Commit Graph

64 Commits

Author SHA1 Message Date
kberg-amzn f1f35a0ba8 Merge pull request #4003 from aws-lumberyard-dev/MultiplayerRewindClear
Multiplayer rewind clear
2021-09-16 10:18:46 -07:00
kberg-amzn 0b7c4fff85 Clear rewound entities if we attempt to sync rewind state outside of a scoped rewind
Signed-off-by: kberg-amzn <karlberg@amazon.com>
2021-09-07 21:08:51 -07:00
Esteban Papp 4a972d96f9 Gems others
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-09-03 20:37:33 -07:00
Esteban Papp b96b99363c Merge branch 'development' into cmake/linux_fix_warn_unused
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-08-20 14:51:35 -07:00
Esteban Papp ea2f74dc0f more fixes for Gems
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-08-20 14:51:12 -07:00
SergeyAMZN 5bc46fc676 Merge pull request #2639 from aws-lumberyard-dev/nvsickle/NetworkingActivationOrder
Ensure network autonomy gets set before entity activation
2021-08-20 14:09:30 +01:00
pereslav 92a46c705e Added the ability to look up a Net Entity ID for a given AZ Entity ID
Signed-off-by: pereslav <pereslav@amazon.com>
2021-08-19 16:57:32 +01:00
kberg-amzn 6518cf82d6 Merge remote-tracking branch 'origin/development' into MultiplayerDesyncsAndCorrectionFixes 2021-08-13 09:58:21 -07:00
Olex Lozitskiy 5363105c6d SIG/Network - Migrated legacy multiplayer per entity analytics over to O3DE Multiplayer Gem
Added a new ImGui menu under Multiplayer: "Multiplayer Entity Stats"
2021-08-10 15:55:10 -04:00
kberg-amzn b957b26b54 merging latest development
Signed-off-by: kberg-amzn <karlberg@amazon.com>
2021-08-09 16:27:29 -07:00
kberg-amzn e0d0bbfdae Changes to desync debug output to make it less stressful on bandwidth and the server, as well as some fixes to corrections on the local client
Signed-off-by: kberg-amzn <karlberg@amazon.com>
2021-08-03 13:12:37 -07:00
AMZN-Olex 72aed355ce Cleanup
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
2021-08-03 12:54:32 -04:00
nvsickle 9041c8c917 Ensure network autonomy gets set before entity activation on non-dedicated servers
-Exposes an AutoActivate flag to INetworkEntityManager and ensured it got respected for all paths
-Tweak SpawnDefaultPlayerPrefab to not immediately activate its spawned entity to allow SetAllowAutonomy to be picked up from the net bind component during component activation

Signed-off-by: nvsickle <nvsickle@amazon.com>
2021-07-29 16:59:13 -07:00
AMZN-Olex 462c31b5de Refactoring to use AZ::Events
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
2021-07-28 09:53:44 -04:00
pappeste 0f0a6c5cd3 Multiplayer
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-07-27 19:30:49 -07:00
AMZN-Olex a2f3066fa3 Imgui per entity works
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
2021-07-26 21:59:19 -04:00
Gene Walters d411c1d1d9 Autonomous to Authority Net Properties (#2153)
* WIP. Autonomous->Authority network properties now functional. Still need some research in regards to entity ownership when it comes to the PropertyPublisher.

Signed-off-by: Gene Walters <genewalt@amazon.com>

* WIP. Exposing Auton->Auth Properties accessors and onchange events

Signed-off-by: Gene Walters <genewalt@amazon.com>

* Fix propertypublisher constructor to skip the creation state if we arent the owner. Removing ClientToServerReplicationWindow, return to just using NullReplicationWindow.

Signed-off-by: Gene Walters <genewalt@amazon.com>

* Reverting some wip debug prints

Signed-off-by: Gene Walters <genewalt@amazon.com>

* Minor whitespacing fix

Signed-off-by: Gene Walters <genewalt@amazon.com>

* minor undoing of whitespacing

Signed-off-by: Gene Walters <genewalt@amazon.com>

* NullReplicationWindow MaxReplication is 0, but now Autonomous entity updates will always be added to the send list (ignoring the max replication limit)

Signed-off-by: Gene Walters <genewalt@amazon.com>

* Updating PropertyPublisher comment to explicitly call out if we dont own the entity locally, the remote replicator must exist

Signed-off-by: Gene Walters <genewalt@amazon.com>

* Renaming RepiclationWindow GetMaxEntityReplicatorSendCount to GetMaxProxyEntityReplicatorSendCount; this number only affects the number of proxy sends and allows autonomous properties to always send

Signed-off-by: Gene Walters <genewalt@amazon.com>
2021-07-20 10:29:41 -07:00
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00
puvvadar a48a0d1f8a Fix positional desync of network objects plus related log spam
Signed-off-by: puvvadar <puvvadar@amazon.com>
2021-07-12 11:15:38 -07:00
Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00
Olex Lozitskiy be56cf648d sig/network - bugfix - removal of player prefabs on disconnect
sig/network - bugfix - removal of player prefabs on disconnect
2021-06-24 15:01:41 -05:00
SergeyAMZN ba80c102b5 Merge pull request #1516 from aws-lumberyard-dev/MultiplayerEditorFixes
SPEC-7469 Fixed EditorServerInfo packet serialization
2021-06-24 16:56:52 +01:00
pereslav 6b1d3d1f9a SPEC-7469 Multiplayer Editor Ctrl+G fails due to EditorInfo packets reordering. SPEC-7471 Multiplayer Editor Ctrl+G asserts after CreateEntitiesImmediate 2021-06-24 01:12:19 +01:00
AMZN-Olex 5a061e409d Fixed EntityDelete messages 2021-06-23 18:00:13 -04:00
Steve Pham 70042fcdcd O3DE Copyright Updates for Linux Foundation (#1504) 2021-06-23 10:55:22 -07:00
AMZN-Olex fcbec8c202 Fixed removal of player's prefab on disconnect 2021-06-22 14:55:45 -04:00
Gene Walters b9dd7a1ecd Updating IsNetEntityRole helper methods for more clarity. Also added tooltip scripting and comments for code 2021-06-17 16:16:38 -07:00
Esteban Papp 76a6df341b SPEC-2513 Fixes to enable w4457 2021-06-04 10:51:47 -07:00
karlberg 14bc0ba8ac Merge remote-tracking branch 'origin' into MultiplayerComponents 2021-06-02 14:57:00 -07:00
Gene Walters 0f258954fb Fix for unit test. Checking that AssetManager is ready before spawning entities; MultiplayerSystemComponent will attempt to spawn a default player on init(), but during unit tests the AssetManager isn't stood up 2021-05-27 22:29:40 -07:00
karlberg 802943bbb3 Bug fixes, naming changes to make variables more clear, and adds a cvar to adjust client window size 2021-05-27 19:54:56 -07:00
karlberg 6a643392f0 Merging latest main 2021-05-19 13:37:45 -07:00
karlberg 487e989e68 Several updates to complete rewind support and remove unneeded functionality 2021-05-19 13:27:24 -07:00
pereslav 85374ea7fc Merged from main 2021-05-18 13:10:44 +01:00
pereslav 970c87b487 Refactored spawning network entities to use SpawnableEntityManager instead of duplicating the code in NetworkEntityManager 2021-05-17 23:34:58 +01:00
karlberg 5acdc40595 Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code 2021-05-14 14:24:33 -07:00
pereslav a852da93a3 Merge branch 'main' into MultiplayerPipeline 2021-05-13 23:40:43 +01:00
karlberg 601dd30452 Various build and test fixes 2021-05-12 20:41:53 -07:00
karlberg 254ad165c1 A bunch of work to get external multiplayer components to actually work 2021-05-12 16:01:59 -07:00
karlberg d0b006c209 Some cleanup to better support backward reconciliation as well as dynamic player spawning on connect 2021-05-12 13:41:18 -07:00
pereslav 92ef82f933 Added handling parented net entities 2021-05-10 19:52:23 +01:00
karlberg 751d13dd7b Merge remote-tracking branch 'origin' into MultiplayerComponents 2021-05-05 20:07:49 -07:00
karlberg a1fe8fe419 Ported the local prediction player controller component 2021-05-05 20:07:16 -07:00
pereslav f4bd72880e Fixed tabs 2021-05-05 14:28:45 +01:00
pereslav e414cc151d SPEC-6590 Implemented network entities instantiation by network spawnable asset ID 2021-05-05 00:00:06 +01:00
karlberg 6bb51bd9e4 Merging latest origin 2021-04-27 19:14:11 -07:00
karlberg a73d25dfe6 One more broken component causing atom tests to crash + some extra PR feedback 2021-04-27 16:54:01 -07:00
karlberg 2fc710d73b Addressing PR feedback 2021-04-27 16:03:39 -07:00
pereslav e3b016deba PR feedback addressing 2021-04-27 14:57:36 +01:00
pereslav 008c653524 Added ReadyForEntityUpdates message allowing the server to send entity updates 2021-04-26 13:30:35 +01:00