* Update the FileIOAlias naming to make the cache, project root and engine
root paths more clear
The alias of `@root@`, `@assets@`, and `@projectplatformcache@` has been
collapsed to `@projectproductassets@`
The alias of `@devroot@` and `@engroot@` has been collapsed to
`@engroot@`
The alias of `@devassets@` and `@projectroot@` has been collapsed to
`@projectroot@`
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated use of devassets and devroot properties in python
Those properties now use projectroot and engroot
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updating the alias @engroot@ alias path comment in each platform specific LocalFileIO_*.cpp file
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Removed hardcoded size of 9 for the product asset alias.
The ResolvePath function now just appends the @projectproductassets@
alias with the input path
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Remove duplicate @projectproductassets@ check in ProcessFileTreeRequest
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fix for typos in Hydra python test
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated LocalFileIO::Copy call on Windows to use the Unicode aware CopyFileW API
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the AWSMetreicsGemAllocatorFixture to properly suppress asset
cache write errors for Test file creation.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Removed unneeded call to set the @projectproductasstes@ alias at the bottom of the AssetSeedManagerTest SetUp
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Added a deprecated alias map to the FileIO System
When a deprecated alias is accessed, the FileIO System logs an AZ_Error and indicates the alias that should be used
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated python test scripts to use the projectroot binding
Retrieving the AutomatedTesting project path based on "<devroot>/AutomatedTesting" has been removed.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated references to devroot and devgame within the codebase
The GetAbsoluteDevGameFolderPath functions has been replaced with direct call to AZ::Utils::GetProjectPath
The GetAbsoluteDevRootFolderPath functions has been replaced with direct calls to AZ::Utils::GetEnginePath
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated <engroot>/AutomatedTesting references to projectroot
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Replaced references that assumes the project path is <engroot>/AutomatedTesting with <projectroot> in the AutomatedTesting python test
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Correct casing in emfxworkspace file
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Removed newly added AppendPathParts function
Removed the Path constructors which accepts a PathIterable instance
The PathIterable isn't safe to return to a user of the Path class as it might be referencing temporary paths supplied via PathView arguments
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixed unused parameter warning
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Undid change to the LexicallyProximate function to set the path result to the base path.
It needs to return the *this path if the pathResult is empty
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Moved the LocalFileIO ConvertToAbsolutePath implementations to AZ::Utils
Fixed the ConvertToAbsolutePath implementation for Unix platforms to use a buffer that is size PATH_MAX(4096 on all our supported Unix platforms).
Because the buffer before was AZ::IO::MaxPathLength which as a size of 1024, this was resulting in the Unix `realpath` function smashing the stack when it converts a path to an absolute path that is longer than 1024 characters
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the EditorCore.Tests to attach the AZ Environment to the EditorCore shared library that is statically loaded on launch.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixed for DeprecatedAlaisesKeyVisitor Visit function causing the non string_view overloads being hidden causing a hidden base class function warning
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Changed the AWSMetricsGemMock to use a temporary for writing test assets
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the LocalFileIO::ResolvePath function to use HasRootPath to determine if a path starts with a root path such as "D:", "D:/" or "/"
IsAbsolute was not the corect check as the path of "D:" is a relative
path.
To be absolute according to the Windows the path must have a root
directory. i.e "D:/" or "D:\"
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Removed absolute path comment from LocalFile_UnixLike.cpp and LocalFile_Android.cpp FindFiles implementations
Updated the ConvertToAlias to supply an AZ::IO::FixedMaxPath
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Replaced usage of the @projectproductassets@ alias with @engroot@ when referring to the LmbrCentral source folder in the CopyDependencyBuilderTest and the SeedBuilderTests
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the ScriptCanvas Upgrade Tool to output backed up files to the
Project User Path instead of the engine root
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixed whitespacing issues in Application.cpp
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Remove unnecessary creation of a FixedMaxPath in the UpgradeTool.cpp
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Modified testSeedFolder variable in the SeedBuilderTests to use the
@engroot@ alias instead of @projectproductassets@/.. alias when
referring to the LmbrCentral Gem source path
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated references to the Project Asset Cache in the PythonTests.
Those tests no longer use the logic `azlmbr.paths.projectroot / "Cache" / "pc"` to retrieve a path to the cache root but instead the `azlmbr.paths.projectproductassets` constant
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixed the FileIO Deprecated Alias test on Windows
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Removing @projectsourceassets@ alias, as it is only used once.
Updated the PhysX EditorSystemComponent.cpp to query the ProjectPath
form the SettingsRegistry.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Replaced @projectproductassets@ alias with @products@
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Rollback changes to the PhysX EditorSystemComponent.cpp
The changes to use the ProjectPath from the SettingsRegistry has been implemented in PR #4497
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
The Linux platform has multiple windowing systems. Support for xcb is
currently in progress, support for Wayland is planned in the future. The
way the current xcb support is included is by making some file with a
`_xcb` suffix, and placing `#if PAL_TRAIT_LINUX_WINDOW_MANAGER_XCB` around
most of that file's contents.
With this change, all of the code in AzFramework that uses xcb directly is
inside the `Platform/Common/Xcb` subdirectory. It greatly reduces the
amount of code in compile-time `#ifdef` checks for the chosen windowing
system. It also provides a logical place to include O3DE-specific xcb
C++ wrappers and interfaces, without polluting non-xcb related code.
Signed-off-by: Chris Burel <burelc@amazon.com>
* Implement sync interval and refresh rate API for RenderViewportWidget
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Measure actual frame timings in the viewport info overlay.
Takes the median of the sum of (frame end - frame begin) to provide more a more representative view of when frames begin and end.
Note: Until VSync is internally supported by the event loop, this will produce nearly identical frame timings as the frame will spend as much time as needed synchronously waiting on a vblank.
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Make frame timing per-pipeline, wire up refresh rate info to ViewportContext
Signed-off-by: nvsickle <nvsickle@amazon.com>
* POC: Frame limit pipeline rendering
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Switch Editor tick to every 0ms to allow better tick accumulation behavior
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Move RPISystemComponent to the tick bus, remove tick accumulation logic
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Add `AddToRenderTickAtInterval` to RenderPipeline API
This allows a pipeline to update at a set cadence, instead of rendering every frame or being directly told when to tick.
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Make ViewportContext enforce a target framerate
-Adds GetFpsLimit/SetFpsLimit for actively limiting FPS
-Calculates a render tick interval based on vsync and the vps limit and updates the current pipeline
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Add r_fps_limit and ed_inactive_viewport_fps_limit cvars
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Quick null check from a crash I bumped into
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Fix off-by-one on FPS calculation (shouldn't include the not-yet-rendered frame)
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Clarify frame time begin initialization
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Fix TrackView export.
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Address some reviewer feedback, revert RPISystem API change, fix CPU profiler.
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Add g_simulation_tick_rate
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Address review feedback, make frame limit updates event driven
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Remove timestamp update from ComponentApplication::Tick
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Potential Memory Corruption in Release Build
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* @lumberyard-employee-dm suggested code
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* warnings as errors found in VS2022
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* simplifying some strucutres used and fixing a bug
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* some unused fixes for VS2022
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* fix for other platforms
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* fixes check used in unit tests to be case-insensitive
fixes memory leaks/invalid memory operations in AWSCore tests
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
A few 'typedefs' replaced by 'using's
This shouldn't have any functional changes at all, just c++17 modernization
It's a part 1 of a split #2847
Signed-off-by: Nemerle <nemerle5+git@gmail.com>
This disables WM_INPUT forwarding to the input system while in game mode and makes ImGui listen to the synthetic keyboard events from the viewport instead - these synthetic events go through Qt's event system, so will only show up when the viewport "sees" a home key press.
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Cherry Picking (lyn1751)
Problem with DCO so we need to cherry pick this branch.
Signed-off-by: aaguilea <aaguilea@amazon.com>
* Cherry picking #2
Signed-off-by: aaguilea <aaguilea@amazon.com>
* Cherry picking 3
Signed-off-by: aaguilea <aaguilea@amazon.com>
* Changed variables reverseurls
This was just changing some name variables.
Signed-off-by: aaguilea <aaguilea@amazon.com>
* Changes from past PR
Signed-off-by: aaguilea <aaguilea@amazon.com>
* changes from past PR and fixed small bug:
Also removed some legacy code from Resources.h
Signed-off-by: aaguilea <aaguilea@amazon.com>
* couple of changes from actual PR
Signed-off-by: aaguilea <aaguilea@amazon.com>
* fixed copyright issues for AR
Signed-off-by: aaguilea <aaguilea@amazon.com>
* Final update copyright headers to reference license files at the repo root
Signed-off-by: spham <spham@amazon.com>
* Fix copyright validator unit tests to support the stale O3DE header scenario
Signed-off-by: spham <spham@amazon.com>