* Disable partial Descriptor Set updates as Vk validation layer does not like that
Signed-off-by: moudgils <moudgils@amazon.com>
* Enable parallel encoding for Vulkan
Disable partial SRG updates for Vk as the validation layer did not like that. There is a way to just updat SRG constants but that will require more work
Fix a bunch of Vulkan validation errors (mostly the ones spammming each frame)
Signed-off-by: moudgils <moudgils@amazon.com>
* Minor feedback update
Signed-off-by: moudgils <moudgils@amazon.com>
Atom Sample Viewer screenshot tests were failing because they couldn't be saved. The code was passing the previous RHI Format instead of the updated one.
Vulkan screenshot tests are operational again. ASV material screenshot test script passes on vulkan and dx12 now (other than known issues).
Merge pull request #4719 from aws-lumberyard-dev/Atom/santorac/FixVulkanPngCapture
* PostFX Gradient Weight Modifiere component P0 parallel test
Signed-off-by: Scott Murray <scottmur@amazon.com>
* fixing some comment step numbering
Signed-off-by: Scott Murray <scottmur@amazon.com>
* fixing PostFX casing and method camel casing of the test function
Signed-off-by: Scott Murray <scottmur@amazon.com>
* changing the casing of the file name
Signed-off-by: Scott Murray <scottmur@amazon.com>
* Delay propagation for all template updates in detach prefab workflow
Signed-off-by: srikappa-amzn <srikappa@amazon.com>
* Some minor changes to the PrefabUndo constructor
Signed-off-by: srikappa-amzn <srikappa@amazon.com>
splitting the asset builder and asset processor Python scripts for the Blast processor
This fixes a mulitiple build issue found while developing other scripts
Signed-off-by: jackalbe <23512001+jackalbe@users.noreply.github.com>
* restore component mode border
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* add viewport border for focus mode, remove dead code in ObjectManager
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* ensure the focus mode border is restored when leaving component mode
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* update FocusModeNotification call order after merge from development
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* Fixed a crash caused by large autocomplete results in the debug console. A fixed vector was growing beyond its allocated size.
Signed-off-by: ffarahmand-DPS <ffarahmand@digitalpilgrims.com>
* Fixes printing duplicate autocomplete results, caused by looping over multiple CVARs registered with the same name. Also adds an erase to prevent undefined behavior.
Signed-off-by: ffarahmand-DPS <ffarahmand@digitalpilgrims.com>
* Adds a test case for autocomplete duplication in the event of multiple cvars existing under the same name. Two matching cvars are created and checked against the number of matches produced by autocomplete.
Signed-off-by: ffarahmand-DPS <ffarahmand@digitalpilgrims.com>
* Added two safety checks and made a pointer const as per reviewer feedback.
Signed-off-by: ffarahmand-DPS <ffarahmand@digitalpilgrims.com>
Using triangle mesh with a kinematic rigid body is allowed, but the options "Compute COM", "Compute Mass" and "Compute Inertia" are not supported by PhysX and an error in logged that default values for COM, Mass and Inertia will be used. Now this situation is captured and an explanatory warning is used instead.
- Improved RigidBody::UpdateMassProperties function to apply the same logic in the treatment of shapes for all three parameters: COM, Mass and Inertia.
- Improved UpdateMassProperties function by using references for the override parameters instead of pointers.
- Improved function that computes the Center of Mass UpdateCenterOfMass (renamed from UpdateComputedCenterOfMass), to include the same shapes that the compute mass and inertia functions in physx updateMassAndInertia, which is to include all shapes if includeAllShapesInMassCalculation is true, else include only the shapes with eSIMULATION_SHAPE flag.
- Removed unused private function RigidBody::ComputeInertia.
- Added unit test to check when the warnings are fired correctly when COM, Mass or Inertia are asked to be computed on a rigid body with triangle mesh shapes.
- Improved MassComputeFixture tests by not only using Box shape, but also sphere and capture, plus improved the PossibleMassComputeFlags parameters to include all possible variations of the MassComputeFlags flags.
Fixes#3322Fixes#3979
Signed-off-by: moraaar <moraaar@amazon.com>