* move shader asset builder test into test_Atom_MainSuite_Optimized.py, update CMakeLists.txt, and move all imports inside the test class for hydra_ShaderAssetBuilder_RecompilesShaderAsChainOfDependenciesChanges.py
Signed-off-by: jromnoa <jromnoa@amazon.com>
* re-organize the Atom automated test structure to match the new parallel + batched test structures
Signed-off-by: jromnoa <jromnoa@amazon.com>
* fix CMakeLists.txt registrations for test files
Signed-off-by: jromnoa <jromnoa@amazon.com>
* Final update copyright headers to reference license files at the repo root
Signed-off-by: spham <spham@amazon.com>
* Fix copyright validator unit tests to support the stale O3DE header scenario
Signed-off-by: spham <spham@amazon.com>
* Add AWS AutomatedTesting levels
* Update AWSCoreConfiguration to use default profile
* Update lambda name
* Add cdk update command before tests run
* Update global cdk version before runnign tests.
* Add npm update command
* More cdk changes
* More cdk changes
* Shortening project names for cdk
* increase timeout for AWSTests
* Add comments
* Set AWSTests to periodic test suite
* Update logic to re install cdk and deploy bootstrap
* change version to list to catch version mismatch
* Move AWS fixtures to module directory scope
* Fixing issues with cdk utils
* Add cdk setup to be called on cdk fixture function
- Added NvCloth gem to AutomatedTesting project.
- Fixed cloth test levels using atom components.
- Updated and enabled cloth tests. They are marked as xfail for now until they properly work with atom null renderer.
- Fixed crash when runnnig editor with null renderer on a level with Actor component.
- Improved chicken asset and slice used in NvCloth gem.
- Remove some references to gEnv->pRenderer/GetIEditor()->GetRenderer() that is now always null.
- Restore the debug console to existence.
- Stop building the following in preparation for their removal:
Code/CryEngine/Cry3DEngine/*
Code/CryEngine/RenderDll/*
Code/Tools/CryFXC/*
Code/Tools/HLSLCrossCompiler/*
Code/Tools/HLSLCrossCompilerMETAL/*
Code/Tools/RC/*
Code/Tools/ShaderCacheGen/*
Tools/CrySCompileServer/*
* Fixed all Tests.
* Fixed tests stdout redirection
* Changed return code for failed tests to be 0xF
* Small improvements on automated testing code
* Created Periodic test suite and moved tests
* Made physics main to only have one test for now
* Renamed all tests to have leading AutomatedTesting::