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o3de/Gems/Multiplayer/Code/Source/NetworkEntity
Esteban Papp 76a6df341b
SPEC-2513 Fixes to enable w4457
5 years ago
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EntityReplication Bug fixes, naming changes to make variables more clear, and adds a cvar to adjust client window size 5 years ago
NetworkEntityAuthorityTracker.cpp Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code 5 years ago
NetworkEntityAuthorityTracker.h Integrating latest 47acbe8 5 years ago
NetworkEntityHandle.cpp Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code 5 years ago
NetworkEntityManager.cpp SPEC-2513 Fixes to enable w4457 5 years ago
NetworkEntityManager.h Merged from main 5 years ago
NetworkEntityRpcMessage.cpp Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code 5 years ago
NetworkEntityTracker.cpp Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code 5 years ago
NetworkEntityTracker.h Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code 5 years ago
NetworkEntityTracker.inl Integrating latest 47acbe8 5 years ago
NetworkEntityUpdateMessage.cpp Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code 5 years ago
NetworkSpawnableLibrary.cpp Refactored spawning network entities to use SpawnableEntityManager instead of duplicating the code in NetworkEntityManager 5 years ago
NetworkSpawnableLibrary.h Refactored spawning network entities to use SpawnableEntityManager instead of duplicating the code in NetworkEntityManager 5 years ago