Gems/Maestro

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
This commit is contained in:
Esteban Papp
2021-07-13 16:48:50 -07:00
parent 4db15736ed
commit 8b8ea4d5e5
52 changed files with 0 additions and 117 deletions
@@ -6,7 +6,6 @@
*/
#include "Maestro_precompiled.h"
#include "AnimAZEntityNode.h"
#include "AnimComponentNode.h"
@@ -6,7 +6,6 @@
*/
#include "Maestro_precompiled.h"
#include "AnimComponentNode.h"
#include <AzCore/Component/TransformBus.h>
#include <AzCore/Math/Color.h>
@@ -6,7 +6,6 @@
*/
#include "Maestro_precompiled.h"
#include <AzCore/Serialization/SerializeContext.h>
#include "AnimNode.h"
#include "AnimTrack.h"
@@ -6,7 +6,6 @@
*/
#include "Maestro_precompiled.h"
#include <AzCore/Serialization/SerializeContext.h>
#include "AnimNodeGroup.h"
#include "Maestro/Types/AnimNodeType.h"
@@ -6,7 +6,6 @@
*/
#include "Maestro_precompiled.h"
#include <AzCore/Serialization/SerializeContext.h>
#include "AnimPostFXNode.h"
#include "AnimSplineTrack.h"
@@ -6,7 +6,6 @@
*/
#include "Maestro_precompiled.h"
#include <AzCore/Serialization/SerializeContext.h>
#include "AnimScreenFaderNode.h"
@@ -9,7 +9,6 @@
// Description : Implementation of IAnimSequence interface.
#include "Maestro_precompiled.h"
#include <Maestro/Bus/EditorSequenceComponentBus.h>
@@ -4,7 +4,6 @@
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "Maestro_precompiled.h"
#include <IMovieSystem.h>
#include <Range.h>
#include <AnimKey.h>
@@ -6,6 +6,5 @@
*/
#include "Maestro_precompiled.h"
#include "AnimSplineTrack.h"
@@ -6,5 +6,4 @@
*/
#include "Maestro_precompiled.h"
#include "AnimTrack.h"
@@ -6,7 +6,6 @@
*/
#include "Maestro_precompiled.h"
#include <AzCore/Serialization/SerializeContext.h>
#include <AzFramework/StringFunc/StringFunc.h>
@@ -6,7 +6,6 @@
*/
#include "Maestro_precompiled.h"
#include <AzCore/Serialization/SerializeContext.h>
#include "BoolTrack.h"
@@ -6,7 +6,6 @@
*/
#include "Maestro_precompiled.h"
#include <AzCore/Serialization/SerializeContext.h>
#include "CVarNode.h"
@@ -6,7 +6,6 @@
*/
#include "Maestro_precompiled.h"
#include <AzCore/Serialization/SerializeContext.h>
#include "CaptureTrack.h"
@@ -6,7 +6,6 @@
*/
#include "Maestro_precompiled.h"
#include <AzCore/Serialization/SerializeContext.h>
#include "CharacterTrack.h"
@@ -6,7 +6,6 @@
*/
#include "Maestro_precompiled.h"
#include "CharacterTrackAnimator.h"
#include "AnimNode.h"
#include "CharacterTrack.h"
@@ -6,7 +6,6 @@
*/
#include "Maestro_precompiled.h"
#include <AzCore/Serialization/SerializeContext.h>
#include "CommentNode.h"
#include "AnimSplineTrack.h"
@@ -6,7 +6,6 @@
*/
#include "Maestro_precompiled.h"
#include <AzCore/Serialization/SerializeContext.h>
#include "CommentTrack.h"
@@ -6,7 +6,6 @@
*/
#include "Maestro_precompiled.h"
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Math/Transform.h>
@@ -6,7 +6,6 @@
*/
#include "Maestro_precompiled.h"
#include <AzCore/Serialization/SerializeContext.h>
#include "ConsoleTrack.h"
@@ -6,7 +6,6 @@
*/
#include "Maestro_precompiled.h"
#include <AzCore/Serialization/SerializeContext.h>
#include "EventNode.h"
#include "AnimTrack.h"
@@ -6,7 +6,6 @@
*/
#include "Maestro_precompiled.h"
#include <AzCore/Serialization/SerializeContext.h>
#include "EventTrack.h"
@@ -6,7 +6,6 @@
*/
#include "Maestro_precompiled.h"
#include <AzCore/Serialization/SerializeContext.h>
#include "GotoTrack.h"
#include "Maestro/Types/AnimValueType.h"
@@ -6,7 +6,6 @@
*/
#include "Maestro_precompiled.h"
#include <AzCore/Serialization/SerializeContext.h>
#include "LayerNode.h"
#include "Maestro/Types/AnimNodeType.h"
@@ -6,7 +6,6 @@
*/
#include "Maestro_precompiled.h"
#include <AzCore/Serialization/SerializeContext.h>
#include "LookAtTrack.h"
@@ -1,32 +0,0 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
// Maestro_precompiled.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
#pragma once
#include <vector>
#include <list>
#include <map>
#include <algorithm>
#define CRYMOVIE_EXPORTS
#include <platform.h>
#include <Cry_Math.h>
#include <IXml.h>
#include <ISystem.h>
#include <IMovieSystem.h>
#include <smartptr.h>
#include <CrySizer.h>
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
@@ -6,7 +6,6 @@
*/
#include "Maestro_precompiled.h"
#include <AzCore/Serialization/SerializeContext.h>
#include "MaterialNode.h"
#include "AnimTrack.h"
@@ -6,7 +6,6 @@
*/
#include "Maestro_precompiled.h"
#include <AzCore/Component/Entity.h>
#include <AzFramework/Components/CameraBus.h>
#include <Maestro/Bus/SequenceComponentBus.h>
@@ -6,7 +6,6 @@
*/
#include "Maestro_precompiled.h"
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Math/Quaternion.h>
#include <AzCore/Math/Transform.h>
@@ -6,7 +6,6 @@
*/
#include "Maestro_precompiled.h"
#include <AzCore/Serialization/SerializeContext.h>
#include "ScreenFaderTrack.h"
#include <IRenderer.h>
@@ -6,7 +6,6 @@
*/
#include "Maestro_precompiled.h"
#include <AzCore/Serialization/SerializeContext.h>
#include "ScriptVarNode.h"
#include "AnimTrack.h"
@@ -6,7 +6,6 @@
*/
#include "Maestro_precompiled.h"
#include <AzCore/Serialization/SerializeContext.h>
#include "SelectTrack.h"
#include "Maestro/Types/AnimValueType.h"
@@ -6,7 +6,6 @@
*/
#include "Maestro_precompiled.h"
#include <AzCore/Serialization/SerializeContext.h>
#include "SequenceTrack.h"
@@ -8,7 +8,6 @@
// Description : CryMovie animation node for shadow settings
#include "Maestro_precompiled.h"
#include <AzCore/Serialization/SerializeContext.h>
#include "ShadowsSetupNode.h"
@@ -6,7 +6,6 @@
*/
#include "Maestro_precompiled.h"
#include <AzCore/Serialization/SerializeContext.h>
#include "SoundTrack.h"
@@ -4,7 +4,6 @@
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "Maestro_precompiled.h"
#if !defined(_RELEASE)
@@ -4,7 +4,6 @@
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "Maestro_precompiled.h"
#if !defined(_RELEASE)
@@ -4,7 +4,6 @@
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "Maestro_precompiled.h"
#include <AzTest/AzTest.h>
#include <Mocks/ITimerMock.h>
#include <Mocks/ICryPakMock.h>
@@ -6,7 +6,6 @@
*/
#include "Maestro_precompiled.h"
#include <AzCore/Serialization/SerializeContext.h>
#include "TimeRangesTrack.h"
@@ -6,7 +6,6 @@
*/
#include "Maestro_precompiled.h"
#include "TrackEventTrack.h"
#include <AzCore/Serialization/SerializeContext.h>
@@ -4,7 +4,6 @@
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "Maestro_precompiled.h"
#include "EditorSequenceAgentComponent.h"
#include "SequenceAgentComponent.h"
@@ -4,7 +4,6 @@
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "Maestro_precompiled.h"
#include "EditorSequenceComponent.h"
#include "EditorSequenceAgentComponent.h"
@@ -4,7 +4,6 @@
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "Maestro_precompiled.h"
#include "SequenceAgent.h"
#include <AzCore/Math/Color.h>
#include <AzCore/Component/ComponentApplicationBus.h>
@@ -4,7 +4,6 @@
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "Maestro_precompiled.h"
#include "SequenceAgentComponent.h"
#include <AzFramework/API/ApplicationAPI.h>
@@ -4,7 +4,6 @@
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "Maestro_precompiled.h"
#include "SequenceComponent.h"
#include <AzCore/Serialization/SerializeContext.h>
@@ -4,7 +4,6 @@
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "Maestro_precompiled.h"
#include "Components/SequenceComponent.h"
#include "Components/SequenceAgentComponent.h"
@@ -4,7 +4,6 @@
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "Maestro_precompiled.h"
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/EditContext.h>
@@ -1,34 +0,0 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#if defined(MAESTRO_EDITOR)
#include <AzCore/PlatformDef.h>
/////////////////////////////////////////////////////////////////////////////
// Engine
/////////////////////////////////////////////////////////////////////////////
#include <Cry_Math.h>
#include <ISystem.h>
#include <ISerialize.h>
#include <CryName.h>
/////////////////////////////////////////////////////////////////////////////
// STL
/////////////////////////////////////////////////////////////////////////////
#include <vector>
#include <list>
#include <map>
#include <set>
#include <algorithm>
#else // defined(MAESTRO_EDITOR)
#include <platform.h> // Many CryCommon files require that this is included first.
#endif // defined(MAESTRO_EDITOR)
-1
View File
@@ -4,7 +4,6 @@
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "Maestro_precompiled.h"
#include <AzTest/AzTest.h>
#include <AzCore/UnitTest/UnitTest.h>
@@ -4,7 +4,6 @@
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "Maestro_precompiled.h"
#include <AzTest/AzTest.h>
#include <AzCore/UnitTest/UnitTest.h>
@@ -4,7 +4,6 @@
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "Maestro_precompiled.h"
#include <AzTest/AzTest.h>
#include <AnimKey.h>
@@ -6,7 +6,6 @@
#
set(FILES
Source/Maestro_precompiled.h
Source/Cinematics/ShadowsSetupNode.h
Source/Cinematics/ShadowsSetupNode.cpp
Include/Maestro/MaestroBus.h
@@ -21,7 +20,6 @@ set(FILES
Source/Cinematics/AnimSequence.h
Source/Cinematics/CharacterTrackAnimator.h
Source/Cinematics/Movie.h
Source/Cinematics/Maestro_precompiled.h
Source/Cinematics/TCBSpline.h
Source/Cinematics/resource.h
Source/Cinematics/AnimSplineTrack.cpp