• Changed thumbnail property control to track asset key even if image is overridden so that it will be restored if the image is cleared.
• Changed property asset control to disable the thumbnail image by default whenever the attribute is applied. It will only enable the thumbnail image if the pixmap is valid.
• Changed the material component controller to always use an empty material assignment map on deactivation so that no persistent materials are reapplied.
• Changed the material component controller to immediately send a notification that materials have updated if no materials were queued for load but the configuration contained pre created or persistent material instances. This mainly affects the material editor because it manages its own material instances.
Signed-off-by: Guthrie Adams <guthadam@amazon.com>
* Fix for rendering artifacts on height map update. This was being caused by not always lining up update aabbs with the query resolution correctly. In the future the float -> integer aabb calculations should be abstracted away. Some of this is done in the detail material ID work, but doesn't exist in the stabilization branch so we can circle around to it later.
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
* PR review updates - fixing cast, making constexpr for bytes per pixel.
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
Move imageAttachmentCopy instance from RenderPass to Pass so it can support preview image for all passes but not only for RenderPass.
Fixed an issue with image attachment preview when switching render pipeline with attachment preview on.
Signed-off-by: Qing Tao <qingtao@amazon.com>
Fixed cylinder shape by considering shape config list to be empty.
The crash came from clearing shape config list when cylinder height is zero, but when the height is restored to zero it was expecting an element in the list.
The code to set the shape configuration was the same for many shape types, so it has been refactored to a helper function.
Fixes#4999
Moved DoubleSided Flag Out Of Opacity Group
The double-sided flag was hidden inside the opacity property group, and only exposed when you set the opacity to non-opaque. Here we move doubleSided from opacity to general making it easier to find and set.
Also...
- Fixed a bug with the material version auto-update, where it could rename properties but could not move them to another group.
- Added another "default" texture map to the Common/Feature gem that is directional, so better for understanding UV/tangent space. These were copied from the AtomLyIntegration gem.
* DXC Validation Error Difficult to See in AP Window
Renamed ReportErrorMessages() as ReportMessages()
All the message will be printed as a single AZ_Error()
or AZ_Warning() instead of mingled AZ_Error/AZ_Warning/AZ_TRacePrintf
which was making the output hard to read.
Signed-off-by: garrieta <garrieta@amazon.com>
Commit 8e03d6f306 missed updating the
platform-specific mac QApplication implementation file to include the
class declaration from the new header.
Signed-off-by: Chris Burel <burelc@amazon.com>