Commit Graph

83 Commits

Author SHA1 Message Date
Esteban Papp 370f28f69c Missing PHYSX_ENABLE_MULTI_THREADING for PhysX.Editor 2021-06-01 09:28:13 +01:00
AMZN-AlexOteiza 0495d26d72 Added template for creation of default material library (#1040) 2021-05-28 22:11:15 +01:00
greerdv 2c36d6a19a Merge pull request #1039 from aws-lumberyard-dev/transform-float-scale-3
refactor vector scale in Transform to float scale
2021-05-28 21:20:03 +01:00
Aaron Ruiz Mora 00e860f326 Physics material system for spectra launch
- Invalidate 'Physics Materials From Mesh' boolean from collider component
- Removed material library from material selector. Default material library will always be used instead.
- Marking failing automated test as xfail
- Added default material to physics configuration.
- Moved material library asset from physx configuration to physics configuration, as it doesn't need to be physx specific.
- Refactor physics material system having into account that there is only one material library in the project.
- Renaming code from DefaultMaterialLibrary to MaterialLibrary.
- All queries about physics materials unified under PhysicsMaterialRequests bus.
- PhysXSystem only manages the material library asset.
- Saving and reloading the same physics material asset with different content didn't trigger a events that the material library has changed.
- Changing Physics Material Request interface to use shared_ptr instead of weak_ptr to be simpler to handle the returned materials and having a more consistent code.
- Refactored Material Manager to improve its implementation. Still following the same approach of "creating materials on the fly as they are requested", but now it's doing it consistently across the interface, with private helpers functions FindOrCreateMaterial that simplify vastly the implementation.
- Material Manager now listens to change event of material library asset and default material configuration so it updates its materials accordingly.
- Complete Material move constructor and operator.
2021-05-28 20:16:25 +01:00
greerdv 34abf7376e Merge branch 'main' into transform-float-scale-3 2021-05-28 19:14:45 +01:00
pappeste eece07efd3 Merge branch 'main' into ly-as-sdk/LYN-2948 2021-05-28 08:29:29 -07:00
greerdv d73566565e remove most vector scale functions from transform bus 2021-05-28 14:18:26 +01:00
Aaron Ruiz Mora c9f7cd03bb Limit convex and primitive methods of export physx asset to one material 2021-05-28 12:26:53 +01:00
pappeste 01933f45b1 Merge branch 'main' into ly-as-sdk/LYN-2948
# Conflicts:
#	Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/gem.json
2021-05-27 10:39:37 -07:00
pappeste 0dd8fce2b0 Pass on fixing LmbrCentral.Static dependencies 2021-05-27 10:30:11 -07:00
pappeste f1b688f435 Merge branch 'main' into ly-as-sdk/LYN-2948
# Conflicts:
#	CMakeLists.txt
#	Code/Tools/ProjectManager/Source/GemCatalog/GemInfo.h
#	Gems/AtomLyIntegration/AtomViewportDisplayInfo/gem.json
#	cmake/LYWrappers.cmake
#	cmake/SettingsRegistry.cmake
#	scripts/o3de/tests/unit_test_current_project.py
2021-05-27 10:29:19 -07:00
greerdv 03d54014f7 Merge pull request #985 from aws-lumberyard-dev/physics-transform-scale
update physics code to avoid vector scale Transform functions
2021-05-27 18:03:23 +01:00
amzn-sean 529e29071c update Ragdoll component to only uses Handles (#981) 2021-05-27 16:42:17 +01:00
greerdv ece62c51d8 update physics debug draw to avoid vector scale Transform functions 2021-05-27 15:28:28 +01:00
greerdv 6b7caa93b1 update collider component to avoid vector scale Transform functions 2021-05-27 14:47:06 +01:00
greerdv dd94795106 update force region to avoid vector scale Transform functions 2021-05-27 14:43:58 +01:00
greerdv 34c59a81b8 update rigid body to use non-deprecated function and remove many deprecated transform bus functions 2021-05-27 10:51:36 +01:00
Terry Michaels 9b1be43367 Renamed osx_gl to mac and es3 to android for cache folders (#949) 2021-05-26 19:17:17 -05:00
amzn-sean 63ce0c1a62 character controller component now uses simulated body handles (#929) 2021-05-26 18:24:13 +01:00
lumberyard-employee-dm 4652d47fb3 Merge remote-tracking branch 'origin/lawsonamzn_prototype_gem_naming_conventions' into ly-as-sdk/LYN-2948-phistere 2021-05-26 00:38:51 -05:00
lumberyard-employee-dm 76fe7f3666 Merge branch 'main' of https://github.com/aws-lumberyard/o3de into ly-as-sdk/LYN-2948-phistere 2021-05-25 23:48:55 -05:00
greerdv bdf9ac31fb update to use uniform scale calls to Transform 2021-05-25 22:31:41 +01:00
greerdv 4d75f00436 fix physx editor tests 2021-05-25 15:52:11 +01:00
greerdv ccccfb2c5b more tidying up 2021-05-25 14:56:08 +01:00
pappeste db0db5c1c0 Proper dependencies to LmbrCentral/LmbrCentral.Editor, mixing those two can cause Editor modules to load non-Editor modules 2021-05-24 18:57:48 -07:00
greerdv adb37b4a76 fix physx editor tests 2021-05-24 21:38:53 +01:00
greerdv 945f55378e merge from main 2021-05-24 11:27:43 +01:00
Nicholas Lawson c9d5d7fb77 The new gem registration and usage system
Merge from mainline (Rebase)
2021-05-20 10:47:03 -07:00
amzn-sean 0b4b0698c7 disable physics tick time warning in debug builds and make it less spammy (#827) 2021-05-20 15:39:39 +01:00
greerdv e9d3c0f080 fix after merge 2021-05-20 13:30:32 +01:00
amzn-sean bf4b65afde Fix crash in character component when using prefabs (#798) 2021-05-19 14:18:54 +01:00
greerdv 7def4741cd merge from main 2021-05-19 12:14:25 +01:00
amzn-sean 672dad7fea combined the 2 physics shape collider config pair types into 1(#778) 2021-05-18 12:39:07 +01:00
greerdv f3c1878a8b fix bug with not clearing shape collider config when shape component is removed 2021-05-14 21:07:22 +01:00
bosnichd 3d84902b24 Remove CryCommonTools (moving the three remaining files into Editor/Util which is the only place they're used). (#741)
Remove CryCommonTools (moving the three remaining files into Editor/Util which is the only place they're used).
2021-05-13 11:10:44 -06:00
amzn-sean 7f79cc8796 RemoveSimulatedBody automatically updates the requested handle to be invalid once removed. (#740) 2021-05-13 15:04:00 +01:00
Hasareej a13c9e8d53 Hasareej lyn 2301 cluster space (#717)
ViewportUi widget anchoring & alignment update.
2021-05-13 14:23:31 +01:00
greerdv 2ef0e70fff Merge pull request #730 from aws-lumberyard-dev/non-uniform-scale-compatibility
update compatibility for non-uniform scale service
2021-05-13 13:42:01 +01:00
amzn-sean d690c3fee4 static rigid body and rigid body component use Handles instead of pointers (#662) 2021-05-13 11:59:22 +01:00
greerdv ce3842ac84 Merge branch 'main' into non-uniform-scale-compatibility 2021-05-12 22:19:33 +01:00
greerdv 059f69e5e6 tidy up NonUniformScaleService compatibility 2021-05-12 21:20:23 +01:00
karlberg 35500981eb More removal fixes 2021-05-11 16:36:44 -07:00
greerdv dff8de94a5 making both colliders and shape colliders check m_simulating in IsPhysicsEnabled 2021-05-11 16:57:23 +01:00
greerdv 8e90e87bc8 fixing bug with shape collider editor body not being deleted when it is recreated 2021-05-11 16:17:23 +01:00
amzn-sean cb4e394784 Remove physics world body notification bus (#576) 2021-05-07 14:12:07 +01:00
bosnichd d7b796fd73 Remove I3DEngine CryCommon Interface (#567)
Delete:

- I3DEngine
- Missions
- Time of day
- GameEffectsSystem Gem
- ImageProcessing Gem
- SVOGI Gem
- Various other things that don't do anything now that the legacy renderer has been removed.
2021-05-05 09:07:28 -06:00
Terry Michaels 55f2b24302 Legacy Mesh component removal
* Removed legacy components

* More legacy render component removal

* Starting removal of legacy mesh component dependencies

* Removed old light components that were allowing Atom test to succeed

* Testing increasing the timeout to see if it lets it pass in Jenkins

* put original timeout back

* reordered components to test if it is component specific or not

* Testing disabiling the test to see if we get a green

* Fixed the removal of the test to sandbox

* Removed Legacy Mesh Component and associated tendrils

* Removed some missed references

* Fixed some issues with unity builds and ambiguous naming

* Addressed review feedback
2021-05-03 17:17:18 -05:00
Aristo7 cc4712aa25 Deleted Visibility gem, it was Cry only gem 2021-05-03 15:37:16 -04:00
Aristo7 954e158454 Adding nullptr checks in Gems/ for Get3DEngine() 2021-05-03 15:21:27 -04:00
bosnichd 1d4c483e73 Red code legacy renderer (#383)
- Remove some references to gEnv->pRenderer/GetIEditor()->GetRenderer() that is now always null.
- Restore the debug console to existence.
- Stop building the following in preparation for their removal:

Code/CryEngine/Cry3DEngine/*
Code/CryEngine/RenderDll/*
Code/Tools/CryFXC/*
Code/Tools/HLSLCrossCompiler/*
Code/Tools/HLSLCrossCompilerMETAL/*
Code/Tools/RC/*
Code/Tools/ShaderCacheGen/*
Tools/CrySCompileServer/*
2021-04-30 07:31:42 -06:00