* Moved allocation to avoid crash on gtest_repeat.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Fixed GradientSignal tests to work with gtest_repeat.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Add 3p vulkan validation layer support. Enabling device validation will automatically load the VkLayer_khronos_validation.dll ensuring that validation checks will work correctly
Signed-off-by: moudgils <47460854+moudgils@users.noreply.github.com>
* Addressed feedback
Signed-off-by: moudgils <47460854+moudgils@users.noreply.github.com>
* Updating the hash to the new 3p package
Signed-off-by: moudgils <47460854+moudgils@users.noreply.github.com>
* Split up the save/load handling functions from PrefabIntegrationManager to improve maintainability.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Turn WarnUserOfError into a widely available utility function.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Consolidate the definitions for AzToolsFramework Entity classes (List, IdList, IdSet) to avoid multiple redefinitions across the module.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Fix usage of EntityIdList I missed in the tests.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Fix EntityList def in SliceConverter
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Add comparison operators to SurfaceTagWeight.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Changed AddSurfaceTagWeight to always combine weights.
This simplifies the API a bit and defines the behavior if someone ever tries to add a duplicate tag.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Added benchmarks for measuring the performance-critical APIs.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Changed SurfaceTagWeights to a fixed_vector.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Add inPosition to AddSurfacePoint.
This will be used to detect which input the surface point is associated with.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Add inPositionIndex to the appropriate APIs.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Switched Gradient Surface benchmarks to use actual surface components.
The gradient unit tests and benchmarks were previously using a mock surface data system, which led to misleading benchmark results. Now, the actual SurfaceData system gets constructed, and the tests use a mock provider, but the benchmarks use actual shape providers for more realistic benchmarking.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Fixed unit tests to have better query ranges.
Half of each previous range was querying outside the surface provider's data.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* First attempt at removing SurfacePointLists.
This currently runs significantly slower than the previous code but passes the unit tests.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Another attempt at optimization.
This one runs faster than the previous, but still slow.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Fix the cmake dependency so that the gradient tests rebuild SurfaceData.dll when run.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Switch SurfaceAltitudeGradient over to the new bulk API.
Also, optimized the non-bulk API by having it reuse the SurfacePointList to avoid the repeated allocation / deallocation cost.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Switched to using an indirect index so that all allocations are consecutive in our reserved buffer.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Switched back to SurfaceTagWeight again.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Added runtime dependency to LmbrCentral for unit tests.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Switched code over to use the full EnumeratePoints in most cases.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Added knowledge of max surface point creation into the system.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Add generic GetSurfacePointsFromList API implementation for surface providers.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Fixed implementation to use the correct maximum number of input points based on the surface providers being queried.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Fix out-of-bounds references on empty lists.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Fix memory allocation that caused benchmark runs to crash.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Starting to clean up the API.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Move SurfacePointList into separate files for easier maintainability.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Fixed bug where too many points were filtered out due to using the position Z as a part of the AABB check.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Made FilterPoints an internal part of SurfacePointList so we can choose when and how to perform the filtering.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Final cleanup / comments.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Added includes for non-unity builds.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Changed how unit tests initialize the mock lists to try and fix the linux errors.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Fixed compile error.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Fixes the problem with using actor render flags in actor component
Signed-off-by: rhhong <rhhong@amazon.com>
* In progress work for actor render flag rework
Signed-off-by: rhhong <rhhong@amazon.com>
* add an utlity function to check bit
Signed-off-by: rhhong <rhhong@amazon.com>
* code cleanup
Signed-off-by: rhhong <rhhong@amazon.com>
* More CR cleanup
Signed-off-by: rhhong <rhhong@amazon.com>
* build fix
Signed-off-by: rhhong <rhhong@amazon.com>
* CR feedback
Signed-off-by: rhhong <rhhong@amazon.com>
* Added Async APIs for the various Process*FromList terrain functions.
Please note that we are currently defaulting the number of worker threads to one, because splitting the work over multiple threads causes contention when locking various mutexes, resulting in slower overall wall time for async requests split over multiple threads vs one where all the work is done on a single thread. The latter is still preferable over a regular synchronous call because it is just as quick and prevents the main thread from blocking. This should be changed once the mutex contention issues have been addressed, so that async calls automatically split the work between available job manager worker threads, unless the ProcessAsyncParams specify a different desired number of jobs.
Signed-off-by: bosnichd <bosnichd@amazon.com>
* Fix Linux builds by adding missing #include
Signed-off-by: bosnichd <bosnichd@amazon.com>
* Added a test for cancellation of terrain async requests, and fix it so that it works.
Note that the benchmarks show this implementation to be slightly slower than the previous one, which I presume is because we're now calling a 'perSurfacePointFunction' in the inner loop; this can probably be addressed, but will result in a lot of code duplication, and I think efforts will be better spent on removing the mutex contention to enable running multiple terrain async jobs at the same time.
Signed-off-by: bosnichd <bosnichd@amazon.com>
* Added Async versions for all Process*Region terrain API functions, along with benchmarks.
Signed-off-by: bosnichd <bosnichd@amazon.com>
* Fix the newly added terrain async request benchmarks to actually use the async APIs.
Signed-off-by: bosnichd <bosnichd@amazon.com>
* Revert to the original version which just calls the synchronous API from the job function, along with some other updates in response to review feedback.
Signed-off-by: bosnichd <bosnichd@amazon.com>
* Change the TerrainWorldDebugger to use the async API, along with the following changes:
- TerrainJobContext no longer uses a JobCancelGroup so we can guarantee the completion callbacks of associated jobs will be invoked even if it is cancelled.
- As a result of the above change, the ProcessAsyncCompleteCallback function signature again accepts the associated TerrainJobContext as a param.
- The TerrainProcessAsyncCancellation test has been resurrected and simplified by using binary semaphores instead of condition variables.
- All the async related TerrainSystemBenchmark functions have been simplified by using binary semaphores instead of condition variables.
- Global cancellation of all terrain jobs on deactivation of the TerrainSystem has been reintroduced, but in a different way than before.
- Other miscellaneous changes/fixes made while testing and based on earlier PR feedback.
Signed-off-by: bosnichd <bosnichd@amazon.com>
* Updates based on review feedback:
- Go back to using a vector instead of an array (fixed the original problem by adding custom copy/assignment constructors/operators to the WireframeSector struct).
- When calling WireframeSector::Reset, block until any associated in flight has completed.
- Added the concept of a minimum number of positions per terrain job.
Signed-off-by: bosnichd <bosnichd@amazon.com>
* Use semaphore instead of binary_semaphore in a bunch of places to account for the race condition where a completion callback fires before we started waiting for it.
Signed-off-by: bosnichd <bosnichd@amazon.com>
Standardizing how document classes are implemented between atom tools.
Moved several functions that were added to allow shader variant lists to be built from a Python script into the tools document class.
Reimplemented the portion of the script that generated a shader variant list from a shader asset into the document class. Opening a shader management console document from a shader asset will automatically generate this shader variant list data inside the document. Description now just opens and saves the documents to a new location.
Signed-off-by: Guthrie Adams <guthadam@amazon.com>
These viewport controls will be shared with material canvas and other tools that share a similar environment and viewport configurations.
These classes are currently duplicated between the material editor and prototype projects.
This change generalizes some things that are specific to the material editor and moves the system to a common location.
Event buses were removed and replaced with a normal interface.
Signed-off-by: Guthrie Adams <guthadam@amazon.com>
This work has been on hold for a while. Revisiting removal of thumbnail contexts now while debugging related lockups exiting tools from script. Thumbnail contexts are an unused layer of indirection that makes debugging the system more difficult. All systems were only referencing the default context.
Signed-off-by: Guthrie Adams <guthadam@amazon.com>
The benchmark builds weren't building the dependent DLLs due to missing dependencies in the cmake files.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
The version of Lua has updated - script canvas needs to rebuild
all of the scriptcanvas files with the new lua version.
This adds the lua version into the fingerprint of all scriptcanvas jobs
which will cause them to rebuild next time you start Asset Processor.
Signed-off-by: lawsonamzn <70027408+lawsonamzn@users.noreply.github.com>
* Updated the SFINAE checks in concepts.h and range.h
To use conjunction and disjunction for short-circuiting behavior.
Replaced AZStd::optional implementation with std::optional alias
Added range adaptor support and the following views: ref_view,
owning_view
Added bitwise or(|) overload for chaining range adaptor closures together
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Adding indirectly invocable concepts.
These concepts are used to determine whether a callable can be invoked
with a dereferenced iterator instance.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Add implementation of range relational function objects
Add implementation of range min max functions which uses the range
relation function objects(ranges::less, ranges::equal_to, etc...)
This is needed to implement ranges::zip_view
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Adding interface for zip_view which compiles successfully
The implementation for the zip view functions still need to be filled.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Adding function definitions for zip_view classes.
Adding empty header of subrange.h for the ranges::subrange class
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Adding additional view implementations.
The following range and view classes have been added: empty_view,
single_view and subrange.
Moved the AZ_NO_UNIQUE_ADDRESS macro to PlatformDef.h to allow other
code to specify the [[no_unique_address]] attribute.
Added additional test for view structures.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Adding missing includes for non-unity builds
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Workaround for NDK21 clang 9.0.9 compile issue.
The AZStd::ranges::zip_view::iterator::iter_swap friend function is in the
AZStd::ranges namespace, while the customization point object of
`AZStd::ranges::customization_point_object::iter_swap` is in the regular
namespace of `AZStd::ranges` and the inline namespace of
`customization_point`.
This issue is fixed in NDK23, but as Jenkins uses NDK21 at the time, the
entire zip_view implementation has moved to inline namespace of
`zip_view_internal`
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Added iterator algorithm requiremetn concepts
Fixed the ambiguity in the ranges::iter_swap exchange overload to
exclude itself as a candidate if the iterator reference types are
swappable with each other.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Adding type alias for borrowed_subrange_t
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixed convertible to ref_view check in the ranges::all
customization_point
Updated SFINAE detection of whether AZStd::to_address is invocable
Moved the
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixed private variable access in ranges::subrange get specialization.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Removing ranges::view constraint from the ranges::views::single
customization_point.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Adding C++23 range overload for string_view.
It is detailed in the [C++draft strings](https://eel.is/c++draft/strings#lib:basic_string_view,constructor____) section
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Adding implementations of ranges, find, search, mismatch and equal
functions.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Adding implementation of ranges split_view along with test.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Adding const overloads to SceneAPI ProxyPointer container
The Proxy Pointer class operator* and operator-> was unable to be
invoked with a const instance before. Now it returns a const view of the
pointer it contains.
This allows it to be invoked in `AZStd::to_address` as part of an SINAE
context for the contiguous_iterator concept
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Refactored the to_address implementation to better work with SFINAE.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Adding general non-unity build fixes
This is unrelated to the RangeAdaptor changes.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Allow range algorithms to be used with rvalue ranges
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Workaround MSVC Internal Compiler erroy by removing enable_if
condition in the operator bool of the view_interface class.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Corrected the non_propagating_cache helper class to have public
functions
Fixed the order of creating the perfect forwarding call wrapper for an
outer closure around another closure.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Specialized the borrowed_range and view concepts
For the AZ PathView class, since it is a immutable view around a path.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Removed inline namespace around the zip_view class.
It was needed to workaround a clang 10 or below issue where a friend
function in a namespace and a variable within underneath an inline
namespace within the function namespace would cause an improper symbol
redefinition.
The workaround is to create a placeholder namespace containing the
inline namespace and then bring that placeholder namespace into the
parent scope.
https://bugs.llvm.org/show_bug.cgi?id=37556
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Adding implementation of the elemetns_view and join_view classes
It is up to date with the standard as of the current draft:
https://eel.is/c++draft/ranges.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Separated definitions of concepts out of concepts.h
This allows the ranges::iter_swap and ranges::swap customization point to be moved
outside of the concepts folder and into the ranges folder.
The concepts.h header previously had to define those objects to avoid
circular dependencies.
Added the work around for ranges::iter_swap and ranges::iter_move
customization_point causing an improper symbol redefinition in clang 10
or below: https://bugs.llvm.org/show_bug.cgi?id=37556
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Alias more std:: names into the AZStd namespace.
Removed our custom implementation of toaddress.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Adding more range view test.
The join_view and elements_view classes now have UnitTest.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Adding deduction guides for AZStd associative containers
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Moved zip_view::sentinel iterator accessor function to zip_view.inl
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixed variable shadowing issues with clang 12+
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
• This change is partially to unblock physics tool prototyping. It introduces a tool ID that is passed down into systems and acts as a context for document, window, and other systems and buses.
• The document system component is no longer a component. It is just a system class that can be constructed with a tool ID. Internally, it will connect to its buses and be addressable by tool ID. More than one can be instantiated, each with a unique tool ID.
• These changes are still backward compatible because most of the buses were using broadcast for standalone applications. All of those calls have been updated but not all of the scripts, which should still work as is.
• Got rid of the window factory request bus in favor of just instantiating the main window or any other UI in the application layer.
• Fixed a couple of bugs that were discovered while making these changes.
Signed-off-by: Guthrie Adams <guthadam@amazon.com>
This overload has significant impact on overload resolution. Consider these
overloads:
```cpp
void to_string(AZStd::string& dest, AZStd::wstring_view src);
void to_string(string& str, bool value);
```
And then calling code like this:
```
WCHAR src[260];
AZStd::string dst;
AZStd::to_string(dst, src); // Which overload does this call?
```
If the .cpp has not included `MCore/Source/StringConversions.h`, the call
to `to_string()` will convert the `WCHAR[260]` type to a
`AZStd::wstring_view`, and call the first overload. But if
`StringConversions.h` _has_ been included, the implicit conversion of
`WCHAR[260]` to `bool` has a higher precedence, and it will be chosen
instead.
This overload was causing some uses of `to_string` in
`AnimGraph/GameController.cpp` to resolve to the wrong overload in unity
builds.
Signed-off-by: Chris Burel <burelc@amazon.com>