 seems to have an issue with linkage regarding using a lambda as a default parameter in a function declaration.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* GCC10+ Fix - Fixed binding to a temporary references.
> error: loop variable ‘pathName’ of type ‘const QString&’ binds to a temporary constructed from type ‘const char* const’ [-Werror=range-loop-construct]
415 | for (const QString& pathName : { "CrySystem",
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
- Deduplicated code for StoreInstanceInPrefabDom.
- Used QueueLoad to load an asset instead of starting a load by getting a new asset instance.
- Extended the error information when failing to load an asset.
- RefreshPrefabDom no longer returns a boolean as it wasn't used.
Signed-off-by: AMZN-koppersr <82230785+AMZN-koppersr@users.noreply.github.com>