AMZN-puvvadar
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29b4ab6ff3
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Merge pull request #522 from aws-lumberyard-dev/mp_editor_pipeline
Integrating network prefab processing with Multiplayer.Editor to enable server launch on Ctrl+G via an Editor specific network connection
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5 years ago |
puvvadar
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8a39f9f1b4
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Streamline MP Ctrl+G logic via MultiplayerEditorConnection
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5 years ago |
pereslav
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68711fce75
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Added network prefab processor test
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5 years ago |
puvvadar
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2f4120cdfb
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Update Ctrl+G logic to account for prefab processing status and timing
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5 years ago |
puvvadar
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925928bb20
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Add MultiplayerEditorGem to clean up logic plus misc. cleanup
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5 years ago |
puvvadar
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98c8e07804
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Fixing a white space issue
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5 years ago |
puvvadar
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0ddf6cd6d2
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Merge main to mpgem_editor
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5 years ago |
karlberg
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0da6d5ad61
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Missed the associated cmake changes
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5 years ago |
karlberg
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4e75a099b8
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Initial Imgui debug display for stats, some hookup between entity replication and the spawnable code to make testing possible
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5 years ago |
pereslav
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a5fdbddeda
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Merged MultiplayerPipeline from CodeCommit
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5 years ago |
puvvadar
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d1a65c8dc4
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Merge main to Multiplayer Editor branch
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5 years ago |
puvvadar
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fa781fabc5
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Add MultiplayerGem Editor components for Ctrl+G support
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5 years ago |
alexpete
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8469c9ca0a
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Integrating github/staging through commit 5f214be
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5 years ago |
alexpete
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1044dc3da1
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Integrating github/staging through commit ab87ed9
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5 years ago |
alexpete
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c2cbd430fe
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Integrating up through commit 90f050496
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5 years ago |
alexpete
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36c4e827bd
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Integrating latest from github/staging
Integrating up through commit 5e1bdae
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5 years ago |
alexpete
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75dc720198
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Integrating latest 47acbe8
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5 years ago |
alexpete
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a10351f38d
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Initial commit
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5 years ago |