Esteban Papp
f0cafd0e9d
Create RUN target as helpers for the project-centric workflow ( #2520 )
...
* Create RUN target as helpers for the project-centric workflow
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
* typo fix
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
* rename target as "<target>.Imported" and create "<target>" as the metatarget that is used for debugging and building in o3de
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-07-28 15:53:14 -07:00
Jakub Wlodek
a7b613d388
Fixing typos in comments in AffineParts.h file ( #2407 )
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Signed-off-by: jwlodek <jakub.wlodek@stonybrook.edu >
2021-07-28 08:56:46 -07:00
Pratik Patel
c9b3ed8bc7
Merge pull request #2382 from aws-lumberyard-dev/audio/amzn-phist/RemoveLegacyXml
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Replaces usage of legacy XML apis with RapidXml
2021-07-26 18:58:01 -07:00
amzn-phist
ed6dbb48f4
Fixes failing tests and linux compile error
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Replaced a 'uint32' with AZ::u32 to fix a linux compile error that
likely came about after cleaning up includes. Rewrites a failing unit
test after the code under test was updated from CryPak to AZ::IO.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com >
2021-07-26 18:19:07 -05:00
Nicholas Van Sickle
7f84a4318c
Add an Orthogonal Projection option to the Camera Gem ( #2414 )
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* Add an Orthogonal Projection option to the Camera Gem
This adds a check-box to opt into an ortho projection along with a half-width parameter to adjust the size of the visible area. Includes some light tweaks to ensure debug rendering looks OK and that we generate a correct camera state for these non-perspective views.
Known issue: while in "Be this camera" mode in the Editor using an ortho projection manipulators aren't working correctly. This appears to be a downstream issue with CameraState consumers not actually checking the ortho flag.
Signed-off-by: nvsickle <nvsickle@amazon.com >
* Fix some typos
Signed-off-by: nvsickle <nvsickle@amazon.com >
* Account for reversed depth buffer
Signed-off-by: nvsickle <nvsickle@amazon.com >
* Clarify depth reversal for MakeOrthographicMatrixRH
Signed-off-by: nvsickle <nvsickle@amazon.com >
2021-07-26 13:58:50 -07:00
AMZN-AlexOteiza
b815c203da
(Continuation) Implemented automation paralellization & standarization ( #1718 )
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Engine improvements/fixes
Fixed behavior that made the editor automated test to be sometimes stuck if lost the focus is lost.
Added support for specifying multiple tests to in batch to the editor, this is achieved by passing --runpythontest with the tests separated by ';'
Added new cmdline argument --project-user-path for overriding the user path. This allows to have multiple editors running writing logs and crash logs in different locations.
Moved responsability of exiting after a test finishes/passes out of ExecuteByFilenameAsTest, callers will use the bool return to know if the test passed.
Editor test batch and parallelization implementation:
Now the external python portion of the editor tests will be specified via test specs which will generate the test. Requiring no code. This is almost a data-driven approach.
Tests can be specified as single tests, parallel, batchable or batchable+parallel
Command line arguments for pytest to override the maximum number of editors, disable parallelization or batching.
Automated tests for testing this new editor testing utility
Signed-off-by: Garcia Ruiz <aljanru@amazon.co.uk >
Co-authored-by: Garcia Ruiz <aljanru@amazon.co.uk >
2021-07-22 12:57:23 +02:00
hultonha
231f09d899
Merge pull request #2322 from aws-lumberyard-dev/hultonha_LYN-1866_viewport-ui-focus-tidy
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ViewportUi related tidy-up changes
2021-07-22 10:02:56 +01:00
sphrose
9639003a7d
LYN-4774 Fix missing box icons inside the main Viewport ( #2297 )
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* LYN-4774 Fix missing box icons inside the main Viewport
Signed-off-by: sphrose <82213493+sphrose@users.noreply.github.com >
* V2 icons
Signed-off-by: sphrose <82213493+sphrose@users.noreply.github.com >
* Bug fixes
Signed-off-by: sphrose <82213493+sphrose@users.noreply.github.com >
2021-07-21 16:33:04 -07:00
Nicholas Van Sickle
b198d653c1
Fix FOV getting reset upon entering game mode ( #2216 )
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* Fix FOV getting reset upon entering game mode
Signed-off-by: nvsickle <nvsickle@amazon.com >
* Ensure scenes load with the correct FOV
Signed-off-by: nvsickle <nvsickle@amazon.com >
2021-07-21 09:53:17 -07:00
Nicholas Van Sickle
d086e45d22
Fix getting stuck in game mode with some UI Assets ( #2207 )
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- LyShine assets with "consume all input" could accidentally eat the escape event that exited game mode
- The main window has a shortcut for exiting game mode, but this wasn't being triggered in this context, so we go ahead and catch the Escape key event ASAP in EditorViewportWidget to ensure the game mode exit fires
Signed-off-by: nvsickle <nvsickle@amazon.com >
2021-07-21 09:52:49 -07:00
hultonha
ec3e1f98c1
Merge branch 'development' into hultonha_LYN-1866_viewport-ui-focus
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Signed-off-by: hultonha <hultonha@amazon.co.uk >
2021-07-21 14:01:43 +01:00
hultonha
4762867856
fix for focus being removed from main viewport widget when interacting with viewport ui elements
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Signed-off-by: hultonha <hultonha@amazon.co.uk >
2021-07-20 18:04:08 +01:00
Esteban Papp
706233f72c
Merge branch 'development' into cmake/SPEC-7179
2021-07-19 15:48:29 -07:00
Guthrie Adams
7cb2f62d4b
Merge pull request #1250 from aws-lumberyard-dev/lawalfua/commonToolsApplication
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Addition of a base AzQtToolsApplication class
2021-07-19 13:32:09 -05:00
hultonha
080d10ede9
continue to show cursor while using RMB until context menu pop-up is fixed
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Signed-off-by: hultonha <hultonha@amazon.co.uk >
2021-07-19 11:55:38 +01:00
Esteban Papp
1f9b284de2
Merge branch 'development' into cmake/SPEC-7179
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Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
# Conflicts:
# Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h
# Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h
# Code/Editor/Plugins/EditorCommon/stdafx.cpp
# Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h
# Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h
# Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h
# Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h
# Code/Tools/AssetProcessor/native/precompiled.h
# Code/Tools/Standalone/StandaloneTools_precompiled.h
# Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h
# Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h
# Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h
# Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h
# Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h
# Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h
# Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake
# Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h
# Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake
# Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h
# Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h
# Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h
# Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h
# Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h
# Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp
# Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake
# Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h
# Gems/Blast/Code/Source/StdAfx.cpp
# Gems/Camera/Code/Source/Camera_precompiled.h
# Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h
# Gems/FastNoise/Code/Source/FastNoise_precompiled.h
# Gems/Gestures/Code/Source/Gestures_precompiled.h
# Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h
# Gems/GraphCanvas/Code/precompiled.h
# Gems/ImGui/Code/Source/ImGui_precompiled.h
# Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h
# Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h
# Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp
# Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h
# Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h
# Gems/LyShine/Code/Source/LyShine_precompiled.h
# Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h
# Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h
# Gems/Maestro/Code/Source/Maestro_precompiled.h
# Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h
# Gems/Metastream/Code/Source/Metastream_precompiled.h
# Gems/Microphone/Code/Source/Microphone_precompiled.h
# Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h
# Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h
# Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h
# Gems/PhysX/Code/Source/PhysX_precompiled.h
# Gems/PhysX/Code/physx_unsupported_files.cmake
# Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h
# Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h
# Gems/ScriptCanvas/Code/Editor/precompiled.h
# Gems/ScriptCanvas/Code/Source/precompiled.h
# Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h
# Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h
# Gems/ScriptEvents/Code/Source/precompiled.h
# Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp
# Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h
# Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h
# Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h
# Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h
# Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h
# Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h
# Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h
# Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h
# Gems/Twitch/Code/Source/Twitch_precompiled.h
# Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h
# Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h
# Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
2021-07-16 15:42:37 -07:00
Steve Pham
38261d0800
Shorten copyright headers by splitting into 2 lines ( #2213 )
...
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines
Signed-off-by: Steve Pham <spham@amazon.com >
2021-07-16 15:25:48 -07:00
Esteban Papp
83c5028af6
Fix windows release and a warning issued in Jenkins
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-07-16 14:24:55 -07:00
Esteban Papp
47f43c2e35
Fixing casing typo and type coming from CryCommon
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-07-16 14:05:26 -07:00
Esteban Papp
7c9653087d
Builds Windows nounity and unity
...
Builds Linux nounity and unity
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-07-16 13:13:59 -07:00
jjjoness
facd1e18b5
One hamburger menu to rule them all ( #2232 )
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* Icon changes
Signed-off-by: John Jones-Steele <jjjoness@amazon.com >
* Icon changes to svg files
Signed-off-by: John Jones-Steele <jjjoness@amazon.com >
2021-07-16 10:17:11 -05:00
Esteban Papp
032a35e495
fix Windows unity build
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-07-15 18:44:38 -07:00
Esteban Papp
074518454c
Merge branch 'development' into cmake/SPEC-7179
2021-07-15 16:58:58 -07:00
John Jones-Steele
45f85bb384
Merge branch 'development' into MuteAudioButtonMightBeBroken
...
Signed-off-by: John Jones-Steele <jjjoness@amazon.com >
2021-07-15 18:22:02 +01:00
Dayo Lawal
8f22bff1fb
QEditorApplication inheriting from AzQtApplication
...
Signed-off-by: Dayo Lawal <lawalfua@amazon.com >
2021-07-15 12:16:18 -05:00
John Jones-Steele
3b419c02e6
CHange the way the Mute Audio button works depending on the Gem availability
...
Signed-off-by: John Jones-Steele <jjjoness@amazon.com >
2021-07-15 13:42:02 +01:00
rgba16f
e32b7a7c87
Mac m1 fixes ( #2150 )
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* Update the Mac Editor plist application bundle identifier to be different than Lumberyard
Fix the editor to have runtime dependencies on the scene modules.
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com >
* Fix Metal RHI calling unsupported timestamp query api on M1 Macs.
Add Query for Timestamps supported on device initialization.
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com >
* Remove AZ::Scene* runtime dependencies from EmotionFX gem and add AZ::SceneUI as a runtime dependency of SceneProcessing::Editor module.
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com >
2021-07-14 13:14:42 -07:00
Chris Galvan
8f4ded8c64
Use the proper undo sequence so that viewport camera changes are saved properly.
...
Signed-off-by: Chris Galvan <chgalvan@amazon.com >
2021-07-14 12:10:49 -05:00
Scott Romero
acd5546503
[development] update mobile settings editor tool to support new project path structure ( #2147 )
...
Fixes #2087
Signed-off-by: AMZN-ScottR 24445312+AMZN-ScottR@users.noreply.github.com
2021-07-14 09:41:46 -07:00
Esteban Papp
6a6be193c7
Code/Editor
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-07-14 09:36:30 -07:00
Esteban Papp
5bbcf8d725
Editor/Plugins/ProjectSettingsTool
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-07-14 09:35:53 -07:00
Esteban Papp
4e3853ef46
Editor/Plugins/ProjectSettingsTool
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-07-14 09:35:30 -07:00
Esteban Papp
b5c2b2a07b
Editor/PluginsFFMPEGPlugin
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-07-14 09:35:12 -07:00
Esteban Papp
87ca863ed4
Editor/Plugins/EditorCommon
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-07-14 09:34:56 -07:00
Esteban Papp
35ea178e3c
Editor/Plugins/EditorAssetImporter
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-07-14 09:34:38 -07:00
Esteban Papp
e214f26392
Editor/Plugins/ComponentEntityEditorPlugin
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-07-14 09:34:05 -07:00
Nicholas Van Sickle
867ae23664
Make Viewport input events fully Qt based ( #2142 )
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* Make Viewport input events fully Qt based.
This should fix an issue with Qt touch event -> mouse event translation in the Editor, and may also fix issues with the Mac Editor and remote desktop (though, lacking the requisite hardware, I can test precisely none of these things personally).
See https://github.com/o3de/o3de/issues/1889
- Adapted LegacyViewportCameraController to use Movement::X & Y (mostly for testing purposes, it's on the slate for being removed soon)
- Moved cursor capture logic from RenderViewportWidget into QtEventToAzInputManager so that it can make sure it generates correct movement deltas
- Removed ViewportMouseCursorRequests::PreviousViewportCursorScreenPosition to have our viewport controllers use our dedicated Movement::X and Y channels instead, which will work in the launcher
Signed-off-by: nvsickle <nvsickle@amazon.com >
* Address review feedback
Signed-off-by: nvsickle <nvsickle@amazon.com >
* Fix Linux build
Signed-off-by: nvsickle <nvsickle@amazon.com >
2021-07-13 20:58:48 -07:00
AMZN-ScottR
201a387c7e
[mobile-settings-crash-fix] removed dep on FileUtil in ProjectSettingsToolWindow.cpp and optimize return in GetPlatformResource
...
Signed-off-by: AMZN-ScottR <24445312+AMZN-ScottR@users.noreply.github.com >
2021-07-13 17:46:35 -07:00
Esteban Papp
289f236cab
Gems/LyShine
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-07-13 16:42:51 -07:00
AMZN-ScottR
7937ece773
[mobile-settings-crash-fix] update mobile settings editor tool to support new project path structure
...
Signed-off-by: AMZN-ScottR <24445312+AMZN-ScottR@users.noreply.github.com >
2021-07-13 15:07:16 -07:00
hultonha
5bdb73b064
Merge pull request #2024 from aws-lumberyard-dev/lyn5017_LockSelection/UnlockAll_bug
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Fixed small bug with edit menu
2021-07-13 10:11:52 +01:00
Chris Galvan
df9358c492
Merge pull request #2109 from aws-lumberyard-dev/cgalvan/RemoveDeprecatedGraphicsMenuItems
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Removed deprecated graphics settings/performance menu options. Updated automated test accordingly.
2021-07-12 16:57:34 -05:00
Chris Galvan
f278bbcd65
Merge pull request #2094 from aws-lumberyard-dev/cgalvan/gitflow_210712
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Merged stabilization/2106 to development
2021-07-12 14:05:19 -05:00
Chris Galvan
2fc1062802
Removed deprecated graphics settings/performance menu options. Updated automated test accordingly.
...
Signed-off-by: Chris Galvan <chgalvan@amazon.com >
2021-07-12 13:42:08 -05:00
Chris Galvan
e924ed0b86
Merged stabilization/2106 to development; Resolved merge conflicts
...
Signed-off-by: Chris Galvan <chgalvan@amazon.com >
2021-07-12 10:45:23 -05:00
John Jones-Steele
13879665df
Change from PR feedback.
...
Signed-off-by: John Jones-Steele <jjjoness@amazon.com >
2021-07-12 15:50:29 +01:00
John Jones-Steele
a573d859c7
One minor change.
...
Signed-off-by: John Jones-Steele <jjjoness@amazon.com >
2021-07-12 14:25:21 +01:00
John Jones-Steele
c7d1117ebf
Text changed and default behaviour changed
...
Signed-off-by: John Jones-Steele <jjjoness@amazon.com >
2021-07-12 12:19:01 +01:00
Alex Montgomery
372ac2707f
fix outliner sorting using incorrect types for comparisons ( #2052 )
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* fix outliner sorting using incorrect types for comparisons, fixes for [LY-122258] and [LYN-3666]
Signed-off-by: Alex Montgomery <alexmont@amazon.com >
* fix annoying but necessary Qt type cast
Signed-off-by: Alex Montgomery <alexmont@amazon.com >
2021-07-09 19:37:57 -07:00
Nicholas Van Sickle
8eb8088a36
Remove Cry -> Atom camera sync. ( #2047 )
...
Signed-off-by: nvsickle <nvsickle@amazon.com >
2021-07-09 16:25:13 -07:00