Merge branch 'main' into smoke_migration_branch

main
darapan 5 years ago
commit 95cf095ee1

@ -0,0 +1,27 @@
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After

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@ -1,14 +0,0 @@
{
"Amazon": {
"AssetProcessor": {
"Settings": {
"RC cgf": {
"ignore": true
},
"RC fbx": {
"ignore": true
}
}
}
}
}

@ -53,5 +53,6 @@ set(GEM_DEPENDENCIES
Gem::ImguiAtom
Gem::Atom_AtomBridge
Gem::AtomFont
Gem::NvCloth
Gem::Blast
)

@ -68,5 +68,6 @@ set(GEM_DEPENDENCIES
Gem::ImguiAtom
Gem::AtomFont
Gem::AtomToolsFramework.Editor
Gem::NvCloth.Editor
Gem::Blast.Editor
)

@ -107,20 +107,21 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS)
endif()
## NvCloth ##
# [TODO LYN-1928] Enable when AutomatedTesting runs with Atom
#if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS)
# ly_add_pytest(
# NAME AutomatedTesting::NvClothTests
# TEST_SUITE main
# TEST_SERIAL
# PATH ${CMAKE_CURRENT_LIST_DIR}/NvCloth/TestSuite_Active.py
# TIMEOUT 1500
# RUNTIME_DEPENDENCIES
# Legacy::Editor
# AZ::AssetProcessor
# AutomatedTesting.Assets
# )
#endif()
if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS)
ly_add_pytest(
NAME AutomatedTesting::NvClothTests_Main
TEST_SUITE main
TEST_SERIAL
PATH ${CMAKE_CURRENT_LIST_DIR}/NvCloth/TestSuite_Active.py
TIMEOUT 1500
RUNTIME_DEPENDENCIES
Legacy::Editor
AZ::AssetProcessor
AutomatedTesting.Assets
COMPONENT
NvCloth
)
endif()
## Editor Python Bindings ##
if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS)

@ -11,7 +11,6 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# Test case ID : C18977329
# Test Case Title : Add cloth simulation to a Mesh
# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/18977329
# fmt: off
class Tests:
@ -20,7 +19,7 @@ class Tests:
exit_game_mode = ("Exited game mode", "Failed to exit game mode")
# fmt: on
def run():
def C18977329_NvCloth_AddClothSimulationToMesh():
"""
Summary:
Load level with Entity having Mesh and Cloth components already setup. Verify that editor remains stable in Game mode.
@ -89,4 +88,7 @@ def run():
helper.close_editor()
if __name__ == "__main__":
run()
import ImportPathHelper as imports
imports.init()
from editor_python_test_tools.utils import Report
Report.start_test(C18977329_NvCloth_AddClothSimulationToMesh)

@ -11,7 +11,6 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# Test case ID : C18977330
# Test Case Title : Add cloth simulation to an Actor
# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/18977330
# fmt: off
class Tests:
@ -20,7 +19,7 @@ class Tests:
exit_game_mode = ("Exited game mode", "Failed to exit game mode")
# fmt: on
def run():
def C18977330_NvCloth_AddClothSimulationToActor():
"""
Summary:
Load level with Entity having Actor and Cloth components already setup. Verify that editor remains stable in Game mode.
@ -89,4 +88,7 @@ def run():
helper.close_editor()
if __name__ == "__main__":
run()
import ImportPathHelper as imports
imports.init()
from editor_python_test_tools.utils import Report
Report.start_test(C18977330_NvCloth_AddClothSimulationToActor)

@ -21,14 +21,15 @@ sys.path.append(os.path.dirname(os.path.abspath(__file__)) + '/../automatedtesti
from base import TestAutomationBase
@pytest.mark.SUITE_main
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
@pytest.mark.parametrize("project", ["AutomatedTesting"])
class TestAutomation(TestAutomationBase):
@pytest.mark.xfail(reason="Running with atom null renderer is causing this test to fail")
def test_C18977329_NvCloth_AddClothSimulationToMesh(self, request, workspace, editor, launcher_platform):
from . import C18977329_NvCloth_AddClothSimulationToMesh as test_module
self._run_test(request, workspace, editor, test_module)
@pytest.mark.xfail(reason="Running with atom null renderer is causing this test to fail")
def test_C18977330_NvCloth_AddClothSimulationToActor(self, request, workspace, editor, launcher_platform):
from . import C18977330_NvCloth_AddClothSimulationToActor as test_module
self._run_test(request, workspace, editor, test_module)

@ -12,7 +12,6 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# Test case ID : C28798177
# Test Case Title : White Box Tool Component can be added to an Entity
# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/28798177
# fmt:off

@ -12,7 +12,6 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# Test case ID : C28798205
# Test Case Title : From the White Box Component Card the White Box Mesh can be set to be invisible in Game View
# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/28798205
# fmt:off

@ -12,7 +12,6 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# Test case ID : C29279329
# Test Case Title : White Box mesh shape can be changed with the Default Shape dropdown on the Component
# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/29279329
# fmt:off

@ -18,7 +18,7 @@ import pytest
import editor_python_test_tools.hydra_test_utils as hydra
logger = logging.getLogger(__name__)
EDITOR_TIMEOUT = 120
EDITOR_TIMEOUT = 300
TEST_DIRECTORY = os.path.join(os.path.dirname(__file__), "atom_hydra_scripts")
@ -27,6 +27,155 @@ TEST_DIRECTORY = os.path.join(os.path.dirname(__file__), "atom_hydra_scripts")
@pytest.mark.parametrize("level", ["auto_test"])
class TestAtomEditorComponentsMain(object):
# It requires at least one test
def test_Dummy(self, request, editor, level, workspace, project, launcher_platform):
pass
@pytest.mark.test_case_id(
"C32078130", # Display Mapper
"C32078129", # Light
"C32078131", # Radius Weight Modifier
"C32078127", # PostFX Layer
"C32078125", # Physical Sky
"C32078115", # Global Skylight (IBL)
"C32078121", # Exposure Control
"C32078120", # Directional Light
"C32078119", # DepthOfField
"C32078118") # Decal (Atom)
def test_AtomEditorComponents_AddedToEntity(self, request, editor, level, workspace, project, launcher_platform):
cfg_args = [level]
expected_lines = [
# Decal (Atom) Component
"Decal (Atom) Entity successfully created",
"Decal (Atom)_test: Component added to the entity: True",
"Decal (Atom)_test: Component removed after UNDO: True",
"Decal (Atom)_test: Component added after REDO: True",
"Decal (Atom)_test: Entered game mode: True",
"Decal (Atom)_test: Exit game mode: True",
"Decal (Atom) Controller|Configuration|Material: SUCCESS",
"Decal (Atom)_test: Entity is hidden: True",
"Decal (Atom)_test: Entity is shown: True",
"Decal (Atom)_test: Entity deleted: True",
"Decal (Atom)_test: UNDO entity deletion works: True",
"Decal (Atom)_test: REDO entity deletion works: True",
# DepthOfField Component
"DepthOfField Entity successfully created",
"DepthOfField_test: Component added to the entity: True",
"DepthOfField_test: Component removed after UNDO: True",
"DepthOfField_test: Component added after REDO: True",
"DepthOfField_test: Entered game mode: True",
"DepthOfField_test: Exit game mode: True",
"DepthOfField_test: Entity disabled initially: True",
"DepthOfField_test: Entity enabled after adding required components: True",
"DepthOfField Controller|Configuration|Camera Entity: SUCCESS",
"DepthOfField_test: Entity is hidden: True",
"DepthOfField_test: Entity is shown: True",
"DepthOfField_test: Entity deleted: True",
"DepthOfField_test: UNDO entity deletion works: True",
"DepthOfField_test: REDO entity deletion works: True",
# Exposure Control Component
"Exposure Control Entity successfully created",
"Exposure Control_test: Component added to the entity: True",
"Exposure Control_test: Component removed after UNDO: True",
"Exposure Control_test: Component added after REDO: True",
"Exposure Control_test: Entered game mode: True",
"Exposure Control_test: Exit game mode: True",
"Exposure Control_test: Entity disabled initially: True",
"Exposure Control_test: Entity enabled after adding required components: True",
"Exposure Control_test: Entity is hidden: True",
"Exposure Control_test: Entity is shown: True",
"Exposure Control_test: Entity deleted: True",
"Exposure Control_test: UNDO entity deletion works: True",
"Exposure Control_test: REDO entity deletion works: True",
# Global Skylight (IBL) Component
"Global Skylight (IBL) Entity successfully created",
"Global Skylight (IBL)_test: Component added to the entity: True",
"Global Skylight (IBL)_test: Component removed after UNDO: True",
"Global Skylight (IBL)_test: Component added after REDO: True",
"Global Skylight (IBL)_test: Entered game mode: True",
"Global Skylight (IBL)_test: Exit game mode: True",
"Global Skylight (IBL) Controller|Configuration|Diffuse Image: SUCCESS",
"Global Skylight (IBL) Controller|Configuration|Specular Image: SUCCESS",
"Global Skylight (IBL)_test: Entity is hidden: True",
"Global Skylight (IBL)_test: Entity is shown: True",
"Global Skylight (IBL)_test: Entity deleted: True",
"Global Skylight (IBL)_test: UNDO entity deletion works: True",
"Global Skylight (IBL)_test: REDO entity deletion works: True",
# Physical Sky Component
"Physical Sky Entity successfully created",
"Physical Sky component was added to entity",
"Entity has a Physical Sky component",
"Physical Sky_test: Component added to the entity: True",
"Physical Sky_test: Component removed after UNDO: True",
"Physical Sky_test: Component added after REDO: True",
"Physical Sky_test: Entered game mode: True",
"Physical Sky_test: Exit game mode: True",
"Physical Sky_test: Entity is hidden: True",
"Physical Sky_test: Entity is shown: True",
"Physical Sky_test: Entity deleted: True",
"Physical Sky_test: UNDO entity deletion works: True",
"Physical Sky_test: REDO entity deletion works: True",
# PostFX Layer Component
"PostFX Layer Entity successfully created",
"PostFX Layer_test: Component added to the entity: True",
"PostFX Layer_test: Component removed after UNDO: True",
"PostFX Layer_test: Component added after REDO: True",
"PostFX Layer_test: Entered game mode: True",
"PostFX Layer_test: Exit game mode: True",
"PostFX Layer_test: Entity is hidden: True",
"PostFX Layer_test: Entity is shown: True",
"PostFX Layer_test: Entity deleted: True",
"PostFX Layer_test: UNDO entity deletion works: True",
"PostFX Layer_test: REDO entity deletion works: True",
# Radius Weight Modifier Component
"Radius Weight Modifier Entity successfully created",
"Radius Weight Modifier_test: Component added to the entity: True",
"Radius Weight Modifier_test: Component removed after UNDO: True",
"Radius Weight Modifier_test: Component added after REDO: True",
"Radius Weight Modifier_test: Entered game mode: True",
"Radius Weight Modifier_test: Exit game mode: True",
"Radius Weight Modifier_test: Entity is hidden: True",
"Radius Weight Modifier_test: Entity is shown: True",
"Radius Weight Modifier_test: Entity deleted: True",
"Radius Weight Modifier_test: UNDO entity deletion works: True",
"Radius Weight Modifier_test: REDO entity deletion works: True",
# Light Component
"Light Entity successfully created",
"Light_test: Component added to the entity: True",
"Light_test: Component removed after UNDO: True",
"Light_test: Component added after REDO: True",
"Light_test: Entered game mode: True",
"Light_test: Exit game mode: True",
"Light_test: Entity is hidden: True",
"Light_test: Entity is shown: True",
"Light_test: Entity deleted: True",
"Light_test: UNDO entity deletion works: True",
"Light_test: REDO entity deletion works: True",
# Display Mapper Component
"Display Mapper Entity successfully created",
"Display Mapper_test: Component added to the entity: True",
"Display Mapper_test: Component removed after UNDO: True",
"Display Mapper_test: Component added after REDO: True",
"Display Mapper_test: Entered game mode: True",
"Display Mapper_test: Exit game mode: True",
"Display Mapper_test: Entity is hidden: True",
"Display Mapper_test: Entity is shown: True",
"Display Mapper_test: Entity deleted: True",
"Display Mapper_test: UNDO entity deletion works: True",
"Display Mapper_test: REDO entity deletion works: True",
]
unexpected_lines = [
"failed to open",
"Traceback (most recent call last):",
]
hydra.launch_and_validate_results(
request,
TEST_DIRECTORY,
editor,
"hydra_AtomEditorComponents_AddedToEntity.py",
timeout=EDITOR_TIMEOUT,
expected_lines=expected_lines,
unexpected_lines=unexpected_lines,
halt_on_unexpected=True,
null_renderer=True,
cfg_args=cfg_args,
)

@ -19,170 +19,6 @@ import pytest
@pytest.mark.parametrize("level", ["auto_test"])
class TestAtomEditorComponentsSandbox(object):
@pytest.mark.test_case_id(
"C32078117", # Area Light
"C32078130", # Display Mapper
"C32078129", # Light
"C32078131", # Radius Weight Modifier
"C32078127", # PostFX Layer
"C32078126", # Point Light
"C32078125", # Physical Sky
"C32078115", # Global Skylight (IBL)
"C32078121", # Exposure Control
"C32078120", # Directional Light
"C32078119", # DepthOfField
"C32078118") # Decal
def test_AtomEditorComponents_AddedToEntity(self, request, editor, level, workspace, project, launcher_platform):
cfg_args = [level]
expected_lines = [
# Decal Component
"Decal (Atom) Entity successfully created",
"Decal (Atom)_test: Component added to the entity: True",
"Decal (Atom)_test: Component removed after UNDO: True",
"Decal (Atom)_test: Component added after REDO: True",
"Decal (Atom)_test: Entered game mode: True",
"Decal (Atom)_test: Exit game mode: True",
"Decal (Atom) Controller|Configuration|Material: SUCCESS",
"Decal (Atom)_test: Entity is hidden: True",
"Decal (Atom)_test: Entity is shown: True",
"Decal (Atom)_test: Entity deleted: True",
"Decal (Atom)_test: UNDO entity deletion works: True",
"Decal (Atom)_test: REDO entity deletion works: True",
# DepthOfField Component
"DepthOfField Entity successfully created",
"DepthOfField_test: Component added to the entity: True",
"DepthOfField_test: Component removed after UNDO: True",
"DepthOfField_test: Component added after REDO: True",
"DepthOfField_test: Entered game mode: True",
"DepthOfField_test: Exit game mode: True",
"DepthOfField_test: Entity disabled initially: True",
"DepthOfField_test: Entity enabled after adding required components: True",
"DepthOfField Controller|Configuration|Camera Entity: SUCCESS",
"DepthOfField_test: Entity is hidden: True",
"DepthOfField_test: Entity is shown: True",
"DepthOfField_test: Entity deleted: True",
"DepthOfField_test: UNDO entity deletion works: True",
"DepthOfField_test: REDO entity deletion works: True",
# Directional Light Component
"Directional Light Entity successfully created",
"Directional Light_test: Component added to the entity: True",
"Directional Light_test: Component removed after UNDO: True",
"Directional Light_test: Component added after REDO: True",
"Directional Light_test: Entered game mode: True",
"Directional Light_test: Exit game mode: True",
"Directional Light Controller|Configuration|Shadow|Camera: SUCCESS",
"Directional Light_test: Entity is hidden: True",
"Directional Light_test: Entity is shown: True",
"Directional Light_test: Entity deleted: True",
"Directional Light_test: UNDO entity deletion works: True",
"Directional Light_test: REDO entity deletion works: True",
# Exposure Control Component
"Exposure Control Entity successfully created",
"Exposure Control_test: Component added to the entity: True",
"Exposure Control_test: Component removed after UNDO: True",
"Exposure Control_test: Component added after REDO: True",
"Exposure Control_test: Entered game mode: True",
"Exposure Control_test: Exit game mode: True",
"Exposure Control_test: Entity disabled initially: True",
"Exposure Control_test: Entity enabled after adding required components: True",
"Exposure Control_test: Entity is hidden: True",
"Exposure Control_test: Entity is shown: True",
"Exposure Control_test: Entity deleted: True",
"Exposure Control_test: UNDO entity deletion works: True",
"Exposure Control_test: REDO entity deletion works: True",
# Global Skylight (IBL) Component
"Global Skylight (IBL) Entity successfully created",
"Global Skylight (IBL)_test: Component added to the entity: True",
"Global Skylight (IBL)_test: Component removed after UNDO: True",
"Global Skylight (IBL)_test: Component added after REDO: True",
"Global Skylight (IBL)_test: Entered game mode: True",
"Global Skylight (IBL)_test: Exit game mode: True",
"Global Skylight (IBL) Controller|Configuration|Diffuse Image: SUCCESS",
"Global Skylight (IBL) Controller|Configuration|Specular Image: SUCCESS",
"Global Skylight (IBL)_test: Entity is hidden: True",
"Global Skylight (IBL)_test: Entity is shown: True",
"Global Skylight (IBL)_test: Entity deleted: True",
"Global Skylight (IBL)_test: UNDO entity deletion works: True",
"Global Skylight (IBL)_test: REDO entity deletion works: True",
# Physical Sky Component
"Physical Sky Entity successfully created",
"Physical Sky component was added to entity",
"Entity has a Physical Sky component",
"Physical Sky_test: Component added to the entity: True",
"Physical Sky_test: Component removed after UNDO: True",
"Physical Sky_test: Component added after REDO: True",
"Physical Sky_test: Entered game mode: True",
"Physical Sky_test: Exit game mode: True",
"Physical Sky_test: Entity is hidden: True",
"Physical Sky_test: Entity is shown: True",
"Physical Sky_test: Entity deleted: True",
"Physical Sky_test: UNDO entity deletion works: True",
"Physical Sky_test: REDO entity deletion works: True",
# PostFX Layer Component
"PostFX Layer Entity successfully created",
"PostFX Layer_test: Component added to the entity: True",
"PostFX Layer_test: Component removed after UNDO: True",
"PostFX Layer_test: Component added after REDO: True",
"PostFX Layer_test: Entered game mode: True",
"PostFX Layer_test: Exit game mode: True",
"PostFX Layer_test: Entity is hidden: True",
"PostFX Layer_test: Entity is shown: True",
"PostFX Layer_test: Entity deleted: True",
"PostFX Layer_test: UNDO entity deletion works: True",
"PostFX Layer_test: REDO entity deletion works: True",
# Radius Weight Modifier Component
"Radius Weight Modifier Entity successfully created",
"Radius Weight Modifier_test: Component added to the entity: True",
"Radius Weight Modifier_test: Component removed after UNDO: True",
"Radius Weight Modifier_test: Component added after REDO: True",
"Radius Weight Modifier_test: Entered game mode: True",
"Radius Weight Modifier_test: Exit game mode: True",
"Radius Weight Modifier_test: Entity is hidden: True",
"Radius Weight Modifier_test: Entity is shown: True",
"Radius Weight Modifier_test: Entity deleted: True",
"Radius Weight Modifier_test: UNDO entity deletion works: True",
"Radius Weight Modifier_test: REDO entity deletion works: True",
# Light Component
"Light Entity successfully created",
"Light_test: Component added to the entity: True",
"Light_test: Component removed after UNDO: True",
"Light_test: Component added after REDO: True",
"Light_test: Entered game mode: True",
"Light_test: Exit game mode: True",
"Light_test: Entity is hidden: True",
"Light_test: Entity is shown: True",
"Light_test: Entity deleted: True",
"Light_test: UNDO entity deletion works: True",
"Light_test: REDO entity deletion works: True",
# Display Mapper Component
"Display Mapper Entity successfully created",
"Display Mapper_test: Component added to the entity: True",
"Display Mapper_test: Component removed after UNDO: True",
"Display Mapper_test: Component added after REDO: True",
"Display Mapper_test: Entered game mode: True",
"Display Mapper_test: Exit game mode: True",
"Display Mapper_test: Entity is hidden: True",
"Display Mapper_test: Entity is shown: True",
"Display Mapper_test: Entity deleted: True",
"Display Mapper_test: UNDO entity deletion works: True",
"Display Mapper_test: REDO entity deletion works: True",
]
unexpected_lines = [
"failed to open",
"Traceback (most recent call last):",
]
hydra.launch_and_validate_results(
request,
TEST_DIRECTORY,
editor,
"hydra_AtomEditorComponents_AddedToEntity.py",
timeout=EDITOR_TIMEOUT,
expected_lines=expected_lines,
unexpected_lines=unexpected_lines,
halt_on_unexpected=True,
null_renderer=True,
cfg_args=cfg_args,
)
# It requires at least one test
def test_Dummy(self, request, editor, level, workspace, project, launcher_platform):
pass

@ -98,5 +98,5 @@ if __name__ == "__main__":
import ImportPathHelper as imports
imports.init()
from utils import Report
from editor_python_test_tools.utils import Report
Report.start_test(C14861501_PhysXCollider_RenderMeshAutoAssigned)

@ -68,7 +68,7 @@ def C14976308_ScriptCanvas_SetKinematicTargetTransform():
the script deactivates Signal, Sphere's transform will update to that of Transform_Target.
NOTE: There is a known bug (LY-107723) which causes the rotation to update to a value that is not sufficiently close
to the expected result when using Set Kinematic Target which will cause the test to fail:
https://jira.agscollab.com/browse/LY-107723
LY-107723
Test Steps:
1) Open level and enter game mode

@ -13,7 +13,6 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# Test case ID : C3510644
# Test Case Title : Check that the collision layer and collision group of the terrain can be changed
# and the collision behavior of the terrain changes accordingly
# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/3510644
# fmt: off

@ -114,5 +114,5 @@ if __name__ == "__main__":
import ImportPathHelper as imports
imports.init()
from utils import Report
from editor_python_test_tools.utils import Report
Report.start_test(C4044695_PhysXCollider_AddMultipleSurfaceFbx)

@ -239,7 +239,7 @@ def C6321601_Force_HighValuesDirectionAxes():
force_notification_handler.add_callback("OnCalculateNetForce", on_calc_net_force)
# Wait for 3 secs, because there is a known bug identified and filed in
# JIRA https://jira.agscollab.com/browse/LY-107677
# JIRA LY-107677
# The error "[Error] Huge object being added to a COctreeNode, name: 'MeshComponentRenderNode', objBox:"
# will show (if occured) in about 3 sec into the game mode.
helper.wait_for_condition(has_physx_error, 3.0)

@ -50,7 +50,7 @@ class TestAutomation(TestAutomationBase):
unexpected_lines = ["Assert"]
self._run_test(request, workspace, editor, test_module, expected_lines, unexpected_lines)
# BUG: https://jira.agscollab.com/browse/LY-107723")
# BUG: LY-107723")
def test_C14976308_ScriptCanvas_SetKinematicTargetTransform(self, request, workspace, editor):
from . import C14976308_ScriptCanvas_SetKinematicTargetTransform as test_module

@ -429,6 +429,8 @@ class TestAutomation(TestAutomationBase):
from . import C4976236_AddPhysxColliderComponent as test_module
self._run_test(request, workspace, editor, test_module)
@pytest.mark.xfail(
reason="This will fail due to this issue ATOM-15487.")
def test_C14861502_PhysXCollider_AssetAutoAssigned(self, request, workspace, editor, launcher_platform):
from . import C14861502_PhysXCollider_AssetAutoAssigned as test_module
self._run_test(request, workspace, editor, test_module)

@ -12,7 +12,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
'''
This unittest might have to be refactored once changes to Physmaterial_Editor.py are made.
These changes will occur after the but, reverence below is resloved.
Bug: https://jira.agscollab.com/browse/LY-107392
Bug: LY-107392
'''
class Tests:
opening_bad_file = ("Bad file could not be opened", "Bad file was opened")

@ -10,7 +10,6 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
Test case ID: T92569013
Test Case Title: Script Event file can be created
URL of the test case: https://testrail.agscollab.com/index.php?/tests/view/92569013
"""

@ -12,7 +12,6 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
Test case ID: T92568942
Test Case Title: Clicking the "+" button and selecting "New Script Event" opens the
Asset Editor with a new Script Event asset
URL of the test case: https://testrail.agscollab.com/index.php?/tests/view/92568942
"""
from PySide2 import QtWidgets

@ -11,7 +11,6 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
Test case ID: T92568856
Test Case Title: Multiple Entities can be targeted in the Debugger tool
URLs of the test case: https://testrail.agscollab.com/index.php?/tests/view/92568856
"""

@ -11,7 +11,6 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
Test case ID: T92569137
Test Case Title: Multiple Graphs can be targeted in the Debugger tool
URLs of the test case: https://testrail.agscollab.com/index.php?/tests/view/92569137
"""

@ -10,7 +10,6 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
Test case ID: C1702824
Test Case Title: Docking
URLs of the test case: https://testrail.agscollab.com/index.php?/cases/view/1702824
"""

@ -11,10 +11,8 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
Test case ID: T92569049
Test Case Title: Edit > Undo undoes the last action
URL of the test case: https://testrail.agscollab.com/index.php?/tests/view/92569049
Test case ID: T92569051
Test Case Title: Edit > Redo redoes the last undone action
URL of the test case: https://testrail.agscollab.com/index.php?/tests/view/92569051
"""

@ -10,7 +10,6 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
Test case ID: T92562978
Test Case Title: Script Canvas Component can be added to an entity
URL of the test case: https://testrail.agscollab.com/index.php?/tests/view/92562978
"""

@ -11,10 +11,8 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
Test case ID: T92569037
Test Case Title: File > New Script creates a new script
URL of the test case: https://testrail.agscollab.com/index.php?/tests/view/92569037
Test case ID: T92569039
Test Case Title: File > Open opens the Open... dialog
URL of the test case: https://testrail.agscollab.com/index.php?/tests/view/92569039
"""
import os

@ -11,11 +11,9 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
Test case ID: T92563070
Test Case Title: Graphs can be closed by clicking X on the Graph name tab
URL of the test case: https://testrail.agscollab.com/index.php?/tests/view/92563070
Test case ID: T92563068
Test Case Title: Save Prompt: User is prompted to save a graph on close after
creating a new graph
URL of the test case: https://testrail.agscollab.com/index.php?/tests/view/92563068
"""
import os

@ -11,10 +11,8 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
Test case ID: T92569079
Test Case Title: View > Zoom In zooms the graph in
URL of the test case: https://testrail.agscollab.com/index.php?/tests/view/92569079
Test case ID: T92569081
Test Case Title: View > Zoom In zooms the graph out
URL of the test case: https://testrail.agscollab.com/index.php?/tests/view/92569081
"""

@ -9,9 +9,9 @@ remove or modify any license notices. This file is distributed on an "AS IS" BAS
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
def init():
import os
import sys
sys.path.append(os.path.dirname(os.path.abspath(__file__)) + '/../automatedtesting_shared')
sys.path.append(os.path.dirname(os.path.abspath(__file__)) + '/../EditorPythonTestTools/editor_python_test_tools')

@ -0,0 +1,128 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
Test case ID: T92562988
Test Case Title: Left-click/double click expands and collapses node categories
"""
# fmt: off
class Tests():
pane_open = ("Script Canvas pane successfully opened", "Script Canvas pane failed to open")
click_expand = ("Category expanded on left click", "Category failed to expand on left click")
click_collapse = ("Category collapsed on left click", "Category failed to collapse on left click")
dClick_expand = ("Category expanded on double click", "Category failed to expand on double click")
dClick_collapse = ("Category collapsed on double click", "Category failed to collapse on double click")
# fmt: on
def NodeCategory_ExpandOnClick():
"""
Summary:
Verifying the expand/collapse functionality on node categories
Expected Behavior:
The node category should expand when double clicked or when the drop down indicator is
left-clicked. Once expanded, it should be collapsed via the same actions.
Test Steps:
1) Open Script Canvas pane
2) Get the SC window objects
3) Ensure all categories are collapsed for a clean state
4) Left-Click on a node category arrow to expand it
5) Verify it expanded
6) Left-Click on a node category arrow to collapse it
7) Verify it collapsed
8) Double-Click on a node category to expand it
9) Verify it expanded
10) Double-Click on a node category to collapse it
11) Verify it collapsed
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
from utils import Report
from PySide2 import QtCore, QtWidgets, QtTest
from PySide2.QtTest import QTest
import pyside_utils
import azlmbr.legacy.general as general
def left_click_arrow(item_view, index):
original_state = item_view.isExpanded(index)
rect_center_y = item_view.visualRect(index).center().y()
rect_left_x = item_view.visualRect(index).left()
for i in range(5): # this range can be increased for safe side
QtTest.QTest.mouseClick(
item_view.viewport(),
QtCore.Qt.LeftButton,
QtCore.Qt.NoModifier,
QtCore.QPoint(rect_left_x - i, rect_center_y),
)
if item_view.isExpanded(index) != original_state:
break
def double_click(item_view, index):
item_index_center = item_view.visualRect(index).center()
# Left click on the item before trying to double click, will otherwise fail to expand
# as first click would highlight and second click would be a 'single click'
pyside_utils.item_view_index_mouse_click(item_view, index)
QTest.mouseDClick(item_view.viewport(), QtCore.Qt.LeftButton, QtCore.Qt.NoModifier, item_index_center)
# 1) Open Script Canvas pane
general.open_pane("Script Canvas")
Report.critical_result(Tests.pane_open, general.is_pane_visible("Script Canvas"))
# 2) Get the SC window objects
editor_window = pyside_utils.get_editor_main_window()
sc = editor_window.findChild(QtWidgets.QDockWidget, "Script Canvas")
if sc.findChild(QtWidgets.QDockWidget, "NodePalette") is None:
action = pyside_utils.find_child_by_pattern(sc, {"text": "Node Palette", "type": QtWidgets.QAction})
action.trigger()
node_palette = sc.findChild(QtWidgets.QDockWidget, "NodePalette")
nodeTree = node_palette.findChild(QtWidgets.QTreeView, "treeView")
ai_index = pyside_utils.find_child_by_pattern(nodeTree, "AI")
# 3) Ensure all categories are collapsed for a clean state
nodeTree.collapseAll()
# 4) Left-Click on a node category arrow to expand it
left_click_arrow(nodeTree, ai_index)
# 5) Verify it expanded
Report.result(Tests.click_expand, nodeTree.isExpanded(ai_index))
# 6) Left-Click on a node category arrow to collapse it
left_click_arrow(nodeTree, ai_index)
# 7) Verify it collapsed
Report.result(Tests.click_collapse, not nodeTree.isExpanded(ai_index))
# 8) Double-Click on a node category to expand it
double_click(nodeTree, ai_index)
# 9) Verify it expanded
Report.result(Tests.dClick_expand, nodeTree.isExpanded(ai_index))
# 10) Double-Click on a node category to collapse it
double_click(nodeTree, ai_index)
# 11) Verify it collapsed
Report.result(Tests.dClick_collapse, not nodeTree.isExpanded(ai_index))
if __name__ == "__main__":
import ImportPathHelper as imports
imports.init()
from utils import Report
Report.start_test(NodeCategory_ExpandOnClick)

@ -10,7 +10,6 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
Test case ID: T92568982
Test Case Title: Renaming variables in the Node Inspector
URL of the test case: https://testrail.agscollab.com/index.php?/tests/view/92568982
"""

@ -10,7 +10,6 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
Test case ID: T92562993
Test Case Title: Clicking the X button on the Search Box clears the currently entered string
URL of the test case: https://testrail.agscollab.com/index.php?/tests/view/92562993
"""

@ -0,0 +1,91 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
# fmt: off
class Tests():
set_search_string = ("Search string is set", "Search string is not set")
search_string_deleted = ("Search string deleted as expected", "Search string not deleted")
# fmt: on
def NodePalette_SearchText_Deletion():
"""
Summary:
We enter some string in the Node Palette Search box, select that text and delete it.
Expected Behavior:
After RightClick->Delete the text in the Searchbox should be deleted.
Test Steps:
1) Open Script Canvas window (Tools > Script Canvas)
2) Get the SC window object
3) Open Node Manager if not opened already
4) Set some string in the Search box
5) Verify if the test string is set
6) Delete search string using right click and verify if it is cleared
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
from PySide2 import QtWidgets, QtTest, QtCore
from utils import TestHelper as helper
import azlmbr.legacy.general as general
import pyside_utils
TEST_STRING = "TestString"
# 1) Open Script Canvas window (Tools > Script Canvas)
general.idle_enable(True)
general.open_pane("Script Canvas")
helper.wait_for_condition(lambda: general.is_pane_visible("Script Canvas"), 3.0)
# 2) Get the SC window object
editor_window = pyside_utils.get_editor_main_window()
sc = editor_window.findChild(QtWidgets.QDockWidget, "Script Canvas")
# 3) Open Node Manager if not opened already
if sc.findChild(QtWidgets.QDockWidget, "NodePalette") is None:
action = pyside_utils.find_child_by_pattern(sc, {"text": "Node Palette", "type": QtWidgets.QAction})
action.trigger()
node_palette = sc.findChild(QtWidgets.QDockWidget, "NodePalette")
search_frame = node_palette.findChild(QtWidgets.QFrame, "searchFrame")
# 4) Set some string in the Search box
search_box = search_frame.findChild(QtWidgets.QLineEdit, "searchFilter")
search_box.setText(TEST_STRING)
# 5) Verify if the test string is set
result = helper.wait_for_condition(lambda: search_box.text() == TEST_STRING, 1.0)
Report.result(Tests.set_search_string, result)
# 6) Delete search string using right click and verify if it is cleared
QtTest.QTest.keyClick(search_box, QtCore.Qt.Key_A, QtCore.Qt.ControlModifier)
pyside_utils.trigger_context_menu_entry(search_box, "Delete")
result = helper.wait_for_condition(lambda: search_box.text() == "", 2.0)
Report.result(Tests.search_string_deleted, result)
if __name__ == "__main__":
import ImportPathHelper as imports
imports.init()
from utils import Report
Report.start_test(NodePalette_SearchText_Deletion)

@ -11,7 +11,6 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
Test case ID: T92568940
Test Case Title: Categories and Nodes can be selected
URL of the test case: https://testrail.agscollab.com/index.php?/tests/view/92568940
"""

@ -10,7 +10,6 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
Test case ID: T92569253 // T92569254
Test Case Title: On Entity Activated // On Entity Deactivated
URL of the test case: https://testrail.agscollab.com/index.php?/tests/view/92569253 // https://testrail.agscollab.com/index.php?/tests/view/92569254
"""

@ -10,8 +10,6 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
Test case ID: C1702834 // C1702823
Test Case Title: Opening pane // Closing pane
URLs of the test case: https://testrail.agscollab.com/index.php?/cases/view/1702834 and
https://testrail.agscollab.com/index.php?/cases/view/1702823
"""

@ -10,8 +10,6 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
Test case ID: C1702821 // C1702832
Test Case Title: Retain visibility, size and location upon Script Canvas restart
URLs of the test case: https://testrail.agscollab.com/index.php?/cases/view/1702821 and
https://testrail.agscollab.com/index.php?/cases/view/1702832
"""

@ -10,7 +10,6 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
Test case ID: C1702829
Test Case Title: Resizing pane
URLs of the test case: https://testrail.agscollab.com/index.php?/cases/view/1702829
"""

@ -11,7 +11,6 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
Test case ID: T92562986
Test Case Title: Changing the assigned Script Canvas Asset on an entity properly updates
level functionality
URL of the test case: https://testrail.agscollab.com/index.php?/tests/view/92562986
"""

@ -10,7 +10,6 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
Test case ID: T92563190
Test Case Title: A single Entity with two Script Canvas components works properly
URL of the test case: https://testrail.agscollab.com/index.php?/tests/view/92563190
"""

@ -10,7 +10,6 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
Test case ID: T92563191
Test Case Title: Two Entities can use the same Graph asset successfully at RunTime
URL of the test case: https://testrail.agscollab.com/index.php?/tests/view/92563191
"""

@ -0,0 +1,112 @@
"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
Test Case Title: Event can return a value of set type successfully
"""
# fmt: off
class Tests():
level_created = ("Successfully created temporary level", "Failed to create temporary level")
entity_created = ("Successfully created test entity", "Failed to create test entity")
enter_game_mode = ("Successfully entered game mode", "Failed to enter game mode")
lines_found = ("Successfully found expected message", "Failed to find expected message")
exit_game_mode = ("Successfully exited game mode", "Failed to exit game mode")
# fmt: on
def ScriptEvents_ReturnSetType_Successfully():
"""
Summary: A temporary level is created with an Entity having ScriptCanvas component.
ScriptEvent(T92569006_ScriptEvent.scriptevents) is created with one Method that has a return value.
ScriptCanvas(T92569006_ScriptCanvas.scriptcanvas) is attached to Entity. Graph has Send node that sends the Method
of the ScriptEvent and prints the returned result ( On Entity Activated -> Send node -> Print) and Receive node is
set to return custom value ( Receive node -> Print).
Verify that the entity containing T92569006_ScriptCanvas.scriptcanvas should print the custom value set in both
Send and Receive nodes.
Expected Behavior:
After entering game mode, the graph on the entity should print an expected message to the console
Test Steps:
1) Create test level
2) Create test entity
3) Start Tracer
4) Enter Game Mode
5) Read for line
6) Exit Game Mode
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
import os
from editor_entity_utils import EditorEntity as Entity
from utils import Report
from utils import TestHelper as helper
from utils import Tracer
import azlmbr.legacy.general as general
import azlmbr.asset as asset
import azlmbr.math as math
import azlmbr.bus as bus
LEVEL_NAME = "tmp_level"
WAIT_TIME = 3.0 # SECONDS
EXPECTED_LINES = ["T92569006_ScriptEvent_Sent", "T92569006_ScriptEvent_Received"]
SC_ASSET_PATH = os.path.join("ScriptCanvas", "T92569006_ScriptCanvas.scriptcanvas")
def create_editor_entity(name, sc_asset):
entity = Entity.create_editor_entity(name)
sc_comp = entity.add_component("Script Canvas")
asset_id = asset.AssetCatalogRequestBus(bus.Broadcast, "GetAssetIdByPath", sc_asset, math.Uuid(), False)
sc_comp.set_component_property_value("Script Canvas Asset|Script Canvas Asset", asset_id)
Report.critical_result(Tests.entity_created, entity.id.isValid())
def locate_expected_lines(line_list: list):
found_lines = [printInfo.message.strip() for printInfo in section_tracer.prints]
return all(line in found_lines for line in line_list)
# 1) Create temp level
general.idle_enable(True)
result = general.create_level_no_prompt(LEVEL_NAME, 128, 1, 512, True)
Report.critical_result(Tests.level_created, result == 0)
helper.wait_for_condition(lambda: general.get_current_level_name() == LEVEL_NAME, WAIT_TIME)
general.close_pane("Error Report")
# 2) Create test entity
create_editor_entity("TestEntity", SC_ASSET_PATH)
# 3) Start Tracer
with Tracer() as section_tracer:
# 4) Enter Game Mode
helper.enter_game_mode(Tests.enter_game_mode)
# 5) Read for line
lines_located = helper.wait_for_condition(lambda: locate_expected_lines(EXPECTED_LINES), WAIT_TIME)
Report.result(Tests.lines_found, lines_located)
# 6) Exit Game Mode
helper.exit_game_mode(Tests.exit_game_mode)
if __name__ == "__main__":
import ImportPathHelper as imports
imports.init()
from utils import Report
Report.start_test(ScriptEvents_ReturnSetType_Successfully)

@ -10,7 +10,6 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
Test case ID: T92567321
Test Case Title: Script Events: Can send and receive a script event across multiple entities successfully
URL of the test case: https://testrail.agscollab.com/index.php?/tests/view/92567321
"""

@ -10,7 +10,6 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
Test case ID: T92567320
Test Case Title: Script Events: Can send and receive a script event successfully
URL of the test case: https://testrail.agscollab.com/index.php?/tests/view/92567320
"""

@ -183,6 +183,23 @@ class TestAutomation(TestAutomationBase):
from . import ScriptEvents_SendReceiveSuccessfully as test_module
self._run_test(request, workspace, editor, test_module)
@pytest.mark.parametrize("level", ["tmp_level"])
def test_ScriptEvents_ReturnSetType_Successfully(self, request, workspace, editor, launcher_platform, project, level):
def teardown():
file_system.delete([os.path.join(workspace.paths.project(), "Levels", level)], True, True)
request.addfinalizer(teardown)
file_system.delete([os.path.join(workspace.paths.project(), "Levels", level)], True, True)
from . import ScriptEvents_ReturnSetType_Successfully as test_module
self._run_test(request, workspace, editor, test_module)
def test_NodeCategory_ExpandOnClick(self, request, workspace, editor, launcher_platform):
from . import NodeCategory_ExpandOnClick as test_module
self._run_test(request, workspace, editor, test_module)
def test_NodePalette_SearchText_Deletion(self, request, workspace, editor, launcher_platform):
from . import NodePalette_SearchText_Deletion as test_module
self._run_test(request, workspace, editor, test_module)
# NOTE: We had to use hydra_test_utils.py, as TestAutomationBase run_test method
# fails because of pyside_utils import
@pytest.mark.SUITE_periodic
@ -251,4 +268,4 @@ class TestScriptCanvasTests(object):
expected_lines,
auto_test_mode=False,
timeout=60,
)
)

@ -13,11 +13,6 @@ Test Case Title: Tools > Node Palette toggles the Node Palette
Tools > Node Inspector toggles the Node Inspector
Tools > Bookmarks toggles the Bookmarks
Tools > Variable Manager toggles the Variable Manager
URLs of the test case: https://testrail.agscollab.com/index.php?/cases/view/92569165
https://testrail.agscollab.com/index.php?/cases/view/92569167
https://testrail.agscollab.com/index.php?/cases/view/92569168
https://testrail.agscollab.com/index.php?/cases/view/92569170
"""

@ -10,8 +10,6 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
Test case ID: C1702825 // C1702831
Test Case Title: Undocking // Closing script canvas with the pane floating
URLs of the test case: https://testrail.agscollab.com/index.php?/cases/view/1702825 &
https://testrail.agscollab.com/index.php?/cases/view/1702831
"""

@ -10,10 +10,8 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
Test case ID: T92564789
Test Case Title: Each Variable type can be created
URL of the test case: https://testrail.agscollab.com/index.php?/tests/view/92564789
Test case ID: T92568873
Test Case Title: Each Variable type can be deleted
URL of the test case: https://testrail.agscollab.com/index.php?/tests/view/92568873
"""

@ -1,3 +1,3 @@
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@ -1,6 +1,6 @@
<download name="C18977329_NvCloth_AddClothSimulationToMesh" type="Map">
<index src="filelist.xml" dest="filelist.xml"/>
<files>
<file src="level.pak" dest="level.pak" size="9946" md5="7368d6ce15bfc09a92f694efe73a00ec"/>
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@ -1,6 +1,6 @@
<download name="C18977330_NvCloth_AddClothSimulationToActor" type="Map">
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<file src="level.pak" dest="level.pak" size="990B" md5="7c17ac9bc5bd3e14e196b731a7e8eed7"/>
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@ -0,0 +1,126 @@
<ObjectStream version="3">
<Class name="ScriptEventsAsset" version="1" type="{CB4D603E-8CB0-4D80-8165-4244F28AF187}">
<Class name="ScriptEvent" field="m_definition" version="1" type="{10A08CD3-32C9-4E18-8039-4B8A8157918E}">
<Class name="unsigned int" field="m_version" value="4" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="VersionedProperty" field="m_name" version="4" type="{828CA9C0-32F1-40B3-8018-EE7C3C38192A}">
<Class name="AZ::Uuid" field="m_id" value="{1E4A668C-8300-4047-AEA2-F5FEBF11EBA0}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="AZStd::string" field="m_label" value="Name" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
<Class name="unsigned int" field="m_version" value="1" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::vector" field="m_versions" type="{326CAAFE-9101-56E2-B869-D770629A6B19}">
<Class name="VersionedProperty" field="element" version="4" type="{828CA9C0-32F1-40B3-8018-EE7C3C38192A}">
<Class name="AZ::Uuid" field="m_id" value="{1E4A668C-8300-4047-AEA2-F5FEBF11EBA0}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="AZStd::string" field="m_label" value="Name" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
<Class name="unsigned int" field="m_version" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::vector" field="m_versions" type="{326CAAFE-9101-56E2-B869-D770629A6B19}"/>
<Class name="any" field="m_data" type="{03924488-C7F4-4D6D-948B-ABC2D1AE2FD3}">
<Class name="AZStd::string" field="m_data" value="EventName" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
</Class>
</Class>
<Class name="any" field="m_data" type="{03924488-C7F4-4D6D-948B-ABC2D1AE2FD3}">
<Class name="AZStd::string" field="m_data" value="T92569006_ScriptEvent" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
</Class>
<Class name="VersionedProperty" field="m_category" version="4" type="{828CA9C0-32F1-40B3-8018-EE7C3C38192A}">
<Class name="AZ::Uuid" field="m_id" value="{73D97530-40F2-48FD-91BA-C20ABB0C6620}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="AZStd::string" field="m_label" value="Category" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
<Class name="unsigned int" field="m_version" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::vector" field="m_versions" type="{326CAAFE-9101-56E2-B869-D770629A6B19}"/>
<Class name="any" field="m_data" type="{03924488-C7F4-4D6D-948B-ABC2D1AE2FD3}">
<Class name="AZStd::string" field="m_data" value="Script Events" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
</Class>
<Class name="VersionedProperty" field="m_tooltip" version="4" type="{828CA9C0-32F1-40B3-8018-EE7C3C38192A}">
<Class name="AZ::Uuid" field="m_id" value="{9D4BB4C1-8A94-43B9-BED7-C104D7758916}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="AZStd::string" field="m_label" value="Tooltip" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
<Class name="unsigned int" field="m_version" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::vector" field="m_versions" type="{326CAAFE-9101-56E2-B869-D770629A6B19}"/>
<Class name="any" field="m_data" type="{03924488-C7F4-4D6D-948B-ABC2D1AE2FD3}">
<Class name="AZStd::string" field="m_data" value="" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
</Class>
<Class name="VersionedProperty" field="m_addressType" version="4" type="{828CA9C0-32F1-40B3-8018-EE7C3C38192A}">
<Class name="AZ::Uuid" field="m_id" value="{8D528B1F-1FEE-43BA-BD5D-C7EB3707B781}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="AZStd::string" field="m_label" value="Address Type" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
<Class name="unsigned int" field="m_version" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::vector" field="m_versions" type="{326CAAFE-9101-56E2-B869-D770629A6B19}"/>
<Class name="any" field="m_data" type="{03924488-C7F4-4D6D-948B-ABC2D1AE2FD3}">
<Class name="AZ::Uuid" field="m_data" value="{C0F1AFAD-5CB3-450E-B0F5-ADB5D46B0E22}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
</Class>
</Class>
<Class name="AZStd::vector" field="m_methods" type="{D9866B79-D11A-58E6-B974-0B45783F53A4}">
<Class name="Method" field="element" type="{E034EA83-C798-413D-ACE8-4923C51CF4F7}">
<Class name="VersionedProperty" field="m_name" version="4" type="{828CA9C0-32F1-40B3-8018-EE7C3C38192A}">
<Class name="AZ::Uuid" field="m_id" value="{0DEB2C25-6B32-44B7-9750-56CAA789C016}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="AZStd::string" field="m_label" value="Name" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
<Class name="unsigned int" field="m_version" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::vector" field="m_versions" type="{326CAAFE-9101-56E2-B869-D770629A6B19}"/>
<Class name="any" field="m_data" type="{03924488-C7F4-4D6D-948B-ABC2D1AE2FD3}">
<Class name="AZStd::string" field="m_data" value="MethodName" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
</Class>
<Class name="VersionedProperty" field="m_tooltip" version="4" type="{828CA9C0-32F1-40B3-8018-EE7C3C38192A}">
<Class name="AZ::Uuid" field="m_id" value="{664A28E6-AD74-4EA7-BDE8-49CA02D1C5C7}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="AZStd::string" field="m_label" value="Tooltip" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
<Class name="unsigned int" field="m_version" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::vector" field="m_versions" type="{326CAAFE-9101-56E2-B869-D770629A6B19}"/>
<Class name="any" field="m_data" type="{03924488-C7F4-4D6D-948B-ABC2D1AE2FD3}">
<Class name="AZStd::string" field="m_data" value="" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
</Class>
<Class name="VersionedProperty" field="m_returnType" version="4" type="{828CA9C0-32F1-40B3-8018-EE7C3C38192A}">
<Class name="AZ::Uuid" field="m_id" value="{D2C6D979-A036-4523-B79E-98D3A1D4F623}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="AZStd::string" field="m_label" value="String" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
<Class name="unsigned int" field="m_version" value="1" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::vector" field="m_versions" type="{326CAAFE-9101-56E2-B869-D770629A6B19}">
<Class name="VersionedProperty" field="element" version="4" type="{828CA9C0-32F1-40B3-8018-EE7C3C38192A}">
<Class name="AZ::Uuid" field="m_id" value="{A2629A45-21A2-4101-BF0D-1F843B3398D7}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="AZStd::string" field="m_label" value="Return Type" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
<Class name="unsigned int" field="m_version" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::vector" field="m_versions" type="{326CAAFE-9101-56E2-B869-D770629A6B19}"/>
<Class name="any" field="m_data" type="{03924488-C7F4-4D6D-948B-ABC2D1AE2FD3}">
<Class name="AZ::Uuid" field="m_data" value="{C0F1AFAD-5CB3-450E-B0F5-ADB5D46B0E22}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
</Class>
</Class>
</Class>
<Class name="any" field="m_data" type="{03924488-C7F4-4D6D-948B-ABC2D1AE2FD3}">
<Class name="AZ::Uuid" field="m_data" value="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
</Class>
</Class>
<Class name="AZStd::vector" field="m_parameters" type="{6ED13EA7-791B-57A8-A4F1-560B5F35B472}">
<Class name="Parameter" field="element" type="{0DA4809B-08A6-49DC-9024-F81645D97FAC}">
<Class name="VersionedProperty" field="m_name" version="4" type="{828CA9C0-32F1-40B3-8018-EE7C3C38192A}">
<Class name="AZ::Uuid" field="m_id" value="{CD536CCB-29E7-4155-8C20-E37FA3B3A3D2}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="AZStd::string" field="m_label" value="Name" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
<Class name="unsigned int" field="m_version" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::vector" field="m_versions" type="{326CAAFE-9101-56E2-B869-D770629A6B19}"/>
<Class name="any" field="m_data" type="{03924488-C7F4-4D6D-948B-ABC2D1AE2FD3}">
<Class name="AZStd::string" field="m_data" value="ParameterName" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
</Class>
<Class name="VersionedProperty" field="m_tooltip" version="4" type="{828CA9C0-32F1-40B3-8018-EE7C3C38192A}">
<Class name="AZ::Uuid" field="m_id" value="{62907B85-6C12-49E3-8A92-82E41AF029D5}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="AZStd::string" field="m_label" value="Tooltip" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
<Class name="unsigned int" field="m_version" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::vector" field="m_versions" type="{326CAAFE-9101-56E2-B869-D770629A6B19}"/>
<Class name="any" field="m_data" type="{03924488-C7F4-4D6D-948B-ABC2D1AE2FD3}">
<Class name="AZStd::string" field="m_data" value="" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
</Class>
</Class>
<Class name="VersionedProperty" field="m_type" version="4" type="{828CA9C0-32F1-40B3-8018-EE7C3C38192A}">
<Class name="AZ::Uuid" field="m_id" value="{E3509DD4-13B0-4096-8AC4-115D9A8BCD6B}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
<Class name="AZStd::string" field="m_label" value="String" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
<Class name="unsigned int" field="m_version" value="0" type="{43DA906B-7DEF-4CA8-9790-854106D3F983}"/>
<Class name="AZStd::vector" field="m_versions" type="{326CAAFE-9101-56E2-B869-D770629A6B19}"/>
<Class name="any" field="m_data" type="{03924488-C7F4-4D6D-948B-ABC2D1AE2FD3}">
<Class name="AZ::Uuid" field="m_data" value="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
</Class>
</Class>
</Class>
</Class>
</Class>
</Class>
</Class>
</Class>
</ObjectStream>

@ -25,13 +25,37 @@ include(cmake/LySet.cmake)
include(cmake/Version.cmake)
include(cmake/OutputDirectory.cmake)
# Set the engine_path and engine_json
set(o3de_engine_path ${CMAKE_CURRENT_LIST_DIR})
set(o3de_engine_json ${o3de_engine_path}/engine.json)
if(NOT PROJECT_NAME)
project(O3DE
LANGUAGES C CXX
VERSION ${LY_VERSION_STRING}
)
# o3de manifest
include(cmake/o3de_manifest.cmake)
endif()
################################################################################
# Resolve this engines name and restricted path
################################################################################
o3de_engine_name(${o3de_engine_json} o3de_engine_name)
o3de_restricted_path(${o3de_engine_json} o3de_engine_restricted_path)
message(STATUS "O3DE Engine Name: ${o3de_engine_name}")
message(STATUS "O3DE Engine Path: ${o3de_engine_path}")
if(o3de_engine_restricted_path)
message(STATUS "O3DE Engine Restricted Path: ${o3de_engine_restricted_path}")
endif()
# add the engines cmake folder to the CMAKE_MODULE_PATH
list(APPEND CMAKE_MODULE_PATH "${o3de_engine_path}/cmake")
################################################################################
# Initialize
################################################################################
include(cmake/GeneralSettings.cmake)
include(cmake/FileUtil.cmake)
include(cmake/PAL.cmake)
@ -60,20 +84,19 @@ include(cmake/Projects.cmake)
if(NOT INSTALLED_ENGINE)
# Add the rest of the targets
add_subdirectory(Code)
add_subdirectory(Gems)
else()
ly_find_o3de_packages()
endif()
# Add external subdirectories listed in the manifest
list(APPEND LY_EXTERNAL_SUBDIRS ${o3de_engine_external_subdirectories})
set(enabled_platforms
${PAL_PLATFORM_NAME}
${LY_PAL_TOOLS_ENABLED})
foreach(restricted_platform ${PAL_RESTRICTED_PLATFORMS})
if(restricted_platform IN_LIST enabled_platforms)
add_subdirectory(restricted/${restricted_platform})
endif()
endforeach()
# Add any engine restricted platforms as external subdirs
o3de_add_engine_restricted_platform_external_subdirs()
if(NOT INSTALLED_ENGINE)
add_subdirectory(scripts)

@ -1,158 +0,0 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef __CREBASECLOUD_H__
#define __CREBASECLOUD_H__
//================================================================================
class SCloudParticle
{
public:
inline SCloudParticle();
inline SCloudParticle(const Vec3& vPos, float fRadius, const ColorF& baseColor, float fTransparency = 0);
inline SCloudParticle(const Vec3& vPos, float fRadiusX, float fRadiusY, float fRotMin, float fRotMax, Vec2 vUV[]);
inline ~SCloudParticle();
float GetRadiusX() const { return m_fSize[0]; }
float GetRadiusY() const { return m_fSize[1]; }
float GetTransparency() const { return m_fTransparency; }
const Vec3& GetPosition() const { return m_vPosition; }
const ColorF& GetBaseColor() const { return m_vBaseColor; }
uint32 GetNumLitColors() const { return m_vLitColors.size(); }
inline const ColorF GetLitColor(unsigned int index) const;
float GetSquareSortDistance() const { return m_fSquareSortDistance; }
//! Sets the radius of the particle.
void SetRadiusX(float rad) { m_fSize[0] = rad; }
void SetRadiusY(float rad) { m_fSize[1] = rad; }
void SetTransparency(float trans) { m_fTransparency = trans; }
void SetPosition(const Vec3& pos) { m_vPosition = pos; }
void SetBaseColor(const ColorF& col) { m_vBaseColor = col; }
void AddLitColor(const ColorF& col) { m_vLitColors.push_back(col); }
void ClearLitColors() { m_vLitColors.clear(); }
void SetSquareSortDistance(float fSquareDistance) { m_fSquareSortDistance = fSquareDistance; }
bool operator<(const SCloudParticle& p) const
{
return (m_fSquareSortDistance < p.m_fSquareSortDistance);
}
bool operator>(const SCloudParticle& p) const
{
return (m_fSquareSortDistance > p.m_fSquareSortDistance);
}
protected:
float m_fTransparency;
Vec3 m_vPosition;
float m_fSize[2];
float m_fRotMin;
float m_fRotMax;
ColorF m_vBaseColor;
TArray<ColorF> m_vLitColors;
Vec3 m_vEye;
// for sorting particles during shading
float m_fSquareSortDistance;
public:
Vec2 m_vUV[2];
};
inline SCloudParticle::SCloudParticle()
{
m_fSize[0] = 0;
m_fTransparency = 0;
m_vPosition = Vec3(0, 0, 0);
m_vBaseColor = Col_Black;
m_vEye = Vec3(0, 0, 0);
m_fSquareSortDistance = 0;
m_vLitColors.clear();
}
inline SCloudParticle::SCloudParticle(const Vec3& pos, float fRadius, const ColorF& baseColor, float fTransparency)
{
m_fSize[0] = fRadius;
m_fSize[1] = fRadius;
m_fTransparency = fTransparency;
m_vPosition = pos;
m_vBaseColor = baseColor;
m_vUV[0] = Vec2(0, 0);
m_vUV[1] = Vec2(1, 1);
m_fRotMin = 0;
m_fRotMax = 0;
m_vEye = Vec3(0, 0, 0);
m_fSquareSortDistance = 0;
m_vLitColors.clear();
}
inline SCloudParticle::SCloudParticle(const Vec3& vPos, float fRadiusX, float fRadiusY, float fRotMin, float fRotMax, Vec2 vUV[2])
{
m_fSize[0] = fRadiusX;
m_fSize[1] = fRadiusY;
m_vPosition = vPos;
m_vBaseColor = Col_White;
m_vUV[0] = vUV[0];
m_vUV[1] = vUV[1];
m_fRotMin = fRotMin;
m_fRotMax = fRotMax;
m_fTransparency = 1.0f;
m_vEye = Vec3(0, 0, 0);
m_fSquareSortDistance = 0;
m_vLitColors.clear();
}
inline SCloudParticle::~SCloudParticle()
{
m_vLitColors.clear();
}
inline const ColorF SCloudParticle::GetLitColor(unsigned int index) const
{
if (index <= m_vLitColors.size())
{
return m_vLitColors[index];
}
else
{
return Col_Black;
}
}
//===========================================================================
class CREBaseCloud
: public CRendElementBase
{
friend class CRECloud;
public:
CREBaseCloud()
: CRendElementBase()
{
mfSetType(eDATA_Cloud);
mfUpdateFlags(FCEF_TRANSFORM);
}
virtual void SetParticles(SCloudParticle* pParticles, int nNumParticles) = 0;
virtual void GetMemoryUsage(ICrySizer* pSizer) const
{
pSizer->AddObject(this, sizeof(*this));
}
};
#endif // __CREBASECLOUD_H__

@ -1,66 +0,0 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef _CREFOGVOLUME_
#define _CREFOGVOLUME_
#pragma once
#include "VertexFormats.h"
struct IFogVolumeRenderNode;
class CREFogVolume
: public CRendElementBase
{
public:
CREFogVolume();
virtual ~CREFogVolume();
virtual void mfPrepare(bool bCheckOverflow);
virtual bool mfDraw(CShader* ef, SShaderPass* sfm);
virtual void GetMemoryUsage(ICrySizer* pSizer) const
{
pSizer->AddObject(this, sizeof(*this));
}
Vec3 m_center;
uint32 m_viewerInsideVolume : 1;
uint32 m_affectsThisAreaOnly : 1;
uint32 m_stencilRef : 8;
uint32 m_volumeType : 1;
uint32 m_reserved : 21;
AABB m_localAABB;
Matrix34 m_matWSInv;
float m_globalDensity;
float m_densityOffset;
float m_nearCutoff;
Vec2 m_softEdgesLerp;
ColorF m_fogColor; // color already combined with fHDRDynamic
Vec3 m_heightFallOffDirScaled;
Vec3 m_heightFallOffBasePoint;
Vec3 m_eyePosInWS;
Vec3 m_eyePosInOS;
Vec3 m_rampParams;
Vec3 m_windOffset;
float m_noiseScale;
Vec3 m_noiseFreq;
float m_noiseOffset;
float m_noiseElapsedTime;
Vec3 m_scale;
};
#endif // #ifndef _CREFOGVOLUME_

@ -1,63 +0,0 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef _CREGameEffect_
#define _CREGameEffect_
#pragma once
//==================================================================================================
// Name: IREGameEffect
// Desc: Interface for game effect render elements, designed to be instantiated in game code, and
// called from the CREGameEffect within the engine. This then allows render elements
// to be created in game code as well as in the engine.
// Author: James Chilvers
//==================================================================================================
struct IREGameEffect
{
virtual ~IREGameEffect(){}
virtual void mfPrepare(bool bCheckOverflow) = 0;
virtual bool mfDraw(CShader* ef, SShaderPass* sfm, CRenderObject* renderObj) = 0;
};//------------------------------------------------------------------------------------------------
//==================================================================================================
// Name: CREGameEffect
// Desc: Render element that uses the IREGameEffect interface for its functionality
// Author: James Chilvers
//==================================================================================================
class CREGameEffect
: public CRendElementBase
{
public:
CREGameEffect();
~CREGameEffect();
// CRendElementBase interface
void mfPrepare(bool bCheckOverflow);
bool mfDraw(CShader* ef, SShaderPass* sfm);
// CREGameEffect interface
inline void SetPrivateImplementation(IREGameEffect* pImpl) { m_pImpl = pImpl; }
inline IREGameEffect* GetPrivateImplementation() const { return m_pImpl; }
virtual void GetMemoryUsage(ICrySizer* pSizer) const
{
pSizer->AddObject(this, sizeof(*this));
}
private:
IREGameEffect* m_pImpl; // Implementation of of render element
};//------------------------------------------------------------------------------------------------
#endif // #ifndef _CREGameEffect_

@ -1,95 +0,0 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
// Description : Backend part of geometry cache rendering
#ifndef CRYINCLUDE_CRYCOMMON_CREGEOMCACHE_H
#define CRYINCLUDE_CRYCOMMON_CREGEOMCACHE_H
#pragma once
#if defined(USE_GEOM_CACHES)
#include <Vertex.h>
#include <CryCommon/StaticInstance.h>
class CREGeomCache
: public CRendElementBase
{
public:
struct SMeshInstance
{
AABB m_aabb;
Matrix34 m_matrix;
Matrix34 m_prevMatrix;
};
struct SMeshRenderData
{
DynArray<SMeshInstance> m_instances;
_smart_ptr<IRenderMesh> m_pRenderMesh;
};
struct UpdateList
{
CryCriticalSection m_mutex;
AZStd::vector<CREGeomCache*, AZ::AZStdAlloc<CryLegacySTLAllocator>> m_geoms;
};
public:
CREGeomCache();
~CREGeomCache();
bool Update(const int flags, const bool bTesselation);
static void UpdateModified();
// CRendElementBase interface
virtual bool mfUpdate(int Flags, bool bTessellation);
virtual void mfPrepare(bool bCheckOverflow);
virtual bool mfDraw(CShader* ef, SShaderPass* sfm);
// CREGeomCache interface
virtual void InitializeRenderElement(const uint numMeshes, _smart_ptr<IRenderMesh>* pMeshes, uint16 materialId);
virtual void SetupMotionBlur(CRenderObject* pRenderObject, const SRenderingPassInfo& passInfo);
virtual volatile int* SetAsyncUpdateState(int& threadId);
virtual DynArray<SMeshRenderData>* GetMeshFillDataPtr();
virtual DynArray<SMeshRenderData>* GetRenderDataPtr();
virtual void DisplayFilledBuffer(const int threadId);
AZ::Vertex::Format GetVertexFormat() const override;
bool GetGeometryInfo(SGeometryInfo &streams) override;
private:
uint16 m_materialId;
volatile bool m_bUpdateFrame[2];
volatile int m_transformUpdateState[2];
// We use a double buffered m_meshFillData array for input from the main thread. When data
// was successfully sent from the main thread it gets copied to m_meshRenderData
// This simplifies the cases where frame data is missing, e.g. meshFillData is not updated for a frame
// Note that meshFillData really needs to be double buffered because the copy occurs in render thread
// so the next main thread could already be touching the data again
//
// Note: m_meshRenderData is directly accessed for ray intersections via GetRenderDataPtr.
// This is safe, because it's only used in editor.
DynArray<SMeshRenderData> m_meshFillData[2];
DynArray<SMeshRenderData> m_meshRenderData;
static StaticInstance<UpdateList> sm_updateList[2]; // double buffered update lists
AZ::Vertex::Format m_geomCacheVertexFormat;
};
#endif
#endif // CRYINCLUDE_CRYCOMMON_CREGEOMCACHE_H

@ -1,194 +0,0 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#pragma once
#include <IRenderer.h>
#include "Cry_Camera.h"
//================================================================================
struct SDynTexture2;
struct SDynTexture;
class IDynTexture;
class CameraViewParameters;
struct IImposterRenderElement
{
virtual void GetMemoryUsage(ICrySizer* pSizer) const = 0;
virtual void mfPrepare(bool bCheckOverflow) = 0;
virtual bool mfDraw(CShader* ef, SShaderPass* sl) = 0;
virtual const SMinMaxBox& mfGetWorldSpaceBounds() = 0;
virtual bool IsSplit() = 0;
virtual bool IsScreenImposter() = 0;
virtual float GetRadiusX() = 0;
virtual float GetRadiusY() = 0;
virtual Vec3* GetQuadCorners() = 0;
virtual Vec3 GetNearPoint() = 0;
virtual Vec3 GetFarPoint() = 0;
virtual float GetErrorToleranceCosAngle() = 0;
virtual uint32 GetState() = 0;
virtual int GetAlphaRef() = 0;
virtual ColorF GetColorHelper() = 0;
virtual Vec3 GetLastSunDirection() = 0;
virtual uint8 GetLastBestEdge() = 0;
virtual float GetNear() = 0;
virtual float GetFar() = 0;
virtual float GetTransparency() = 0;
virtual Vec3 GetPosition();
virtual int GetLogResolutionX() = 0;
virtual int GetLogResolutionY() = 0;
virtual CameraViewParameters& GetLastViewParameters() = 0;
virtual IDynTexture* GetTexture() = 0;
virtual IDynTexture* GetScreenTexture() = 0;
virtual IDynTexture* GetFrontTexture() = 0;
virtual IDynTexture* GetDepthTexture() = 0;
virtual const SMinMaxBox& GetWorldSpaceBounds() = 0;
virtual void SetBBox(const Vec3& min, const Vec3& max) = 0;
virtual void SetScreenImposterState(bool state) = 0;
virtual void SetState(uint32 state) = 0;
virtual void SetAlphaRef(uint32 ref) = 0;
virtual void SetPosition(Vec3 pos) = 0;
virtual void SetFrameResetValue(int frameResetValue) = 0;
virtual void SetTexture(IDynTexture* texture) = 0;
virtual void SetScreenTexture(IDynTexture* texture) = 0;
virtual void SetFrontTexture(IDynTexture* texture) = 0;
virtual void SetDepthTexture(IDynTexture* texture) = 0;
};
class CREImposter
: public CRendElementBase
{
friend class CRECloud;
static IDynTexture* m_pScreenTexture;
CameraViewParameters m_LastViewParameters;
bool m_bScreenImposter;
bool m_bSplit;
float m_fRadiusX;
float m_fRadiusY;
Vec3 m_vQuadCorners[4]; // in world space, relative to m_vPos, in clockwise order, can be rotated
Vec3 m_vNearPoint;
Vec3 m_vFarPoint;
int m_nLogResolutionX;
int m_nLogResolutionY;
IDynTexture* m_pTexture;
IDynTexture* m_pFrontTexture;
IDynTexture* m_pTextureDepth;
float m_fErrorToleranceCosAngle; // cosine of m_fErrorToleranceAngle used to check if IsImposterValid
SMinMaxBox m_WorldSpaceBV;
uint32 m_State;
int m_AlphaRef;
float m_fCurTransparency;
ColorF m_ColorHelper;
Vec3 m_vPos;
Vec3 m_vLastSunDir;
uint8 m_nLastBestEdge; // 0..11 this edge is favored to not jitter between different edges
float m_fNear;
float m_fFar;
bool IsImposterValid(const CameraViewParameters& viewParameters, float fRadiusX, float fRadiusY, float fCamRadiusX, float fCamRadiusY,
const int iRequiredLogResX, const int iRequiredLogResY, const uint32 dwBestEdge);
bool Display(bool bDisplayFrontOfSplit);
public:
int m_nFrameReset;
int m_FrameUpdate;
float m_fTimeUpdate;
static int m_MemUpdated;
static int m_MemPostponed;
static int m_PrevMemUpdated;
static int m_PrevMemPostponed;
CREImposter()
: CRendElementBase()
, m_pTexture(NULL)
, m_pFrontTexture(NULL)
, m_pTextureDepth(NULL)
, m_bSplit(false)
, m_fRadiusX(0)
, m_fRadiusY(0)
, m_fErrorToleranceCosAngle(cos(DEG2RAD(0.25f)))
, m_bScreenImposter(false)
, m_State(GS_DEPTHWRITE)
, m_AlphaRef(-1)
, m_fCurTransparency(1.0f)
, m_FrameUpdate(0)
, m_nFrameReset(0)
, m_fTimeUpdate(0)
, m_vLastSunDir(0, 0, 0)
, m_nLogResolutionX(0)
, m_nLogResolutionY(0)
, m_nLastBestEdge(0)
{
mfSetType(eDATA_Imposter);
mfUpdateFlags(FCEF_TRANSFORM);
m_ColorHelper = Col_White;
}
virtual ~CREImposter()
{
ReleaseResources();
}
bool UpdateImposter();
void ReleaseResources();
bool PrepareForUpdate();
virtual void GetMemoryUsage(ICrySizer* pSizer) const
{
pSizer->AddObject(this, sizeof(*this));
}
virtual void mfPrepare(bool bCheckOverflow);
virtual bool mfDraw(CShader* ef, SShaderPass* sl);
const SMinMaxBox& mfGetWorldSpaceBounds() { return m_WorldSpaceBV; }
virtual bool IsSplit() { return m_bSplit; }
virtual bool IsScreenImposter() { return m_bScreenImposter; }
virtual float GetRadiusX() { return m_fRadiusX; }
virtual float GetRadiusY() { return m_fRadiusY; }
virtual Vec3* GetQuadCorners() { return &m_vQuadCorners[0]; }
virtual Vec3 GetNearPoint() { return m_vNearPoint; }
virtual Vec3 GetFarPoint() { return m_vFarPoint; }
virtual float GetErrorToleranceCosAngle() { return m_fErrorToleranceCosAngle; }
virtual uint32 GetState() { return m_State; }
virtual int GetAlphaRef() { return m_AlphaRef; }
virtual ColorF GetColorHelper() { return m_ColorHelper; }
virtual Vec3 GetLastSunDirection() { return m_vLastSunDir; }
virtual uint8 GetLastBestEdge() { return m_nLastBestEdge; }
virtual float GetNear() { return m_fNear; }
virtual float GetFar() { return m_fFar; }
virtual float GetTransparency() { return m_fCurTransparency; }
virtual Vec3 GetPosition();
virtual int GetLogResolutionX() { return m_nLogResolutionX; }
virtual int GetLogResolutionY() { return m_nLogResolutionY; }
virtual CameraViewParameters& GetLastViewParameters() { return m_LastViewParameters; }
virtual IDynTexture** GetTexture() { return &m_pTexture; }
virtual IDynTexture** GetScreenTexture() { return &m_pScreenTexture; }
virtual IDynTexture** GetFrontTexture() { return &m_pFrontTexture; }
virtual IDynTexture** GetDepthTexture() { return &m_pTextureDepth; }
virtual const SMinMaxBox& GetWorldSpaceBounds() { return m_WorldSpaceBV; }
virtual int GetFrameReset() { return m_nFrameReset; }
virtual void SetBBox(const Vec3& min, const Vec3& max) { m_WorldSpaceBV.SetMin(min); m_WorldSpaceBV.SetMax(max); }
virtual void SetScreenImposterState(bool state) { m_bScreenImposter = state; }
virtual void SetState(uint32 state) { m_State = state; }
virtual void SetAlphaRef(uint32 ref) { m_AlphaRef = ref; }
virtual void SetPosition(Vec3 pos) { m_vPos = pos; }
virtual void SetFrameResetValue(int frameResetValue) { m_nFrameReset = frameResetValue; }
};

@ -1,57 +0,0 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef __CREMESH_H__
#define __CREMESH_H__
class CREMesh
: public CRendElementBase
{
public:
struct CRenderChunk* m_pChunk;
class CRenderMesh* m_pRenderMesh;
// Copy of Chunk to avoid indirections
int32 m_nFirstIndexId;
int32 m_nNumIndices;
uint32 m_nFirstVertId;
uint32 m_nNumVerts;
protected:
CREMesh()
{
mfSetType(eDATA_Mesh);
mfUpdateFlags(FCEF_TRANSFORM);
m_pChunk = NULL;
m_pRenderMesh = NULL;
m_nFirstIndexId = -1;
m_nNumIndices = -1;
m_nFirstVertId = 0;
m_nNumVerts = 0;
}
virtual ~CREMesh()
{
}
// Ideally should be declared and left unimplemented to prevent slicing at compile time
// but this would prevent auto code gen in renderer later on.
// To track potential slicing, uncomment the following (and their equivalent in CREMeshImpl)
//CREMesh(CREMesh&);
//CREMesh& operator=(CREMesh& rhs);
};
#endif // __CREMESH_H__

@ -1,116 +0,0 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef __CREOCCLUSIONQUERY_H__
#define __CREOCCLUSIONQUERY_H__
#define SUPP_HMAP_OCCL
#define SUPP_HWOBJ_OCCL
//=============================================================
class CRenderMesh;
class CREOcclusionQuery
: public CRendElementBase
{
friend class CRender3D;
bool m_bSucceeded;
public:
int m_nVisSamples;
int m_nCheckFrame;
int m_nDrawFrame;
Vec3 m_vBoxMin;
Vec3 m_vBoxMax;
UINT_PTR m_nOcclusionID; // this will carry a pointer LPDIRECT3DQUERY9, so it needs to be 64-bit on Windows 64
CRenderMesh* m_pRMBox;
static uint32 m_nQueriesPerFrameCounter;
static uint32 m_nReadResultNowCounter;
static uint32 m_nReadResultTryCounter;
CREOcclusionQuery()
{
m_nOcclusionID = 0;
m_nVisSamples = 800 * 600;
m_nCheckFrame = 0;
m_nDrawFrame = 0;
m_vBoxMin = Vec3(0, 0, 0);
m_vBoxMax = Vec3(0, 0, 0);
m_pRMBox = NULL;
mfSetType(eDATA_OcclusionQuery);
mfUpdateFlags(FCEF_TRANSFORM);
}
bool RT_ReadResult_Try(uint32 nDefaultNumSamples);
ILINE bool HasSucceeded() const { return m_bSucceeded; }
virtual ~CREOcclusionQuery();
virtual void mfPrepare(bool bCheckOverflow);
virtual bool mfDraw(CShader* ef, SShaderPass* sfm);
virtual void mfReset();
virtual bool mfReadResult_Try(uint32 nDefaultNumSamples = 1);
virtual bool mfReadResult_Now();
virtual void GetMemoryUsage(ICrySizer* pSizer) const
{
pSizer->AddObject(this, sizeof(*this));
}
};
struct OcclusionTestClient
{
OcclusionTestClient()
: nLastOccludedMainFrameID(0)
, nLastVisibleMainFrameID(0)
{
#ifdef SUPP_HMAP_OCCL
vLastVisPoint.Set(0, 0, 0);
nTerrainOccLastFrame = 0;
#endif
#ifdef SUPP_HWOBJ_OCCL
bOccluded = true;
pREOcclusionQuery = 0;
#endif
//nInstantTestRequested=0;
}
#ifdef SUPP_HWOBJ_OCCL
~OcclusionTestClient()
{
if (pREOcclusionQuery)
{
pREOcclusionQuery->Release(false);
}
}
#endif
uint32 nLastVisibleMainFrameID, nLastOccludedMainFrameID;
uint32 nLastShadowCastMainFrameID, nLastNoShadowCastMainFrameID;
#ifdef SUPP_HMAP_OCCL
Vec3 vLastVisPoint;
int nTerrainOccLastFrame;
#endif
#ifdef SUPP_HWOBJ_OCCL
CREOcclusionQuery* pREOcclusionQuery;
uint8 bOccluded;
#endif
//uint8 nInstantTestRequested;
};
#endif // CRYINCLUDE_CRYCOMMON_CREOCCLUSIONQUERY_H

@ -1,56 +0,0 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_CRYCOMMON_CREPOSTPROCESS_H
#define CRYINCLUDE_CRYCOMMON_CREPOSTPROCESS_H
#pragma once
class CREPostProcess
: public CRendElementBase
{
friend class CD3D9Renderer;
public:
CREPostProcess();
virtual ~CREPostProcess();
virtual void mfPrepare(bool bCheckOverflow);
virtual bool mfDraw(CShader* ef, SShaderPass* sfm);
// Use for setting numeric values, vec4 (colors, position, vectors, wtv), strings
virtual int mfSetParameter(const char* pszParam, float fValue, bool bForceValue = false) const;
virtual int mfSetParameterVec4(const char* pszParam, const Vec4& pValue, bool bForceValue = false) const;
virtual int mfSetParameterString(const char* pszParam, const char* pszArg) const;
virtual void mfGetParameter(const char* pszParam, float& fValue) const;
virtual void mfGetParameterVec4(const char* pszParam, Vec4& pValue) const;
virtual void mfGetParameterString(const char* pszParam, const char*& pszArg) const;
virtual int32 mfGetPostEffectID(const char* pPostEffectName) const;
// Reset all post processing effects
virtual void Reset(bool bOnSpecChange = false);
virtual void mfReset()
{
Reset();
}
virtual void GetMemoryUsage(ICrySizer* pSizer) const
{
pSizer->AddObject(this, sizeof(*this));
}
};
#endif // CRYINCLUDE_CRYCOMMON_CREPOSTPROCESS_H

@ -1,40 +0,0 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef _CREPRISMOBJECT_
#define _CREPRISMOBJECT_
#pragma once
#if !defined(EXCLUDE_DOCUMENTATION_PURPOSE)
class CREPrismObject
: public CRendElementBase
{
public:
CREPrismObject();
virtual ~CREPrismObject() {}
virtual void mfPrepare(bool bCheckOverflow);
virtual bool mfDraw(CShader* ef, SShaderPass* sfm);
virtual void GetMemoryUsage(ICrySizer* pSizer) const
{
pSizer->AddObject(this, sizeof(*this));
}
Vec3 m_center;
};
#endif // EXCLUDE_DOCUMENTATION_PURPOSE
#endif // _CREPRISMOBJECT_

@ -1,92 +0,0 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef __CRESKY_H__
#define __CRESKY_H__
//=============================================================
#include "VertexFormats.h"
#include <Vertex.h>
struct SSkyLightRenderParams;
class CRESky
: public CRendElementBase
{
friend class CRender3D;
public:
float m_fTerrainWaterLevel;
float m_fSkyBoxStretching;
float m_fAlpha;
int m_nSphereListId;
public:
CRESky();
virtual ~CRESky();
virtual void mfPrepare(bool bCheckOverflow);
virtual bool mfDraw(CShader* ef, SShaderPass* sfm);
virtual void GetMemoryUsage(ICrySizer* pSizer) const
{
pSizer->AddObject(this, sizeof(*this));
}
AZ::Vertex::Format GetVertexFormat() const override;
bool GetGeometryInfo(SGeometryInfo& streams) override;
private:
AZ::Vertex::Format m_skyVertexFormat;
};
class CREHDRSky
: public CRendElementBase
{
public:
CREHDRSky();
virtual ~CREHDRSky();
virtual void mfPrepare(bool bCheckOverflow);
virtual bool mfDraw(CShader* ef, SShaderPass* sfm);
virtual void GetMemoryUsage(ICrySizer* pSizer) const
{
pSizer->AddObject(this, sizeof(*this));
}
void GenerateSkyDomeTextures(int32 width, int32 height);
virtual AZ::Vertex::Format GetVertexFormat() const override;
virtual bool GetGeometryInfo(SGeometryInfo& streams) override;
public:
const SSkyLightRenderParams* m_pRenderParams;
int m_moonTexId;
class CTexture* m_pSkyDomeTextureMie;
class CTexture* m_pSkyDomeTextureRayleigh;
static void SetCommonMoonParams(CShader* ef, bool bUseMoon = false);
private:
void Init();
private:
int m_skyDomeTextureLastTimeStamp;
int m_frameReset;
class CStars* m_pStars;
AZ::Vertex::Format m_hdrSkyVertexFormat;
};
#endif // __CRESKY_H__

@ -1,70 +0,0 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef _CREVOLUMEOBJECT_
#define _CREVOLUMEOBJECT_
#pragma once
#include "VertexFormats.h"
struct IVolumeObjectRenderNode;
struct IVolumeTexture
{
public:
virtual ~IVolumeTexture() {}
virtual void Release() = 0;
virtual bool Create(unsigned int width, unsigned int height, unsigned int depth, unsigned char* pData) = 0;
virtual bool Update(unsigned int width, unsigned int height, unsigned int depth, const unsigned char* pData) = 0;
virtual int GetTexID() const = 0;
virtual uint32 GetWidth() const = 0;
virtual uint32 GetHeight() const = 0;
virtual uint32 GetDepth() const = 0;
virtual ITexture* GetTexture() const = 0;
};
class CREVolumeObject
: public CRendElementBase
{
public:
CREVolumeObject();
virtual ~CREVolumeObject();
virtual void mfPrepare(bool bCheckOverflow);
virtual bool mfDraw(CShader* ef, SShaderPass* sfm);
virtual IVolumeTexture* CreateVolumeTexture() const;
virtual void GetMemoryUsage(ICrySizer* pSizer) const
{
pSizer->AddObject(this, sizeof(*this));
}
Vec3 m_center;
Matrix34 m_matInv;
Vec3 m_eyePosInWS;
Vec3 m_eyePosInOS;
Plane_tpl<f32> m_volumeTraceStartPlane;
AABB m_renderBoundsOS;
bool m_viewerInsideVolume;
bool m_nearPlaneIntersectsVolume;
float m_alpha;
float m_scale;
IVolumeTexture* m_pDensVol;
IVolumeTexture* m_pShadVol;
_smart_ptr<IRenderMesh> m_pHullMesh;
};
#endif // #ifndef _CREVOLUMEOBJECT_

@ -1,57 +0,0 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef _CREWATEROCEAN_
#define _CREWATEROCEAN_
class CWater;
class CREWaterOcean
: public CRendElementBase
{
public:
CREWaterOcean();
virtual ~CREWaterOcean();
virtual void mfPrepare(bool bCheckOverflow);
virtual bool mfDraw(CShader* ef, SShaderPass* sfm);
virtual void mfGetPlane(Plane_tpl<f32>& pl);
virtual void Create(uint32 nVerticesCount, SVF_P3F_C4B_T2F* pVertices, uint32 nIndicesCount, const void* pIndices, uint32 nIndexSizeof);
void ReleaseOcean();
virtual Vec3 GetPositionAt(float x, float y) const;
virtual Vec4* GetDisplaceGrid() const;
virtual void GetMemoryUsage(ICrySizer* pSizer) const
{
pSizer->AddObject(this, sizeof(*this));
}
private:
uint32 m_nVerticesCount;
uint32 m_nIndicesCount;
uint32 m_nIndexSizeof;
void* m_pVertDecl;
void* m_pVertices;
void* m_pIndices;
private:
void UpdateFFT();
void FrameUpdate();
};
#endif

@ -1,110 +0,0 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef _CREWATERVOLUME_
#define _CREWATERVOLUME_
#pragma once
#include "VertexFormats.h"
class CREWaterVolume
: public CRendElementBase
{
public:
CREWaterVolume();
virtual ~CREWaterVolume();
virtual void mfPrepare(bool bCheckOverflow);
virtual bool mfDraw(CShader* ef, SShaderPass* sfm);
virtual void mfGetPlane(Plane_tpl<f32>& pl);
virtual void mfCenter(Vec3& vCenter, CRenderObject* pObj);
virtual void GetMemoryUsage(ICrySizer* pSizer) const
{
pSizer->AddObject(this, sizeof(*this));
}
public:
struct SParams
{
SParams()
: m_pVertices(0)
, m_pIndices(0)
, m_numVertices(0)
, m_numIndices(0)
, m_center(0, 0, 0)
, m_WSBBox(Vec3(-1, -1, -1), Vec3(1, 1, 1))
, m_fogPlane(Vec3(0, 0, 1), 0)
, m_fogDensity(0.1f)
, m_fogColor(0.2f, 0.5f, 0.7f)
, m_fogColorAffectedBySun(true)
, m_fogShadowing(0.5f)
, m_caustics(true)
, m_causticIntensity(1.0f)
, m_causticTiling(1.0f)
, m_causticHeight(0.9f)
, m_viewerInsideVolume(false)
, m_viewerCloseToWaterPlane(false)
, m_viewerCloseToWaterVolume(false)
{
}
const SVF_P3F_C4B_T2F* m_pVertices;
const uint16* m_pIndices;
size_t m_numVertices;
size_t m_numIndices;
Vec3 m_center;
AABB m_WSBBox;
Plane_tpl<f32> m_fogPlane;
float m_fogDensity;
Vec3 m_fogColor;
bool m_fogColorAffectedBySun;
float m_fogShadowing;
bool m_caustics;
float m_causticIntensity;
float m_causticTiling;
float m_causticHeight;
bool m_viewerInsideVolume;
bool m_viewerCloseToWaterPlane;
bool m_viewerCloseToWaterVolume;
};
struct SOceanParams
{
SOceanParams()
: m_fogColor(0.2f, 0.5f, 0.7f)
, m_fogColorShallow(0.2f, 0.5f, 0.7f)
, m_fogDensity(0.2f)
{
}
Vec3 m_fogColor;
Vec3 m_fogColorShallow;
float m_fogDensity;
};
public:
const SParams* m_pParams;
const SOceanParams* m_pOceanParams;
bool m_drawWaterSurface;
bool m_drawFastPath;
};
#endif // #ifndef _CREWATERVOLUME_

@ -45,43 +45,6 @@ void CryAssertTrace(const char* szFormat, ...)
}
}
}
/*
bool CryAssert(const char* szCondition, const char* szFile,unsigned int line, bool *pIgnore)
{
if (!gEnv) return false;
gEnv->pSystem->OnAssert(szCondition, gs_szMessage, szFile, line);
if (!gEnv->bNoAssertDialog && !gEnv->bIgnoreAllAsserts)
{
EDialogAction action = MacOSXHandleAssert(szCondition, szFile, line, gs_szMessage, gEnv->pRenderer != NULL);
switch (action) {
case eDAStop:
raise(SIGABRT);
exit(-1);
case eDABreak:
return true;
case eDAIgnoreAll:
gEnv->bIgnoreAllAsserts = true;
break;
case eDAIgnore:
*pIgnore = true;
break;
case eDAReportAsBug:
if ( gEnv && gEnv->pSystem)
{
gEnv->pSystem->ReportBug("Assert: %s - %s", szCondition,gs_szMessage);
}
case eDAContinue:
default:
break;
}
}
return false;
}*/
bool CryAssert(const char* szCondition, const char* szFile, unsigned int line, bool* pIgnore)
{

@ -116,7 +116,6 @@ namespace CryMemory
struct ICustomMemoryHeap;
class IGeneralMemoryHeap;
class IPageMappingHeap;
class IDefragAllocator;
class IMemoryAddressRange;
// Description:
@ -180,8 +179,6 @@ struct IMemoryManager
virtual IMemoryAddressRange* ReserveAddressRange(size_t capacity, const char* sName) = 0;
virtual IPageMappingHeap* CreatePageMappingHeap(size_t addressSpace, const char* sName) = 0;
virtual IDefragAllocator* CreateDefragAllocator() = 0;
};
// Global function implemented in CryMemoryManager_impl.h

@ -620,24 +620,24 @@ public:
bool IsPointVisible(const Vec3& p) const;
//sphere-frustum test
bool IsSphereVisible_F(const Sphere& s) const;
uint8 IsSphereVisible_FH(const Sphere& s) const; //this is going to be the exact version of sphere-culling
bool IsSphereVisible_F(const ::Sphere& s) const;
uint8 IsSphereVisible_FH(const ::Sphere& s) const; //this is going to be the exact version of sphere-culling
// AABB-frustum test
// Fast
bool IsAABBVisible_F(const AABB& aabb) const;
uint8 IsAABBVisible_FH(const AABB& aabb, bool* pAllInside) const;
uint8 IsAABBVisible_FH(const AABB& aabb) const;
bool IsAABBVisible_F(const ::AABB& aabb) const;
uint8 IsAABBVisible_FH(const ::AABB& aabb, bool* pAllInside) const;
uint8 IsAABBVisible_FH(const ::AABB& aabb) const;
// Exact
bool IsAABBVisible_E(const AABB& aabb) const;
uint8 IsAABBVisible_EH(const AABB& aabb, bool* pAllInside) const;
uint8 IsAABBVisible_EH(const AABB& aabb) const;
bool IsAABBVisible_E(const ::AABB& aabb) const;
uint8 IsAABBVisible_EH(const ::AABB& aabb, bool* pAllInside) const;
uint8 IsAABBVisible_EH(const ::AABB& aabb) const;
// Multi-camera
bool IsAABBVisible_EHM(const AABB& aabb, bool* pAllInside) const;
bool IsAABBVisible_EM(const AABB& aabb) const;
bool IsAABBVisible_FM(const AABB& aabb) const;
bool IsAABBVisible_EHM(const ::AABB& aabb, bool* pAllInside) const;
bool IsAABBVisible_EM(const ::AABB& aabb) const;
bool IsAABBVisible_FM(const ::AABB& aabb) const;
//OBB-frustum test
bool IsOBBVisible_F(const Vec3& wpos, const OBB& obb) const;
@ -1386,7 +1386,7 @@ inline bool CCamera::IsPointVisible(const Vec3& p) const
// return values
// CULL_EXCLUSION = sphere outside of frustum (very fast rejection-test)
// CULL_INTERSECT = sphere and frustum intersects or sphere in completely inside frustum
inline bool CCamera::IsSphereVisible_F(const Sphere& s) const
inline bool CCamera::IsSphereVisible_F(const ::Sphere& s) const
{
if ((m_fp[0] | s.center) > s.radius)
{
@ -1427,7 +1427,7 @@ inline bool CCamera::IsSphereVisible_F(const Sphere& s) const
// CULL_EXCLUSION = sphere outside of frustum (very fast rejection-test)
// CULL_INTERSECT = sphere intersects the borders of the frustum, further checks necessary
// CULL_INCLUSION = sphere is complete inside the frustum, no further checks necessary
inline uint8 CCamera::IsSphereVisible_FH(const Sphere& s) const
inline uint8 CCamera::IsSphereVisible_FH(const ::Sphere& s) const
{
f32 nc, rc, lc, tc, bc, cc;
if ((nc = m_fp[0] | s.center) > s.radius)

@ -794,7 +794,7 @@ struct HWVSphere
radius = r;
}
ILINE HWVSphere(const Sphere& sp)
ILINE HWVSphere(const ::Sphere& sp)
{
center = HWVLoadVecUnaligned(&sp.center);
radius = SIMDFLoadFloat(sp.radius);

@ -1179,7 +1179,7 @@ namespace Distance {
// float result = Distance::Point_TriangleSq( pos, triangle );
//----------------------------------------------------------------------------------
template<typename F>
ILINE F Sphere_TriangleSq(const Sphere& s, const Triangle_tpl<F>& t)
ILINE F Sphere_TriangleSq(const ::Sphere& s, const Triangle_tpl<F>& t)
{
F sqdistance = Distance::Point_TriangleSq(s.center, t) - (s.radius * s.radius);
if (sqdistance < 0)
@ -1190,7 +1190,7 @@ namespace Distance {
}
template<typename F>
ILINE F Sphere_TriangleSq(const Sphere& s, const Triangle_tpl<F>& t, Vec3_tpl<F>& output)
ILINE F Sphere_TriangleSq(const ::Sphere& s, const Triangle_tpl<F>& t, Vec3_tpl<F>& output)
{
F sqdistance = Distance::Point_TriangleSq(s.center, t, output) - (s.radius * s.radius);
if (sqdistance < 0)

@ -792,7 +792,7 @@ namespace Intersect {
//--- 0x03 = two intersection, lineseg has ENTRY and EXIT point --
//----------------------------------------------------------------------------------
inline unsigned char Line_Sphere(const Line& line, const Sphere& s, Vec3& i0, Vec3& i1)
inline unsigned char Line_Sphere(const Line& line, const ::Sphere& s, Vec3& i0, Vec3& i1)
{
Vec3 end = line.pointonline + line.direction;
@ -830,7 +830,7 @@ namespace Intersect {
//--- 0x03 = two intersection, lineseg has ENTRY and EXIT point --
//----------------------------------------------------------------------------------
inline unsigned char Ray_Sphere(const Ray& ray, const Sphere& s, Vec3& i0, Vec3& i1)
inline unsigned char Ray_Sphere(const Ray& ray, const ::Sphere& s, Vec3& i0, Vec3& i1)
{
Vec3 end = ray.origin + ray.direction;
float a = ray.direction | ray.direction;
@ -863,7 +863,7 @@ namespace Intersect {
return intersection;
}
inline bool Ray_SphereFirst(const Ray& ray, const Sphere& s, Vec3& intPoint)
inline bool Ray_SphereFirst(const Ray& ray, const ::Sphere& s, Vec3& intPoint)
{
Vec3 p2;
unsigned char res = Ray_Sphere(ray, s, intPoint, p2);
@ -886,7 +886,7 @@ namespace Intersect {
//--- 0x02 = one intersection, lineseg has just an EXIT point but no ENTRY point (ls.start is inside the sphere) --
//--- 0x03 = two intersection, lineseg has ENTRY and EXIT point --
//----------------------------------------------------------------------------------
inline unsigned char Lineseg_Sphere(const Lineseg& ls, const Sphere& s, Vec3& i0, Vec3& i1)
inline unsigned char Lineseg_Sphere(const Lineseg& ls, const ::Sphere& s, Vec3& i0, Vec3& i1)
{
Vec3 dir = (ls.end - ls.start);
@ -931,7 +931,7 @@ namespace Intersect {
}
inline bool Lineseg_SphereFirst(const Lineseg& lineseg, const Sphere& s, Vec3& intPoint)
inline bool Lineseg_SphereFirst(const Lineseg& lineseg, const ::Sphere& s, Vec3& intPoint)
{
Vec3 p2;
uint8 res = Lineseg_Sphere(lineseg, s, intPoint, p2);

@ -103,7 +103,7 @@ namespace Overlap {
// Checks if a point is inside a sphere.
// Example:
// bool result=Overlap::Point_Sphere( point, sphere );
ILINE bool Point_Sphere(const Vec3& p, const Sphere& s)
ILINE bool Point_Sphere(const Vec3& p, const ::Sphere& s)
{
Vec3 distc = p - s.center;
f32 sqrad = s.radius * s.radius;
@ -407,7 +407,7 @@ namespace Overlap {
//! check if a Lineseg and a Sphere overlap
inline bool Lineseg_Sphere(const Lineseg& ls, const Sphere& s)
inline bool Lineseg_Sphere(const Lineseg& ls, const ::Sphere& s)
{
float radius2 = s.radius * s.radius;
@ -729,7 +729,7 @@ namespace Overlap {
* 0 = no overlap
* 1 = overlap
*----------------------------------------------------------------------------------*/
ILINE bool Sphere_AABB(const Sphere& s, const AABB& aabb)
ILINE bool Sphere_AABB(const ::Sphere& s, const AABB& aabb)
{
Vec3 center(s.center);
@ -746,7 +746,7 @@ namespace Overlap {
}
// As Sphere_AABB but ignores z parts
ILINE bool Sphere_AABB2D(const Sphere& s, const AABB& aabb)
ILINE bool Sphere_AABB2D(const ::Sphere& s, const AABB& aabb)
{
Vec3 center(s.center);
@ -776,7 +776,7 @@ namespace Overlap {
* 0x01 = Sphere and AABB overlap
* 0x02 = Sphere in inside AABB
*/
ILINE char Sphere_AABB_Inside(const Sphere& s, const AABB& aabb)
ILINE char Sphere_AABB_Inside(const ::Sphere& s, const AABB& aabb)
{
if (Sphere_AABB(s, aabb))
{
@ -819,7 +819,7 @@ namespace Overlap {
//--- 0 = no overlap ---------------------------
//--- 1 = overlap -----------------
//----------------------------------------------------------------------------------
inline bool Sphere_OBB(const Sphere& s, const OBB& obb)
inline bool Sphere_OBB(const ::Sphere& s, const OBB& obb)
{
//first we transform the sphere-center into the AABB-space of the OBB
Vec3 SphereInOBBSpace = s.center * obb.m33;
@ -861,7 +861,7 @@ namespace Overlap {
//--- 0 = no overlap ---------------------------
//--- 1 = overlap -----------------
//----------------------------------------------------------------------------------
inline bool Sphere_Sphere(const Sphere& s1, const Sphere& s2)
inline bool Sphere_Sphere(const ::Sphere& s1, const ::Sphere& s2)
{
Vec3 distc = s1.center - s2.center;
f32 sqrad = (s1.radius + s2.radius) * (s1.radius + s2.radius);
@ -884,7 +884,7 @@ namespace Overlap {
//--- 1 = overlap -----------------
//----------------------------------------------------------------------------------
template<typename F>
ILINE bool Sphere_Triangle(const Sphere& s, const Triangle_tpl<F>& t)
ILINE bool Sphere_Triangle(const ::Sphere& s, const Triangle_tpl<F>& t)
{
//create a "bouding sphere" around triangle for fast rejection test
Vec3_tpl<F> middle = (t.v0 + t.v1 + t.v2) * (1 / 3.0f);
@ -899,7 +899,7 @@ namespace Overlap {
SqRad0 = (F)fsel(SqRad0 - SqRad2, SqRad0, SqRad2);
//first simple rejection-test...
if (Sphere_Sphere(s, Sphere(middle, sqrt_tpl(SqRad0))) == 0)
if (Sphere_Sphere(s, ::Sphere(middle, sqrt_tpl(SqRad0))) == 0)
{
return 0; //overlap not possible
}

@ -1,286 +0,0 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
// Description : Interface to the Mini GUI subsystem
#ifndef CRYINCLUDE_CRYCOMMON_ICRYMINIGUI_H
#define CRYINCLUDE_CRYCOMMON_ICRYMINIGUI_H
#pragma once
#include <smartptr.h>
#include <Cry_Color.h>
#include <CryExtension/ICryUnknown.h>
namespace minigui
{
struct IMiniCtrl;
// Rectangle class
struct Rect
{
float left;
float top;
float right;
float bottom;
Rect()
: left(0)
, top(0)
, right(0)
, bottom(0) {}
Rect(float l, float t, float r, float b)
: left(l)
, top(t)
, right(r)
, bottom(b) {}
Rect(const Rect& rc) { left = rc.left; top = rc.top; right = rc.right; bottom = rc.bottom; }
bool IsPointInside(float x, float y) const { return x >= left && x <= right && y >= top && y <= bottom; }
float Width() const { return right - left; }
float Height() const { return bottom - top; }
};
typedef void(* ClickCallback)(void* data, bool onOff);
typedef void(* RenderCallback)(float x, float y);
enum EMiniCtrlStatus
{
eCtrl_Hidden = BIT(0), // Control is hidden.
eCtrl_Highlight = BIT(1), // Control is highlight (probably mouse over).
eCtrl_Focus = BIT(2), // Control have focus (from keyboard).
eCtrl_Checked = BIT(3), // Control have checked mark.
eCtrl_NoBorder = BIT(4), // Control have no border.
eCtrl_CheckButton = BIT(5), // Button control behave as a check button.
eCtrl_TextAlignCentre = BIT(6), // Draw text aligned centre
eCtrl_AutoResize = BIT(7), // Auto resize depending on text length
eCtrl_Moveable = BIT(8), // Dynamically reposition ctrl
eCtrl_CloseButton = BIT(9), // Control has close button
};
enum EMiniCtrlEvent
{
eCtrlEvent_LButtonDown = BIT(0),
eCtrlEvent_LButtonUp = BIT(1),
eCtrlEvent_LButtonPressed = BIT(2),
eCtrlEvent_MouseOver = BIT(3),
eCtrlEvent_MouseOff = BIT(4),
eCtrlEvent_DPadLeft = BIT(5),
eCtrlEvent_DPadRight = BIT(6),
eCtrlEvent_DPadUp = BIT(7),
eCtrlEvent_DPadDown = BIT(8),
};
// Types of the supported controls
enum EMiniCtrlType
{
eCtrlType_Unknown = 0,
eCtrlType_Button,
eCtrlType_Menu,
eCtrlType_InfoBox,
eCtrlType_Table,
};
struct SMetrics
{
float fTextSize;
float fTitleSize;
// Colors.
ColorB clrFrameBorder;
ColorB clrFrameBorderHighlight;
ColorB clrFrameBorderOutOfFocus;
ColorB clrChecked;
ColorB clrBackground;
ColorB clrBackgroundHighlight;
ColorB clrBackgroundSelected;
ColorB clrTitle;
ColorB clrText;
ColorB clrTextSelected;
uint8 outOfFocusAlpha;
};
enum ECommand
{
eCommand_ButtonPress,
eCommand_ButtonChecked,
eCommand_ButtonUnchecked,
};
// Command sent from the control.
struct SCommand
{
ECommand command;
IMiniCtrl* pCtrl;
int nCtrlID;
};
//////////////////////////////////////////////////////////////////////////
// Event listener interface for the MiniGUI
//////////////////////////////////////////////////////////////////////////
struct IMiniGUIEventListener
{
// <interfuscator:shuffle>
virtual ~IMiniGUIEventListener(){}
virtual void OnCommand(SCommand& cmd) = 0;
// </interfuscator:shuffle>
};
// Interface to the GUI
struct IMiniGUI
: public ICryUnknown
{
public:
CRYINTERFACE_DECLARE(IMiniGUI, 0xea09d34268814f2a, 0xaf1034e04b076011);
// <interfuscator:shuffle>
virtual void Init() = 0;
virtual void Done() = 0;
virtual void Draw() = 0;
virtual void Reset() = 0;
virtual void SaveState() = 0;
virtual void RestoreState() = 0;
virtual void SetEnabled(bool status) = 0;
virtual void SetInFocus(bool status) = 0;
virtual bool InFocus() = 0;
virtual void SetEventListener(IMiniGUIEventListener* pListener) = 0;
virtual SMetrics& Metrics() = 0;
// Makes a new control
virtual IMiniCtrl* CreateCtrl(IMiniCtrl* pParentCtrl, int nCtrlID, EMiniCtrlType type, int nCtrlFlags, const Rect& rc, const char* title) = 0;
// Remove all controls.
virtual void RemoveAllCtrl() = 0;
virtual void OnCommand(SCommand& cmd) = 0;
virtual IMiniCtrl* GetCtrlFromPoint(float x, float y) const = 0;
virtual void SetMovingCtrl(IMiniCtrl* pCtrl) = 0;
// </interfuscator:shuffle>
};
DECLARE_SMART_POINTERS(IMiniGUI);
struct IMiniCtrl
: public _reference_target_t
{
// <interfuscator:shuffle>
virtual void Reset() = 0;
virtual void SaveState() = 0;
virtual void RestoreState() = 0;
// For system call only.
virtual void SetGUI(IMiniGUI* pGUI) = 0;
virtual IMiniGUI* GetGUI() const = 0;
virtual EMiniCtrlType GetType() const = 0;
virtual int GetId() const = 0;
virtual void SetId(int id) = 0;
virtual const char* GetTitle() const = 0;
virtual void SetTitle(const char* title) = 0;
virtual Rect GetRect() const = 0;
virtual void SetRect(const Rect& rc) = 0;
virtual void SetFlag(uint32 flag) = 0;
virtual void ClearFlag(uint32 flag) = 0;
virtual bool CheckFlag(uint32 flag) const = 0;
// Sub Controls handling.
virtual void AddSubCtrl(IMiniCtrl* pCtrl) = 0;
virtual void RemoveSubCtrl(IMiniCtrl* pCtrl) = 0;
virtual void RemoveAllSubCtrl() = 0;
virtual int GetSubCtrlCount() const = 0;
virtual IMiniCtrl* GetSubCtrl(int nIndex) const = 0;
virtual IMiniCtrl* GetParent() const = 0;
// Check if point is inside any of the sub controls.
virtual IMiniCtrl* GetCtrlFromPoint(float x, float y) = 0;
virtual void OnPaint(class CDrawContext& dc) = 0;
virtual void SetVisible(bool state) = 0;
// Events from GUI
virtual void OnEvent([[maybe_unused]] float x, [[maybe_unused]] float y, EMiniCtrlEvent) {};
//////////////////////////////////////////////////////////////////////////
// When set, this control will be enabling/disabling specified cvar
// when button not checked fOffValue will be set on cvar, when checked fOnValue will be set.
virtual bool SetControlCVar(const char* sCVarName, float fOffValue, float fOnValue) = 0;
virtual bool SetClickCallback(ClickCallback callback, void* pCallbackData) = 0;
virtual bool SetRenderCallback(RenderCallback callback) = 0;
virtual bool SetConnectedCtrl(IMiniCtrl* pConnectedCtrl) = 0;
//resize text box based what text is present
virtual void AutoResize() = 0;
//Create close 'X' button for control
virtual void CreateCloseButton() = 0;
//Move control
virtual void Move(float x, float y) = 0;
// </interfuscator:shuffle>
};
typedef _smart_ptr<IMiniCtrl> IMiniCtrlPtr;
class IMiniGuiCommon
{
public:
// <interfuscator:shuffle>
virtual ~IMiniGuiCommon(){}
virtual bool IsHidden() = 0;
virtual void Hide(bool stat) = 0;
// </interfuscator:shuffle>
};
class IMiniTable
: public IMiniGuiCommon
{
public:
// <interfuscator:shuffle>
virtual int AddColumn(const char* name) = 0;
virtual void RemoveColumns() = 0;
virtual int AddData(int columnIndex, ColorB col, const char* format, ...) = 0;
virtual void ClearTable() = 0;
// </interfuscator:shuffle>
};
class IMiniInfoBox
: public IMiniGuiCommon
{
public:
// <interfuscator:shuffle>
virtual void SetTextIndent(float x) = 0;
virtual void SetTextSize(float sz) = 0;
virtual void ClearEntries() = 0;
virtual void AddEntry(const char* str, ColorB col, float textSize) = 0;
// </interfuscator:shuffle>
};
}
#define MINIGUI_BEGIN namespace minigui {
#define MINIGUI_END }
#endif // CRYINCLUDE_CRYCOMMON_ICRYMINIGUI_H

@ -1,95 +0,0 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_CRYCOMMON_IDEFERREDCOLLISIONEVENT_H
#define CRYINCLUDE_CRYCOMMON_IDEFERREDCOLLISIONEVENT_H
#pragma once
#include <IThreadTask.h>
struct EventPhys;
// Base class for all deferred physics events
// Basically this class works like a future,
// Start() start the computation(some in the main thread, major part in a task/job)
// Result() will sync the task operation and return the result
struct IDeferredPhysicsEvent
: public IThreadTask
{
// enum list of all types of deferred events
enum DeferredEventType
{
PhysCallBack_OnCollision
};
IDeferredPhysicsEvent(){}
// <interfuscator:shuffle>
virtual ~IDeferredPhysicsEvent(){}
// == "future" like interface == //
// start the execution of the event
virtual void Start() = 0;
// sync the event and do all necessary post-processing, then return the result
virtual int Result(EventPhys* pOrigEvent = 0) = 0;
// just wait for the event to finish
virtual void Sync() = 0;
// check if the async computation part has finished
virtual bool HasFinished() = 0;
// Get the concrete Type of this deferred event
virtual DeferredEventType GetType() const = 0;
// returns a ptr to the original physics event
virtual EventPhys* PhysicsEvent() = 0;
// </interfuscator:shuffle>
};
// Manager class for deferred physics events
struct IDeferredPhysicsEventManager
{
// type of create function used to create needed deferred events in the HandleEvent function
typedef IDeferredPhysicsEvent*(* CreateEventFunc)(const EventPhys* pEvent);
IDeferredPhysicsEventManager(){}
// <interfuscator:shuffle>
virtual ~IDeferredPhysicsEventManager(){}
// dispatch an deferred event to the task thread
virtual void DispatchDeferredEvent(IDeferredPhysicsEvent* pEvent) = 0;
// Encapsulates common logic for deferred events, should be called from the physics callbacks
// handles the cvar management as well as deferred event creating
virtual int HandleEvent(const EventPhys* pEvent, IDeferredPhysicsEventManager::CreateEventFunc, IDeferredPhysicsEvent::DeferredEventType) = 0;
// Register and Unregister Deferred events in the manager to allow
virtual void RegisterDeferredEvent(IDeferredPhysicsEvent* pDeferredEvent) = 0;
virtual void UnRegisterDeferredEvent(IDeferredPhysicsEvent* pDeferredEvent) = 0;
// Delete all Deferred Events in flight, use only when also clearing the physics event queue
// or else this call results in dangling points, mostly used for save/load
virtual void ClearDeferredEvents() = 0;
virtual void Update() = 0;
virtual IDeferredPhysicsEvent* GetLastCollisionEventForEntity(IPhysicalEntity* pPhysEnt) = 0;
// </interfuscator:shuffle>
};
#endif // CRYINCLUDE_CRYCOMMON_IDEFERREDCOLLISIONEVENT_H

@ -1,155 +0,0 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_CRYCOMMON_IDEFRAGALLOCATOR_H
#define CRYINCLUDE_CRYCOMMON_IDEFRAGALLOCATOR_H
#pragma once
struct IDefragAllocatorStats
{
size_t nCapacity;
size_t nInUseSize;
uint32 nInUseBlocks;
uint32 nFreeBlocks;
uint32 nPinnedBlocks;
uint32 nMovingBlocks;
uint32 nLargestFreeBlockSize;
uint32 nSmallestFreeBlockSize;
uint32 nMeanFreeBlockSize;
uint32 nCancelledMoveCount;
};
struct IDefragAllocatorCopyNotification
{
IDefragAllocatorCopyNotification()
: bDstIsValid(false)
, bSrcIsUnneeded(false)
, bCancel(false)
{
}
bool bDstIsValid;
bool bSrcIsUnneeded;
// Flag to indicate that the copy can't be initiated after all - currently only cancelling before a relocate
// is begun is supported, and the destination region must be stable
bool bCancel;
};
class IDefragAllocatorPolicy
{
public:
enum
{
InvalidUserMoveId = 0xffffffff
};
public:
// <interfuscator:shuffle>
virtual uint32 BeginCopy(void* pContext, UINT_PTR dstOffset, UINT_PTR srcOffset, UINT_PTR size, IDefragAllocatorCopyNotification* pNotification) = 0;
virtual void Relocate(uint32 userMoveId, void* pContext, UINT_PTR newOffset, UINT_PTR oldOffset, UINT_PTR size) = 0;
virtual void CancelCopy(uint32 userMoveId, void* pContext, bool bSync) = 0;
// Perform the copy and relocate immediately - will only be called when UnAppendSegment is
virtual void SyncCopy(void* pContext, UINT_PTR dstOffset, UINT_PTR srcOffset, UINT_PTR size) = 0;
// </interfuscator:shuffle>
protected:
virtual ~IDefragAllocatorPolicy() {}
};
class IDefragAllocator
{
public:
typedef uint32 Hdl;
enum
{
InvalidHdl = 0,
};
struct AllocatePinnedResult
{
Hdl hdl;
UINT_PTR offs;
UINT_PTR usableSize;
};
enum EBlockSearchKind
{
eBSK_BestFit,
eBSK_FirstFit
};
struct Policy
{
Policy()
: pDefragPolicy(NULL)
, maxAllocs(0)
, maxSegments(1)
, blockSearchKind(eBSK_BestFit)
{
}
IDefragAllocatorPolicy* pDefragPolicy;
size_t maxAllocs;
size_t maxSegments;
EBlockSearchKind blockSearchKind;
};
public:
// <interfuscator:shuffle>
virtual void Release(bool bDiscard = false) = 0;
virtual void Init(UINT_PTR capacity, UINT_PTR alignment, const Policy& policy = Policy()) = 0;
virtual bool AppendSegment(UINT_PTR capacity) = 0;
virtual void UnAppendSegment() = 0;
virtual Hdl Allocate(size_t sz, const char* source, void* pContext = NULL) = 0;
virtual Hdl AllocateAligned(size_t sz, size_t alignment, const char* source, void* pContext = NULL) = 0;
virtual AllocatePinnedResult AllocatePinned(size_t sz, const char* source, void* pContext = NULL) = 0;
virtual bool Free(Hdl hdl) = 0;
virtual void ChangeContext(Hdl hdl, void* pNewContext) = 0;
virtual size_t GetAllocated() const = 0;
virtual IDefragAllocatorStats GetStats() = 0;
virtual void DisplayMemoryUsage(const char* title, unsigned int allocatorDisplayOffset = 0) = 0;
virtual size_t DefragmentTick(size_t maxMoves, size_t maxAmount, bool bForce = false) = 0;
virtual UINT_PTR UsableSize(Hdl hdl) = 0;
// Pin the chunk until the next defrag tick, when it will be automatically unpinned
virtual UINT_PTR WeakPin(Hdl hdl) = 0;
// Pin the chunk until Unpin is called
virtual UINT_PTR Pin(Hdl hdl) = 0;
virtual void Unpin(Hdl hdl) = 0;
virtual const char* GetSourceOf(Hdl hdl) = 0;
// </interfuscator:shuffle>
#ifndef _RELEASE
virtual void DumpState(const char* filename) = 0;
virtual void RestoreState(const char* filename) = 0;
#endif
protected:
virtual ~IDefragAllocator() {}
};
#endif // CRYINCLUDE_CRYCOMMON_IDEFRAGALLOCATOR_H

@ -1,56 +0,0 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_CRYCOMMON_IFILECHANGEMONITOR_H
#define CRYINCLUDE_CRYCOMMON_IFILECHANGEMONITOR_H
#pragma once
struct IFileChangeListener
{
enum EChangeType
{
//! error or unknown change type
eChangeType_Unknown,
//! the file was created
eChangeType_Created,
//! the file was deleted
eChangeType_Deleted,
//! the file was modified (size changed,write)
eChangeType_Modified,
//! this is the old name of a renamed file
eChangeType_RenamedOldName,
//! this is the new name of a renamed file
eChangeType_RenamedNewName
};
virtual ~IFileChangeListener() = default;
virtual void OnFileChange(const char* sFilename, EChangeType eType) = 0;
};
struct IFileChangeMonitor
{
virtual ~IFileChangeMonitor() = default;
// <interfuscator:shuffle>
// Register the path of a file or directory to monitor
// Path is relative to game directory, e.g. "Libs/WoundSystem/" or "Libs/WoundSystem/HitLocations.xml"
virtual bool RegisterListener(IFileChangeListener* pListener, const char* sMonitorItem) = 0;
// This function can be used to monitor files of specific type, e.g.
// RegisterListener(pListener, "Animations", "caf")
virtual bool RegisterListener(IFileChangeListener* pListener, const char* sFolder, const char* sExtension) = 0;
virtual bool UnregisterListener(IFileChangeListener* pListener) = 0;
// </interfuscator:shuffle>
};
#endif // CRYINCLUDE_CRYCOMMON_IFILECHANGEMONITOR_H

@ -33,8 +33,6 @@ struct ICryFont;
struct IFFont;
struct FontFamily;
struct IRenderer;
struct SVF_P2F_C4B_T2F_F4B;
extern "C"
@ -100,9 +98,6 @@ struct ICryFont
//! \param glyphSizeY Height (in pixels) of the characters to be rendered at in the font texture.
virtual void AddCharsToFontTextures(FontFamilyPtr pFontFamily, const char* pChars, int glyphSizeX = defaultGlyphSizeX, int glyphSizeY = defaultGlyphSizeY) = 0;
// Summary:
// Globally sets common font render properties based on the initialized renderer
virtual void SetRendererProperties(IRenderer* pRenderer) = 0;
// Summary:
// Puts the objects used in this module into the sizer interface
virtual void GetMemoryUsage(ICrySizer* pSizer) const = 0;

@ -16,7 +16,6 @@
#pragma once
#include <smartptr.h>
#include <IDefragAllocator.h> // <> required for Interfuscator
#include <IGeneralMemoryHeap.h> // <> required for Interfuscator
#include <smartptr.h>

@ -1,47 +0,0 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
// Description : IOverloadSceneManager interface declaration.
#ifndef CRYINCLUDE_CRYCOMMON_IOVERLOADSCENEMANAGER_H
#define CRYINCLUDE_CRYCOMMON_IOVERLOADSCENEMANAGER_H
#pragma once
//==================================================================================================
// Name: COverloadSceneManager
// Desc: Manages overload values (eg CPU,GPU etc)
// 1.0="everything is ok" 0.0="very bad frame rate"
// various systems can use this information and control what is currently in the scene
// Author: James Chilvers
//==================================================================================================
struct IOverloadSceneManager
{
public:
// <interfuscator:shuffle>
virtual ~IOverloadSceneManager() {}
virtual void Reset() = 0;
virtual void Update() = 0;
// Override auto-calculated scale to reach targetfps.
// frameScale is clamped to internal min/max values,
// dt is the length of time in seconds to transition
virtual void OverrideScale(float frameScale, float dt) = 0;
// Go back to auto-calculated scale from an overridden scale
virtual void ResetScale(float dt) = 0;
// </interfuscator:shuffle>
};//------------------------------------------------------------------------------------------------
#endif // CRYINCLUDE_CRYCOMMON_IOVERLOADSCENEMANAGER_H

@ -109,7 +109,7 @@ struct NavigationBlocker
, costMultMod(0)
, radialDecay(false) {AZ_Assert(false, "Should never get called"); }
Sphere sphere;
::Sphere sphere;
bool radialDecay;
bool directional;

@ -1,145 +0,0 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
// Description : Interface to the Performance HUD
#ifndef CRYINCLUDE_CRYCOMMON_IPERFHUD_H
#define CRYINCLUDE_CRYCOMMON_IPERFHUD_H
#pragma once
#include <CryExtension/ICryUnknown.h>
#include <CryExtension/Impl/ClassWeaver.h>
#include <ICryMiniGUI.h>
#include <IXml.h>
struct ICryPerfHUDWidget
: public _reference_target_t
{
//
enum EWidgetID
{
eWidget_Warnings = 0,
eWidget_RenderStats,
eWidget_StreamingStats,
eWidget_RenderBatchStats,
eWidget_FpsBuckets,
eWidget_Particles,
eWidget_PakFile,
eWidget_Num, //number of widgets
};
ICryPerfHUDWidget(int id = -1)
: m_id(id)
{}
// <interfuscator:shuffle>
virtual ~ICryPerfHUDWidget() {}
virtual void Reset() = 0;
virtual void Update() = 0;
virtual bool ShouldUpdate() = 0;
virtual void LoadBudgets(XmlNodeRef perfXML) = 0;
virtual void SaveStats(XmlNodeRef statsXML) = 0;
virtual void Enable(int mode) = 0;
virtual void Disable() = 0;
// </interfuscator:shuffle>
int m_id;
};
// Base Interface for all engine module extensions
struct ICryPerfHUD
: public ICryUnknown
{
CRYINTERFACE_DECLARE(ICryPerfHUD, 0x268d142e043d464c, 0xa0776580f81b988a);
struct PerfBucket
{
ILINE PerfBucket(float _target)
{
target = _target;
timeAtTarget = 0.f;
}
float target;
float timeAtTarget;
};
enum EHudState
{
eHudOff = 0,
eHudInFocus,
eHudOutOfFocus,
eHudNumStates,
};
// <interfuscator:shuffle>
// Called once to initialize HUD.
virtual void Init() = 0;
virtual void Done() = 0;
virtual void Draw() = 0;
virtual void LoadBudgets() = 0;
virtual void SaveStats(const char* filename = NULL) = 0;
virtual void ResetWidgets() = 0;
virtual void SetState(EHudState state) = 0;
virtual void Reset() = 0;
virtual void Destroy() = 0;
// Retrieve name of the extension module.
virtual void Show(bool bRestoreState) = 0;
virtual void AddWidget(ICryPerfHUDWidget* pWidget) = 0;
virtual void RemoveWidget(ICryPerfHUDWidget* pWidget) = 0;
virtual minigui::IMiniCtrl* CreateMenu(const char* name, minigui::IMiniCtrl* pParent = NULL) = 0;
virtual bool CreateCVarMenuItem(minigui::IMiniCtrl* pMenu, const char* name, const char* controlVar, float controlVarOn, float controlVarOff) = 0;
virtual bool CreateCallbackMenuItem(minigui::IMiniCtrl* pMenu, const char* name, minigui::ClickCallback clickCallback, void* pCallbackData) = 0;
virtual minigui::IMiniInfoBox* CreateInfoMenuItem(minigui::IMiniCtrl* pMenu, const char* name, minigui::RenderCallback renderCallback, const minigui::Rect& rect, bool onAtStart = false) = 0;
virtual minigui::IMiniTable* CreateTableMenuItem(minigui::IMiniCtrl* pMenu, const char* name) = 0;
virtual minigui::IMiniCtrl* GetMenu(const char* name) = 0;
virtual void EnableWidget(ICryPerfHUDWidget::EWidgetID id, int mode) = 0;
virtual void DisableWidget(ICryPerfHUDWidget::EWidgetID id) = 0;
//Warnings - Widget Specific interface
virtual void AddWarning(float duration, const char* fmt, va_list argList) = 0;
virtual bool WarningsWindowEnabled() const = 0;
//FPS - Widget Specific interface
virtual const std::vector<PerfBucket>* GetFpsBuckets(float& totalTime) const = 0;
// </interfuscator:shuffle>
};
DECLARE_SMART_POINTERS(ICryPerfHUD);
void CryPerfHUDWarning(float duration, const char*, ...) PRINTF_PARAMS(2, 3);
inline void CryPerfHUDWarning(float duration, const char* format, ...)
{
if (gEnv && gEnv->pSystem)
{
ICryPerfHUD* pPerfHud = gEnv->pSystem->GetPerfHUD();
if (pPerfHud)
{
va_list args;
va_start(args, format);
pPerfHud->AddWarning(duration, format, args);
va_end(args);
}
}
}
#endif // CRYINCLUDE_CRYCOMMON_IPERFHUD_H

@ -1472,7 +1472,6 @@ struct IRenderer
/////////////////////////////////////////////////////////////////////////////////
// Shaders/Shaders management /////////////////////////////////////////////////////////////////////////////////
virtual void EF_SetShaderMissCallback(ShaderCacheMissCallback callback) = 0;
virtual const char* EF_GetShaderMissLogPath() = 0;
/////////////////////////////////////////////////////////////////////////////////
@ -1533,10 +1532,6 @@ struct IRenderer
virtual int EF_LoadLightmap (const char* name) = 0;
virtual bool EF_RenderEnvironmentCubeHDR (int size, Vec3& Pos, TArray<unsigned short>& vecData) = 0;
// Summary:
// Creates new RE (RenderElement) of type (edt).
virtual IRenderElement* EF_CreateRE (EDataType edt) = 0;
// Summary:
// Starts using of the shaders (return first index for allow recursions).
virtual void EF_StartEf (const SRenderingPassInfo& passInfo) = 0;
@ -2385,26 +2380,6 @@ private:
virtual void EF_QueryImpl(ERenderQueryTypes eQuery, void* pInOut0, uint32 nInOutSize0, void* pInOut1, uint32 nInOutSize1) = 0;
};
// util class to change wireframe mode
class CScopedWireFrameMode
{
public:
CScopedWireFrameMode(IRenderer* pRenderer, int nMode)
: m_pRenderer(pRenderer)
, m_nMode(nMode)
{
(void) m_nMode; // removes not used warning
pRenderer->PushWireframeMode(nMode);
}
~CScopedWireFrameMode()
{
m_pRenderer->PopWireframeMode();
}
private:
IRenderer* m_pRenderer;
int m_nMode;
};
struct SShaderCacheStatistics
{
size_t m_nTotalLevelShaderCacheMisses;

@ -3413,6 +3413,6 @@ struct SShaderGraphBlock
typedef std::vector<SShaderGraphBlock*> FXShaderGraphBlocks;
typedef FXShaderGraphBlocks::iterator FXShaderGraphBlocksItor;
#include "RendElement.h"
#include <CryCommon/StaticInstance.h>
#endif // CRYINCLUDE_CRYCOMMON_ISHADER_H

@ -89,7 +89,6 @@ struct IResourceManager;
struct ITextModeConsole;
struct IAVI_Reader;
class CPNoise3;
struct IFileChangeMonitor;
struct IVisualLog;
struct ILocalizationManager;
struct ICryFactoryRegistry;
@ -99,7 +98,6 @@ struct IZLibDecompressor;
struct ILZ4Decompressor;
class IZStdDecompressor;
struct IOutputPrintSink;
struct IOverloadSceneManager;
struct IThreadManager;
struct IServiceNetwork;
struct IRemoteCommandManager;
@ -130,7 +128,6 @@ struct CLoadingTimeProfiler;
class ICmdLine;
struct INotificationNetwork;
struct ICryPerfHUD;
class ILyShine;
namespace JobManager {
@ -641,14 +638,12 @@ struct SSystemInitParams
bool bDedicatedServer; // When running a dedicated server.
bool bExecuteCommandLine; // can be switched of to suppress the feature or do it later during the initialization.
bool bSkipFont; // Don't load CryFont.dll
bool bSkipRenderer; // Don't load Renderer
bool bSkipConsole; // Don't create console
bool bSkipNetwork; // Don't create Network
bool bSkipWebsocketServer; // Don't create the WebSocket server
bool bMinimal; // Don't load banks
bool bTesting; // CryUnit
bool bNoRandom; //use fixed generator init/seed
bool bShaderCacheGen; // When running in shadercache gen mode
bool bUnattendedMode; // When running as part of a build on build-machines: Prevent popping up of any dialog
bool bSkipMovie; // Don't load movie
bool bSkipAnimation; // Don't load animation
@ -699,7 +694,6 @@ struct SSystemInitParams
bExecuteCommandLine = true;
bExecuteCommandLine = true;
bSkipFont = false;
bSkipRenderer = false;
bSkipConsole = false;
bSkipNetwork = false;
#if defined(WIN32) || defined(WIN64)
@ -712,7 +706,6 @@ struct SSystemInitParams
bMinimal = false;
bTesting = false;
bNoRandom = false;
bShaderCacheGen = false;
bUnattendedMode = false;
bSkipMovie = false;
bSkipAnimation = false;
@ -792,7 +785,6 @@ struct SSystemGlobalEnvironment
{
AZ::IO::IArchive* pCryPak;
AZ::IO::FileIOBase* pFileIO;
IFileChangeMonitor* pFileChangeMonitor;
IProfileLogSystem* pProfileLogSystem;
IOpticsManager* pOpticsManager;
ITimer* pTimer;
@ -806,7 +798,6 @@ struct SSystemGlobalEnvironment
IRenderer* pRenderer;
IMaterialEffects* pMaterialEffects;
ISoftCodeMgr* pSoftCodeMgr;
IOverloadSceneManager* pOverloadSceneManager;
IServiceNetwork* pServiceNetwork;
IRemoteCommandManager* pRemoteCommandManager;
ILyShine* pLyShine;
@ -1127,14 +1118,6 @@ struct ISystem
// Gets number of CPUs
virtual int GetLogicalCPUCount() = 0;
// Summary:
// Return the rendering driver name. GL or Metal
virtual const char* GetRenderingDriverName() const = 0;
// Summary:
// Dumps the memory usage statistics to the logging default MB. (can be KB)
virtual void DumpMemoryUsageStatistics(bool bUseKB = false) = 0;
// Summary:
// Quits the application.
virtual void Quit() = 0;
@ -1145,9 +1128,6 @@ struct ISystem
// Returns true if the application is in the shutdown phase.
virtual bool IsQuitting() const = 0;
// Summary:
// Returns true if the application was initialized to generate the shader cache.
virtual bool IsShaderCacheGenMode() const = 0;
// Summary:
// Tells the system in which way we are using the serialization system.
virtual void SerializingFile(int mode) = 0;
virtual int IsSerializingFile() const = 0;
@ -1195,7 +1175,6 @@ struct ISystem
virtual IZLibDecompressor* GetIZLibDecompressor() = 0;
virtual ILZ4Decompressor* GetLZ4Decompressor() = 0;
virtual IZStdDecompressor* GetZStdDecompressor() = 0;
virtual ICryPerfHUD* GetPerfHUD() = 0;
virtual INotificationNetwork* GetINotificationNetwork() = 0;
virtual IViewSystem* GetIViewSystem() = 0;
virtual ILevelSystem* GetILevelSystem() = 0;
@ -1217,16 +1196,10 @@ struct ISystem
virtual IProfilingSystem* GetIProfilingSystem() = 0;
virtual ISystemEventDispatcher* GetISystemEventDispatcher() = 0;
virtual IVisualLog* GetIVisualLog() = 0;
virtual IFileChangeMonitor* GetIFileChangeMonitor() = 0;
virtual WIN_HWND GetHWND() = 0;
virtual IRenderer* GetIRenderer() = 0;
virtual ITimer* GetITimer() = 0;
virtual IThreadManager* GetIThreadManager() = 0;
//irtual IThreadManager* GetIThreadManager() = 0;
virtual void SetLoadingProgressListener(ILoadingProgressListener* pListener) = 0;
virtual ISystem::ILoadingProgressListener* GetLoadingProgressListener() const = 0;
@ -1234,7 +1207,6 @@ struct ISystem
// Game is created after System init, so has to be set explicitly.
virtual void SetIMaterialEffects(IMaterialEffects* pMaterialEffects) = 0;
virtual void SetIOpticsManager(IOpticsManager* pOpticsManager) = 0;
virtual void SetIFileChangeMonitor(IFileChangeMonitor* pFileChangeMonitor) = 0;
virtual void SetIVisualLog(IVisualLog* pVisualLog) = 0;
//virtual const char *GetGamePath()=0;
@ -1377,10 +1349,6 @@ struct ISystem
// Non-0 if the state was indeed changed, 0 if already in that state.
virtual int SetThreadState(ESubsystem subsys, bool bActive) = 0;
// Summary:
// Creates and returns a usable object implementing ICrySizer interface.
virtual ICrySizer* CreateSizer() = 0;
// Summary:
// Query if system is now paused.
// Pause flag is set when calling system update with pause mode.
@ -1491,11 +1459,6 @@ struct ISystem
// returns zeroes if no updates happened yet
virtual void GetUpdateStats(SSystemUpdateStats& stats) = 0;
// Description:
// Useful to investigate memory fragmentation.
// Every time you call this from the console: #System.DumpMemoryCoverage()
// it adds a line to "MemoryCoverage.bmp" (generated the first time, there is a max line count).
virtual void DumpMemoryCoverage() = 0;
virtual ESystemGlobalState GetSystemGlobalState(void) = 0;
virtual void SetSystemGlobalState(ESystemGlobalState systemGlobalState) = 0;

@ -1,373 +0,0 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzFramework/API/ApplicationAPI.h>
#include "LoadScreenComponent.h"
#include <IConsole.h>
#if AZ_LOADSCREENCOMPONENT_ENABLED
namespace
{
// Due to issues with DLLs sometimes there can be different values of gEnv in different DLLs.
// So we use this preferred method of getting the global environment
SSystemGlobalEnvironment* GetGlobalEnv()
{
if (!GetISystem())
{
return nullptr;
}
return GetISystem()->GetGlobalEnvironment();
}
static const char* const s_gameFixedFpsCvarName = "game_load_screen_sequence_fixed_fps";
static const char* const s_gameMaxFpsCvarName = "game_load_screen_max_fps";
static const char* const s_gameMinimumLoadTimeCvarName = "game_load_screen_minimum_time";
static const char* const s_levelFixedFpsCvarName = "level_load_screen_sequence_fixed_fps";
static const char* const s_levelMaxFpsCvarName = "level_load_screen_max_fps";
static const char* const s_levelMinimumLoadTimeCvarName = "level_load_screen_minimum_time";
}
void LoadScreenComponent::Reflect(AZ::ReflectContext* context)
{
AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
if (serializeContext)
{
serializeContext->Class<LoadScreenComponent, AZ::Component>()
->Version(1)
;
AZ::EditContext* editContext = serializeContext->GetEditContext();
if (editContext)
{
editContext->Class<LoadScreenComponent>(
"Load screen manager", "Allows management of a load screen")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Category, "Game")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("System", 0xc94d118b))
;
}
}
}
void LoadScreenComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
{
provided.push_back(AZ_CRC("LoadScreenService", 0x901b031c));
}
void LoadScreenComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
{
incompatible.push_back(AZ_CRC("LoadScreenService", 0x901b031c));
}
void LoadScreenComponent::Reset()
{
m_loadScreenState = LoadScreenState::None;
m_fixedDeltaTimeInSeconds = -1.0f;
m_maxDeltaTimeInSeconds = -1.0f;
m_previousCallTimeForUpdateAndRender = CTimeValue();
m_processingLoadScreen.store(false);
// Reset CVars so they're not carried over to other levels
SSystemGlobalEnvironment* pGEnv = GetGlobalEnv();
if (pGEnv && pGEnv->pConsole)
{
if (ICVar* var = pGEnv->pConsole->GetCVar(s_levelFixedFpsCvarName))
{
var->Set("");
}
if (ICVar* var = pGEnv->pConsole->GetCVar(s_levelMaxFpsCvarName))
{
var->Set("");
}
if (ICVar* var = pGEnv->pConsole->GetCVar(s_levelMinimumLoadTimeCvarName))
{
var->Set("");
}
}
}
void LoadScreenComponent::LoadConfigSettings(const char* fixedFpsVarName, const char* maxFpsVarName, const char* minimumLoadTimeVarName)
{
m_fixedDeltaTimeInSeconds = -1.0f;
m_maxDeltaTimeInSeconds = -1.0f;
m_minimumLoadTimeInSeconds = 0.0f;
SSystemGlobalEnvironment* pGEnv = GetGlobalEnv();
if (pGEnv && pGEnv->pConsole)
{
ICVar* fixedFpsVar = pGEnv->pConsole->GetCVar(fixedFpsVarName);
if (fixedFpsVar && fixedFpsVar->GetFVal() > 0.0f)
{
m_fixedDeltaTimeInSeconds = (1.0f / fixedFpsVar->GetFVal());
}
ICVar* maxFpsVar = pGEnv->pConsole->GetCVar(maxFpsVarName);
if (maxFpsVar && maxFpsVar->GetFVal() > 0.0f)
{
m_maxDeltaTimeInSeconds = (1.0f / maxFpsVar->GetFVal());
}
if (ICVar* minimumLoadTimeVar = pGEnv->pConsole->GetCVar(minimumLoadTimeVarName))
{
// Never allow values below 0 seconds
m_minimumLoadTimeInSeconds = AZStd::max<float>(minimumLoadTimeVar->GetFVal(), 0.0f);
}
}
}
void LoadScreenComponent::Init()
{
Reset();
}
void LoadScreenComponent::Activate()
{
CrySystemEventBus::Handler::BusConnect();
LoadScreenBus::Handler::BusConnect(GetEntityId());
}
void LoadScreenComponent::Deactivate()
{
CrySystemEventBus::Handler::BusDisconnect();
LoadScreenBus::Handler::BusDisconnect(GetEntityId());
}
void LoadScreenComponent::OnCrySystemInitialized(ISystem& system, const SSystemInitParams&)
{
SSystemGlobalEnvironment* pGEnv = system.GetGlobalEnvironment();
// Can't use macros here because we have to use our pointer.
if (pGEnv && pGEnv->pConsole)
{
pGEnv->pConsole->Register("ly_EnableLoadingThread", &m_loadingThreadEnabled, 0, VF_NULL,
"EXPERIMENTAL. Enable fully threaded loading where the LoadingScreen is drawn on a thread that isn't loading data.");
}
if (pGEnv && !pGEnv->IsEditor())
{
// If not running from the editor, then run GameStart
GameStart();
}
}
void LoadScreenComponent::OnCrySystemShutdown(ISystem&)
{
}
void LoadScreenComponent::UpdateAndRender()
{
SSystemGlobalEnvironment* pGEnv = GetGlobalEnv();
if (m_loadScreenState == LoadScreenState::Showing && pGEnv && pGEnv->pTimer)
{
AZ_Assert(GetCurrentThreadId() == pGEnv->mMainThreadId, "UpdateAndRender should only be called from the main thread");
// Throttling.
if (!m_previousCallTimeForUpdateAndRender.GetValue())
{
// This is the first call to UpdateAndRender().
m_previousCallTimeForUpdateAndRender = pGEnv->pTimer->GetAsyncTime();
}
const CTimeValue callTimeForUpdateAndRender = pGEnv->pTimer->GetAsyncTime();
const float deltaTimeInSeconds = fabs((callTimeForUpdateAndRender - m_previousCallTimeForUpdateAndRender).GetSeconds());
// Early-out: We DON'T need to execute UpdateAndRender() at a higher frequency than 30 FPS.
const bool shouldThrottle = m_maxDeltaTimeInSeconds > 0.0f && deltaTimeInSeconds < m_maxDeltaTimeInSeconds;
if (!shouldThrottle)
{
bool expectedValue = false;
if (m_processingLoadScreen.compare_exchange_strong(expectedValue, true))
{
m_previousCallTimeForUpdateAndRender = callTimeForUpdateAndRender;
const float updateDeltaTime = (m_fixedDeltaTimeInSeconds == -1.0f) ? deltaTimeInSeconds : m_fixedDeltaTimeInSeconds;
EBUS_EVENT(LoadScreenUpdateNotificationBus, UpdateAndRender, updateDeltaTime);
// Some platforms (iOS, OSX) require system events to be pumped in order to update the screen
AzFramework::ApplicationRequests::Bus::Broadcast(&AzFramework::ApplicationRequests::PumpSystemEventLoopUntilEmpty);
m_processingLoadScreen.store(false);
}
}
}
}
void LoadScreenComponent::GameStart()
{
if (m_loadScreenState == LoadScreenState::None)
{
LoadConfigSettings(s_gameFixedFpsCvarName, s_gameMaxFpsCvarName, s_gameMinimumLoadTimeCvarName);
const bool usingLoadingThread = IsLoadingThreadEnabled();
AZ::EBusLogicalResult<bool, AZStd::logical_or<bool>> anyHandled(false);
EBUS_EVENT_RESULT(anyHandled, LoadScreenNotificationBus, NotifyGameLoadStart, usingLoadingThread);
if (anyHandled.value)
{
if (usingLoadingThread)
{
m_loadScreenState = LoadScreenState::ShowingMultiThreaded;
GetGlobalEnv()->pRenderer->StartLoadtimePlayback(this);
}
else
{
m_loadScreenState = LoadScreenState::Showing;
// Kick-start the first frame.
UpdateAndRender();
}
if (ITimer* timer = GetGlobalEnv()->pTimer)
{
m_lastStartTime = timer->GetAsyncTime();
}
}
}
}
void LoadScreenComponent::LevelStart()
{
if (m_loadScreenState == LoadScreenState::None)
{
LoadConfigSettings(s_levelFixedFpsCvarName, s_levelMaxFpsCvarName, s_levelMinimumLoadTimeCvarName);
const bool usingLoadingThread = IsLoadingThreadEnabled();
AZ::EBusLogicalResult<bool, AZStd::logical_or<bool>> anyHandled(false);
EBUS_EVENT_RESULT(anyHandled, LoadScreenNotificationBus, NotifyLevelLoadStart, usingLoadingThread);
if (anyHandled.value)
{
if (usingLoadingThread)
{
m_loadScreenState = LoadScreenState::ShowingMultiThreaded;
GetGlobalEnv()->pRenderer->StartLoadtimePlayback(this);
}
else
{
m_loadScreenState = LoadScreenState::Showing;
// Kick-start the first frame.
UpdateAndRender();
}
if (ITimer* timer = GetGlobalEnv()->pTimer)
{
m_lastStartTime = timer->GetAsyncTime();
}
}
}
}
void LoadScreenComponent::Pause()
{
if (m_loadScreenState == LoadScreenState::Showing)
{
m_loadScreenState = LoadScreenState::Paused;
}
else if (m_loadScreenState == LoadScreenState::ShowingMultiThreaded)
{
m_loadScreenState = LoadScreenState::PausedMultithreaded;
}
}
void LoadScreenComponent::Resume()
{
if (m_loadScreenState == LoadScreenState::Paused)
{
m_loadScreenState = LoadScreenState::Showing;
}
else if (m_loadScreenState == LoadScreenState::PausedMultithreaded)
{
m_loadScreenState = LoadScreenState::ShowingMultiThreaded;
}
}
void LoadScreenComponent::Stop()
{
// If we were actually in a load screen, check if we need to wait longer.
if (m_loadScreenState != LoadScreenState::None && m_minimumLoadTimeInSeconds > 0.0f)
{
if (ITimer* timer = GetGlobalEnv()->pTimer)
{
CTimeValue currentTime = timer->GetAsyncTime();
float timeSinceStart = currentTime.GetDifferenceInSeconds(m_lastStartTime);
while (timeSinceStart < m_minimumLoadTimeInSeconds)
{
// Simple loop that makes sure the loading screens update but also doesn't consume the whole core.
if (m_loadScreenState == LoadScreenState::Showing)
{
EBUS_EVENT(LoadScreenBus, UpdateAndRender);
}
CrySleep(0);
currentTime = timer->GetAsyncTime();
timeSinceStart = currentTime.GetDifferenceInSeconds(m_lastStartTime);
}
}
}
if (m_loadScreenState == LoadScreenState::ShowingMultiThreaded)
{
// This will block until the other thread completes.
GetGlobalEnv()->pRenderer->StopLoadtimePlayback();
}
if (m_loadScreenState != LoadScreenState::None)
{
EBUS_EVENT(LoadScreenNotificationBus, NotifyLoadEnd);
}
Reset();
m_loadScreenState = LoadScreenState::None;
}
bool LoadScreenComponent::IsPlaying()
{
return m_loadScreenState != LoadScreenState::None;
}
void LoadScreenComponent::LoadtimeUpdate(float deltaTime)
{
if (m_loadScreenState == LoadScreenState::ShowingMultiThreaded)
{
EBUS_EVENT(LoadScreenUpdateNotificationBus, LoadThreadUpdate, deltaTime);
}
}
void LoadScreenComponent::LoadtimeRender()
{
if (m_loadScreenState == LoadScreenState::ShowingMultiThreaded)
{
EBUS_EVENT(LoadScreenUpdateNotificationBus, LoadThreadRender);
}
}
#endif // if AZ_LOADSCREENCOMPONENT_ENABLED

@ -1,106 +0,0 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Component/Component.h>
#include <AzCore/Component/EntityId.h>
#include <AzCore/std/parallel/atomic.h>
#include <CrySystemBus.h>
#include <LoadScreenBus.h>
#include <IRenderer.h>
#if AZ_LOADSCREENCOMPONENT_ENABLED
/*
* This component is responsible for managing the load screen.
*/
class LoadScreenComponent
: public AZ::Component
, public CrySystemEventBus::Handler
, public LoadScreenBus::Handler
, public ILoadtimeCallback
{
public:
AZ_COMPONENT(LoadScreenComponent, "{97CDBD6C-C621-4427-87C8-10E1B8F947FF}");
LoadScreenComponent() = default;
~LoadScreenComponent() = default;
//////////////////////////////////////////////////////////////////////////
// AZ::Component interface implementation
void Init() override;
void Activate() override;
void Deactivate() override;
//////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
// CrySystemEvents
void OnCrySystemInitialized(ISystem&, const SSystemInitParams& params) override;
void OnCrySystemShutdown(ISystem&) override;
////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// LoadScreenBus interface implementation
void UpdateAndRender() override;
void GameStart() override;
void LevelStart() override;
void Pause() override;
void Resume() override;
void Stop() override;
bool IsPlaying() override;
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// ILoadtimeCallback interface implementation
void LoadtimeUpdate(float deltaTime) override;
void LoadtimeRender() override;
//////////////////////////////////////////////////////////////////////////
inline bool IsLoadingThreadEnabled() const
{
return m_loadingThreadEnabled != 0;
}
protected:
static void Reflect(AZ::ReflectContext* context);
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
private:
void Reset();
void LoadConfigSettings(const char* fixedFpsVarName, const char* maxFpsVarName, const char* minimumLoadTimeVarName);
//////////////////////////////////////////////////////////////////////////
enum class LoadScreenState
{
None,
Showing,
ShowingMultiThreaded,
Paused,
PausedMultithreaded,
};
LoadScreenState m_loadScreenState{ LoadScreenState::None };
float m_fixedDeltaTimeInSeconds{ -1.0f };
float m_maxDeltaTimeInSeconds{ -1.0f };
float m_minimumLoadTimeInSeconds{ 0.0f };
CTimeValue m_lastStartTime;
CTimeValue m_previousCallTimeForUpdateAndRender;
AZStd::atomic_bool m_processingLoadScreen{ false };
int32_t m_loadingThreadEnabled{ 0 };
//////////////////////////////////////////////////////////////////////////
};
#endif // if AZ_LOADSCREENCOMPONENT_ENABLED

@ -40,6 +40,4 @@ public:
IMemoryAddressRange* (size_t capacity, const char* sName));
MOCK_METHOD2(CreatePageMappingHeap,
IPageMappingHeap* (size_t addressSpace, const char* sName));
MOCK_METHOD0(CreateDefragAllocator,
IDefragAllocator*());
};

@ -286,8 +286,6 @@ public:
CRenderObject * (SShaderItem & si, CRenderObject * obj, const SRenderingPassInfo& passInfo, int numPts, int ninds, SVF_P3F_C4B_T2F * &verts, SPipTangents * &tangs, uint16 * &inds, int nAW, const SRendItemSorter& rendItemSorter));
MOCK_METHOD0(ForceUpdateGlobalShaderParameters,
void());
MOCK_METHOD1(EF_SetShaderMissCallback,
void(ShaderCacheMissCallback callback));
MOCK_METHOD0(EF_GetShaderMissLogPath,
const char*());
MOCK_METHOD1(EF_GetShaderNames,
@ -334,8 +332,6 @@ public:
int(const char* name));
MOCK_METHOD3(EF_RenderEnvironmentCubeHDR,
bool(int size, Vec3 & Pos, TArray<unsigned short>&vecData));
MOCK_METHOD1(EF_CreateRE,
IRenderElement * (EDataType edt));
MOCK_METHOD1(EF_StartEf,
void(const SRenderingPassInfo& passInfo));
MOCK_METHOD3(EF_GetObjData,

@ -49,18 +49,12 @@ public:
int());
MOCK_METHOD0(GetLogicalCPUCount,
int());
MOCK_CONST_METHOD0(GetRenderingDriverName,
const char*());
MOCK_METHOD1(DumpMemoryUsageStatistics,
void(bool));
MOCK_METHOD0(Quit,
void());
MOCK_METHOD1(Relaunch,
void(bool bRelaunch));
MOCK_CONST_METHOD0(IsQuitting,
bool());
MOCK_CONST_METHOD0(IsShaderCacheGenMode,
bool());
MOCK_METHOD1(SerializingFile,
void(int mode));
MOCK_CONST_METHOD0(IsSerializingFile,
@ -90,8 +84,6 @@ public:
ILZ4Decompressor * ());
MOCK_METHOD0(GetZStdDecompressor,
IZStdDecompressor * ());
MOCK_METHOD0(GetPerfHUD,
ICryPerfHUD * ());
MOCK_METHOD0(GetINotificationNetwork,
INotificationNetwork * ());
MOCK_METHOD0(GetIViewSystem,
@ -132,12 +124,6 @@ public:
ISystemEventDispatcher * ());
MOCK_METHOD0(GetIVisualLog,
IVisualLog * ());
MOCK_METHOD0(GetIFileChangeMonitor,
IFileChangeMonitor * ());
MOCK_METHOD0(GetHWND,
WIN_HWND());
MOCK_METHOD0(GetIRenderer,
IRenderer * ());
MOCK_METHOD0(GetITimer,
ITimer * ());
MOCK_METHOD0(GetIThreadManager,
@ -150,8 +136,6 @@ public:
void(IMaterialEffects * pMaterialEffects));
MOCK_METHOD1(SetIOpticsManager,
void(IOpticsManager * pOpticsManager));
MOCK_METHOD1(SetIFileChangeMonitor,
void(IFileChangeMonitor * pFileChangeMonitor));
MOCK_METHOD1(SetIVisualLog,
void(IVisualLog * pVisualLog));
MOCK_METHOD2(DebugStats,
@ -229,8 +213,6 @@ public:
void(bool detectResolution));
MOCK_METHOD2(SetThreadState,
int(ESubsystem subsys, bool bActive));
MOCK_METHOD0(CreateSizer,
ICrySizer * ());
MOCK_CONST_METHOD0(IsPaused,
bool());
MOCK_METHOD0(GetLocalizationManager,
@ -275,8 +257,6 @@ public:
void(bool));
MOCK_METHOD1(GetUpdateStats,
void(SSystemUpdateStats & stats));
MOCK_METHOD0(DumpMemoryCoverage,
void());
MOCK_METHOD0(GetSystemGlobalState,
ESystemGlobalState(void));
MOCK_METHOD1(SetSystemGlobalState,

@ -162,10 +162,6 @@ typedef uint32 vtx_idx;
#endif
#endif
#if defined(ENABLE_PROFILING_CODE)
#define USE_PERFHUD
#endif
#if defined(ENABLE_PROFILING_CODE)
#define ENABLE_ART_RT_TIME_ESTIMATE
#endif

@ -1,321 +0,0 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_CRYCOMMON_RENDELEMENT_H
#define CRYINCLUDE_CRYCOMMON_RENDELEMENT_H
#pragma once
//=============================================================
#include "VertexFormats.h"
class CRendElementBase;
struct CRenderChunk;
struct PrimitiveGroup;
class CShader;
struct SShaderTechnique;
class CParserBin;
struct SParserFrame;
namespace AZ
{
namespace Vertex
{
class Format;
}
}
enum EDataType
{
eDATA_Unknown = 0,
eDATA_Sky,
eDATA_Beam,
eDATA_ClientPoly,
eDATA_Flare,
eDATA_Terrain,
eDATA_SkyZone,
eDATA_Mesh,
eDATA_Imposter,
eDATA_LensOptics,
eDATA_FarTreeSprites_Deprecated,
eDATA_OcclusionQuery,
eDATA_Particle,
eDATA_GPUParticle,
eDATA_PostProcess,
eDATA_HDRProcess,
eDATA_Cloud,
eDATA_HDRSky,
eDATA_FogVolume,
eDATA_WaterVolume,
eDATA_WaterOcean,
eDATA_VolumeObject,
eDATA_PrismObject, // normally this would be #if !defined(EXCLUDE_DOCUMENTATION_PURPOSE) but we keep it to get consistent numbers for serialization
eDATA_DeferredShading,
eDATA_GameEffect,
eDATA_BreakableGlass,
eDATA_GeomCache,
eDATA_Gem,
};
#include <Cry_Color.h>
//=======================================================
#define FCEF_TRANSFORM 1
#define FCEF_DIRTY 2
#define FCEF_NODEL 4
#define FCEF_DELETED 8
#define FCEF_MODIF_TC 0x10
#define FCEF_MODIF_VERT 0x20
#define FCEF_MODIF_COL 0x40
#define FCEF_MODIF_MASK 0xf0
#define FCEF_UPDATEALWAYS 0x100
#define FCEF_ALLOC_CUST_FLOAT_DATA 0x200
#define FCEF_MERGABLE 0x400
#define FCEF_SKINNED 0x800
#define FCEF_PRE_DRAW_DONE 0x1000
#define FGP_NOCALC 1
#define FGP_SRC 2
#define FGP_REAL 4
#define FGP_WAIT 8
#define FGP_STAGE_SHIFT 0x10
#define MAX_CUSTOM_TEX_BINDS_NUM 2
struct SGeometryInfo;
class CRendElement;
struct IRenderElementDelegate
{
virtual void mfPrepare(bool bCheckOverflow) = 0;
virtual bool mfDraw(CShader* shader, SShaderPass* pass) = 0;
virtual bool mfSetSampler([[maybe_unused]] int customId, [[maybe_unused]] int nTUnit, [[maybe_unused]] int nTState, [[maybe_unused]] int nTexMaterialSlot, [[maybe_unused]] int nSUnit) { return true; };
};
struct IRenderElement
{
virtual int mfGetMatId() = 0;
virtual uint16 mfGetFlags() = 0;
virtual void mfSetFlags(uint16 fl) = 0;
virtual void mfUpdateFlags(uint16 fl) = 0;
virtual void mfClearFlags(uint16 fl) = 0;
virtual void mfPrepare(bool bCheckOverflow) = 0;
virtual void mfCenter(Vec3& centr, CRenderObject* pObj) = 0;
virtual void mfGetBBox(Vec3& vMins, Vec3& vMaxs) = 0;
virtual void mfReset() = 0;
virtual void mfGetPlane(Plane_tpl<f32>& pl) = 0;
virtual void mfExport(struct SShaderSerializeContext& SC) = 0;
virtual void mfImport(struct SShaderSerializeContext& SC, uint32& offset) = 0;
virtual void mfPrecache(const SShaderItem& SH) = 0;
virtual bool mfIsHWSkinned() = 0;
virtual bool mfCheckUpdate(int Flags, uint16 nFrame, bool bTessellation = false) = 0;
virtual bool mfUpdate(int Flags, bool bTessellation = false) = 0;
virtual bool mfCompile(CParserBin& Parser, SParserFrame& Frame) = 0;
virtual bool mfDraw(CShader* ef, SShaderPass* sfm) = 0;
virtual bool mfPreDraw(SShaderPass* sl) = 0;
virtual bool mfSetSampler(int customId, int nTUnit, int nTState, int nTexMaterialSlot, int nSUnit) = 0;
virtual void mfSetDelegate(IRenderElementDelegate* pDelegate) = 0;
virtual IRenderElementDelegate* mfGetDelegate() = 0;
virtual CRenderChunk* mfGetMatInfo() = 0;
virtual TRenderChunkArray* mfGetMatInfoList() = 0;
virtual void* mfGetPointer(ESrcPointer ePT, int* Stride, EParamType Type, ESrcPointer Dst, int Flags) = 0;
virtual AZ::Vertex::Format GetVertexFormat() const = 0;
virtual void* GetCustomData() const = 0;
virtual int GetCustomTexBind(int i) const = 0;
virtual CRendElementBase* mfCopyConstruct() = 0;
virtual EDataType mfGetType() = 0;
virtual int Size() = 0;
virtual void GetMemoryUsage(ICrySizer* pSizer) const = 0;
};
class CRendElement
{
public:
static CRendElement m_RootGlobal;
static CRendElement m_RootRelease[];
CRendElement* m_NextGlobal;
CRendElement* m_PrevGlobal;
EDataType m_Type;
protected:
virtual void UnlinkGlobal()
{
if (!m_NextGlobal || !m_PrevGlobal)
{
return;
}
m_NextGlobal->m_PrevGlobal = m_PrevGlobal;
m_PrevGlobal->m_NextGlobal = m_NextGlobal;
m_NextGlobal = m_PrevGlobal = NULL;
}
virtual void LinkGlobal(CRendElement* Before)
{
if (m_NextGlobal || m_PrevGlobal)
{
return;
}
m_NextGlobal = Before->m_NextGlobal;
Before->m_NextGlobal->m_PrevGlobal = this;
Before->m_NextGlobal = this;
m_PrevGlobal = Before;
}
public:
CRendElement();
virtual ~CRendElement();
virtual void Release(bool bForce = false);
virtual const char* mfTypeString();
virtual void mfSetType(EDataType t) { m_Type = t; }
virtual void GetMemoryUsage([[maybe_unused]] ICrySizer* pSizer) const {}
virtual int Size() { return 0; }
static void ShutDown();
static void Tick();
static void Cleanup();
};
class CRendElementBase
: public CRendElement
, public IRenderElement
{
public:
uint16 m_Flags;
uint16 m_nFrameUpdated;
public:
void* m_CustomData;
int m_CustomTexBind[MAX_CUSTOM_TEX_BINDS_NUM];
struct SGeometryStreamInfo
{
const void* pStream;
int nOffset;
int nStride;
};
struct SGeometryInfo
{
uint32 bonesRemapGUID; // Input paremeter to fetch correct skinning stream.
int primitiveType; //!< \see eRenderPrimitiveType
AZ::Vertex::Format vertexFormat;
uint32 streamMask;
int32 nFirstIndex;
int32 nNumIndices;
uint32 nFirstVertex;
uint32 nNumVertices;
uint32 nMaxVertexStreams;
SGeometryStreamInfo indexStream;
SGeometryStreamInfo vertexStream[VSF_NUM];
void* pTessellationAdjacencyBuffer;
void* pSkinningExtraBonesBuffer;
};
public:
CRendElementBase();
virtual ~CRendElementBase();
virtual void mfPrepare(bool bCheckOverflow) override
{
if (m_delegate)
{
m_delegate->mfPrepare(bCheckOverflow);
}
}
bool mfDraw(CShader* ef, SShaderPass* sfm) override { return m_delegate ? m_delegate->mfDraw(ef, sfm) : true; }
bool mfSetSampler(int customId, int nTUnit, int nTState, int nTexMaterialSlot, int nSUnit) override { return m_delegate ? m_delegate->mfSetSampler(customId, nTUnit, nTState, nTexMaterialSlot, nSUnit) : false; }
void mfSetDelegate(IRenderElementDelegate* pDelegate) override { m_delegate = pDelegate; }
IRenderElementDelegate* mfGetDelegate() { return m_delegate; }
EDataType mfGetType() override { return m_Type; };
CRenderChunk* mfGetMatInfo() override { return nullptr; }
TRenderChunkArray* mfGetMatInfoList() override { return nullptr; }
int mfGetMatId() override { return -1; }
void mfReset() override {};
CRendElementBase* mfCopyConstruct() override;
void mfCenter(Vec3& centr, CRenderObject* pObj) override;
bool mfCompile([[maybe_unused]] CParserBin& Parser, [[maybe_unused]] SParserFrame& Frame) override { return false; }
bool mfPreDraw([[maybe_unused]] SShaderPass* sl) override { return true; }
bool mfUpdate([[maybe_unused]] int Flags, [[maybe_unused]] bool bTessellation = false) override { return true; }
void mfPrecache([[maybe_unused]] const SShaderItem& SH) override {}
void mfExport([[maybe_unused]] struct SShaderSerializeContext& SC) override { CryFatalError("mfExport has not been implemented for this render element type"); }
void mfImport([[maybe_unused]] struct SShaderSerializeContext& SC, [[maybe_unused]] uint32& offset) override { CryFatalError("mfImport has not been implemented for this render element type"); }
void mfGetPlane(Plane_tpl<f32>& pl) override;
void* mfGetPointer([[maybe_unused]] ESrcPointer ePT, [[maybe_unused]] int* Stride, [[maybe_unused]] EParamType Type, [[maybe_unused]] ESrcPointer Dst, [[maybe_unused]] int Flags) override { return nullptr; }
uint16 mfGetFlags() override { return m_Flags; }
void mfSetFlags(uint16 fl) override { m_Flags = fl; }
void mfUpdateFlags(uint16 fl) override { m_Flags |= fl; }
void mfClearFlags(uint16 fl) override { m_Flags &= ~fl; }
bool mfCheckUpdate(int Flags, uint16 nFrame, bool bTessellation = false) override
{
if (nFrame != m_nFrameUpdated || (m_Flags & (FCEF_DIRTY | FCEF_SKINNED | FCEF_UPDATEALWAYS)))
{
m_nFrameUpdated = nFrame;
return mfUpdate(Flags, bTessellation);
}
return true;
}
void mfGetBBox(Vec3& vMins, Vec3& vMaxs) override
{
vMins.Set(0, 0, 0);
vMaxs.Set(0, 0, 0);
}
bool mfIsHWSkinned() override { return false; }
int Size() override { return 0; }
void GetMemoryUsage([[maybe_unused]] ICrySizer* pSizer) const override {}
AZ::Vertex::Format GetVertexFormat() const override { return AZ::Vertex::Format(eVF_Unknown); };
virtual bool GetGeometryInfo([[maybe_unused]] SGeometryInfo& streams) { return false; }
void Draw([[maybe_unused]] CRenderObject* pObj, [[maybe_unused]] const struct SGraphicsPiplinePassContext& ctx) {};
void* GetCustomData() const { return m_CustomData; }
int GetCustomTexBind(int index) const { return m_CustomTexBind[index]; }
protected:
IRenderElementDelegate * m_delegate = nullptr;
};
#include "CREMesh.h"
#include "CRESky.h"
#include "CREOcclusionQuery.h"
#include "CREImposter.h"
#include "CREBaseCloud.h"
#include "CREPostProcess.h"
#include "CREFogVolume.h"
#include "CREWaterVolume.h"
#include "CREWaterOcean.h"
#include "CREVolumeObject.h"
#include "CREGameEffect.h"
#include "CREGeomCache.h"
#if !defined(EXCLUDE_DOCUMENTATION_PURPOSE)
#include "CREPrismObject.h"
#endif // EXCLUDE_DOCUMENTATION_PURPOSE
//==========================================================
#endif // CRYINCLUDE_CRYCOMMON_RENDELEMENT_H

@ -1,512 +0,0 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_CRYCOMMON_TYPELIBRARY_H
#define CRYINCLUDE_CRYCOMMON_TYPELIBRARY_H
#pragma once
#include <ISoftCodeMgr.h> // <> required for Interfuscator
#include <AzCore/std/containers/map.h>
#include <AzCore/std/string/string.h>
#ifdef SOFTCODE_ENABLED
// Internal: Used by SC types to auto-remove themselves from their TypeRegistrar on destruction.
struct InstanceTracker
{
InstanceTracker()
: m_pRegistrar()
{}
~InstanceTracker()
{
if (m_pRegistrar)
{
m_pRegistrar->RemoveInstance(this);
}
}
void SetRegistrar(ITypeRegistrar* pRegistrar)
{
m_pRegistrar = pRegistrar;
}
ITypeRegistrar* m_pRegistrar; // Valid if created by a registrar, otherwise NULL
};
#endif
#ifdef SOFTCODE_ENABLED
// Include this for SEH support
#include <excpt.h>
/*
Used to declare the interface as having an associated TypeLibrary.
Usage:
struct IMyInterface
{
DECLARE_TYPELIB(IMyInterface);
*/
#define DECLARE_TYPELIB(IName) \
static void VisitMembers(IExchanger & ex) {} \
typedef CTypeLibrary<IName> TLibrary
/*
Exposes a class to a TypeLibrary for registration.
Usage:
class MyThing : public IThing
{
DECLARE_TYPE(MyThing, IThing);
...
*/
#define DECLARE_TYPE(TName, TSuperType) \
public: \
void VisitMembers(IExchanger & ex) { TSuperType::VisitMembers(ex); VisitMember<__START_MEMBERS>(ex); } \
private: \
friend class TypeRegistrar<TName>; \
static const size_t __START_MEMBERS = __COUNTER__ + 1; \
template <size_t IDX> \
void VisitMember(IExchanger & exchanger) {} \
InstanceTracker __instanceTracker
#ifdef SOFTCODE
#define _EXPORT_TYPE_LIB(Interface) \
extern "C" ITypeLibrary * GetTypeLibrary() { return CTypeLibrary<Interface>::Instance(); }
#else
#define _EXPORT_TYPE_LIB(Interface)
#endif
// Internal: Outputs the specialized method template for the member at index
#define _SOFT_MEMBER_VISITOR(member, index) \
template <> \
void VisitMember<index>(IExchanger & ex) { ex.Visit(#member, member); VisitMember<index + 1>(ex); }
/*
Used to expose a class member to SoftCoding (to allow run-time member exchange)
If SoftCode is disabled this does nothing and simple emits the member.
For array types, use SOFT_ARRAY() instead or use AZStd::array which allows assignment.
Usage: std::vector<string> SOFT(m_myStrings);
*/
#define SOFT(member) \
member; \
_SOFT_MEMBER_VISITOR(member, __COUNTER__)
/*
Used to expose a primitive array type to SoftCoding.
Declare it directly after the member.
NOTE: It's cleaner to convert the member to AZStd::array as
this avoid having to use this special case while preserving semantics.
Usage:
ColorB m_colors[20];
SOFT_ARRAY(m_colors);
*/
#define SOFT_ARRAY(arrayMember) _SOFT_MEMBER_VISITOR(arrayMember, __COUNTER__)
// Internal: Executes given lambda in an SEH try block.
template <typename TLambda>
void SoftCodeTry(TLambda& lambda)
{
__try
{
lambda();
}
__except (EXCEPTION_EXECUTE_HANDLER)
{
}
}
// Internal: Used by TypeRegistry. Use SOFTCODE_RETRY() for user code.
#define SOFTCODE_TRY(exp) SoftCodeTry([&](){ exp; })
#define SOFTCODE_TRY_BLOCK SoftCodeTry([&]() {
#define SOFTCODE_TRY_END });
/*
Internal: Attempt a given lambda functor. In the even on an exception execution will pause
to allow the user to provide a replacement implementation for the failing instance.
Usage: See SOFTCODE_RETRY & SOFTCODE_RETRY_BLOCK below.
*/
template <typename TPtr, typename TLambda>
void SoftCodeRetry(TPtr& pointer, TLambda& lambda)
{
bool complete = false;
while (pointer && !complete)
{
__try
{
lambda();
complete = true;
}
__except (EXCEPTION_EXECUTE_HANDLER)
{
if (gEnv->pSoftCodeMgr)
{
pointer = reinterpret_cast<TPtr>(gEnv->pSoftCodeMgr->WaitForUpdate(pointer));
}
}
}
;
}
/*
Attempts to call an expression based the given pointer.
If a Structured Exception is raised the thread will wait for a replacement of
the pointer to be provided via the SoftCodeMgr. This will repeat until no exception is raised.
Usage: SOFTCODE_RETRY(pThing, (pThing->Update(frameTime))); // Same as pThing->Update(frameTime);
*/
#define SOFTCODE_RETRY(pointer, exp) SoftCodeRetry(pointer, [&](){ exp; })
/*
Attempts to call an expression based the given pointer.
If a Structured Exception is raised the thread will wait for a replacement of
the pointer to be provided via the SoftCodeMgr. This will repeat until no exception is raised.
Usage:
SOFTCODE_RETRY_BLOCK(pThing)
{
pSomething = pThing->GetSomething();
}
SOFTCODE_RETRY_END
*/
#define SOFTCODE_RETRY_BLOCK(pointer) SoftCodeRetry(pointer, [&]() {
#define SOFTCODE_RETRY_END });
#else // !SOFTCODE_ENABLED ...
// IMPORTANT: Docs for these macros are found above.
#define DECLARE_TYPELIB(IName) \
typedef CTypeLibrary<IName> TLibrary
#define DECLARE_TYPE(TName, TSuperType) \
private: \
friend class TypeRegistrar<TName>;
#define _EXPORT_TYPE_LIB(Interface)
#define SOFT(member) member
#define SOFT_ARRAY(arrayMember)
#define SOFTCODE_TRY(exp) (exp)
#define SOFTCODE_TRY_BLOCK {
#define SOFTCODE_TRY_END };
#define SOFTCODE_RETRY(pointer, exp) (exp)
#define SOFTCODE_RETRY_BLOCK(pointer) {
#define SOFTCODE_RETRY_END };
#endif // !SOFTCODE_ENABLED
/*
Implements registration for a type to a TypeLibrary.
Usage:
// MyThing.cpp
DECLARE_TYPE(MyThing);
*/
#define IMPLEMENT_TYPE(TName) \
static TypeRegistrar<TName> s_register##TName(#TName)
/*
Provides the singleton for the TypeLibrary implementation.
Also exports the accessors function for SoftCode builds.
Usage:
// ThingLibrary.cpp
IMPLEMENT_TYPELIB(IThing, "Things")
*/
#define IMPLEMENT_TYPELIB(Interface, Name) \
_EXPORT_TYPE_LIB(Interface) \
template <> \
CTypeLibrary<Interface>* CTypeLibrary<Interface>::Instance() \
{ \
static CTypeLibrary<Interface> s_instance(Name); \
return &s_instance; \
}
/*
Internal: Used to register a type with a TypeLibrary.
Also provides instance construction (factory) access.
For SC builds it also provides copying and instance tracking.
*/
template <typename T>
class TypeRegistrar
: public ITypeRegistrar
{
public:
TypeRegistrar(const char* name)
: m_name(name)
{
typedef typename T::TLibrary TLib;
TLib::Instance()->RegisterType(this);
}
virtual const char* GetName() const { return m_name; }
virtual void* CreateInstance()
{
T* pInstance = NULL;
SOFTCODE_TRY_BLOCK
{
pInstance = ConstructInstance();
}
SOFTCODE_TRY_END
if (pInstance)
{
RegisterInstance(pInstance);
}
return pInstance;
}
#ifdef SOFTCODE_ENABLED
virtual size_t InstanceCount() const
{
return m_instances.size();
}
virtual void RemoveInstance(InstanceTracker* pTracker)
{
T* pInstance = GetInstanceFromTracker(pTracker);
TInstanceVec::iterator iter(std::find(m_instances.begin(), m_instances.end(), pInstance));
std::swap(*iter, m_instances.back());
m_instances.pop_back();
}
virtual bool ExchangeInstances(IExchanger& exchanger)
{
if (exchanger.IsLoading())
{
const size_t instanceCount = exchanger.InstanceCount();
// Ensure we have the correct number of instances
if (m_instances.size() != instanceCount)
{
// TODO: Destroy any existing instances
for (size_t i = 0; i < instanceCount; ++i)
{
if (!CreateInstance())
{
return false;
}
}
}
}
bool complete = false;
SOFTCODE_TRY_BLOCK
{
for (std::vector<T*>::iterator iter(m_instances.begin()); iter != m_instances.end(); ++iter)
{
T* pInstance = *iter;
if (exchanger.BeginInstance(pInstance))
{
// Exchanges the members of pInstance as defined in T
// Should also exchange members of parent types
pInstance->VisitMembers(exchanger);
}
}
complete = true;
}
SOFTCODE_TRY_END
return complete;
}
virtual bool DestroyInstances()
{
bool complete = false;
SOFTCODE_TRY_BLOCK
{
while (!m_instances.empty())
{
delete m_instances.back();
// NOTE: No need to pop_back() as already done by the InstanceTracker via RemoveInstance()
}
complete = true;
}
SOFTCODE_TRY_END
return complete;
}
virtual bool HasInstance(void* pInstance) const
{
return std::find(m_instances.begin(), m_instances.end(), pInstance) != m_instances.end();
}
#endif
private:
void RegisterInstance(T* pInstance)
{
#ifdef SOFTCODE_ENABLED
pInstance->__instanceTracker.SetRegistrar(this);
m_instances.push_back(pInstance);
#endif
}
#ifdef SOFTCODE_ENABLED
// Util: Avoids having to redundantly store the instance address in the tracker
T* GetInstanceFromTracker(InstanceTracker* pTracker)
{
ptrdiff_t trackerOffset = reinterpret_cast<ptrdiff_t>(&((static_cast<T*>(0))->__instanceTracker));
return reinterpret_cast<T*>(reinterpret_cast<char*>(pTracker) - trackerOffset);
}
#endif
// Needed to avoid C2712 due to lack of stack unwind within SEH try blocks
T* ConstructInstance()
{
return new T();
}
private:
const char* m_name; // Name of the type
#ifdef SOFTCODE_ENABLED
typedef std::vector<T*> TInstanceVec;
TInstanceVec m_instances; // Tracks the active instances (SC only)
#endif
};
/*
Provides factory creation support for a set of types that
derive from a single interface T. Users need to provide a
specialization of the static CTypeLibrary<T>* Instance() member
in a cpp file to provide the singleton instance.
*/
template <typename T>
class CTypeLibrary
#ifdef SOFTCODE_ENABLED
: public ITypeLibrary
#endif
{
public:
CTypeLibrary(const char* name)
: m_name(name)
#ifdef SOFTCODE_ENABLED
, m_pOverrideLib()
, m_overrideActive()
, m_registered()
#endif
{
}
// Implemented in the export cpp
static CTypeLibrary<T>* Instance();
void RegisterType(ITypeRegistrar* pType)
{
m_typeMap[pType->GetName()] = pType;
}
// The global identifier for this library module
/*virtual*/ const char* GetName() { return m_name; }
#ifdef SOFTCODE_ENABLED
virtual void* CreateInstanceVoid(const char* typeName)
{
return CreateInstance(typeName);
}
#endif
// Generic creation function
T* CreateInstance(const char* typeName)
{
#ifdef SOFTCODE_ENABLED
RegisterWithSoftCode();
// If override is enabled, use it
if (m_pOverrideLib)
{
return reinterpret_cast<T*>(m_pOverrideLib->CreateInstanceVoid(typeName));
}
#endif
TTypeMap::const_iterator typeIter(m_typeMap.find(typeName));
if (typeIter != m_typeMap.end())
{
ITypeRegistrar* pRegistrar = typeIter->second;
return reinterpret_cast<T*>(pRegistrar->CreateInstance());
}
return NULL;
}
#ifdef SOFTCODE_ENABLED
// Indicates CreateInstance requests should be forwarded to the specified lib
virtual void SetOverride(ITypeLibrary* pOverrideLib)
{
m_pOverrideLib = pOverrideLib;
}
virtual size_t GetTypes(ITypeRegistrar** ppTypes, size_t& count) const
{
size_t returnedCount = 0;
if (ppTypes && count >= m_typeMap.size())
{
for (TTypeMap::const_iterator iter(m_typeMap.begin()); iter != m_typeMap.end(); ++iter)
{
*ppTypes = iter->second;
++ppTypes;
++returnedCount;
}
}
count = m_typeMap.size();
return returnedCount;
}
// Inform the Mgr of this Library and allow it to set an override
inline void RegisterWithSoftCode()
{
// Only register built-in types, SC types are handled directly by
// the SoftCodeMgr, so there's no need to auto-register.
#ifndef SOFTCODE
if (!m_registered)
{
if (ISoftCodeMgr* pSoftCodeMgr = gEnv->pSoftCodeMgr)
{
pSoftCodeMgr->RegisterLibrary(this);
}
m_registered = true;
}
#endif
}
#endif
private:
typedef AZStd::basic_string<char, AZStd::char_traits<char>, AZ::AZStdAlloc<CryLegacySTLAllocator>> TypeString;
typedef AZStd::map<TypeString, ITypeRegistrar*, AZStd::less<TypeString>, AZ::AZStdAlloc<CryLegacySTLAllocator>> TTypeMap;
TTypeMap m_typeMap;
// The name for this TypeLibrary used during SC registration
const char* m_name;
#ifdef SOFTCODE_ENABLED
// Used to patch in a new TypeLib at run-time
ITypeLibrary* m_pOverrideLib;
// True when the owning object system enables the override
bool m_overrideActive;
// True when registration with SoftCodeMgr has been attempted
bool m_registered;
#endif
};
#endif // CRYINCLUDE_CRYCOMMON_TYPELIBRARY_H

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