Chris Galvan
f47e71da36
Merged conflicts from pulling down latest development
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Signed-off-by: Chris Galvan <chgalvan@amazon.com>
5 years ago
Steve Pham
b4a2edec6a
Final update copyright headers to reference license files at the repo root ( #1693 )
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* Final update copyright headers to reference license files at the repo root
Signed-off-by: spham <spham@amazon.com>
* Fix copyright validator unit tests to support the stale O3DE header scenario
Signed-off-by: spham <spham@amazon.com>
5 years ago
AMZN-Olex
d7bfd34a67
IFilterEntityManager work
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Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
5 years ago
Steve Pham
70042fcdcd
O3DE Copyright Updates for Linux Foundation ( #1504 )
5 years ago
Esteban Papp
36cb0f6d40
SPEC-7178 Removal of precompiled cpp files ( #1171 )
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* SPEC-7178 Removal of precompiled cpp files
* Missing files...
5 years ago
pereslav
090234f1f0
Merge branch 'main' into MultiplayerPipeline
5 years ago
pereslav
42b3e3817a
SPEC-7012 Added rewind-aware scene query utilities. Added frame ID to SimulatedBody
5 years ago
puvvadar
d2797c0d15
Add RewindableArray and cleanup a bit more of vector
5 years ago
puvvadar
7129cad1ce
Add RewindableFixedVector and update jinja components to use it
5 years ago
AMZN-puvvadar
29b4ab6ff3
Merge pull request #522 from aws-lumberyard-dev/mp_editor_pipeline
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Integrating network prefab processing with Multiplayer.Editor to enable server launch on Ctrl+G via an Editor specific network connection
5 years ago
pereslav
85374ea7fc
Merged from main
5 years ago
pereslav
970c87b487
Refactored spawning network entities to use SpawnableEntityManager instead of duplicating the code in NetworkEntityManager
5 years ago
puvvadar
cb55eaf853
Merge main to mp_editor_pipeline
5 years ago
puvvadar
fb51829360
Resolve MP Gem Ctrl+G changes with main
5 years ago
puvvadar
1915b97c16
Cleanup server launch, misc. MP consts, and register Editor Spawnable assets server side
5 years ago
karlberg
61c24ee265
Removing tab in cmake file
5 years ago
karlberg
5acdc40595
Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code
5 years ago
puvvadar
8a39f9f1b4
Streamline MP Ctrl+G logic via MultiplayerEditorConnection
5 years ago
karlberg
cb8016bde5
Fix for validator failing on empty files
5 years ago
karlberg
eea0660d21
A couple more fixes
5 years ago
karlberg
254ad165c1
A bunch of work to get external multiplayer components to actually work
5 years ago
karlberg
e7f0bc9ee2
Local prediction player controller is now functional
5 years ago
karlberg
a1fe8fe419
Ported the local prediction player controller component
5 years ago
karlberg
2fc710d73b
Addressing PR feedback
5 years ago
karlberg
c8bc5b7463
Initial work on multiple gem multiplayer components
5 years ago
karlberg
f26d7f9301
First crack at the multiplayer component registry to allow multiplayer components to live in any gem
5 years ago
karlberg
0ce18593d2
Merging latest main
5 years ago
pereslav
a5fdbddeda
Merged MultiplayerPipeline from CodeCommit
5 years ago
karlberg
ca3df5d6c8
Various bug fixes to get entity replication working
5 years ago
alexpete
1044dc3da1
Integrating github/staging through commit ab87ed9
5 years ago
alexpete
c2cbd430fe
Integrating up through commit 90f050496
5 years ago
alexpete
75dc720198
Integrating latest 47acbe8
5 years ago
alexpete
a10351f38d
Initial commit
5 years ago