* Adding partial implementation of C++20 concepts and range functions for AZStd::span
The new concepts to discovered existing issues with the PathIterator and deque::iterator classes
PathIterator wasn't properly an input_iterator and therefore the Path classes weren't a range due to an incorrect const_iterator alias
The deque::iterator classes was missing the operator+ friend function that accepted a (ptrdiff_t, deque::iterator) to fulfill the random_access_iterator concepts
The AZStd implementations of (uninitialized_)copy(_n), (uninitialized_)move(_n) and (uninitialized_)file(_n) have been optimized to use memcpy and memset based on fulfilling the contiguous_iterator concept
Fixed invalid AZStd::vector inserts in FrameGraphExecuter.cpp and SliceditorEntityOwnershipService.cpp
The code was trying to copy the underlying addresses for vector<unique_ptr> to a vector<raw pointer> using insert, which it was doing by using memcpy.
relates to #6749
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixed the `fixed_vector` emplace function to not move initialized
elements using uninitialized_move.
This was causing initialized elements of the fixed_vector to be
overwritten with the element at the emplace position.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixed clang warnings about variables that are set, but never read
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the `az_has_builtin_is_constant_evaluated` define to not have
"()" as is not a macro.
This helps prevent users from using `az_has_builtin_is_constant_evaluated`
define in a situation where they want to know if the function is being
evaluated in a compile time context.
In that case they need to use the `az_builtin_is_constant_evaluated()`
macro (which of course looks quite similiar) but does not have the word
"has" in it..
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the AZStd span class to be C++20 compliant.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Changed phrase "DoesNotCompiles" to be more grammatically correct.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Added more unit test for AZStd span
Fixed an the the return type of the subspan template overload to account
for the source span having a dynamic extent.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Removed unused variable from span unit test.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixes to the viewport top toolbar.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Additional checks to prevent issues if widgets aren't set up correctly.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Add asserts to catch UI changes that would break this class.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Add a ray cast API to the terrain system, implement it, and use it so entities can be placed on top of terrain.
Still to do:
- Unit tests
- Profiling/benchmarks
- Optimization (if needed, may not be now after updating to use the iterative approach, but one option could be to use SIMD to ray cast against both triangles at once)
Signed-off-by: bosnichd <bosnichd@amazon.com>
* Fix typos.
Signed-off-by: bosnichd <bosnichd@amazon.com>
* Added a FindNearestIntersectionIterative to use in place of the first-pass FindnearestIntersectionRecursive attempt.
Signed-off-by: bosnichd <bosnichd@amazon.com>
* Remove some functions that are no longer being used.
Signed-off-by: bosnichd <bosnichd@amazon.com>
* Remove a unicode character from a comment to fix the validation build.
Signed-off-by: bosnichd <bosnichd@amazon.com>
* Remove another unicode character from a comment to fix the validation build.
Signed-off-by: bosnichd <bosnichd@amazon.com>
* Update to bail out as soon as t > 1.0f
Signed-off-by: bosnichd <bosnichd@amazon.com>
* ensure render geometry is refreshed when the mesh component controller is moved
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* cache bus pointer and send update notification when mesh changes
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* add integration test to detect MeshComponentController notification to IntersectionNotificationBus
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* remove optimize off
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* update build visibility for AtomLyIntegration editor static lib
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* move runtime dependencies to gem module
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* Ensure to fire OnEditorEntityCreated notification in SandboxIntegrationManager::CreateNewEntityAtPosition
Signed-off-by: chiyenteng <82238204+chiyenteng@users.noreply.github.com>
* Ensure to fire OnEditorEntityCreated notification in SandboxIntegrationManager::CreateNewEntityAtPosition
Signed-off-by: chiyenteng <82238204+chiyenteng@users.noreply.github.com>
* convert test AreaNodes_DependentComponentsAdded to use prefab system
Signed-off-by: chiyenteng <82238204+chiyenteng@users.noreply.github.com>
* Prevent SetupEditorEntity being called twice
Signed-off-by: chiyenteng <82238204+chiyenteng@users.noreply.github.com>
* Refactor the sanitation of the selection for prefab operations to prevent read-only entities from being deleted or duplicated.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Fix comment.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Fix lock inversion.
This method was calling AssetCatalog->AssetManager at the same time that loading threads are calling AssetManager->AssetCatalog, causing a deadlock due to lock inversion. The fix is to make this method call AssetManager *outside* of the AssetCatalog call.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Fixing the root cause in EnumerateAssets.
Also added a unit test that failed with the previous EnumerateAssets logic, and succeeds with the new logic.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Make sure not to hold the secondary mutex lock either.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Remove unused alias.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Add Dom::Path class for representing positions in a Dom
This also adds Value support for doing a path-based lookup.
The serialized representation is presently compliant with the JSON-pointer spec but the implementation supports Node types and may be later expanded if we require additional functionality (e.g. XPath style conditional querying).
Signed-off-by: Nicholas Van Sickle <nvsickle@amazon.com>
Updates and fixes to support GCC for Linux
Signed-off-by: Steve Pham <82231385+spham-amzn@users.noreply.github.com>
Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* A bit of Generic DOM tidying/fixup
- Refactor out a test fixture for all DOM tests / benchmarks
- Optimize `GetType` implementation to not use `AZStd::variant::visit` (benchmark included to A/B the implementations)
- Tag a few more mutating Value functions with "Mutable" to avoid astonishing copy-on-writes
Benchmark results for GetType implementation:
```
DomValueBenchmark/AzDomValueGetType_UsingVariantIndex 18.2 ns 18.0 ns 40727273 items_per_second=443.667M/s
DomValueBenchmark/AzDomValueGetType_UsingVariantVisit 32.2 ns 32.2 ns 21333333 items_per_second=248.242M/s
```
Signed-off-by: Nicholas Van Sickle <nvsickle@amazon.com>
* Change GetValues() to take in const positions.
To support this, span needed some template deductions to correctly convert from non-const containers to const ones.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Removed the most problematic template deduction rules.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Remove duplicate validate_iterator methods.
iterator type is a pointer, not a value, so "const iterator" and "const const_iterator" produce the same function signature.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Fixed the span types.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
Consolidated duplicate asset browser code from multiple tools into single class in atom tools framework
Moved creation of asset browser and Python terminal windows into base main window class
Fixed docked window orientations
Added checks to asset browser to prevent crashes if tree state saver was null
Signed-off-by: Guthrie Adams <guthadam@amazon.com>
* Fixed problem with inputting numbers in sliders
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
* Changes from PR
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
* Missed removing pragma optimize
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
* Benchmarks and tests for Image and Constant GetValues
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Verify GetValues for Perlin and Random Gradients
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Standardized the assert format for GetValues().
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* More GetValues unit tests and test cleanup
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Fixed typos
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* GetValues() unit tests for surface gradients.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Benchmarks for ShapeAreaFalloff Gradient
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Added benchmarks for all remaining gradients and cleaned up the helper methods.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Renamed class for better report formatting.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Added missing Mocks dependencies for the Editor tests.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* First batch of specific GetValues() overrides.
Each one is measurably faster than the generic version. Also, in ShapeAreaFalloffGradient, I optimized and simplified the logic a bit, so GetValue() is marginally faster too.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Change GetValues() to use span and add more overrides.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Convert GetValues() to use AZStd::span and added more overrides.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Add missing include.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* PR feedback - switch to fill
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Fixed the logic and added unit tests and comments.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Templates/Restricted upgrade/fixes:
Fixed template storage format: templates now only store true relative paths and no longer save "origin" paths and "optional" has been removed, it was never used.
Upgraded all templates to new standard
Template system now correctly handles child objects: Child objects no longer have to specify restricted they inherit from parent
Restricted now operates at the object level and makes no assumptions about parent
Restricted templates can now be combined and seperated on creation
ly_get_list_relative_filename has been deprecated for o3de_pal_dir
All Gems/Projects/Templates updated to use new code
Signed-off-by: byrcolin <byrcolin@amazon.com>
* Updated the Maestro MovieSystem and LyShine AnimationSystem to register
Anim Nodes and Anim Params into a member variable map
Previously the registration was occuring in a global variable map inside
of Movie.cpp and UiAnimationSystem.cpp
Rolled back the changes to update the CUiAnimNode and CAnimParamType to
use the stateless allocator in their m_name string member.
This was only needed because those types were used in global memory.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the AZStd::hash specializations for basic_string and
basic_fixed_string to be transparent.
This allows hashing of types that aren't basic_string or
basic_fixed_string using the hash specializations for those types
without needing to create an instance of those types.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Adding call to disable saving of the UserSettings.xml in the DisplaySettingsPythonBindingsFixture to avoid race condition running the test in parallel
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Initial pass at optimizing product path dependency resolution
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Add version of StripAssetPlatform that doesn't allocate or copy strings. Re-add missing test and fix up compile errors. Add benchmark test
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Change UpdateProductDependencies to directly call s_InsertProductDependencyQuery.BindAndStep
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Add test for same filename on multiple platforms
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Rework search logic to keep track of the source of a search path (source vs product) and keep track of which search matches which dependency to avoid doing another search through every product later on
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Clean up code, expand test
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Fix paths not being lowercased by SanitizeForDatabase. Fix UpdateProductDependencies not updating existing dependencies
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Add test for duplicate dependency matches. Fix saving duplicates
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Clean up code
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Separate test into test and benchmark versions
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Cleanup include
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Fix includes, switch hardcoded job manager setup to use JobManagerComponent instead
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Replaced wildcard_match with PathView::Match. Changed StripAssetPlatformNoCopy to use TokenizeNext. Removed Environment Create/Destroy calls. Made ScopedAllocatorFixture a base class of ScopedAllocatorSetupFixture
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Add AZ Environment create/destroy on AP test environment
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Add missing asserts on database functions
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Fix incorrect usage of StripAssetPlatformNoCopy
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Fix source/product dependency type being ignored. Removed need for unordered_set for list of resolved dependencies. Updated unit tests
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Better variable names
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Remove testing code
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Fix missing includes and namespaces
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
PrefabCatchmentProcessor::ProcessPrefab was no longer updating the ProcessedObjectStore's referenced object list, this change exposes the referenced asset list in the new PrefabDocument API and uses them to update the referenced asset list.
Signed-off-by: Nicholas Van Sickle <nvsickle@amazon.com>
* [Terrain] First pass of the ProcessList and ProcessRegion APIs for retrieving surface data
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Add a couple of more tests. The expected values were plugged in based on the values generated by the brute force approach.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Move some declarations out of loops since they can be reused.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Update all the per position callbacks to pass SurfacePoint refs. Construct only one SurfacePoint object outside the loop which can be reused.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Update tests to use the new per position callbacks
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Add ProcessRegion functions to the terrain benchmark.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Change C style static casts to aznumeric_cast. Add maybe_unused to unused params in benchmarks.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Update the ProcessList API functions to use array_view instead of a vector. This includes some additional changes to satisfy build dependencies.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Add ProcessList API functions to benchmarks
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Update the ProcessList API functions to take Vector2 as input positions
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Revert changes to AtomCore library split. Add partial implementation of span(mostly just copied over from array_view) to AzCore std containers.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Adding some const/non-const overloads that were missing in span
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Move input position list generation to a function
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Bring back Vector3 version of ProcessList functions. Rename Vector2 version to follow similar pattern as the Get functions.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Split span.h into .h/.inl files
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Add [mayby_unused] for unused parameters to fix build errors
Signed-off-by: amzn-sj <srikkant@amazon.com>