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17 Commits (f2378fc8d8afd9e97d2b51b0b09e62c70eb8b39b)
| Author | SHA1 | Message | Date |
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6e70097ad7
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Fixed all errors with default seeds (#5489)
* Cleaning up errors with default assets, used in bundled release builds Signed-off-by: AMZN-stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Updated simple asset references to be to the product, not source assets Signed-off-by: AMZN-stankowi <4838196+AMZN-stankowi@users.noreply.github.com> |
4 years ago |
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6b5f5bc666
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Bundled release build bug fixes cherry picked from development (#5270)
* Fixed some files missed when groundplane_521 was renamed to 512 (#4958) * Fixed references to 521x521 to reference the correct 512x512 FBX file Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Fixed asset hints Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Moved the Asset Catalog loading from LmbrCentral to the AzFramework::Application (#4568) * Moved the loading of the AssetCatalog from LmbrCentralSystemComponent to AzFramework Application Modified the AssetCatalog::InitializeCatalog function to no longer rely on the TickBus to send out the `AssetCatalogEventBus::OnCatalogLoaded` event. It now queues a function on the AssetCatalogRequestBus to send the OnCatalogLoaded event as soon as the dispatching for the AssetCatalogRequestBus has completed on the current thread. This is done by updating the AssetCatalogRequestBus to use EBus ThreadDispatchPolicy to add a callback to invoke any queued function has soon a thread has finished dispatching and has released its DispatchMutex Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Updated the AssetCatalogRequestBus to add a custom DispatchLockGuard The AssetCatalogRequestBus uses the custom lock guard to dispatch queued events after it has unlocked it's context mutex for the current thread. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Removed GetContext call from the AssetCatalogRequests::PostThreadDispatchInvoker Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Updated the definition of FileTagQueryManager::GetDefaultFileTagFilePath function to return a path Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Updated the AZ_CONSOLEFREEFUNC macro to actually use the _NAME The _NAME parameter was not being used before, resulting in the Console stringified name of the function being used. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Removed CrySystem dependencies from the BundlingSystemComponent Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Moved the loading of the AssetCatalog from LmbrCentralSystemComponent to AzFramework Application Modified the AssetCatalog::InitializeCatalog function to no longer rely on the TickBus to send out the `AssetCatalogEventBus::OnCatalogLoaded` event. It now queues a function on the AssetCatalogRequestBus to send the OnCatalogLoaded event as soon as the dispatching for the AssetCatalogRequestBus has completed on the current thread. This is done by updating the AssetCatalogRequestBus to use EBus ThreadDispatchPolicy to add a callback to invoke any queued function has soon a thread has finished dispatching and has released its DispatchMutex Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Updated the AssetCatalogRequestBus to add a custom DispatchLockGuard The AssetCatalogRequestBus uses the custom lock guard to dispatch queued events after it has unlocked it's context mutex for the current thread. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Removed GetContext call from the AssetCatalogRequests::PostThreadDispatchInvoker Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Updated the definition of FileTagQueryManager::GetDefaultFileTagFilePath function to return a path Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Updated the AZ_CONSOLEFREEFUNC macro to actually use the _NAME The _NAME parameter was not being used before, resulting in the Console stringified name of the function being used. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Removed CrySystem dependencies from the BundlingSystemComponent Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Addded missing template parameter to AssetCatalogRequests The fixes the compile error. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Adding AssetBus::MultiHandler::BusDisconnect call The BlastSystemComponent was connecting to the Bus, but not disconnecting from it, causing an assert to fire to it being a multi-thread bus Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Added support for DataDrive lifecycle events to the ComponentApplication The events are using the SettingsRegistry NotifyEvent to track when certain keys are modified to signal handlers. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Corrected invalid JSON creation in ModuleManager::DeactivateEntities Resolved clang warning about used type alias Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Fix for dangling reference in lambda registered to the SettingsRegistry Notifier event This was causing the EditorPythonBinding tests to crash due to the following circumstances. First Python has created an instance of a SettingsRegistryProxy Second the SettingsRegistry sends an event during the time when the SettingsRegistryProxy exists. This issue was exposed due to the ComponentApplication Lifecycle events using the SettingsRegistry to dispatch during various times of the application workflow. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Added the generated cmake_dependencies.*.setreg files to engine.pak (#5073) * Copied the generated cmake_dependencies.*.setreg file to the Cache directory Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Removed the platform name from the bootstrap.game.*.setreg Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Fixes for release builds with DCO fix (#5164) * This set of changes is work toward allowing release builds to work with asset bundler generated bundles and legacy, non-prefab levels. This requires some other in-flight changes before this work is complete. Updated engine seed list + fixed automated test ComponentApplicationLifecycle has the ability to automatically register events if asked to register a handler and the event doesn't exist. This is only intended for cases where you need to register a handler early in startup before the settings registry file is loaded. Added two new lifecycle events: One after the system entity has been activated, and one after the system interface has been created. If you load an archive before the system entity has been activated, archive.cpp caches information about those archives until that time, so it can finish registration. This is because the serialization system and BundlingSystemComponent both need to be available to do this registration, but the bundles have to be loaded before those are initialized so that the settings registry file can be loaded. Fixed an error were mounted pak files were searching for levels.pak and not level.pak, and not finding them. I'm pretty sure this logic doesn't do anything functional either way, but I've been testing legacy levels with this change and they work now. Moved wildcard pak loading to where engine.pak is loaded. This is because the settings registry file that defines the IO stack to spin up must be available early in application startup, and this file must be within a mounted pak file. If you're using asset bundler generated bundles, they need to be loaded at this time so that file can be loaded. Atom's BootstrapSystemComponent.cpp no longer initializes on AssetCatalogLoaded, and instead initializes on the ApplicationLifecycle event SystemInterfaceCreated. This is because the base assetcatalog.xml file is really just a development time concept, this file should not be used in packaged release builds, because those builds will make use of delta catalogs in each bundle loaded. The asset catalog contains the list of all assets that were in the cache at development time, and this contains content that developers don't want to ship, and they may want to specifically hide from their customers, so data miners don't find secrets about upcoming game content. Recovering from a branch that had incorrect DCO Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Fixed an incorrect ebus disconnect and removed an include that's no longer needed Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Fixed a copy and paste typo from trying to recover the previous pull request Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Updated product IDs for the settings registry builder to no longer collide with the JSON builder. Now they are based on a hash of the configuration. Updated the engine default seed list to include the new asset ID info for the renamed bootstrap file Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Updated the path to the application lifecycle events, because runtime settings aren't included in the merged bootstrap file. Addressed some feedback on printing out a string view on an error Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Removed a test that uses old assets that aren't relevant. We may not need this test anymore, but if we do we've backlogged a task to create a new test to cover this behavior without using old assets. Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Renamed SystemInterfaceCreated event to LegacySystemInterfaceCreated Removed SystemEntityActivated event. Now that I have the rest of the fixes in this pull request, this new event wasn't needed, the already existing SystemComponentsActivated event does what I need. Changed list to vector Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> |
4 years ago |
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80db67e90a
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Remove many unused variables and unused setting files (#4607)
* Remove many unused variables and unused setting files Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove a few more dead config vars Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * fix android test_ConfigureSettings_DefaultValues_SetsValues Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> |
4 years ago |
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89e6df1c7f
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ATOM-16575 clean up image builder presets files (#4611)
ATOM-16575 clean up image builder presets files Removed unused image builder presets Deprecating preset UUID and use preset name as unique id Delete all .exportsettings file which were only used for legacy imageProcessing gem. Signed-off-by: Qing Tao <qingtao@amazon.com> |
4 years ago |
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f648cb1fd8
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Update the FileIO Aliases (#4186)
* Update the FileIOAlias naming to make the cache, project root and engine root paths more clear The alias of `@root@`, `@assets@`, and `@projectplatformcache@` has been collapsed to `@projectproductassets@` The alias of `@devroot@` and `@engroot@` has been collapsed to `@engroot@` The alias of `@devassets@` and `@projectroot@` has been collapsed to `@projectroot@` Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Updated use of devassets and devroot properties in python Those properties now use projectroot and engroot Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Updating the alias @engroot@ alias path comment in each platform specific LocalFileIO_*.cpp file Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Removed hardcoded size of 9 for the product asset alias. The ResolvePath function now just appends the @projectproductassets@ alias with the input path Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Remove duplicate @projectproductassets@ check in ProcessFileTreeRequest Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Fix for typos in Hydra python test Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Updated LocalFileIO::Copy call on Windows to use the Unicode aware CopyFileW API Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Updated the AWSMetreicsGemAllocatorFixture to properly suppress asset cache write errors for Test file creation. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Removed unneeded call to set the @projectproductasstes@ alias at the bottom of the AssetSeedManagerTest SetUp Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Added a deprecated alias map to the FileIO System When a deprecated alias is accessed, the FileIO System logs an AZ_Error and indicates the alias that should be used Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Updated python test scripts to use the projectroot binding Retrieving the AutomatedTesting project path based on "<devroot>/AutomatedTesting" has been removed. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Updated references to devroot and devgame within the codebase The GetAbsoluteDevGameFolderPath functions has been replaced with direct call to AZ::Utils::GetProjectPath The GetAbsoluteDevRootFolderPath functions has been replaced with direct calls to AZ::Utils::GetEnginePath Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Updated <engroot>/AutomatedTesting references to projectroot Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Replaced references that assumes the project path is <engroot>/AutomatedTesting with <projectroot> in the AutomatedTesting python test Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Correct casing in emfxworkspace file Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Removed newly added AppendPathParts function Removed the Path constructors which accepts a PathIterable instance The PathIterable isn't safe to return to a user of the Path class as it might be referencing temporary paths supplied via PathView arguments Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Fixed unused parameter warning Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Undid change to the LexicallyProximate function to set the path result to the base path. It needs to return the *this path if the pathResult is empty Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Moved the LocalFileIO ConvertToAbsolutePath implementations to AZ::Utils Fixed the ConvertToAbsolutePath implementation for Unix platforms to use a buffer that is size PATH_MAX(4096 on all our supported Unix platforms). Because the buffer before was AZ::IO::MaxPathLength which as a size of 1024, this was resulting in the Unix `realpath` function smashing the stack when it converts a path to an absolute path that is longer than 1024 characters Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Updated the EditorCore.Tests to attach the AZ Environment to the EditorCore shared library that is statically loaded on launch. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Fixed for DeprecatedAlaisesKeyVisitor Visit function causing the non string_view overloads being hidden causing a hidden base class function warning Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Changed the AWSMetricsGemMock to use a temporary for writing test assets Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Updated the LocalFileIO::ResolvePath function to use HasRootPath to determine if a path starts with a root path such as "D:", "D:/" or "/" IsAbsolute was not the corect check as the path of "D:" is a relative path. To be absolute according to the Windows the path must have a root directory. i.e "D:/" or "D:\" Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Removed absolute path comment from LocalFile_UnixLike.cpp and LocalFile_Android.cpp FindFiles implementations Updated the ConvertToAlias to supply an AZ::IO::FixedMaxPath Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Replaced usage of the @projectproductassets@ alias with @engroot@ when referring to the LmbrCentral source folder in the CopyDependencyBuilderTest and the SeedBuilderTests Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Updated the ScriptCanvas Upgrade Tool to output backed up files to the Project User Path instead of the engine root Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Fixed whitespacing issues in Application.cpp Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Remove unnecessary creation of a FixedMaxPath in the UpgradeTool.cpp Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Modified testSeedFolder variable in the SeedBuilderTests to use the @engroot@ alias instead of @projectproductassets@/.. alias when referring to the LmbrCentral Gem source path Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Updated references to the Project Asset Cache in the PythonTests. Those tests no longer use the logic `azlmbr.paths.projectroot / "Cache" / "pc"` to retrieve a path to the cache root but instead the `azlmbr.paths.projectproductassets` constant Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Fixed the FileIO Deprecated Alias test on Windows Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Removing @projectsourceassets@ alias, as it is only used once. Updated the PhysX EditorSystemComponent.cpp to query the ProjectPath form the SettingsRegistry. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Replaced @projectproductassets@ alias with @products@ Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Rollback changes to the PhysX EditorSystemComponent.cpp The changes to use the ProjectPath from the SettingsRegistry has been implemented in PR #4497 Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> |
4 years ago |
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fec77632ef
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Archive Component - Rewrite and additional work on Archive and Asset Bundler (#4332)
* Fix issues with seedlist for AutomatedTesting Fixes error reporting so it will show the file hint in the tool. Removes any missing assets from the .seed file. Remove an unnecessary dependency from AutomatedTesting dependencies file. Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com> * Make ArchiveComponent use AZ::IO::IArchive Initial changes that will get the sychronous calls in ArchiveComponent to use IArchive interface rather than external zip/7z tools. Some of the asynchronous api are still in place, anything that wasn't being used has been removed for now. This may change later if we move towards all the api being asynchronous. Until then, we can't remove the reliance upon the external archive tools completely. Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com> * Updates AZStd::thread constructors Adds a variadic constructor which forwards args to the functor. Because of our thread_desc extension, there was confusion on the arugments, so the args were reordered to take the thread_desc first, before the functor and args. Also the thread_desc is taken as reference rather than by pointer. Update callsites to account for this change. Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com> * Async operation of ArchiveComponent api This sets up the ArchiveComponent to operate asynchronously. It uses promise/future to transfer results to caller. This is still broken, there's a few things that need to get fixed up, but this is a good checkpoint for the work as it solidifies the api, cleans up a bunch of unused code, and compiles. Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com> * Removes the platform-specific ArchiveComponen These are no longer needed, as they control the direct interaction with host OS tools like 7za.exe or /bin/zip. Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com> * Removes the platform-specific files from cmake Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com> * Removes the 7za.exe (and legal notice) This tool is no longer needed in the repo. Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com> * Fixes usage of IArchive::GetFullPath() This changed to return a PathView, updated to reflect that. Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com> * Fix promises and threads Make sure promises are only set exactly once. This meant reworking some of the initial error checking. Detach threads when created. Adds [[nodiscard]] to the functions that return a future. Since threads are detached, the future is the main way to get communication from the thread. Clean up interface, add comments. Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com> * More edits to thread creation Changes to thread construction to account for parameter change. Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com> * Fix some remaining issues with ArchiveComponent Put created threads inside a container, then join them at Deactivate. Fix asset bundler case when injecting a file with no working directory. Fix thread constructor that applies args to a function. Fix lambdas to take string args by value rather than reference. Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com> * Fixes some remaining bugs in ArchiveComponent Open archive as read-only during extract & list operations. Fixes paths issues. Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com> * Fix initialize of opaque thread handle in thread_UnixLike.h Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Removed unused variable in AssetBundleComponent.cpp to fix compiler warning Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Fix some issues with archives File paths in the CDR and the local headers need to match, but there were issues with path separators and case that made it possible to get invalid headers errors in some archives. Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com> * Adds some new ArchiveComponent unit tests Adds new tests for extraction of archive and adding files from a file list to an archive. Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com> * Fix file data offset issues when opening archives When opening an INestedArchive it would run through the CDR headers to create file entries in the zip cache. The offsets to the compressed data were being calculated incorrectly because they were using the CDR headers rather than jumping to the local file headers and getting offsets from those sizes. Removed and refactored some archive validation flow and zip cache factory init methods to either init default or init w/ additional validation checks. Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com> * Addresses PR feedback Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com> * Address more points of feedback in PR Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com> * Address additional PR feedback Fixes up some error checks and uses of strings vs paths. Enable archive component tests on Linux so we can see if they will pass. Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com> * Address PR feedback Change the INestedArchive interface to list files as AZ::IO::Path. Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com> * Disabling the ArchiveComponent tests on Linux They failed so we will revisit them to attempt a fix. Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com> * Rename a member variable to be more accurate Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com> * Address feedback on PR Bump version of Archive Components for serialize context. Improve error messages during archive open and validation. Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com> * Revert recent changes Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com> Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> |
4 years ago |
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c128760ed0 |
removes leftover of performance build
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> |
4 years ago |
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38261d0800
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Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines Signed-off-by: Steve Pham <spham@amazon.com> |
4 years ago |
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b4a2edec6a
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Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root Signed-off-by: spham <spham@amazon.com> * Fix copyright validator unit tests to support the stale O3DE header scenario Signed-off-by: spham <spham@amazon.com> |
5 years ago |
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827855f01c
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Removal last CryTek references
- 'Crytek application' is now 'O3DE application' in ISystem.h - 'CryTek' is now 'O3DE' in ProjectDefines.h (comment) - 'Crytek Legacy' is now 'O3DE Legacy' in LocalizedStringManager.cpp - 'Crytek extended data' references are now 'O3DE extended data' Signed-off-by: spham <spham@amazon.com> |
5 years ago |
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dbb9dad6b9
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Removed old engine assets no longer used (#1589) | 5 years ago |
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70042fcdcd
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O3DE Copyright Updates for Linux Foundation (#1504) | 5 years ago |
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19dc993331
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{SPEC-6465} DeltaCatalog.xml does not contain value (#935)
* fixes for Asset Bundler Periodic test |
5 years ago |
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666abd4515
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Remove Assets/Engine/Shaders and the root Tests folder (#831)
- Remove Assets/Engine/Shaders - Remove the root Tests folder that is no longer used. |
5 years ago |
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7cec2d8b07
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Remove more unused things from CryCommon and CrySystem. (#709)
Lots of unrelated removals, I basically tried to remove everything exposed via gEnv that isn't used anymore, and following the threads found a few other things to remove also. |
5 years ago |
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1f6ec22e6e
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Removed deprecated assets (GeomCache files) | 5 years ago |
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3dec5d3b71
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LYN-2537 engine assets (#254)
* LYN-2537 Moved the Engine and Editor folder to be within the EngineAssets folder * Fixed Documentation in bootstrap.cfg to correct the path to the user project specific registry file * Adding a newline to the output of AssetCatalog 'Registering asset..., but type is not set' message * Updating the AssetProcessorPlatformConfig.setreg Scan Folder to detect the @ENGINEROOT@/EngineAssets/Engine path for engine runtime assets and @ENGINEROOT@/EngineAssets/Editor path for engine tool assets * Updating references to Icons and other assets to account for moving the Engine and Editor folder under a single EngineAssets folder * Moving the Engine Settings Registry folder from Engine/Registry -> Registry * Removed the LY_PROJECT_CMAKE_PATH define as it is not portable to other locations. It is hard coded to the project location that was used for the CMake configuration. Furthermore it paths with backslashes within it are treated as escape characters and not a path separator * Updated the LyTestTools asset_processor.py script to copy the exclude.filetag from the EngineAssets/Engine directory now * Fixed Atom Shader Preprocessing when running using an External Project * Updated the TSGenerateAction.cpp to fix the build error with using a renamed variable * Updated the Install_Common.cmake ly_setup_others function to install the EngineAssets directory and the each of the Gem's Assets directory while maintaining the relative directory structure to the Engine Root Also updated the install step to install the Registry folder at the engine root * Fixed the copying of the Registry folder to be in the install root, instead of under a second 'Registry' folder * Moving the AssetProcessorPlatformConfig.setreg file over to the Registry folder * Updated the LyTestTools and C++ code to point that the new location of the AssetProcessorPlatformConfig.setreg file inside of the Registry folder * Renamed Test AssetProcessor*Config.ini files to have the .setreg extension * Converted the AssetProcessor test setreg files from ini format to json format using the SerializeContextTools convert-ini command * Updated the AssetProcessor CMakeLists.txt to copy over the test setreg files to the build folder * Updated the assetprocessor test file list to point at the renamed AsssetProcessor*Config setreg filenames * Removed the Output Prefix code from the AssetProcessor. The complexity that it brought to the AP code is not needed, as users can replicate the behavior by just moving there assets underneath a another folder, underneath the scan folder * Adding back support to read the AssetProcessorPlatformConfig.setreg file from the asset root. This is only needed for C++ UnitTests as they run in an environment where the accessing the Engine Settings Registry is not available * Updating the Install_common.cmake logic to copy any "Assets" folder to the install layout. The Script has also been updated to copy over the "Assets" folder in the Engine Root to the install layout instead of an "EngineAssets" folder * Updating References to EngineAssets source asset folder in code to be the Assets source folder * Moved the Engine Source Asset folder of 'EngineAssets' to a new folder name of 'Assets'. This is inline with the naming scheme we use for Gem asset folders * Adding the EngineFinder.cmake to the AutomatedTesting project to allow it to work in a project centric manner * Updating the LyTestTools copy_assets_to_project function to be able to copy assets with folders to the temporary project root Fixed an issue in LyTestTools where the temporary log directory could have shutil.rmtree being called twice on it leading to an exception which fails an automated test Updated the asset_procesor_gui_tests_2 AddScanFolder test to not use the output prefix, but instead place the source asset root into a subdirectory * Correct the AssetProcessorPlatformConfig Scan Folders for the EngineAssets directory to point at the Assets directory * Updated the asset procesor batch dependency test scan folder to point at the 'Assets' folder instead of 'EngineAssets' |
5 years ago |