Remove physics world body notification bus (#576)

This commit is contained in:
amzn-sean
2021-05-07 14:12:07 +01:00
committed by GitHub
parent cb44a7ebb2
commit cb4e394784
43 changed files with 203 additions and 192 deletions
@@ -19,44 +19,29 @@
namespace AzPhysics
{
struct SimulatedBody;
}
namespace Physics
{
//! Requests for generic physical world bodies
class WorldBodyRequests
//! Requests for physics simulated body components.
class SimulatedBodyComponentRequests
: public AZ::ComponentBus
{
public:
using MutexType = AZStd::recursive_mutex;
//! Enable physics for this body
//! Enable physics for this body.
virtual void EnablePhysics() = 0;
//! Disable physics for this body
//! Disable physics for this body.
virtual void DisablePhysics() = 0;
//! Retrieve whether physics is enabled for this body
//! Retrieve whether physics is enabled for this body.
virtual bool IsPhysicsEnabled() const = 0;
//! Retrieves the AABB(aligned-axis bounding box) for this body
//! Retrieves the AABB(aligned-axis bounding box) for this body.
virtual AZ::Aabb GetAabb() const = 0;
//! Retrieves current WorldBody* for this body. Note: Do not hold a reference to AzPhysics::SimulatedBody* as could be deleted
virtual AzPhysics::SimulatedBody* GetWorldBody() = 0;
//! Perform a single-object raycast against this body
//! Get the Simulated Body Handle for this body.
virtual AzPhysics::SimulatedBodyHandle GetSimulatedBodyHandle() const = 0;
//! Retrieves current WorldBody* for this body.
//! @note Do not hold a reference to AzPhysics::SimulatedBody* as it could be deleted or moved.
virtual AzPhysics::SimulatedBody* GetSimulatedBody() = 0;
//! Perform a single-object raycast against this body.
virtual AzPhysics::SceneQueryHit RayCast(const AzPhysics::RayCastRequest& request) = 0;
};
using WorldBodyRequestBus = AZ::EBus<WorldBodyRequests>;
//! Notifications for generic physical world bodies
class WorldBodyNotifications
: public AZ::ComponentBus
{
public:
//! Notification for physics enabled
virtual void OnPhysicsEnabled() = 0;
//! Notification for physics disabled
virtual void OnPhysicsDisabled() = 0;
};
using WorldBodyNotificationBus = AZ::EBus<WorldBodyNotifications>;
using SimulatedBodyComponentRequestsBus = AZ::EBus<SimulatedBodyComponentRequests>;
}
@@ -21,7 +21,7 @@
#include <AzFramework/Physics/ShapeConfiguration.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzFramework/Physics/CollisionBus.h>
#include <AzFramework/Physics/WorldBodyBus.h>
#include <AzFramework/Physics/Components/SimulatedBodyComponentBus.h>
#include <AzFramework/Physics/WindBus.h>
#include <AzFramework/Physics/PhysicsSystem.h>
#include <AzFramework/Physics/Collision/CollisionEvents.h>
@@ -39,19 +39,19 @@ namespace Physics
{
namespace ReflectionUtils
{
void ReflectWorldBodyBus(AZ::ReflectContext* context)
void ReflectSimulatedBodyComponentRequestsBus(AZ::ReflectContext* context)
{
if (auto* behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
{
behaviorContext->EBus<Physics::WorldBodyRequestBus>("WorldBodyRequestBus")
behaviorContext->EBus<AzPhysics::SimulatedBodyComponentRequestsBus>("SimulatedBodyComponentRequestBus")
->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
->Attribute(AZ::Script::Attributes::Module, "physics")
->Attribute(AZ::Script::Attributes::Category, "PhysX")
->Event("EnablePhysics", &WorldBodyRequests::EnablePhysics)
->Event("DisablePhysics", &WorldBodyRequests::DisablePhysics)
->Event("IsPhysicsEnabled", &WorldBodyRequests::IsPhysicsEnabled)
->Event("GetAabb", &WorldBodyRequests::GetAabb)
->Event("RayCast", &WorldBodyRequests::RayCast)
->Event("EnablePhysics", &AzPhysics::SimulatedBodyComponentRequests::EnablePhysics)
->Event("DisablePhysics", &AzPhysics::SimulatedBodyComponentRequests::DisablePhysics)
->Event("IsPhysicsEnabled", &AzPhysics::SimulatedBodyComponentRequests::IsPhysicsEnabled)
->Event("GetAabb", &AzPhysics::SimulatedBodyComponentRequests::GetAabb)
->Event("RayCast", &AzPhysics::SimulatedBodyComponentRequests::RayCast)
;
}
}
@@ -131,7 +131,7 @@ namespace Physics
AnimationConfiguration::Reflect(context);
CharacterConfiguration::Reflect(context);
AzPhysics::SimulatedBody::Reflect(context);
ReflectWorldBodyBus(context);
ReflectSimulatedBodyComponentRequestsBus(context);
CollisionFilteringRequests::Reflect(context);
AzPhysics::SceneQuery::ReflectSceneQueryObjects(context);
ReflectWindBus(context);
@@ -213,6 +213,12 @@ set(FILES
StreamingInstall/StreamingInstall.cpp
StreamingInstall/StreamingInstallRequests.h
StreamingInstall/StreamingInstallNotifications.h
Physics/Collision/CollisionEvents.h
Physics/Collision/CollisionEvents.cpp
Physics/Collision/CollisionLayers.h
Physics/Collision/CollisionLayers.cpp
Physics/Collision/CollisionGroups.h
Physics/Collision/CollisionGroups.cpp
Physics/Common/PhysicsSceneQueries.h
Physics/Common/PhysicsSceneQueries.cpp
Physics/Common/PhysicsEvents.h
@@ -223,12 +229,7 @@ set(FILES
Physics/Common/PhysicsSimulatedBodyEvents.h
Physics/Common/PhysicsSimulatedBodyEvents.cpp
Physics/Common/PhysicsTypes.h
Physics/Collision/CollisionEvents.h
Physics/Collision/CollisionEvents.cpp
Physics/Collision/CollisionLayers.h
Physics/Collision/CollisionLayers.cpp
Physics/Collision/CollisionGroups.h
Physics/Collision/CollisionGroups.cpp
Physics/Components/SimulatedBodyComponentBus.h
Physics/Configuration/CollisionConfiguration.h
Physics/Configuration/CollisionConfiguration.cpp
Physics/Configuration/RigidBodyConfiguration.h
@@ -265,7 +266,6 @@ set(FILES
Physics/ShapeConfiguration.h
Physics/ShapeConfiguration.cpp
Physics/SystemBus.h
Physics/WorldBodyBus.h
Physics/ColliderComponentBus.h
Physics/RagdollPhysicsBus.h
Physics/CharacterPhysicsDataBus.h