Adds support for additional VS debugger arguments

This commit is contained in:
Olex Lozitskiy
2022-02-14 19:05:53 -06:00
committed by GitHub
+20 -2
View File
@@ -124,7 +124,16 @@ foreach(project_name project_path IN ZIP_LISTS LY_PROJECTS_TARGET_NAME LY_PROJEC
# After ensuring that we correctly support DPI scaling, this should be switched to "PerMonitor"
set_property(TARGET ${project_name}.GameLauncher APPEND PROPERTY VS_DPI_AWARE "OFF")
if(LY_DEFAULT_PROJECT_PATH)
set_property(TARGET ${project_name}.GameLauncher APPEND PROPERTY VS_DEBUGGER_COMMAND_ARGUMENTS "--project-path=\"${LY_DEFAULT_PROJECT_PATH}\"")
if (TARGET ${project_name})
get_target_property(project_game_launcher_additional_args ${project_name} GAMELAUNCHER_ADDITIONAL_VS_DEBUGGER_COMMAND_ARGUMENTS)
if (project_game_launcher_additional_args)
# Avoid pushing param-NOTFOUND into the argument in case this property wasn't found
set(additional_game_vs_debugger_args "${project_game_launcher_additional_args}")
endif()
endif()
set_property(TARGET ${project_name}.GameLauncher APPEND PROPERTY VS_DEBUGGER_COMMAND_ARGUMENTS
"--project-path=\"${LY_DEFAULT_PROJECT_PATH}\" ${additional_game_vs_debugger_args}")
endif()
# Associate the Clients Gem Variant with each projects GameLauncher
@@ -173,7 +182,16 @@ foreach(project_name project_path IN ZIP_LISTS LY_PROJECTS_TARGET_NAME LY_PROJEC
)
if(LY_DEFAULT_PROJECT_PATH)
set_property(TARGET ${project_name}.ServerLauncher APPEND PROPERTY VS_DEBUGGER_COMMAND_ARGUMENTS "--project-path=\"${LY_DEFAULT_PROJECT_PATH}\"")
if (TARGET ${project_name})
get_target_property(project_server_launcher_additional_args ${project_name} SERVERLAUNCHER_ADDITIONAL_VS_DEBUGGER_COMMAND_ARGUMENTS)
if (project_server_launcher_additional_args)
# Avoid pushing param-NOTFOUND into the argument in case this property wasn't found
set(additional_server_vs_debugger_args "${project_server_launcher_additional_args}")
endif()
endif()
set_property(TARGET ${project_name}.ServerLauncher APPEND PROPERTY VS_DEBUGGER_COMMAND_ARGUMENTS
"--project-path=\"${LY_DEFAULT_PROJECT_PATH}\" ${additional_server_vs_debugger_args}")
endif()
# Associate the Servers Gem Variant with each projects ServerLauncher