Chris Galvan
8581b30260
Merge pull request #4274 from aws-lumberyard-dev/daimini/FocusMode/breadcrumbs
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LYN-5303 | Focus Mode - Add breadcrumb of the prefab hierarchy path when entering into the prefab editing mode
2021-09-30 13:37:48 -05:00
Chris Burel
aa8594b491
Add a unit test for XcbInputDeviceKeyboard ( #4393 )
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* Use XcbUniquePtr to manage xcb resources
Signed-off-by: Chris Burel <burelc@amazon.com >
* Add a unit test for XcbInputDeviceKeyboard
Signed-off-by: Chris Burel <burelc@amazon.com >
2021-09-30 11:19:23 -07:00
Danilo Aimini
225d9d3b3c
Fixes to unit tests after merge
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Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
2021-09-30 10:33:32 -07:00
Danilo Aimini
d3bc7d8f12
Merge branch 'development' of https://github.com/o3de/o3de into daimini/FocusMode/breadcrumbs
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Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
# Conflicts:
# Code/Framework/AzToolsFramework/Tests/FocusMode/EditorFocusModeTests.cpp
# Code/Framework/AzToolsFramework/Tests/Prefab/PrefabFocus/PrefabFocusTests.cpp
2021-09-30 10:32:03 -07:00
bosnichd
3635e5ed35
Put the ShaderMetrics.json in the @user@ folder, plus an unrelated #include path fix. ( #4402 )
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Signed-off-by: bosnichd <bosnichd@amazon.com >
2021-09-30 11:09:04 -06:00
Danilo Aimini
8d67f184c8
LYN-7008 | Focus Mode - Selection unit tests ( #4357 )
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* Refactor existing tests and fixtures, split them up in more granular tests, and add more comments.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
* Refactor test fixture for FocusMode to make it more reusable
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
* Fixture rename, draft of selection test
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
* Split SetFocus and ClearFocus tests for Editor Focus Mode
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
* Move BoundsTestComponent to its own file so that it can be reused in Focus Mode Selection tests
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
* Making progress on selection test. Test compiles now, but selection doesn't seem to be working.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
* Removed commented out code from previous iteration.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
* Move BoundsTestComponent under the UnitTest namespace
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
* Viewport selection tests + minor fixes.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
* Minor fixes
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
2021-09-30 18:05:50 +01:00
puvvadar
bee4346df8
Merge pull request #4401 from aws-lumberyard-dev/mp_unit_test_pass1
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Quick updates to AzNetworking unit tests
2021-09-30 09:54:24 -07:00
John
cfbe76fdf6
Add call site for activating/deactivating Focus.
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Signed-off-by: John <jonawals@amazon.com >
2021-09-30 17:29:32 +01:00
lumberyard-employee-dm
b1c82fc045
Updated references to Engine.pak to be lowercase engine.pak ( #4397 )
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* Updated references to Engine.pak to be lowercase engine.pak
This makes the engine.pak file consistent with naming scheme of other pak files such as assets.pak.
It will also help avoid issues with mounting the file on Linux.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com >
* Engine.pak now loads correctly in release builds. The check for the file existing was failing in release builds because it was only checking inside packs. OpenPack first checks if the file exists, anyways, so it was safe to remove.
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com >
Co-authored-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com >
2021-09-30 10:57:54 -05:00
srikappa-amzn
ffbc3f1c80
Fix a bug in recursion of prefab links when checking for dirty prefabs ( #4392 )
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* Fix a bug in recursion of prefab links when checking for dirty prefabs
Signed-off-by: srikappa-amzn <srikappa@amazon.com >
* Added a missing EntityId header
Signed-off-by: srikappa-amzn <srikappa@amazon.com >
2021-09-30 10:26:11 -05:00
Danilo Aimini
4d368fe329
Fix to capitalization in include via the UI
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Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
2021-09-30 08:18:12 -07:00
Danilo Aimini
7b1d98535d
Merge branch 'development' of https://github.com/o3de/o3de into daimini/FocusMode/breadcrumbs
2021-09-30 08:16:11 -07:00
jonawals
fa47b35580
Call sites for activating/deactivating viewport editor modes. ( #4265 )
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* Provisional impl and testing of central state tracker.
Signed-off-by: John <jonawals@amazon.com >
* Add missing namespace comment.
Signed-off-by: John <jonawals@amazon.com >
* ViewportEditorModeState -> ViewportEditorModes
Signed-off-by: John <jonawals@amazon.com >
* ViewportEditorModesTracker -> ViewportEditorModeTracker
Signed-off-by: John <jonawals@amazon.com >
* GetEditorModeState ->GetViewportEditorModes
Signed-off-by: John <jonawals@amazon.com >
* GetNumTrackedViewports -> GetTrackedViewportCount
Signed-off-by: John <jonawals@amazon.com >
* IsViewportStateBeingTracked -> IsViewportModeTracked
Signed-off-by: John <jonawals@amazon.com >
* Fix API comments.
Signed-off-by: John <jonawals@amazon.com >
* Delete hangover file.
Signed-off-by: John <jonawals@amazon.com >
* Delete more hangover files.
Signed-off-by: John <jonawals@amazon.com >
* Minor member name refactor.
Signed-off-by: John <jonawals@amazon.com >
* Refactor nonclemanture.
Signed-off-by: John <jonawals@amazon.com >
* Rename Enter/ExitMode to Register/UnregisterMode.
Signed-off-by: John <jonawals@amazon.com >
* Error and warning msgs now return AZ::Outcomes.
Signed-off-by: John <jonawals@amazon.com >
* Change all nomenclature to Activate/Deactivate for consistency.
Signed-off-by: John <jonawals@amazon.com >
* Change tense of notification bus methods.
Signed-off-by: John <jonawals@amazon.com >
* Fix malformed string format.
Signed-off-by: John <jonawals@amazon.com >
* Fix malformed string format (again).
Signed-off-by: John <jonawals@amazon.com >
* Fix Linux warning.
Signed-off-by: John <jonawals@amazon.com >
* Call sites for editor mode activate/deactivate.
Signed-off-by: John <jonawals@amazon.com >
* Move Component editor mode logic to ComponentModeCollection.
Signed-off-by: John <jonawals@amazon.com >
* Delete non-source data.
Signed-off-by: John <jonawals@amazon.com >
* Remove line breaks and forward declare class.
Signed-off-by: John <jonawals@amazon.com >
* Remove constructors without ViewportEditorModeTrackerInterface ptr.
Signed-off-by: John <jonawals@amazon.com >
* Add integration tests for viewport editor modes.
Signed-off-by: John <jonawals@amazon.com >
* Address PR comments.
Signed-off-by: John <jonawals@amazon.com >
2021-09-30 15:36:42 +01:00
SergeyAMZN
08e020f2b1
Merge pull request #4251 from aws-lumberyard-dev/nvsickle/RevertFrameTimer
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Revert "Refresh rate driven rendering tick logic (#3375 )"
2021-09-30 14:51:45 +01:00
amzn-sean
43748c37fd
update joints to use cluster viewport ui. ( #4352 )
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also some joints Component mode cleanup.
Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com >
2021-09-30 13:39:22 +01:00
AMZN-Igarri
9eb9a13d99
Flipped CVar to activate the AssetBrowser Search View ( #4370 )
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Signed-off-by: igarri <igarri@amazon.com >
2021-09-30 09:38:45 +01:00
hultonha
ab0aa4973f
Remove camera LookAtAfterInterpolation ( #4391 )
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Signed-off-by: hultonha <hultonha@amazon.co.uk >
2021-09-30 08:43:48 +01:00
Danilo Aimini
742a84f587
Merge branch 'development' of https://github.com/o3de/o3de into daimini/FocusMode/breadcrumbs
2021-09-29 22:02:05 -07:00
Danilo Aimini
27c7e2dcb0
Add correct include in FocusModeInterface to fix non-Unity builds.
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Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
2021-09-29 19:13:30 -07:00
Danilo Aimini
ea3435a9bb
Merge branch 'development' of https://github.com/o3de/o3de into daimini/FocusMode/breadcrumbs
2021-09-29 19:03:57 -07:00
Steve Pham
19bd934a43
Fix missing include for AZStd::unordered_set in AssetEditorBus.h
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Signed-off-by: Steve Pham <spham@amazon.com >
2021-09-29 17:56:06 -07:00
lumberyard-employee-dm
090aa8f053
Removed ununeeded includes from EBus EBus.h and Policies.h ( #4256 )
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* Removed ununeeded includes from EBus EBus.h and Policies.h
Updated the locations which needed those includes
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com >
* Adding missing include for <memory> to AWsClientAuthBus.h
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com >
* Remove the while true loop in the EBusQueuePolicy Execute() function
The while true loop in Execute was for allowing additional functions to be queued in the middle of execution of current list of functions.
That functionality was dangerous, because if a queued function added itself during execution unconditionally, then it would result in an infinite loop
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com >
* Updated the AssetManager::DispatchEvents function to pump the AssetBus event queue until empty
Queued Events on the AssetBus is able to queue additional events on that Bus during execution of those events.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com >
* Changed the AssetManager::DispatchEvents function to only execute the
AssetBus queued events once
Changed the AssetJobsFloodTest.AssetWithNoLoadReference_LoadDependencies_BehaviorObeyed test to dispatch events until the OnAssetContainerReady callback is signaled.
This happens after every asset load to make sure that the
expiring AssetContainer instances are removed from `AssetManager::m_ownedAssetContainer` container before retrying to load the same asset.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com >
* Added a MaxTimeoutSeconds constant for the maximum amount of the time to run a single DispatchEvents loop
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com >
2021-09-29 18:13:37 -05:00
lumberyard-employee-dm
816a623c97
Added missing EntityId.h include to FocusModeInterface.h ( #4396 )
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* Added missing EntityId.h include to FocusModeInterface.h
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com >
* Non-unity build fix
Adding missing BehaviorContext.h includes to Multiplayer Gem
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com >
* Added missing BehaviorContext.h include to NetworkCharacterComponent
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com >
2021-09-29 17:49:02 -05:00
puvvadar
325294aef8
Remove magic number in AZN unit
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Signed-off-by: puvvadar <puvvadar@amazon.com >
2021-09-29 15:28:57 -07:00
puvvadar
c9ea34d45f
Quick updates to AzNetworking unit tests
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Signed-off-by: puvvadar <puvvadar@amazon.com >
2021-09-29 14:58:22 -07:00
Danilo Aimini
a7f6bfbb50
Fix tests to work with new interface APIs using EditorEntityContextId
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Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
2021-09-29 14:21:19 -07:00
AMZN-Phil
103dc6cfcf
Merge pull request #4351 from aws-lumberyard-dev/Prism/AddRepoDialog
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Add Add Gem Repo Dialog
2021-09-29 12:47:38 -07:00
Tommy Walton
b79c2f385d
Adding a temporary Orphan function to the InstanceDatabase ( #4297 )
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* Adding a temporary Orphan function to the InstanceDatabase, which will remove an instance from the database so it will not be found using Find or FindOrCreate. The instance will still persist until its use-count drops to 0, at which point it will be deleted. This is to enable the model asset to remove existing buffer/modellod/model instances and replace them with new instances that have the up to date data. Added unit tests for testing.
Signed-off-by: amzn-tommy <waltont@amazon.com >
* Fix an incorrect ceil and update ParallelInstance test cases for readability
Signed-off-by: amzn-tommy <waltont@amazon.com >
2021-09-29 11:08:05 -07:00
Danilo Aimini
94bd95cee3
Solve merge issue
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Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
2021-09-29 09:58:04 -07:00
Danilo Aimini
3b9c3f832a
Merge branch 'development' of https://github.com/o3de/o3de into daimini/FocusMode/breadcrumbs
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Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
# Conflicts:
# Code/Editor/ViewportTitleDlg.cpp
2021-09-29 09:56:45 -07:00
nggieber
02987d9010
Fixed another non-unity build error
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Signed-off-by: nggieber <nggieber@amazon.com >
2021-09-29 09:34:21 -07:00
Artur K
f44169f7fa
Cleanup SerializeContext.h pt.1 ( #4264 )
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* Remove AssetSerializer inclusion from SerializeContext header
Moved a few Reflect methods to new cpp files.
In addition, some preparations for further header dependency reductions.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com >
* Fix smoke test lua failures.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com >
* Windows build fixes.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com >
* Missing license headers
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com >
* Fix white-space issues.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com >
* Code review fix for AzToolsFramework/AssetEditor/AssetEditorBus.h
Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com >
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com >
* Fix inheritance list wrapping broken by older clang-format
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com >
Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com >
2021-09-29 11:31:01 -05:00
nggieber
6b75c3b9d7
Fixed non-unity compile error
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Signed-off-by: nggieber <nggieber@amazon.com >
2021-09-29 08:55:04 -07:00
hultonha
c34b6ffe3b
Overhaul of how camera orbit/pivot behavior works ( #4345 )
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* overhaul to how camera orbit/pivot behavior works
Signed-off-by: hultonha <hultonha@amazon.co.uk >
* update naming from orbit to pivot
Signed-off-by: hultonha <hultonha@amazon.co.uk >
* fix camera unit tests
Signed-off-by: hultonha <hultonha@amazon.co.uk >
* add additional tests for new camera pivot behavior
Signed-off-by: hultonha <hultonha@amazon.co.uk >
* fix comment and add additional info for tests
Signed-off-by: hultonha <hultonha@amazon.co.uk >
2021-09-29 10:11:49 +01:00
Danilo Aimini
b28f871b20
Fix casing of BreadCrumbs include in PrefabViewportFocusPathHandler.
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Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
2021-09-28 23:32:15 -07:00
Danilo Aimini
34def643a2
In Slice mode, don't instantiate the handler, and also hide and disable the breadcrumbs widgets.
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Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
2021-09-28 21:30:06 -07:00
Danilo Aimini
9a325c657d
Add EntityContextId argument to focus interface functions that don't deal with entityIds.
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Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
2021-09-28 18:41:46 -07:00
nggieber
16e66cfa71
Addressed review feedback
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Signed-off-by: nggieber <nggieber@amazon.com >
2021-09-28 18:37:44 -07:00
Danilo Aimini
c204aa1abe
Change notification buses to be addressed on EntityContextId, and connect the handlers to the default id. Request interfaces should not need that id as they can retrieve it from the entityId.
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Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
2021-09-28 18:16:02 -07:00
Danilo Aimini
ce334f9443
Correctly set focused entity in case the root prefab instance is focused.
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Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
2021-09-28 17:48:36 -07:00
Danilo Aimini
1f32076ca5
Merge branch 'development' of https://github.com/o3de/o3de into daimini/FocusMode/breadcrumbs
2021-09-28 15:55:39 -07:00
Guthrie Adams
e04aaf3f47
Merge branch 'development' into Atom/guthadam/material_editor_replace_modified_color_with_indicator
2021-09-28 17:33:04 -05:00
Guthrie Adams
7c2464ad15
Changing material inspector to use indicator icons instead of highlighting modified properties
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Added a blank placeholder image to account for changes to indention when indicator icons are active
Added parameter to inspector constructor for specifying leaf property indention size
Signed-off-by: Guthrie Adams <guthadam@amazon.com >
2021-09-28 17:32:02 -05:00
Nicholas Van Sickle
a692ae1567
Restore event listening behavior in EntityOutlinerListModel ( #4254 )
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Disables a problematic child reparenting code path in EditorEntityModel that led to the series of remove -> add -> remove notifications for reparented entities that led to unnecessary updates and a sporadic QSortFilterProxyModel crash
Signed-off-by: nvsickle <nvsickle@amazon.com >
2021-09-28 14:57:09 -07:00
Alex Peterson
9f1a308177
Fix transparency issue on MacOS ( #4358 )
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Signed-off-by: AMZN-alexpete <26804013+AMZN-alexpete@users.noreply.github.com >
2021-09-28 13:15:24 -07:00
Chris Galvan
6f8afd69d4
Merge pull request #4372 from aws-lumberyard-dev/daimini/4364/restore-layout-fix
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Editor crashes after changing the layout when the Prefab system is enabled
2021-09-28 14:20:37 -05:00
Mikhail Naumov
e958b0e09c
No longer can instantiate prefabs in an empty level ( #4277 )
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* No longer can instantiate prefabs in an empty level
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* PR feedback from Ram
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* removing tab
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* PR feedback
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Implement Project Manager 'build' button for Mac and Linux(#4248 )
Signed-off-by: Steve Pham <spham@amazon.com >
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Remove the PrefabEditManager. Introduce the FocusMode system on the Editor side, and a PrefabFocusHandler on the Prefab side to handle focus.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Changed FocusOnOwningPrefab to return Outcome. Added comments and error checking.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Remove assert for edge case that can actually happen in normal circumstances, simply return false in those cases.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Remove nested FocusModeFramework namespace
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Minor fixes to variable names and comments.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* ClearFocusRoot implementation
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Remove pragma once from cpp file
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Fix header formatting to pass validation
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Do not assert if m_focusModeInterface can't be initialized
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Initialization changes to pass unit tests. Some interfaces are now retrieved on demand and there's clearer failure paths that don't involve asserts to better handle test/headless initializations.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* LYN-6793 [iOS] [asset_profile] 4 assets fail to process for iOS (#4268 )
* LYN-6793 [iOS] [asset_profile] 4 assets fail to process for iOS
The issue was because the compression of ETC formats took too long.
Replaced all ETC and PVRTC formats with ASTC formats.
Update all pixel operation for formats with single R channel to align the change with R8.
Signed-off-by: Qing Tao <qingtao@amazon.com >
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Use resize_no_construct when creating a buffer asset, since the initial data is going to be memcopy'd anyways. (#4249 )
Signed-off-by: amzn-tommy <waltont@amazon.com >
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Fix a minor spelling mistake (#4247 )
Signed-off-by: amzn-tommy <waltont@amazon.com >
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* 1. Update iOS deployment target to 14 (#4266 )
2. Set MacOS default deployment target to 11.
Signed-off-by: amzn-sj <srikkant@amazon.com >
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Debug build clang fixes
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com >
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Fix failed 'server' platform assets on Linux related to Shaders (#4275 )
* Add missing 'server' platform identifier for the ShaderBuilder
* Use the current host platform as the fallback platform identifier (and not 'pc')
Signed-off-by: Steve Pham <spham@amazon.com >
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* [development] Atom CPU profiler include cleanup (#4272 )
- Removed all unnecessary includes to Atom CpuProfiler.h
- Added includes to AzCore Profiler.h where necessary
Signed-off-by: AMZN-ScottR 24445312+AMZN-ScottR@users.noreply.github.com
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Add guard against edge case.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Expose Transform::CreateLookAt to behavior context to use with hydra tests
Signed-off-by: amzn-tommy <waltont@amazon.com >
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Cached BLAS objects at the sub-mesh level
Signed-off-by: dmcdiar <dmcdiar@amazon.com >
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* EMotion FX: Asset Processor generates an Actor for every FBX (#4284 )
Fixing the actor behavior to ignore actor asset generation for files that only contain nodes/bones. We're only checking for blend shapes and skins now. In case neither is present in an FBX, we don't export the actor asset.
This makes a plain skeleton a special case where users manually need to add the actor group for the fbx. The most common use case for these are animation files anyway, where we don't want to export actor assets.
Also increased the version number of the actor group so that they are all getting reprocessed and the unneeded actor assets get removed.
Signed-off-by: Benjamin Jillich <jillich@amazon.com >
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* EMotion FX: Crash in the actor builder when fbx meta data contains node groups (#4283 )
Fixing a crash related to the small array conversion that made multiple assets crash the actor builder.
Signed-off-by: Benjamin Jillich <jillich@amazon.com >
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Project Manager Gem Dependencies (#4132 )
* Fix engine API change and add gem dependencies
Signed-off-by: AMZN-alexpete <26804013+AMZN-alexpete@users.noreply.github.com >
* Add GemCatalog dependency test
Signed-off-by: AMZN-alexpete <26804013+AMZN-alexpete@users.noreply.github.com >
* Clarify display name and fix missing const
Signed-off-by: AMZN-alexpete <26804013+AMZN-alexpete@users.noreply.github.com >
* Moving a couple helper functions into private scope
Signed-off-by: AMZN-alexpete <26804013+AMZN-alexpete@users.noreply.github.com >
* Update gem count when unselecting a gem #4074
This addresses the following issue https://github.com/o3de/o3de/issues/4074
Signed-off-by: AMZN-alexpete <26804013+AMZN-alexpete@users.noreply.github.com >
* Active/Inactive filter and dependency tooltips
Signed-off-by: AMZN-alexpete <26804013+AMZN-alexpete@users.noreply.github.com >
* Accessors for previously added and dependencies
Signed-off-by: AMZN-alexpete <26804013+AMZN-alexpete@users.noreply.github.com >
* Cart displays gem dependency changes
Signed-off-by: AMZN-alexpete <26804013+AMZN-alexpete@users.noreply.github.com >
* Shorten titles to fit in summary popup
Signed-off-by: AMZN-alexpete <26804013+AMZN-alexpete@users.noreply.github.com >
* Remove QString::number
Signed-off-by: AMZN-alexpete <26804013+AMZN-alexpete@users.noreply.github.com >
* Remove extra space
Signed-off-by: AMZN-alexpete <26804013+AMZN-alexpete@users.noreply.github.com >
* Consolidate source model accesor helpers
Signed-off-by: AMZN-alexpete <26804013+AMZN-alexpete@users.noreply.github.com >
* Addressing minor feedback
Signed-off-by: AMZN-alexpete <26804013+AMZN-alexpete@users.noreply.github.com >
* Remove unused local variable
Signed-off-by: AMZN-alexpete <26804013+AMZN-alexpete@users.noreply.github.com >
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Fix AutoGen of RPCs with no params
Signed-off-by: puvvadar <puvvadar@amazon.com >
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Adds Inspector to Gem Repo Screen (#4242 )
* Adds the gem repo screen with the UI built but with mocked data and not connected to the o3de scripts
Signed-off-by: nggieber <nggieber@amazon.com >
* Changed name of added to enabled, disabled define, removed unused functions
Signed-off-by: nggieber <nggieber@amazon.com >
* Added Repo Screen Inspector UI
Signed-off-by: nggieber <nggieber@amazon.com >
* Addressed minor PR feedback
Signed-off-by: nggieber <nggieber@amazon.com >
* Add some more minor PR changes
Signed-off-by: nggieber <nggieber@amazon.com >
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Updated NetworkSpawnableHolderComponent to use TransformBus instead of FindComponent. Added dependency on TransformService
Signed-off-by: pereslav <pereslav@amazon.com >
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Fixed Entity::GetTransform to work for the components of an activating entity. Made the cached transform lazy evaluated.
Signed-off-by: pereslav <pereslav@amazon.com >
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Changed NetworkSpawnableHolderComponent to use Entity::GetTransform instead of an ebus call
Signed-off-by: pereslav <pereslav@amazon.com >
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Moved local variable to a smaller scope
Signed-off-by: pereslav <pereslav@amazon.com >
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Signed-off-by: LesaelR <LesaelR@amazon.com > (#4278 )
* Signed-off-by: LesaelR <LesaelR@amazon.com >
* Removing the un-needed sandbox marks.
Signed-off-by: LesaelR <LesaelR@amazon.com >
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Small fix for color node tooltip to ask for values 0-1 instead of 0-255
Signed-off-by: Gene Walters <genewalt@amazon.com >
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Exposing NetworkCharacterComponent::TryMoveWithVelocity to script. Updating Multiplayer AutoComponent baseclass behavior context to Reflect itself instead of its derived (human made) component. This is so the derived class can also create behaviorcontext classes of its own if needed. Misc copyright header edit.
Signed-off-by: Gene Walters <genewalt@amazon.com >
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Make sure Multiplayer AutoComponents dont generate property OnChange script events if GenerateEventBindings is disabled
Signed-off-by: Gene Walters <genewalt@amazon.com >
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Adding parameter names to NetworkCharacterComponent script events so people know what the parameters are used for in scriptcanvas
Signed-off-by: Gene Walters <genewalt@amazon.com >
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Small fix to use AZ_CRC_CE
Signed-off-by: Gene Walters <genewalt@amazon.com >
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Disabling some tests when prefab mode is enabled
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Revert "Disabling some tests when prefab mode is enabled"
This reverts commit 3fe9358d42ec9d7fa5ffaee458e4c6ca3ecbed6e.
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Revert "PR feedback"
This reverts commit a5b86d1954974b950b7719d1bc7dd56bc2a2a21b.
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Revert "removing tab"
This reverts commit ff6ef4bfb514d82a1b668baa95901ad363e648d0.
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Revert "PR feedback from Ram"
This reverts commit cba7f9c2a114d3bb51c9b64f38a7e1fef7bb8fe8.
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
* Renaming level->rootInstance
Signed-off-by: Mikhail Naumov <mnaumov@amazon.com >
Co-authored-by: Steve Pham <82231385+spham-amzn@users.noreply.github.com >
Co-authored-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
Co-authored-by: Qing Tao <55564570+VickyAtAZ@users.noreply.github.com >
Co-authored-by: Tommy Walton <82672795+amzn-tommy@users.noreply.github.com >
Co-authored-by: SJ <srikkant@amazon.com >
Co-authored-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com >
Co-authored-by: Scott Romero <24445312+AMZN-ScottR@users.noreply.github.com >
Co-authored-by: amzn-tommy <waltont@amazon.com >
Co-authored-by: dmcdiar <dmcdiar@amazon.com >
Co-authored-by: Benjamin Jillich <43751992+amzn-jillich@users.noreply.github.com >
Co-authored-by: Alex Peterson <26804013+AMZN-alexpete@users.noreply.github.com >
Co-authored-by: puvvadar <puvvadar@amazon.com >
Co-authored-by: AMZN-nggieber <52797929+AMZN-nggieber@users.noreply.github.com >
Co-authored-by: pereslav <pereslav@amazon.com >
Co-authored-by: LesaelR <89800757+LesaelR@users.noreply.github.com >
Co-authored-by: Gene Walters <genewalt@amazon.com >
2021-09-28 12:07:56 -07:00
Danilo Aimini
a641586df2
Move FocusModeInterface retrieval to EntityOutlinerListModel constructor to prevent crash on widget refresh. Also force expansion of root on construction for the same reason.
...
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com >
2021-09-28 10:02:47 -07:00
srikappa-amzn
27e93e3af7
Merge branch 'development' into Prefab/DestroyGameEntitySupport
...
Signed-off-by: srikappa-amzn <srikappa@amazon.com >
2021-09-28 06:57:38 -07:00
srikappa-amzn
9078d1925a
Mock newly added methods to SpawnableEntitiesInterface
...
Signed-off-by: srikappa-amzn <srikappa@amazon.com >
2021-09-28 06:42:53 -07:00