Commit Graph

478 Commits

Author SHA1 Message Date
phistere bedecebdcc Configures and installs an engine.json generated from a template. Fixes HEADERONLY targets for install. Fixes locating .ico resource file. Fix infinite loop in CMake configure on new projects. 2021-05-07 20:05:05 -05:00
pappeste 2625e983b8 fixing errors that had wrong condition 2021-05-07 13:22:54 -07:00
mbalfour 2eb494f7c1 Changed the level loading code to always set the default mission name now. the mission system recently got redcoded, so nothing else was setting this name. 2021-05-07 13:21:54 -07:00
pappeste 6ab9d68e69 Merge branch 'main' into ly-as-sdk/LYN-2948
# Conflicts:
#	Code/Tools/ProjectManager/CMakeLists.txt
#	Code/Tools/ProjectManager/Source/GemCatalog.cpp
#	Code/Tools/ProjectManager/Source/GemCatalog.h
#	Code/Tools/ProjectManager/Source/GemCatalog.ui
#	Code/Tools/ProjectManager/Source/GemCatalog/GemCatalog.h
#	Code/Tools/ProjectManager/Source/ScreenFactory.cpp
#	Code/Tools/ProjectManager/project_manager_files.cmake
#	Code/Tools/ProjectManager/source/Qt/GemCatalog.h
2021-05-07 11:05:20 -07:00
AMZN-stankowi e22debec54 ATOM-15465: Helios rollback AssImp SDK version, this fixes the rotation bug (#608) (#641)
ATOM-15465: Fix issue with incorrect rotation on models.

* Revert "{LYN-3229} Update AssImp package with latest AssImp 3rd party source changes (#545)"

This reverts commit 06d2050ac4fe6b9d0d0c52e759cf73a9a3f7d3eb.

* bumping version to force assets to reprocess
2021-05-07 10:37:29 -07:00
Tom Hulton-Harrop c5a06b8953 Restore grid and angle snapping (#640)
Restore grid and angle snapping (LYN-3367)
2021-05-07 17:21:12 +01:00
Steve Pham 2633efbd13 Moving SystemUtilsApple.mm and SystemUtilsApple.h from CrySystem to AzFramework to fix linker error when building iOS non-monolithically (#631) 2021-05-07 07:34:35 -07:00
jackalbe 347073cbcd {LYN-2257} Helios - Add Matrix math type for JSON Serialization system (#561)
* {LYN-2257} Helios - Add Matrix math type to the JSON Serialization system

* Helios/Systems - Add Matrix math type to the JSON Serialization system
* supports both YPR+scale+translation and array of values
* supports Matrix3x3, Matrix3x4, Matrix4x4

Jira: https://jira.agscollab.com/browse/LYN-2257
Tests: Added Serialization/Json/MathMatrixSerializerTests.cpp

* clang compile fixes

* removed typename

* fixing both tests and some default conformity impls

* stablized the comformity test values; rotations drift too much
2021-05-07 09:31:48 -05:00
amzn-sean cb4e394784 Remove physics world body notification bus (#576) 2021-05-07 14:12:07 +01:00
Benjamin Jillich 5e65c5c710 [LYN-2515] Project Manager Gem List Base (#603)
* [LYN-2515] Project Manager Gem List Base

* Added gem model based on a standard item model
* Added list view using the gem model
* Added item delegate for a gem according to the UX design
* Removed th gem catalog ui file and replaced it with code
* Moved the gem catalog files into a sub folder
2021-05-07 12:05:33 +02:00
sourjon cd0628f513 Merge pull request #565 from aws-lumberyard-dev/Prefab/PhysX/ColliderFixes
Prefab/physx/collider fixes - Addresses collider crashes on starting in game mode
2021-05-06 19:07:58 -07:00
Danilo Aimini 1af6c42e38 Merge pull request #628 from aws-lumberyard-dev/LYN-3636
LYN-3636 | Cherrypick to main - Creating a child entity causes an Editor crash in Slice mode
2021-05-06 17:56:32 -07:00
AMZN-mnaumov 5fb923738e Merge pull request #614 from aws-lumberyard-dev/Atom/mnaumov/ATOM-15474
[ATOM-15474] Material Editor camera controller zoom respects viewport boundary
2021-05-06 17:45:47 -07:00
jonbeer 8947abcbb7 PR fixes and recommendations 2021-05-06 16:35:01 -07:00
daimini 62a84459ee Fix to begin/end pair that was missed when porting a change from Prefab Outliner to Slice Outliner. 2021-05-06 16:26:24 -07:00
jonbeer bf38935e85 Updating conformity tests 2021-05-06 14:49:44 -07:00
mnaumov dfd0cbb0fd Material Editor camera controller zoom respects viewport boundary 2021-05-06 13:10:55 -07:00
chiyenteng ede1889507 [CherryPick][LYN-3398][LYN-3399] Let EditorEntityModel always use the optimized algorithm even in Slice mode (#585)
* [LYN-3398][LYN-3399] Let EditorEntityModel always use the optimized algorithm even in Slice mode (#490)
2021-05-06 10:39:43 -07:00
cgalvan 13a40aba02 Merge pull request #602 from aws-lumberyard-dev/cgalvan/FixedEmptyFloatingWindow
[LYN-3439] Make sure the toolbar spacer is created with a parent to prevent an empty floating window.
2021-05-06 11:46:51 -05:00
Benjamin Jillich 32b1d52341 [LYN-2515] Added shared gem info class (#574) 2021-05-06 18:01:13 +02:00
Chris Galvan 7dec09d9ae [LYN-3439] Make sure the toolbar spacer is created with a parent to prevent an empty floating window. 2021-05-06 10:40:24 -05:00
AMZN-koppersr 4661da23bb Cleaned up the flags in the BaseJsonSerializer.h 2021-05-05 17:51:22 -07:00
AMZN-koppersr ec52e51476 Additional unit tests for the Json Serialization to make sure custom json serializer work if they're the first used through the higher Load/Store calls. 2021-05-05 17:22:57 -07:00
AMZN-koppersr 6ad135f35c Fix for smart pointers being loaded through the main load point with a default JSON object. 2021-05-05 16:41:54 -07:00
pappeste 9fe893830c sine fixes to AP model handling, still getting some sporadic asserts in debug 2021-05-05 16:22:13 -07:00
pappeste e63c360194 small unrelated fix 2021-05-05 16:21:41 -07:00
AMZN-nggieber 724add6365 Fix Project Manager Qt Ui files not Being Autogenerated (#588)
* Moved Qt files into to renamed 'S'ource

* Updated files after moving all Qt folder into Source

* Updated Source capitalization in cmake files list

* Adding newline to the end of project_manager_files.cmake

Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
2021-05-05 15:45:39 -07:00
AMZN-koppersr 790e41f675 Reverted previous fix. 2021-05-05 14:21:53 -07:00
Zaladane 1455fcbde6 Asset Bundler - Minor Feedback (#550)
Asset Bundler - Minor Feedback

* updated the formatting so all lines are shorter than 140 characters

* fixed a few nitpicks that came up on a recent PR

* removed a function that wasn't being used anymore

* updated some error messages based on PR feedback
2021-05-05 13:59:37 -07:00
lumberyard-employee-dm 5b98227a77 Adding newline to the end of project_manager_files.cmake 2021-05-05 14:58:31 -05:00
nggieber 2044832bb1 Updated Source capitalization in cmake files list 2021-05-05 12:41:05 -07:00
bosnichd 5783bf635b Fix for LoadLevel not being called. (#584) 2021-05-05 13:35:50 -06:00
nggieber 625aa14aa8 Updated files after moving all Qt folder into Source 2021-05-05 12:31:17 -07:00
nggieber 76ffff8bb5 Moved Qt files into to renamed 'S'ource 2021-05-05 12:29:06 -07:00
AMZN-nggieber 83e2ec6800 Project Manager - Barebones UI Made for All Screens with Basic Flow (#507)
* Created all barebone screens, a screen factory, and connected basic transitions between screens

* Changed ProjectManager namespace to O3DE::ProjectManager, removed empty new lines, switch to aznumberic_cast usage

* Project Manager - Moved Qt directory into source
2021-05-05 10:46:34 -07:00
SergeyAMZN dd90c590aa Merge pull request #564 from aws-lumberyard-dev/MultiplayerPipeline
SPEC-6590 Implemented network entities instantiation by network spawnable asset ID
2021-05-05 18:17:44 +01:00
AMZN-stankowi a7224b6379 Integrating github/Helios_RemoveFbxSdk through commit 6dc2604 (#391) (#560)
Removing FBX SDK, LYN-1045. If you have an issues please reach out to the Helios team.
2021-05-05 09:29:12 -07:00
Terry Michaels 01976a890c Removed wireframe from perspective menu and fixed crash on right click (#575) 2021-05-05 11:10:19 -05:00
rgba16f 7b95b5e329 Merge pull request #556 from aws-lumberyard-dev/MoveDebugDisplayGlobalID
Move g_mainViewportEntityDebugDisplayId from AzToolsFramework to AzFramework
Rename g_mainViewportEntityDebugDisplayId to g_defaultSceneEntityDebugDisplayId
2021-05-05 10:34:17 -05:00
bosnichd d7b796fd73 Remove I3DEngine CryCommon Interface (#567)
Delete:

- I3DEngine
- Missions
- Time of day
- GameEffectsSystem Gem
- ImageProcessing Gem
- SVOGI Gem
- Various other things that don't do anything now that the legacy renderer has been removed.
2021-05-05 09:07:28 -06:00
cgalvan b4e69d3933 Merge pull request #557 from aws-lumberyard-dev/cgalvan/RemoveUnusedCSelectionGroupUsages
[LYN-3347] Removed some unused references to CSelectionGroup.
2021-05-05 07:17:10 -05:00
Tom Hulton-Harrop cec56d7b27 Merge pull request #546 from aws-lumberyard-dev/hultonha_LYN-2315_camera-phase-4
Camera Updates - Part 4
2021-05-05 09:46:56 +01:00
jonbeer 7963924b6a Removing extra commented code 2021-05-04 18:27:09 -07:00
jonbeer 5e6d058a43 Removing default case to fix crash and updating tests 2021-05-04 18:23:02 -07:00
pereslav 30625cf5d3 merge from main 2021-05-05 00:09:25 +01:00
pereslav e414cc151d SPEC-6590 Implemented network entities instantiation by network spawnable asset ID 2021-05-05 00:00:06 +01:00
jonbeer b55e881225 Merge branch 'main' into Prefab/PhysX/ColliderFixes 2021-05-04 15:08:37 -07:00
rgba16f 27472169e2 Change global default scene debug draw id variale declare from static constexpr const to inline constexpr 2021-05-04 17:06:22 -05:00
Chris Galvan 9e105fb769 [LYN-3347] Removed some unused references to CSelectionGroup. 2021-05-04 16:52:36 -05:00
AMZN-koppersr 2d4a17a2fb Merge branch 'main' into JsonSerializationPointerFix 2021-05-04 13:53:03 -07:00