Commit Graph

23 Commits (f2378fc8d8afd9e97d2b51b0b09e62c70eb8b39b)

Author SHA1 Message Date
John Jones-Steele 601858978f
The default android platform settings refer to lumberyard #3881 (#7073)
* WIP

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>

* Commit before merging

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>

* Added new pngs

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>

* Changes from PR

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>

* Fixed CRC errors

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
4 years ago
nemerle 5ff65be314 This reduces non-unity build time by ~2% and build size by ~0.5%.
This PR is a 'clean' version of #6199 updated to latest development

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
4 years ago
Tom Hulton-Harrop 969dbf407a
Add tests for planar manipulator draw when dealing with scaling (#6164)
* add support to add a custom debug display request interface for manipulator test framework

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* wip changes to support tests for manipulator view drawing

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* add test for planar manipulator draw when dealing with scaling

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* additional comments for added context

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* small updates/fixes after PR feedback

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* fix for missing NullDebugDisplayRequests

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
4 years ago
Tom Hulton-Harrop 8344539ab6
Manipulator Bounds updates (#5959)
* first pass updates to improve manipulators

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* add setting to enable/disable manipulator axis flipping

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* update manipulator cvar to use ed_ naming convention

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* wip updates to add AzToolsFramework values to the SettingsRegistry

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* expose a number of manipulator settings for configuration

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* add setting for manipulator base scale to change size of all manipulators together

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* minor updates before posting PR

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* add manipulator section for settings registry paths

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* fix for failing unit test after manipulator changes

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* fix total scale

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* fix for polygon prism component shape tests

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
4 years ago
amzn-sean 7da0913900
Fixed empty cluster UI appearing in joints component mode. (#5547)
Happens if 'limits' or 'breakable' settings are off on the joint when entering component mode.

Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com>
4 years ago
moraaar 606ba45cf2
Fixed PhysX and Blast creation of default config files (#4497)
- Avoid saving blast global configuration unnecessarily every time the editor is opened.
- Fixed how to obtain the default physics material library. The relative path needs to be from the project folder, not the asset folder inside the project. It was also missing saving the physx configuration after a the default library is assigned to it.
- Fixed asset id for physics material asset 'assets/physics/surfacetypemateriallibrary.physmaterial'

Signed-off-by: moraaar moraaar@amazon.com
4 years ago
amzn-sean 43748c37fd
update joints to use cluster viewport ui. (#4352)
also some joints Component mode cleanup.

Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com>
4 years ago
Artur K 2a2847b15d
Legacy code cleanup - part 3 (#3903)
* Legacy cleanup - part 3

Not much is left that can be easily removed,
so I think this will be last cleanup before the legacy functionality is replaced.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* fix windows build, remove a few more things, re-add one file

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove legacy RenderBus + more cleanups

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove MaterialOwnerBus.h

Clean-up in Cry_Matrix34/33

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
4 years ago
amzn-sean 6d2765ef42
moved default location of surfacetypemateriallibrary.physmaterial (#2786)
from 'project root' to 'project root/Assets/Physics'

The functionality of creating / using the default physmaterial file has only change in related to the file location, other functionality is unchanged.

The following situations can occur:
    This will not affect have any project that uses a custom physmaterial file.
    This will not affect have any project that uses the default from the old location, as the configuration will still point there.
    New projects created will get the default physmaterial file at the new location.
    A Project that fails to load (or deletes) the selected physmaterial file, will get the default physmaterial file at the new location (this happens only on startup of the editor).

Issue: #2765

Signed-off-by: amzn-sean 75276488+amzn-sean@users.noreply.github.com
4 years ago
Esteban Papp 1f9b284de2 Merge branch 'development' into cmake/SPEC-7179
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

# Conflicts:
#	Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h
#	Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h
#	Code/Editor/Plugins/EditorCommon/stdafx.cpp
#	Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h
#	Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h
#	Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h
#	Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h
#	Code/Tools/AssetProcessor/native/precompiled.h
#	Code/Tools/Standalone/StandaloneTools_precompiled.h
#	Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h
#	Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h
#	Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h
#	Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h
#	Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h
#	Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h
#	Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake
#	Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h
#	Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h
#	Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp
#	Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake
#	Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h
#	Gems/Blast/Code/Source/StdAfx.cpp
#	Gems/Camera/Code/Source/Camera_precompiled.h
#	Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h
#	Gems/FastNoise/Code/Source/FastNoise_precompiled.h
#	Gems/Gestures/Code/Source/Gestures_precompiled.h
#	Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h
#	Gems/GraphCanvas/Code/precompiled.h
#	Gems/ImGui/Code/Source/ImGui_precompiled.h
#	Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h
#	Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h
#	Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp
#	Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h
#	Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h
#	Gems/LyShine/Code/Source/LyShine_precompiled.h
#	Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h
#	Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h
#	Gems/Maestro/Code/Source/Maestro_precompiled.h
#	Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h
#	Gems/Metastream/Code/Source/Metastream_precompiled.h
#	Gems/Microphone/Code/Source/Microphone_precompiled.h
#	Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h
#	Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h
#	Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h
#	Gems/PhysX/Code/Source/PhysX_precompiled.h
#	Gems/PhysX/Code/physx_unsupported_files.cmake
#	Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h
#	Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h
#	Gems/ScriptCanvas/Code/Editor/precompiled.h
#	Gems/ScriptCanvas/Code/Source/precompiled.h
#	Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h
#	Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h
#	Gems/ScriptEvents/Code/Source/precompiled.h
#	Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp
#	Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h
#	Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h
#	Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h
#	Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h
#	Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h
#	Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h
#	Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h
#	Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h
#	Gems/Twitch/Code/Source/Twitch_precompiled.h
#	Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h
#	Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h
#	Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
4 years ago
Steve Pham 38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
4 years ago
Esteban Papp 0d726d5d91 Gems/PhysX
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
5 years ago
Steve Pham b4a2edec6a
Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
5 years ago
Steve Pham 70042fcdcd
O3DE Copyright Updates for Linux Foundation (#1504) 5 years ago
Terry Michaels adf6d93a06
Moved toggle pivot to lower in the context menu, converted all context menu additions to use a singular mechanism (#1209) 5 years ago
AMZN-AlexOteiza 0495d26d72
Added template for creation of default material library (#1040) 5 years ago
Aaron Ruiz Mora 00e860f326
Physics material system for spectra launch
- Invalidate 'Physics Materials From Mesh' boolean from collider component
- Removed material library from material selector. Default material library will always be used instead.
- Marking failing automated test as xfail
- Added default material to physics configuration.
- Moved material library asset from physx configuration to physics configuration, as it doesn't need to be physx specific.
- Refactor physics material system having into account that there is only one material library in the project.
- Renaming code from DefaultMaterialLibrary to MaterialLibrary.
- All queries about physics materials unified under PhysicsMaterialRequests bus.
- PhysXSystem only manages the material library asset.
- Saving and reloading the same physics material asset with different content didn't trigger a events that the material library has changed.
- Changing Physics Material Request interface to use shared_ptr instead of weak_ptr to be simpler to handle the returned materials and having a more consistent code.
- Refactored Material Manager to improve its implementation. Still following the same approach of "creating materials on the fly as they are requested", but now it's doing it consistently across the interface, with private helpers functions FindOrCreateMaterial that simplify vastly the implementation.
- Material Manager now listens to change event of material library asset and default material configuration so it updates its materials accordingly.
- Complete Material move constructor and operator.
5 years ago
bosnichd d7b796fd73
Remove I3DEngine CryCommon Interface (#567)
Delete:

- I3DEngine
- Missions
- Time of day
- GameEffectsSystem Gem
- ImageProcessing Gem
- SVOGI Gem
- Various other things that don't do anything now that the legacy renderer has been removed.
5 years ago
Aristo7 cc4712aa25 Deleted Visibility gem, it was Cry only gem 5 years ago
Aristo7 954e158454 Adding nullptr checks in Gems/ for Get3DEngine() 5 years ago
amzn-sean 23cf2d5d68 SystemComponent is now only build in PhysX.Static, instead of most of the Physx projects. 5 years ago
alexpete c2cbd430fe Integrating up through commit 90f050496 5 years ago
alexpete a10351f38d Initial commit 5 years ago