Commit Graph

69 Commits (f2378fc8d8afd9e97d2b51b0b09e62c70eb8b39b)

Author SHA1 Message Date
Esteban Papp bc27465a3c Removes TCBSpline.h from Gems/Maestro
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp c8dd05b154 Removes Cinematic/resource.h from Gems/Maestro
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp ba6cad1ac1 Removes AnimTrack.cpp and AnimSplineTrack.cpp from Gems/Maestro
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp c00d3105c6 Removes some CryAssert methods that are not being used because we redirected it all to AZ_Assert
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Steve Pham 59e43813f0
GCC Support for Linux
Updates and fixes to support GCC for Linux

Signed-off-by: Steve Pham <82231385+spham-amzn@users.noreply.github.com>

Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
lumberyard-employee-dm b62d130475
Updated AnimNode registration in LyShine and Maestro to register to a member variable map (#6786)
* Updated the Maestro MovieSystem and LyShine AnimationSystem to register
Anim Nodes and Anim Params into a member variable map

Previously the registration was occuring in a global variable map inside
of Movie.cpp and UiAnimationSystem.cpp

Rolled back the changes to update the CUiAnimNode and CAnimParamType to
use the stateless allocator in their m_name string member.
This was only needed because those types were used in global memory.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the AZStd::hash specializations for basic_string and
basic_fixed_string to be transparent.

This allows hashing of types that aren't basic_string or
basic_fixed_string using the hash specializations for those types
without needing to create an instance of those types.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Adding call to disable saving of the UserSettings.xml in the DisplaySettingsPythonBindingsFixture to avoid race condition running the test in parallel

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
Artur K eca2e36687
Fix clang 13 compilation problems (#5791)
* Fix clang 13 compilation problems

Re-instated ShowPlayedSequencesDebug logic by introducing no-op lambda
which replaces missing `Draw2dLabel` functionality ( added TODO marker
there )

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* apply review suggestions

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix type in assert message

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
4 years ago
amzn-sean 38a03817bb
Removal and Replacement of the CryTimer (gEnv->pTimer) (#5409)
Replaced and removed the CryTimer (gEnv->pTimer). The new TimeSystem is a merger of the current time functionality found in the engine.

* Rename TimeSystemComponent.h/.cpp to TimeSystem.h/.cpp
* Adding New TimeSystem
* remove old timer cvars
* small improvements to the time system.
 - updated parts to use the time conversion functions.
 - in AdvanceTickDeltaTimes applying t_simulationTickScale is now uses doubles instead of floats.
* Replace gEnv->pTimer / ITimer usages with TimeSystem
* Updating usages of AZ::TimeMs{ 0 } and AZ::TimeUs{ 0 } to AZ::Time::ZeroTimeMs and AZ::Time::ZeroTimeUs
* red code the CryTimer
* using TimeUs instead of TimeMs is some cases + updating usages of old cvars to new

Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com>
4 years ago
bosnichd 19acf94606
Remove the legacy ViewSystem and some other tangentially related legacy code. (#5558)
Signed-off-by: bosnichd <bosnichd@amazon.com>
4 years ago
lumberyard-employee-dm 2474ffc5a1
Fixed contains check in the Global AnimNode Map macros (#4674)
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
lumberyard-employee-dm 97e9f4dc7d
[LYN-6838] Various Monolithic shutdown fixes for the GameLauncher (#4564)
* Added a stateless allocator which uses AZ_OS_MALLOC/AZ_OS_FREE to
allocate memory for objects in static memory.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the Maestro and LyShine Anim Nodes to use the
stateless_allocator for its static containers.

This prevents crashes in static de-init due to the SystemAllocator being
destroyed at that poitn

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the EBus AllocatorType to use the EBusEnvironmentAllocator

Because the EBus Context resides in static memory, the SystemAllocator
lifetime is shorter than the EBus Context.

This results in shutdown crashes in monolithic builds due to all of the
gem modules being linked in as static libraries and the EBus context now
destructing at the point of the executable static de-init, instead of
the module de-init, where the SystemAllocator would still be around.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed an assortment of shutdown issues due to deleting objects after
AZ allocators are no longer available

Fixed the NameDictionary IsReady() function to not assert when the
dictionary when invoked after the environment variable it was stored in
was destroyed.
Updated the NameData destructor to check that the NameDictionary
IsReady() before attempting to remove itself from the dictionary

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed NameDictionary destory workflow, to reset the EnvironmentVariable
instance

Updated the EnvironmentVariable instance to store the NameDictionary as a
value.

Added a rvalue reference `Set` function overload to the
EnvironmentVariable class to support move only types.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Clang 6.0.0 build fixes

The C++17 std::launder feature isn't available in that compiler version

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
Esteban Papp e356003fb5 Fixes for VS < 17 and Android
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp bd7bd3648b Gems/Maestro
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp c805d443d2 Merge branch 'development' into cmake/warn_virtual
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

# Conflicts:
#	Code/Legacy/CryCommon/IConsole.h
#	Code/Legacy/CrySystem/LocalizedStringManager.h
#	Code/Legacy/CrySystem/XConsole.h
#	Code/Legacy/CrySystem/XConsoleVariable.h
#	Code/Legacy/CrySystem/XML/XmlUtils.cpp
#	cmake/Platform/Common/Clang/Configurations_clang.cmake
4 years ago
Artur K 2a2847b15d
Legacy code cleanup - part 3 (#3903)
* Legacy cleanup - part 3

Not much is left that can be easily removed,
so I think this will be last cleanup before the legacy functionality is replaced.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* fix windows build, remove a few more things, re-add one file

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove legacy RenderBus + more cleanups

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove MaterialOwnerBus.h

Clean-up in Cry_Matrix34/33

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
4 years ago
Esteban Papp 4a972d96f9 Gems others
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
lumberyard-employee-dm 0ad2fe2294
Set enable gem variants feature (#3631)
* Implemented the RFC to allow projects to need to specify the Gems

Projects no longer need to specify CMake Targets to associate a Gem
variant with.

In order to associate a CMake Target with a gem variant a new
`ly_set_gem_variant_to_load` function has been added that maps CMake
Targets -> Gem Variants.

This allows CMake Targets to self describe which gem variants they
desire to build and load

This implementation is backwards compatible:
The `ly_enable_gems` function still accepts the TARGETS and VARIANTS
arguments which it will forward to the new `ly_set_gem_variant_to_load`
function to allow the input Targets to be associated with input Gem
Variants

This changes fixes the issue with gems that are required by an
Application regardless of the Project in use, not replicating it's
"requiredness" to the SDK layout

Fixes #3430

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Added an LY_PROJECT_NAME property to the Launcher targets

The `ly_enable_gems_delayed` now command queries the LY_PROJECT_NAME property
associated with each target to determine if the gems being enabled are
match the project the target is associated with.
In this case the target only adds dependencies if the gems is being enabled
without a specific project or if the gems is being enabled for the
matching project.

If the LY_PROJECT_NAME property is not set for target, it indicates the
gems for each project can be added as dependencies to the target.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* The INSTALL step now forwards the LY_PROJECT_NAME property for a target

The Install_common.cmake has been updated to support configuring
TARGET_PROPERTIES into the generated CMakeLists.txt for install targets.

Furthermore the indentation of the generated CMakeLists.txt has been
normalized to help with readability

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updating the Atom_Bootstrap CMakeLists.txt to enable the Atom_Bootstrap Gem


Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Added a deprecation message to ly_enable_gems when supplying TARGETS and
VARIANTS

Added a define_property call for the LY_PROJECT_NAME target property
Removed the .Builders alias for the PrefabBuilder and renamed the
GEM_MODULE target o PrefabBuilder.Builders.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed superflous space from AutomatedTesting Gem CMakeLists.txt

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
Artur K 96a5f06ca3
Legacy cleanup, part 2 (#3659)
* Legacy cleanup, part 2

There are still things that can be removed, those will be likely done in part three:
`The Return of the Cleanup` :)

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix windows build

Somehow there were some unfixed errors from enabled warnings?
I'm unsure if I've pulled repo in unstable state, or those were somehow
missed.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
4 years ago
Steve Pham fa0f2a1007
Fix unused warnings release (#3677)
* Release build fix for Windows
* Release build fix for Android
* Release build fix for Windows
* Release build fix for Android
* Release build fix for Linux
* Release build fix for Mac
* Release build fix for iOS

Signed-off-by: Steve Pham <spham@amazon.com>
4 years ago
Esteban Papp 906ace3d03 Merge branch 'development' into cmake/linux_fix_warn_unused
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp f20d17398c Merge branch 'development' into cmake/linux_fix_warn_unused
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

# Conflicts:
#	Code/Editor/Objects/TrackGizmo.cpp
4 years ago
Chris Galvan 4b672a0a32 Fixed merge conflict.
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
4 years ago
Artur K 45b2336dce
Legacy cleanup (#3383)
* WIP - small legacy cleanup

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* More cleanups + build fixes

Use AZstd instead of std types in a few places.
Remove m_nameTable.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Legacy code cleanups

Remove unused methods using legacy functionality

* EditorViewportWidget::AdjustObjectPosition
* DisplayContext - remove `renderer` pointer
* DisplayContext - log errors when functions using `renderer` are called
* CTrackGizmo::DrawAxis - log errors when function uses `renderer`.
* Legacy CCamera - remove Project, Unproject and CalcScreenBounds
* Remove all unused methods from Cry_GeoDistance.h/Cry_GeoIntersect.h
* Remove Lineseg_Triangle from Cry_GeoOverlap.h
* IEntityRenderState.h - remove unused types
* SMeshColor remove Lerp method and associated constructor.
* IMaterial.h - remove unused types and a few methods
* IRenderMesh.h - remove a few unused methods and use int8 instead of
byte
* IRender.h - remove almost all of the contents
* IShader.h - remove unused types and a few methods
* IStatObj.h - remove unused types and a few methods
* SSystemGlobalEnvironment - remove `renderer` pointer
* IRenderGraph - remove 2 unused methods
* physinterface.h - remove almost all of the contents
* CXmlUtils no longer inherits ISystemEventListener
* CXmlNode no longer has custom new/delete
* Remove IRenderer from some test mocks.

Removed files:
* CryName.h
* Cry_MatrixDiag.h
* Cry_XOptimise.h
* HeapAllocator.h
* IRendererMock.h
* PoolAllocator.h

Things to consider:
* Remove GetMemoryUsage & friends.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Apply review suggestions

IMovieSystem.h - remove unused includes.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Move unreachable code to `#if 0` block

This is hopefully temporary measure until the original functionality is
re-implemented

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix bad merge I messed up.

Fix bad merge I messed up, by re-removing FrameProfiler.h from crycommon_files.cmake (this was removed in an earlier commit this morning: https://github.com/o3de/o3de/pull/3394).

Signed-off-by: bosnichd <bosnichd@amazon.com>

* Update Code/Framework/AzCore/AzCore/std/string/string_view.h

Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* implement review suggestion

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* following review, using LYSHINE_ATOM_TODO to guard

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove commented out include

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* EditorViewportWidget.cpp: Convert commented out code to  guarded one

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

Co-authored-by: bosnichd <bosnichd@amazon.com>
Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
Chris Galvan d211771253 Updating PR to change lower API to return AZStd::string instead of const char* for safety.
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
4 years ago
Chris Galvan 306a7a622d Fixed memory stomping leading to Track View nodes with invalid labels and crash.
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
4 years ago
Esteban Papp 23f99aeb94 more gems changes
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp b96b99363c Merge branch 'development' into cmake/linux_fix_warn_unused
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp ea2f74dc0f more fixes for Gems
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp 62a0041245 enable warning 4296: 'operator': expression is always false
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
pappeste 977107e596 Maestro
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp 041aa42307 fixes after merge
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp 37ffe90353 Merge branch 'development' into cmake/SPEC-7182
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

# Conflicts:
#	Code/Editor/QtUtil.h
#	Code/Legacy/CryCommon/Linux_Win32Wrapper.h
#	Code/Legacy/CryCommon/ProjectDefines.h
#	Code/Legacy/CryCommon/StringUtils.h
#	Code/Legacy/CryCommon/UnicodeBinding.h
#	Code/Legacy/CryCommon/UnicodeEncoding.h
#	Code/Legacy/CryCommon/UnicodeFunctions.h
#	Code/Legacy/CryCommon/UnicodeIterator.h
#	Code/Legacy/CryCommon/WinBase.cpp
#	Code/Legacy/CryCommon/platform.h
#	Code/Legacy/CryCommon/platform_impl.cpp
#	Gems/LyShine/Code/Source/Animation/UiAnimationSystem.cpp
#	Gems/Maestro/Code/Source/Cinematics/Movie.cpp
4 years ago
Esteban Papp d6744690ee platform.h cleanup
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp e28d04aea6 Merge branch 'development' into cmake/SPEC-7484
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

# Conflicts:
#	Code/Editor/CryEditDoc.cpp
#	Code/Editor/CryEditDoc.h
#	Code/Legacy/CryCommon/CryArray.h
#	Code/Legacy/CryCommon/CryString.h
#	Code/Legacy/CryCommon/UnicodeBinding.h
#	Code/Legacy/CrySystem/LocalizedStringManager.cpp
#	Gems/LyShine/Code/Source/StringUtfUtils.h
#	Gems/PhysXDebug/Code/Source/SystemComponent.cpp
4 years ago
Esteban Papp e28602dbbb linux fixes
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp db7536acda Gems/Maestro
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp f665f572f3 Gems/Atom builds
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
pappeste 9c72510a4f removing files that got added by rebase
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> (+1 squashed commits)

Squashed commits:

[a19269426] fixing more strings

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> (+1 squashed commits)

Squashed commits:

[d2a049324] fixing more strings

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> (+1 squashed commits)

Squashed commits:

[a1ff4c101] trying to build

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
pappeste a66f9c0e59 Maestro
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp 1f9b284de2 Merge branch 'development' into cmake/SPEC-7179
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

# Conflicts:
#	Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h
#	Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h
#	Code/Editor/Plugins/EditorCommon/stdafx.cpp
#	Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h
#	Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h
#	Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h
#	Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h
#	Code/Tools/AssetProcessor/native/precompiled.h
#	Code/Tools/Standalone/StandaloneTools_precompiled.h
#	Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h
#	Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h
#	Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h
#	Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h
#	Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h
#	Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h
#	Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake
#	Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h
#	Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h
#	Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp
#	Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake
#	Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h
#	Gems/Blast/Code/Source/StdAfx.cpp
#	Gems/Camera/Code/Source/Camera_precompiled.h
#	Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h
#	Gems/FastNoise/Code/Source/FastNoise_precompiled.h
#	Gems/Gestures/Code/Source/Gestures_precompiled.h
#	Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h
#	Gems/GraphCanvas/Code/precompiled.h
#	Gems/ImGui/Code/Source/ImGui_precompiled.h
#	Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h
#	Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h
#	Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp
#	Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h
#	Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h
#	Gems/LyShine/Code/Source/LyShine_precompiled.h
#	Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h
#	Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h
#	Gems/Maestro/Code/Source/Maestro_precompiled.h
#	Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h
#	Gems/Metastream/Code/Source/Metastream_precompiled.h
#	Gems/Microphone/Code/Source/Microphone_precompiled.h
#	Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h
#	Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h
#	Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h
#	Gems/PhysX/Code/Source/PhysX_precompiled.h
#	Gems/PhysX/Code/physx_unsupported_files.cmake
#	Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h
#	Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h
#	Gems/ScriptCanvas/Code/Editor/precompiled.h
#	Gems/ScriptCanvas/Code/Source/precompiled.h
#	Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h
#	Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h
#	Gems/ScriptEvents/Code/Source/precompiled.h
#	Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp
#	Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h
#	Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h
#	Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h
#	Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h
#	Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h
#	Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h
#	Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h
#	Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h
#	Gems/Twitch/Code/Source/Twitch_precompiled.h
#	Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h
#	Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h
#	Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
4 years ago
Steve Pham 38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
4 years ago
Esteban Papp 8b8ea4d5e5 Gems/Maestro
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Mike Balfour d34d088191
Miscellaneous prefab/converter bugfixes to support TrackView (#1701)
This has a small bundle of bugfixes and improvements all based around improving prefab TrackView support:

* JsonMerger - improved the error message when patch remove operations fail to make the specific failure more obvious
Instance - swapped the order of destroying entities vs clearing the lookup tables so that lookups still produce valid results during destruction. (This could happen while creating undo caches)
* InstanceEntityIdMapper - in the case where an id isn't found, it now returns an invalid id instead of an "attempted-valid" one that still generally turned out to be not-valid
* PrefabUndo - downgraded a potential crash to an error message if for some reason the patch contains changes to an entity that doesn't currently have an alias. (This case can be caused occasionally by other bugs and error conditions)
* EditorSequenceComponent - downgraded a potential crash to an assert for the times when it tries to remove components, fails, but thinks it succeeded. (This case can currently be caused by using Maestro with Prefabs enabled)
* EditorSequenceAgentComponent - added an undo cache refresh whenever the component deletes itself, so that deleting itself during an EditorSequenceComponent destruction chain of events leaves the undo cache in the correct state.
* SliceConverter - fixed the conversion of entity references in top-level slice instance entities that refer down to nested slice entities. There was a chicken-and-egg problem in terms of which entities need to be created first to make the references and the prefab patching & serialization happy. This was worked around by creating placeholder top-level entities, then the nested slice entities, then replacing the top-level entities with the fully-realized ones.

Specific changes:
* Added more informative error message.

Signed-off-by: mbalfour <mbalfour@amazon.com>
(cherry picked from commit 672608a6c833c07295996cd9b3449825222b74d0)

* Changed the error condition to produce a "valid" invalid id instead of a deterministic but not-valid id

Signed-off-by: mbalfour <mbalfour@amazon.com>
(cherry picked from commit 3673950c949de8e067b32ddafaffd07e648a13d8)

* Guard against invalid reference assert/crash

Signed-off-by: mbalfour <mbalfour@amazon.com>
(cherry picked from commit 268d4ef3447f268a1372d07e028b9e67bac5c64e)

* Downgrade an invalid reference crash to an assert

Signed-off-by: mbalfour <mbalfour@amazon.com>
(cherry picked from commit 38c9303770845f4e863273dd6fb8fc7e83380425)

* Improved logic for handling entity references across nested slices.

Signed-off-by: mbalfour <mbalfour@amazon.com>
(cherry picked from commit 7e89a016d95fb72cb5f119e1e3768daa60e6bfb4)

* Changed order of entities.clear() call so that instance lookups are still valid during entity destruction.

Signed-off-by: mbalfour <mbalfour@amazon.com>

* Add undo cache notification when removing Maestro components.

Signed-off-by: mbalfour <mbalfour@amazon.com>
5 years ago
Steve Pham b4a2edec6a
Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
5 years ago
Steve Pham 70042fcdcd
O3DE Copyright Updates for Linux Foundation (#1504) 5 years ago
lumberyard-employee-dm 7dabe8b6e9
Updated Several Engine Gem's CMakeLists.txt to add themselves as required Gems (#1262)
* Fixed organization of the AssetProcessor SourceAssetBrowser

Assets within the Engine Root were grouped under a '/' entry.
That has been fixed to use the relative path within the engine root for
those assets
Assets outside of the Engine Root, but on the same drive were using
absolute paths before. Now there are child entries that navigate up the
directory hierarchy to those asset locations

* Added ly_enable_gems call to Atom gems targets that are required

The DefaultLevel.prefab contains several Atom components, that require
the Atom RHI, RPI, Common_Feature, ShaderBuilder and AtomLyIntegration CommonFeatures
gems to be enabled in order to successfully process in the
AssetProcessor.

* Added ly_enable_gems call to make the Camera gem required in Tools,
Builders and Clients.

This is needed as the DefaultLevel.prefab contains an Editor Camera
Component

* Adding the ly_enable_gem call to make the Maestro gem required

CrySystem currently requires Maestro to be enabled in order to
initialize

* Added ly_enable_gems call to the SceneProcessing gem to make it required

The SceneCore and SceneData libraries that are part of the core engine
Code folder requires the SceneProcessing gem to be enabled in order to
invoke the InitializeDynamicModule hooks in DllMain.cpp in order to
initialize those libraries.

* Fixed bad argument in comment for Prefab CMakeLists.txt

* Fixed Assert in Asset Builders due to the Atom RPI Builder

The Atom RPI Builder was enabling the Asset Catalog for the ScriptAsset a second time

The Atom Feature Common EditorSystemCommonComponent.cpp which also loads
in the AssetBuilder is enabling the Asset Catalog for the ScriptAsset

Added BehaviorContext reflection to the OutputDeviceTransformType enum
to fix the BehaviorContext errors about reflecting a method that returns
such an enum

* Added TypeId output to the JsonDeserializer report message about missing
ClassData

Previously the report callback would indicate that the target type was
missing Serialization class data, but didn't indicate the TypeId of the
target type

* Added support to the ly_enable_gems function to be able to support
0 gems being enabled.

Updated the Install step for CMake to propagate any ly_enable_gems
within a CMakeLists.txt for a target into the generated CMakeLists.txt
that is made for each installed IMPORTED target

* Adding newline to the end of the Camera Gem CMakeLists.txt

* Fixing target TYPE parameter for actual Gem Modules to use the GEM_MODULE tag instead of MODULE

* Reverting change to the DESTINATION directory for the installed CMakeLists.txt to use the relative path to the installed directory

* Adding the Atom_Bootstrap gem as a required gem

The Client and GameLaunchers required the Atom_Bootstrap gem in order to create the NativeWindow
Added Atom_Feature_Common client module as a runtime dependency of the AtomLyIntegration CommonsFeature client module

* Fixed register.py --all-projects-path and --all-gems-path arguments to
NOT register projects or gems that are within a template folder
Fixed reading of old pre-1.0 o3de_manifest.json files where the
"engines" key was a json array

* Changed how the relative target source directory is calculated when that source directroy resides outside of the engine root.
The final dirname component is used with a unique SHA256 has to form a <dirname>-<8 char SHA256> folder for installing files into

* Adding newline to the end of Atom_Bootstrap CMakeLists.txt

* Moving ly_enable_gems variants for Tools and Builders inside of PAL_TRAIT_BUILD_HOST_TOOLS block

* Adding a comment to AWSCore.ResourceMappingTool target to indicate that it is not a GEM_MODULE.
Furthermore it cannot be loaded with the Gem system because the library is in a different directory the executable
5 years ago
Esteban Papp 36cb0f6d40
SPEC-7178 Removal of precompiled cpp files (#1171)
* SPEC-7178  Removal of precompiled cpp files

* Missing files...
5 years ago
Esteban Papp 5d7aae9bd8
SPEC-2513 Fixes to enable w4459 (#1107)
* fixing w4459

* Fixes for nounity

* putting OLD_APARAM_USER in a common place to avoid duplicated declarations
5 years ago
greerdv 2c36d6a19a
Merge pull request #1039 from aws-lumberyard-dev/transform-float-scale-3
refactor vector scale in Transform to float scale
5 years ago
greerdv 23d481773a refactor vector scale transform function usages in trackview 5 years ago