Commit Graph

4331 Commits (e9dd032a751ac0acfd512797fcbb7934a4b8c8d7)
 

Author SHA1 Message Date
jromnoa 3e659b5107 fixes the nightly GPU test
Signed-off-by: John <jonawals@amazon.com>
5 years ago
Royal OBrien 0ea1e5b07d
Migrated templates 5 years ago
jonawals a8a7265d52
Merge pull request #1614 from aws-lumberyard-dev/jonawals_FixMissingSnapshotParameter
Fix snapshot choice that was incorrectly added
5 years ago
IgnacioMartinezGarrido db5d03b588
LYN-4863: Item data not copied on drag-n-drop if column is hidden in Asset Browser Tree View. (#1616)
* Fixed: Item returning null in drag and drop when column is hidden

* Added explanation about why this approach is needed
5 years ago
amzn-sean c1a79b183d fix possible double connect of the Collider m_debugDisplayDataChangedEvent (#1518)
Signed-off-by: John <jonawals@amazon.com>
5 years ago
John c83d117b32 Fix snapshot choice that was incorrectly added
Signed-off-by: John <jonawals@amazon.com>
5 years ago
Gene Walters 4e14c0069b Merge branch 'upstream/stabilization/2106' into genewalt/gitflow_210628 5 years ago
jiaweig 9a77eb2a53
Merge pull request #1542 from aws-lumberyard-dev/Atom/jiaweig/ValidationErrors1
ATOM-15744 ATOM-15745 [Atom][RHI][Vulkan][Android] Validation Error: Buffer usage flagFix validation errors
5 years ago
AMZN_Saulty 70dc678be7
Create CODE_OF_CONDUCT.md
Adding a code of conduct to the o3de main discussion board.
5 years ago
Alex Peterson 7b618d9db2
Updating LFS config to new endpoint (#1623)
Signed-off-by: AMZN-alexpete
5 years ago
Alex Peterson c7d000e14b
Updating LFS config to new endpoint (#1619)
Signed-off-by: alexpete <alexpete@amazon.com>
5 years ago
sharmajs-amzn deadf448c9
Fix for module file path (#1598) 5 years ago
Terry Michaels 7a2a2dc0d7
Updated branding for application names (#1617) 5 years ago
Tommy Walton 5656736db4
Fix for LYN-3726 : Actor Draw Character Doesn't Work (#1336)
-Re-purposed an unused boolean in RPI::Cullable for previous frame's visiblity to instead represent objects that are hidden in the simulation.
-Updated MeshFeatureProcessor::SetVisible to set this value on the cullable.
-Updated the MeshComponent to handle visiblity changes by not rendering the mesh instead of deactivating and/or reactivating the component.
-Updated the AtomActorInstance to handle changes to the visibility from the ActorComponent.

Tested by creating two entities with static mesh components, on entity hidden and the other visible. Plus three entities with actor components, one where the actor is visible, one where the entity is visible but the 'render character' setting on the actor component is disabled, and one where the 'render character' setting is enabled, but the entity is not visible.

For each of these 5 entities, I added them as 5 loose entities, 5 entities that were children to a parent entity, and a slice with all 5 as children to a parent entity, and tested toggling visibility of the parent entities.

For each of these 3 sets of 5 entities, I added them directly to the level, added them all to a layer where the layer was visible, and added them all to a layer where the layer was not visible, and tested toggling the visibility of the layers.
5 years ago
jackalbe 580bd11715
{LYN-4372} fix for Python exit crash (#1600)
There is a crash when sys.exit() was being called since embedded Python
should not have control of the application lifetime. The Py_InspectFlag
puts the Python VM into 'inspection mode' which prevents the app
shutdown when any sys.exit() is invoked.

Notes:
* skips 'regset' extra command line in PythonBindingsExample
* added methods for handling PythonBindingsExample errors

Test: added Application_SystemExit_Blocked and
fixed up Application_Run_Fails now is Application_Run_Works
5 years ago
greerdv 9d9ff751b6
Merge pull request #1613 from aws-lumberyard-dev/non-uniform-scale-manipulator-test
Non uniform scale manipulator unit test
5 years ago
jonawals 8d2c0009fe
Merge pull request #1559 from aws-lumberyard-dev/jonawals_LYN-4667_FindWhichSnapshotToUse
Add snapshot selection to PR and non-PR builds.
5 years ago
greerdv f453967388 fix header ordering issue 5 years ago
greerdv 76b69e2c32 fix include order 5 years ago
greerdv 8b6fa65607 tidy up and improve formatting 5 years ago
greerdv cf204f63dc Merge branch 'stabilization/2106' into non-uniform-scale-manipulator-test 5 years ago
greerdv 4bf11badc3 add unit test for polygon prism manipulators with non-uniform scale 5 years ago
moudgils 8908ea208b
Fix ios gpu crash + misc cleanup (#1603) 5 years ago
AMZN-mnaumov 83d142d7dc
Merge pull request #1609 from aws-lumberyard-dev/Atom/mnaumov/cherryPick1571
Cherry-picking thumbnail performance improvements
5 years ago
Yuriy Toporovskyy 2dd8d03654 Avoid a somewhat costly call to ThumbnailerRequestsBus::IsLoading when the information is already manifest 5 years ago
Yuriy Toporovskyy c3065faa23 Don't block main thread to load data from file 5 years ago
Terry Michaels 681945c185
Make camera speed combo box automatically select all on focus in (#1601) 5 years ago
yuriy0 b631b78159 Generate texture thumbnails in a job thread (#1571) 5 years ago
amzn-hdoke d617e8765b
Disable AWS gems for Linux and Android release monolithic builds (#1592)
* Disable AWS gems for Linux and Android release monolithic builds

* Update AWS gems add condition
5 years ago
amzn-hdoke 4a3f4f6f14
[AWS][Attribution] Consent dialog is generated on first launch (#1593)
* Adding AWSAttribution Consent panel

* Remove commented code

* Create AWSCoreAttributionConsentDialog class. Move hard coded strings to static const variables

* Remove #pragma from cpp
5 years ago
amzn-mgwynn ce955715a8
Merge pull request #1543 from aws-lumberyard-dev/native-ui-changes
More specific component error messaging and modes for native UI to prevent blocking dialog in some applications
5 years ago
Guthrie Adams 2b2a469a88
Merge pull request #1588 from yuriy0/EditorPerfSaveCallToAPInImagePreview
Editor performance: avoid un-needed main thread work
5 years ago
Guthrie Adams 05c5fbe85e
Merge pull request #1586 from yuriy0/DontBlockMainThreadToLoadTexturePreviews
Editor responsiveness: don't block main thread to load textures from disk
5 years ago
yuriy0 972c640782
Don't give a broken copy constructor to BehaviorContextObject. (#1002)
* Don't give a broken copy constructor to BehaviorContextObject.

This used to be required by the serialization system, now it handles non-copyable and non-moveable types.

* Explicitly delete the copy constructor instead of defaulting, which implicitly deletes it.

Some compilers complain about such an implicit deletion, and we should be explicit about our intent anyways
5 years ago
Eric Phister 2ad8804c04
Fixes icons not displaying in AudioControlsEditor (#1596)
The qrc files appeared to be set up correctly, but needed to add a
Q_INIT_RESOURCE call to the code.
5 years ago
jiaweig d93e14d686 address comments 5 years ago
mgwynn 6721485946 Added parameter names to virtual function definitions for intellisense 5 years ago
AMZN-nggieber ba0f1ad758
Updated Project Manager O3DE Logos with Rotated Squares Version (#1595) 5 years ago
Terry Michaels 21ebff5709
Updated help search and all docs.o3de.org links to o3de.org (#1594) 5 years ago
mgwynn c5dca9e232 removed a call used for testing with different flags active 5 years ago
mgwynn a9ef02d29a Renaming nativeUI mode setting for all platforms 5 years ago
Guthrie Adams 4838ad7b9b
Merge pull request #1591 from aws-lumberyard-dev/Atom/guthadam/ATOM-15861
ATOM-15861 fixed material editor screen capture and test scripts
5 years ago
mgwynn 692c993bdb Incorporating review comments. Adding nativeUI setting for launchers. 5 years ago
Terry Michaels dbb9dad6b9
Removed old engine assets no longer used (#1589) 5 years ago
Chris Santora 7c2f5890b6
Removed unused shader "2" files
Removed unused shader "2" files

Removed unused shader "2" files that were part of a redesign effort, which is now complete on the development branch. These files are not needed for the upcoming release and could cause confusion for other developers.

ATOM-15837 Remove Unused Shader System Related *2 Classes From Stabilization Branch.

Testing: ASV full test suite on dx12 and vulkan. Only saw known issues.

See also https://github.com/aws-lumberyard/o3de-atom-sampleviewer/pull/142

Merge pull request #1585 from aws-lumberyard-dev/santorac/stabilization/2106/RemoveShader2-ATOM-15837
5 years ago
Qing Tao 9ccb65aac4
ATOM-15859 AuxGeom rendering in editor is too expensive (#1582)
* ATOM-15859 AuxGeom rendering in editor is too expensive
- The OrphanBuffer calls is the main reason that AuxGeom FP render is slow.
- Switched to use DynamicBuffer for buffers used in DynamicPrimitiveProcessor
- Added some profiling marks.
- Removed DynamicPrimitiveProcessor per view which was added because of OrphanBuffer can only be called once per frame.
5 years ago
Chris Santora ce10c3e36b Merge remote-tracking branch 'upstream/stabilization/2106' into santorac/stabilization/2106/RemoveShader2-ATOM-15837 5 years ago
Benjamin Jillich 185dfeb410
[LYN-4727] Scene Settings: Updating a default motion in the Scene Settings freezes the tool #1590 5 years ago
guthadam 104e24519c ATOM-15861 fixed material editor screen capture and test scripts 5 years ago
yuriy0 ba75adbe7a
Generate texture thumbnails in a job thread (#1571) 5 years ago