* Hair
- First introduction of Hair gem to Atom and O3DE
- The hair technology is based off TressFX 4.1
- These are some of the areas we enhanced the original TressFX implementation:
- Lighting model was replaced and we now use a modified Marschner model
- Blending is done directly with the back buffer removing the silhouette of the original implementation
- Hair depth / thickness is now calculated to remove incorrect back lighting (TT lobe in the Marschner model)
- Thickness corrected to handle hair gaps hence introducing better light passage for the TT
- The hair is fully integrated into the Atom pipeline and structure design
- Usage of single shared buffer for the computer buffers reduces barriers sync overhead
Remarks:
- Collisions via SDF compute are to be introduced soon
- Improved shortcut rendering method ala Eidos Montreal to be introduced soon
Signed-off-by: Adi-Amazon <barlev@amazon.com>
* Hair - code clean pass
Signed-off-by: Adi-Amazon <barlev@amazon.com>
* Hair - EMFX Actor visibility implementation
Signed-off-by: Adi-Amazon <barlev@amazon.com>
* Hair - COnnecting hair passes to Atom's MainPipeline.pass
Signed-off-by: Adi-Amazon <barlev@amazon.com>
* Hair - adding dedicated thumbnail pipeline that does not include the hair gem
Signed-off-by: Adi-Amazon <barlev@amazon.com>
* Hair - changed Atom shader files to allow hooking the hair to the lighting data structures
Signed-off-by: Adi-Amazon <barlev@amazon.com>
* Hair - fixed a few headers to have the latest O3DE license + verification fixes
Signed-off-by: Adi-Amazon <barlev@amazon.com>
* Hair - enabling editor component only when tool pipline is built + default texture add
Signed-off-by: Adi-Amazon <barlev@amazon.com>
* Hair - fixing Linux and Android compilation builds
Signed-off-by: Adi-Amazon <barlev@amazon.com>
* Hair - another files change to make Linux compile
Signed-off-by: Adi-Amazon <barlev@amazon.com>
* Hair - more Linux and Android build fixes
Signed-off-by: Adi-Amazon <barlev@amazon.com>
* Hair
- Adding usage of fallback white texture
- Removing invalid null assignments into vectors
- Removing redundant mutex preventing deletion on some platforms
Signed-off-by: Adi-Amazon <barlev@amazon.com>
* Hair
- Shame: removed forgoten #pragma optimize
- Adding header complained by Android
Signed-off-by: Adi-Amazon <barlev@amazon.com>
* Hair - removing the Hair Gem connection in the active project.
- This submission removes the connection to the active project hence allowing to run without the Gem. Enable the passes in MainPipeline.pass and declare them again when you want to use the Gem.
Remark: the gem file PassTemplates.azasset was renamed and will be connected via code in the future to avoid the need to declare in the global pass template.
Signed-off-by: Adi-Amazon <barlev@amazon.com>
* Hair - registrating gem pass templates through the gem templates file (#198)
* Hair - registrating gem pass templates through the gem templates file
Signed-off-by: Adi-Amazon <barlev@amazon.com>
* Hair - adding handler disconnect for the pass template registration.
Signed-off-by: Adi-Amazon <barlev@amazon.com>
* Hair - PPLLIndexCounter buffer going data driven via the pass declarations (#202)
* Hair - PPLLIndexCounter buffer going data driven via the pass declaration
- Moving PPLLIndexCounter from code allocation and attachment to be data driven
- Fixed RPI typo bug that can prevent using buffers like that
Signed-off-by: Adi-Amazon <barlev@amazon.com>
* Hair - fixing UI Editor (LYShine) crash (#209)
Signed-off-by: Adi-Amazon <barlev@amazon.com>
* [Hair - resolved the multi pipeline mismatches and crashes + cleaned initialization & leftovers (#222)
* [Hair] - multiple render pipelines handling
Signed-off-by: Adi-Amazon <barlev@amazon.com>
* [Hair] - Shut down order is handle to allow hair feature processor be deregistered only after the bootstrap component has disabled it
Signed-off-by: Adi-Amazon <barlev@amazon.com>
* [Hair] - minor cleanups
Signed-off-by: Adi-Amazon <barlev@amazon.com>
* [Hair] - followups from review nits
Signed-off-by: Adi-Amazon <barlev@amazon.com>
* Hair - code fixes based on the CR remarks for the Hair merge to Dev (#248)
* Hair
- First introduction of Hair gem to Atom and O3DE
- The hair technology is based off TressFX 4.1
- These are some of the areas we enhanced the original TressFX implementation:
- Lighting model was replaced and we now use a modified Marschner model
- Blending is done directly with the back buffer removing the silhouette of the original implementation
- Hair depth / thickness is now calculated to remove incorrect back lighting (TT lobe in the Marschner model)
- Thickness corrected to handle hair gaps hence introducing better light passage for the TT
- The hair is fully integrated into the Atom pipeline and structure design
- Usage of single shared buffer for the computer buffers reduces barriers sync overhead
Remarks:
- Collisions via SDF compute are to be introduced soon
- Improved shortcut rendering method ala Eidos Montreal to be introduced soon
Signed-off-by: Adi-Amazon <barlev@amazon.com>
* Hair - code clean pass
Signed-off-by: Adi-Amazon <barlev@amazon.com>
* Hair - EMFX Actor visibility implementation
Signed-off-by: Adi-Amazon <barlev@amazon.com>
* Hair - COnnecting hair passes to Atom's MainPipeline.pass
Signed-off-by: Adi-Amazon <barlev@amazon.com>
* Hair - adding dedicated thumbnail pipeline that does not include the hair gem
Signed-off-by: Adi-Amazon <barlev@amazon.com>
* Hair - changed Atom shader files to allow hooking the hair to the lighting data structures
Signed-off-by: Adi-Amazon <barlev@amazon.com>
* Hair - fixed a few headers to have the latest O3DE license + verification fixes
Signed-off-by: Adi-Amazon <barlev@amazon.com>
* Hair - enabling editor component only when tool pipline is built + default texture add
Signed-off-by: Adi-Amazon <barlev@amazon.com>
* Hair - fixing Linux and Android compilation builds
Signed-off-by: Adi-Amazon <barlev@amazon.com>
* Hair - another files change to make Linux compile
Signed-off-by: Adi-Amazon <barlev@amazon.com>
* Hair - more Linux and Android build fixes
Signed-off-by: Adi-Amazon <barlev@amazon.com>
* Hair
- Adding usage of fallback white texture
- Removing invalid null assignments into vectors
- Removing redundant mutex preventing deletion on some platforms
Signed-off-by: Adi-Amazon <barlev@amazon.com>
* Hair
- Shame: removed forgoten #pragma optimize
- Adding header complained by Android
Signed-off-by: Adi-Amazon <barlev@amazon.com>
* Hair - removing the Hair Gem connection in the active project.
- This submission removes the connection to the active project hence allowing to run without the Gem. Enable the passes in MainPipeline.pass and declare them again when you want to use the Gem.
Remark: the gem file PassTemplates.azasset was renamed and will be connected via code in the future to avoid the need to declare in the global pass template.
Signed-off-by: Adi-Amazon <barlev@amazon.com>
* Hair - registrating gem pass templates through the gem templates file (#198)
* Hair - registrating gem pass templates through the gem templates file
Signed-off-by: Adi-Amazon <barlev@amazon.com>
* Hair - adding handler disconnect for the pass template registration.
Signed-off-by: Adi-Amazon <barlev@amazon.com>
* Hair - PPLLIndexCounter buffer going data driven via the pass declarations (#202)
* Hair - PPLLIndexCounter buffer going data driven via the pass declaration
- Moving PPLLIndexCounter from code allocation and attachment to be data driven
- Fixed RPI typo bug that can prevent using buffers like that
Signed-off-by: Adi-Amazon <barlev@amazon.com>
* Hair - fixing UI Editor (LYShine) crash (#209)
Signed-off-by: Adi-Amazon <barlev@amazon.com>
* [Hair - resolved the multi pipeline mismatches and crashes + cleaned initialization & leftovers (#222)
* [Hair] - multiple render pipelines handling
Signed-off-by: Adi-Amazon <barlev@amazon.com>
* [Hair] - Shut down order is handle to allow hair feature processor be deregistered only after the bootstrap component has disabled it
Signed-off-by: Adi-Amazon <barlev@amazon.com>
* [Hair] - minor cleanups
Signed-off-by: Adi-Amazon <barlev@amazon.com>
* [Hair] - followups from review nits
Signed-off-by: Adi-Amazon <barlev@amazon.com>
* Hair - last fixes based on CR remarks
Signed-off-by: Adi-Amazon <barlev@amazon.com>
* Hair - fixing AR
Signed-off-by: Adi-Amazon <barlev@amazon.com>
Untangled the system component from editor ticking dependencies and moved it to the main window which is the more logical place for it.
Signed-off-by: Benjamin Jillich <jillich@amazon.com>
Fixing a crash related to the small array conversion that made multiple assets crash the actor builder.
Signed-off-by: Benjamin Jillich <jillich@amazon.com>
Fixing the actor behavior to ignore actor asset generation for files that only contain nodes/bones. We're only checking for blend shapes and skins now. In case neither is present in an FBX, we don't export the actor asset.
This makes a plain skeleton a special case where users manually need to add the actor group for the fbx. The most common use case for these are animation files anyway, where we don't want to export actor assets.
Also increased the version number of the actor group so that they are all getting reprocessed and the unneeded actor assets get removed.
Signed-off-by: Benjamin Jillich <jillich@amazon.com>
* Update the simulated object layout
Signed-off-by: rhhong <rhhong@amazon.com>
* Fixed the bug. Do not store uncessory cached selected model indices which would become stall.
Signed-off-by: rhhong <rhhong@amazon.com>
* update the simulted object layout.
Signed-off-by: rhhong <rhhong@amazon.com>
* Get rid of locally cached selectedIndices variable.
Signed-off-by: rhhong <rhhong@amazon.com>
* Remove debug code
Signed-off-by: rhhong <rhhong@amazon.com>
* Fixed the crash by clear out the item and map array
Signed-off-by: rhhong <rhhong@amazon.com>
* emplace is doing an insert which is not expected.
Signed-off-by: rhhong <rhhong@amazon.com>
Wrong invalid index type caused the crash. Selecting another joint was broken as well and got fixed directly, too. The selection done event was never received due to not being connected to the node hierarchy widget.
Resolves#4108
Signed-off-by: Benjamin Jillich <jillich@amazon.com>
* Added a max_size function to all AZStd container style allocator
functions
The max_size functions returns the maximum value that a single contiguous
allocation value returns
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the BestFitExternalMapSchema and MallocSchema
GetMaxContiguousAllocationSize function
Those functions now return a Max allocation size of
AZ_CORE_MAX_ALLOCATOR size to indicate the maximum size for a single
allocation
Changed the IAllocatorAllocator::GetMaxContiguousAllocationSize function
from a pure virtual function to regular virtual function
Removed the left over String.cpp test to validate that the issue with
the allocator::max_size() function was occuring
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
Following the same approach as cloth plugin, which is to ask if the system component of the gem is available (in this case PhysX::SystemComponent).
Fixes#2540
Signed-off-by: moraaar moraaar@amazon.com
* Release build fix for Windows
* Release build fix for Android
* Release build fix for Windows
* Release build fix for Android
* Release build fix for Linux
* Release build fix for Mac
* Release build fix for iOS
Signed-off-by: Steve Pham <spham@amazon.com>
* WIP - small legacy cleanup
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* More cleanups + build fixes
Use AZstd instead of std types in a few places.
Remove m_nameTable.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Legacy code cleanups
Remove unused methods using legacy functionality
* EditorViewportWidget::AdjustObjectPosition
* DisplayContext - remove `renderer` pointer
* DisplayContext - log errors when functions using `renderer` are called
* CTrackGizmo::DrawAxis - log errors when function uses `renderer`.
* Legacy CCamera - remove Project, Unproject and CalcScreenBounds
* Remove all unused methods from Cry_GeoDistance.h/Cry_GeoIntersect.h
* Remove Lineseg_Triangle from Cry_GeoOverlap.h
* IEntityRenderState.h - remove unused types
* SMeshColor remove Lerp method and associated constructor.
* IMaterial.h - remove unused types and a few methods
* IRenderMesh.h - remove a few unused methods and use int8 instead of
byte
* IRender.h - remove almost all of the contents
* IShader.h - remove unused types and a few methods
* IStatObj.h - remove unused types and a few methods
* SSystemGlobalEnvironment - remove `renderer` pointer
* IRenderGraph - remove 2 unused methods
* physinterface.h - remove almost all of the contents
* CXmlUtils no longer inherits ISystemEventListener
* CXmlNode no longer has custom new/delete
* Remove IRenderer from some test mocks.
Removed files:
* CryName.h
* Cry_MatrixDiag.h
* Cry_XOptimise.h
* HeapAllocator.h
* IRendererMock.h
* PoolAllocator.h
Things to consider:
* Remove GetMemoryUsage & friends.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Apply review suggestions
IMovieSystem.h - remove unused includes.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Move unreachable code to `#if 0` block
This is hopefully temporary measure until the original functionality is
re-implemented
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Fix bad merge I messed up.
Fix bad merge I messed up, by re-removing FrameProfiler.h from crycommon_files.cmake (this was removed in an earlier commit this morning: https://github.com/o3de/o3de/pull/3394).
Signed-off-by: bosnichd <bosnichd@amazon.com>
* Update Code/Framework/AzCore/AzCore/std/string/string_view.h
Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* implement review suggestion
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* following review, using LYSHINE_ATOM_TODO to guard
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Remove commented out include
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* EditorViewportWidget.cpp: Convert commented out code to guarded one
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
Co-authored-by: bosnichd <bosnichd@amazon.com>
Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>