* Change the Ctrl+S flow to save the currently focused prefab instead of the root.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Ensure the Outliner is refreshed on save
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Rename ExecuteClosePrefabDialog to be more accurate (the function also does the saving, it's not just creating the dialog).
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Minor changes to labeling.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Adjust labeling to reflect changes in behavior.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Revert labeling changes
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Additional checks to guarantee the system works in test mode
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Additional check to prevent crashes when the editor somehow triggers save during automated tests.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Simplify checks
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Update preferences and dialog labels to reflect new behavior.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Ensure that the system works at startup and after Clear. Ensure the invalid entityId is not added to the list.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Return a const reference to the list of entities in FocusModeInterface
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Fix SetFocusRoot to trigger notifications appropriately
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Optimize the entity removal via swap and pop, since we don't care about the order.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Introduce additional check to prevent possibly adding the same entity to the list twice.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Fix mock after API changes
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Typo.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Fixed logic that needed to be updated when the code was moved.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
Consolidated the contents of CpuProfilerImp.h into CpuProfiler.h
Renamed CpuProfilerImpl.cpp to CpuProfiler.cpp
Collapsed the CpuProfilerImpl class into the intermediary CpuProfiler interface class, removing that interface type
Replaced all calls to the old CpuProfiler interface with AZ::Debug::ProfilerSystemInterface
Added accessor to see if a continuous capture is in progress to AZ::Debug::ProfilerRequests
Signed-off-by: AMZN-ScottR 24445312+AMZN-ScottR@users.noreply.github.com
* Change AtomTressFX passes to write to exsiting DepthLinear buffer instead of creating a new one as output.
Signed-off-by: Qing Tao <55564570+VickyAtAZ@users.noreply.github.com>
* Added new api in RPI to apply render pipeline changes from FP
Signed-off-by: Qing Tao <55564570+VickyAtAZ@users.noreply.github.com>
* Update AtomTressFX gem to create hair parent pass at runtime
Signed-off-by: Qing Tao <55564570+VickyAtAZ@users.noreply.github.com>
* Change Scene::ApplyRenderPipelineChange() to TryApplyRenderPIpelineChanges().
Have TryApplyRenderPIpelineChanges() called automatically when a render pipeline is added to a Scene.
Re-apply the render pipeline change when RenderPipeline got recreated (Pass hot-reloading support)
Add AddPassBefore() and AddPassAfter() function to RenderPIpeline class.
Signed-off-by: Qing Tao <55564570+VickyAtAZ@users.noreply.github.com>
* Cleaned up issues with multiple components ? button
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
* Commit for merge
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
* Commit before merge
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
* WIP
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
* Before merge from development
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
* Updated all HelpURL
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
* Changes from PR
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
* Changes from PR
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
GCC doesn't accept accessing member variables inside the noexcept expression of a member function.
GCC also requires that template specializations for an inner template be outside of all classes.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Add comparison operators to SurfaceTagWeight.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Changed AddSurfaceTagWeight to always combine weights.
This simplifies the API a bit and defines the behavior if someone ever tries to add a duplicate tag.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Added benchmarks for measuring the performance-critical APIs.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Changed SurfaceTagWeights to a fixed_vector.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Add inPosition to AddSurfacePoint.
This will be used to detect which input the surface point is associated with.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Add inPositionIndex to the appropriate APIs.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Switched Gradient Surface benchmarks to use actual surface components.
The gradient unit tests and benchmarks were previously using a mock surface data system, which led to misleading benchmark results. Now, the actual SurfaceData system gets constructed, and the tests use a mock provider, but the benchmarks use actual shape providers for more realistic benchmarking.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Fixed unit tests to have better query ranges.
Half of each previous range was querying outside the surface provider's data.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* First attempt at removing SurfacePointLists.
This currently runs significantly slower than the previous code but passes the unit tests.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Another attempt at optimization.
This one runs faster than the previous, but still slow.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Fix the cmake dependency so that the gradient tests rebuild SurfaceData.dll when run.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Switch SurfaceAltitudeGradient over to the new bulk API.
Also, optimized the non-bulk API by having it reuse the SurfacePointList to avoid the repeated allocation / deallocation cost.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Switched to using an indirect index so that all allocations are consecutive in our reserved buffer.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Switched back to SurfaceTagWeight again.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Added runtime dependency to LmbrCentral for unit tests.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Switched code over to use the full EnumeratePoints in most cases.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Added knowledge of max surface point creation into the system.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Add generic GetSurfacePointsFromList API implementation for surface providers.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Fixed implementation to use the correct maximum number of input points based on the surface providers being queried.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Fix out-of-bounds references on empty lists.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Fix memory allocation that caused benchmark runs to crash.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Starting to clean up the API.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Move SurfacePointList into separate files for easier maintainability.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Fixed bug where too many points were filtered out due to using the position Z as a part of the AABB check.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Made FilterPoints an internal part of SurfacePointList so we can choose when and how to perform the filtering.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Final cleanup / comments.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Added includes for non-unity builds.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Optimized GetValues() implementations.
Also consolidated GetValue() and GetValues() down to a single implementation under the covers for easier maintenance.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Changed how unit tests initialize the mock lists to try and fix the linux errors.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Switch to explicit span declarations to help ensure this works with linux.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Fixed compile error.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Make the bulk terrain APIs take in const Vector instead of non-const.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Optimize the surface data providers for bulk queries.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* {lyn8578} adding UX for assinging a Python scene builder
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>
* improved the Reset and Assign script logic
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>
* GUI updates to highlight the scene script
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>
* save off the script file name instead of holding onto the rule
update the header display name separate from setting the scene
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>
* Moved allocation to avoid crash on gtest_repeat.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Fixed GradientSignal tests to work with gtest_repeat.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
- Use `unordred_map` (speed is about the same but providing a hash is slightly nicer than operator<)
- Do better arg forwarding where applicable
- Swap EXPECT_ test ordering
Signed-off-by: Nicholas Van Sickle <nvsickle@amazon.com>
* Split up the save/load handling functions from PrefabIntegrationManager to improve maintainability.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Turn WarnUserOfError into a widely available utility function.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Consolidate the definitions for AzToolsFramework Entity classes (List, IdList, IdSet) to avoid multiple redefinitions across the module.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Fix usage of EntityIdList I missed in the tests.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Fix EntityList def in SliceConverter
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Up the hard coded size for the HpAllocator buffer to 18KiB
Added a static assert in the HphaSchema.cpp file to validate that the
HpAllocator aligned storage buffer is at least the size of the
HpAllocator class.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Removed comment blocks with username from HphaSchema.h
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* MacOS build fix
Updated the HpAllocator::bucket to align upwards to the nearest power of
2.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Adding static assets to validate teh AlignUpToPowerOfTwo function.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
Previously, with no level loaded in the main editor, and no assets loaded
in the EMotionFX editor, the AnimGraph viewport would only update at 15fps,
even on a 64 core machine.
Digging into this with Pix, I found that EMotionFX's UI would only get
updated for every other call to the ComponentApplication tick.
The Editor's QApplication instance controls how the
`ComponentApplication::OnTick` method is called. This is done in the
`maybeProcessIdle()` method. Generally, I found callstacks like this:
```
EditorQtApplication::maybeProcessIdle()
CCryEditApp::OnIdle()
CCryEditApp::IdleProcessing()
CGameEngine::Update() # ~2.2ms
PhysX::Update() # ~1.8ms
EMotionFX::Update() # ~0.2ms
calls QWidget::update() on all the widgets that change per
frame, only puts update events on the event queue, doesn't
paint anything
AZ::ComponentApplication::TickSystem() # ~25ms
renders the frame with Atom # ~24ms
```
The `maybeProcessIdle()` method is invoked by a QTimer, with a timeout
that changes depending on the application state. If the Editor is in
game mode, it used a timeout of 0, which essentially forced the game to
run at as high an fps as possible. If the Editor application has focus,
it used a timeout of 1ms, asking for the idle processing to happen at
1000 fps. Otherwise, it used a timeout of 10ms, asking for idle
processing at 100 fps.
Those fps targets are not realistic. What happened in this case is that
while the PhysX system was being updated, while the previous
`maybeProcessIdle()` call was still processing, the idle processing
timer would timeout again, and place a timer event on Qt's event queue,
before anything else had a chance to do anything. Only afterward would
EMotionFX's MainWindow::OnTick would be invoked, placing paint events on
Qt's event queue.
The fix for this is to use a single shot timer at the end of each
`maybeProcessIdle()` call. This ensures that any events that are
enqueued during the `maybeProcessIdle()` call are processed prior to the
next call to `maybeProcessIdle()`.
Signed-off-by: Chris Burel <burelc@amazon.com>
* Prototype - refactor the selection system for the Outliner (WIP)
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* WIP - unify custom drag, still trying to find a way to make it so that the selection isn't affected by drag/drop of unselected entity
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Wrap up changes
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Minor refactor - move from enum to bool
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Prevent clicks on the spacing column from selecting the entity; better refresh the hover state.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Fix weird flicker introduced by latest commit
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Change color for the drag select rectangle.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Add more thorough comments, and also make some helper variables const.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Fixed incorrect variable types (Qt uses ints for on-screen dimensions)
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
Fixed crash in Allocators Benchmark multithreaded test due to the HPHA schema not having proper multithread protection around the `mFreeTree` member in `tree_get_unused_memory` function.
The `mFreeTree intrusive set is able to modified on multiple threads.
Replaced the custom intrusive_list implementation n HPHA schema with AZStd::intrusive_list
Added a `ScopedAllocatorBenchmarkEnvironment` class to provide an RAI mechanism for initializing the SystemAllocator in Benchmark Test
Rermoved the `AzCoreBenchmarkEnvironment` in lieu of the `ScopedAllocatorBenchmarkEnvironment` class
Fixed assert when running Allocator Benchmarks in debug due to mismatch PauseTiming/ResumeTiming in Allocator Benchmark Fixtures
Added `ScopedRegisterBenchmarkEnvironment` RAII class to provide lifetime guarantees on BenchmarkEnvironments registered via the `AZ_UNIT_TEST_HOOK`
Initialized the intrusive_multiset_node members to nullptr in all build configurations instead of only debug as the cost negligible and it is useful for debugging.
fixes LYN-10210
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>