Commit Graph

93 Commits (b83fc89c7440104527f84e66be6965c8b86d1cc6)

Author SHA1 Message Date
SWMasterson 7bf7b03dd2
Added base level for tests, updated automation to use prefabs, and restored sandboxed tests (#6993)
Signed-off-by: Sean Masterson <semaster@amazon.com>
4 years ago
santorac f87d0f8386 Updated all .material files to have materialTypeVersion instead of propertyLayoutVersion. This was renamed in code at some point but we forgot to rename in the files. Before this was silently ignored but since I removed MaterialSourceDataSerializer, this started being reported as a warning.
Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
4 years ago
moraaar a43cd95313
Fixed physics periodic tests on linux platform (#6881)
- Fixed path separators, now levels will be correctly opened in linux.
- Fixed casing of physics paths.
- Fixed casing of files inside levels Joints_HingeNoLimitsConstrained and RigidBody_KinematicModeWorks.
- Resaved a level that still used old test ids in its name but the python tests didn't match.

Linux:
     Start 21: AutomatedTesting::PhysicsTests_Periodic.periodic::TEST_RUN
8/11 Test #21: AutomatedTesting::PhysicsTests_Periodic.periodic::TEST_RUN ..................   Passed  609.87 sec

Windows:
     Start 21: AutomatedTesting::PhysicsTests_Periodic.periodic::TEST_RUN
8/13 Test #21: AutomatedTesting::PhysicsTests_Periodic.periodic::TEST_RUN .......................   Passed  810.59 sec

Signed-off-by: moraaar <moraaar@amazon.com>
4 years ago
SWMasterson f03c2885f0
Moving AutomatedTesting Atom levels into the Graphics subfolder (#6791)
Signed-off-by: Sean Masterson <semaster@amazon.com>
4 years ago
LesaelR 5aa7d56f1a
LYN-8935 Bundle Mode Test Update (#6606)
* Updating Bundle_Mode_Tests to replace level.pak for .spawnable

Signed-off-by: Rosario Cox <lesaelr@amazon.com>

* Removing old TestDependenciesLevel files and replacing for TestDepencenciesLevel.prefab

Signed-off-by: Rosario Cox <lesaelr@amazon.com>

* Adding missing file

Signed-off-by: Rosario Cox <lesaelr@amazon.com>
4 years ago
Sean Masterson ee6709a85c Move and convert ShadowTest level and include object files
Signed-off-by: Sean Masterson <semaster@amazon.com>
4 years ago
SWMasterson 4ce6909aaf
Move, convert, and rename Lucy level to Hermanubis in AutomatedTesting (#6627)
Signed-off-by: Sean Masterson <semaster@amazon.com>
4 years ago
Gene Walters b391d7a86f
Merge pull request #6309 from aws-lumberyard-dev/LYN-6769_TestingRPCs
Multiplayer AR Testing RPCs
4 years ago
Gene Walters 8aa5465974 Resaving script graph which was old and causing some deserialization errors on game start
Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Junbo Liang 9ee60e6eba
AWSI automation tests support on Linux (#6278)
* AWSI automation tests support on Linux

Signed-off-by: Junbo Liang <68558268+junbo75@users.noreply.github.com>
4 years ago
Gene Walters 8b041f5280 merging latest dev
Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters fd078e3c29 Small py var name change based on review feedback. Updating script graphs from previous commit to use new RPC name
Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
rgba16f 18ce01ba7c
Add 2 performance testing levels (#6463)
First a level with approximately 10K cubes with various PBR materials
Second a level with a vegetation system set up to spawn between 10K - 30K instances of cubes with various PBR materials
Plus ancillary data files these levels need.

Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
4 years ago
Gene Walters bf8422152b Turn off stdout buffering when connecting to editor-server so that the editor properly gets all the server-logging without having to first fill up a buffer. Allows the logs to pipe instantly for easier debugging, and also fixes a problem where the logs wont reach the editor because the buffer doesn't fill
Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
jromnoa ea04449fa0
Merge pull request #6266 from aws-lumberyard-dev/Neil_o3de_local
Converting PbrMaterialChart to prefab, and moving to AutomatedTesting
4 years ago
nwidmaie 20e697a8d6 Fixing case error with material files
Signed-off-by: nwidmaie <nwidmaie@amazon.com>
4 years ago
Gene Walters 8b044e23ce Merge branch 'upstream/development' into LYN-6769_TestingRPCs 4 years ago
Gene Walters 4b3d1452fd
Merge pull request #6066 from aws-lumberyard-dev/LYN-8514_AutomatedReviewServerLogChecks
Updating Multiplayer PyTests To Check Server Logs
4 years ago
amzn-sean 7d3399cf96
fixed failing physx script canvas auto tests (#6280)
I noticed the periodic script canvas physics automated tests were failing. It was because the Script Component no longer had the SC scripts assigned (not sure why). So i reassigned them and the tests are back to green.

Affected tests:
    ScriptCanvas_CollisionEvents
    ScriptCanvas_ShapeCast
    ScriptCanvas_PostUpdateEvent
    ScriptCanvas_PreUpdateEvent

Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com>
4 years ago
nwidmaie 7f9ba0d0b6 Converting PbrMaterialChart to prefab, and moving to AutomatedTesting project
Signed-off-by: nwidmaie <nwidmaie@amazon.com>
4 years ago
benblack75 29da71e64e
Updated Sponza Model (.ma, .fbx, textures) (#6080)
* Updated Sponza Model (.ma, .fbx, textures)

Signed-off-by: Benjamin Black <benblac@amazon.com>

* Removed corrupted file

Signed-off-by: Benjamin Black <benblac@amazon.com>

* Revisions to Sponza Scene

Signed-off-by: Benjamin Black <benblac@amazon.com>

* Sponza updates

Signed-off-by: Benjamin Black <benblac@amazon.com>

* Updated Cloth Irradiance Values

Signed-off-by: Benjamin Black <benblac@amazon.com>

* Added Sponza scene to Automated Testing- request from QA

Signed-off-by: Benjamin Black <benblac@amazon.com>

* Clean up removed files

Signed-off-by: Benjamin Black <benblac@amazon.com>
4 years ago
moraaar 045eea03e6
Converted NvCloth automated tests to prefabs (#6253)
* Deleted cloth slice assets and AutomatedTesting levels based on slices

Signed-off-by: moraaar <moraaar@amazon.com>

* Recreated nvcloth AutomatedTesting levels for prefabs

Signed-off-by: moraaar <moraaar@amazon.com>

* Run nvcloth automated tests with prefabs enabled (which is the default)

Signed-off-by: moraaar <moraaar@amazon.com>
4 years ago
Gene Walters 80a216e079 Adding RPC test. Update editor-servers to flush stdout
Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters b0be54fa16 Small script changes. WiP
Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters 9ae3da7acd Merge branch 'upstream/development' into LYN-8514_AutomatedReviewServerLogChecks 4 years ago
Gene Walters 58872581c5 Wip.RPC testing Authority->Client and Server->Authory. Ran into a blocker so checking in now to save work
Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters 308a2e4ce3 Add RPC script for Authority->Autonomous message; the authority is telling each player their player id (in the order than they joined)
Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters fb330b2af9 Merge branch 'upstream/development' into LYN-6769_TestingRPCs 4 years ago
SWMasterson 0116f0a520
Adding Macbeth level to AutomatedTesting and converting to Prefab (#6060)
* Adding macbeth level to AutomatedTesting

Signed-off-by: Sean Masterson <semaster@amazon.com>

* removing unnecessary files

Signed-off-by: Sean Masterson <semaster@amazon.com>
4 years ago
Gene Walters 97b27513e9 Editor is now listening to editor-server stdout so adding newlines to lines we care about. (Editor is separating out the log lines based on newline)
Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
puvvadar 38c89e37c2 Re-resolving Base.prefab with stabilization
Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
puvvadar 2ab7866702 Re-resolve base.prefab
Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
puvvadar cd4eca7f75 Fix missing comma in prefab
Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
puvvadar 29562fd7c5 Merge commit '6b1fb04a1c3a8515a60fa06fc8cac242e441cba9' into puvvadar/gitflow_211118_o3de 4 years ago
John Jones-Steele 6b1fb04a1c
Terrain Supports Physics test (#5706)
* Terrain Supports Physics test

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>

* Changes from PR

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
4 years ago
Nicholas Van Sickle 8d5dd4e35f Merge remote-tracking branch 'upstream/stabilization/2110' into nvsickle/StabToDevNov21
Signed-off-by: Nicholas Van Sickle <nvsickle@amazon.com>
4 years ago
moraaar e98a65a735
Fixed casing of all .fbx.assetinfo files to match their .fbx (#5490)
Signed-off-by: moraaar <moraaar@amazon.com>
4 years ago
John Jones-Steele c35f74e9ce
Physics/test axis aligned box shape configuration works #7378a (#5366)
* Safety commit before merging

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>

* Moved from Physics to Terrain

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>

* Changes from PR + AR fix

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>

* Fixed another AR bug

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>

* Fixed another AR compilation bug

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>

* More PR changes

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>

* Added virtual destructor

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>

* Added TestSuite_main_Optimized.py

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>

* Changes from PR

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>

* Further fixes for PR

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>

* Fix to editor_test.py

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>

* Testing prefab level

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>

* Testing slice level

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>

* Testing prefab level

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>

* Disabled orefab loading for the time being.

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
4 years ago
Gene Walters 2a3667f7b0 Merge branch 'upstream/development' into LYN-6770_AutomatedTestNetInputs 4 years ago
chiyenteng 6862b52069
Convert several physics automated tests with Base test level file converted to prefab file (#5138)
* Convert some physics automated tests to use prefab system

Signed-off-by: chiyteng <chiyteng@amazon.com>

* revert changes

Signed-off-by: chiyteng <chiyteng@amazon.com>

* Fix file names

Signed-off-by: chiyteng <chiyteng@amazon.com>
4 years ago
Gene Walters 6ef6164ad8 merging latest dev
Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
AMZN-AlexOteiza 38f9dcb8ca
Added option to reopen if the current level is the same. This contributes to stability for batched tests (#4043)
* Added option to reopen if the current level is the same. This contributes to stability for batched tests

Signed-off-by: AMZN-AlexOteiza <aljanru@amazon.co.uk>

* Addressed PR comments

* Addressed PR and cleaned Base level that had an entity by accident

Signed-off-by: AMZN-AlexOteiza <aljanru@amazon.co.uk>

* Cleaned up params

Signed-off-by: AMZN-AlexOteiza <aljanru@amazon.co.uk>

* Addressed PR comments
4 years ago
Gene Walters c8237d69c7 Misc cleanup. Fixing typos and remove unused test level
Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters 580153b16e Adding EditorPython methods to Multiplayer gem for launching the editor gamemode with a server. Adding a test for networkinput with scriptcanvas to ensure the autonomous client can create input and that the server can receive and process the input via script canvas.
Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters f4c21147af Merge branch 'upstream/development' into LYN-6770_AutomatedTestNetInputs 4 years ago
amzn-sean 5bf7330f35
made some physX tests less flaky (#4632)
Joints_BallLeadFollowerCollide - changed the idle_wait to a wait_for_condition of the lead and follower colliding with a 10 second timeout. It was a 2 second timeout which is on the edge of the time from start to collision (~1.5sec).

Joints_HingeNoLimitsConstrained - now measures the angle the joint is at and waits for the follower to raise up and over the lead, or fail after a 10sec timeout. This use to 'catch' the follower joint in a force region and check the position of the follower to determine pass/fail.

Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com>
4 years ago
amzn-sean f84bd9829a
remove some flackyness in physx automated tests (#4547)
Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com>
4 years ago
Gene Walters d2da35aec3 merging latest dev + resolving 1 conflict
Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
lumberyard-employee-dm f648cb1fd8
Update the FileIO Aliases (#4186)
* Update the FileIOAlias naming to make the cache, project root and engine
root paths more clear

The alias of `@root@`, `@assets@`, and `@projectplatformcache@` has been
collapsed to `@projectproductassets@`

The alias of `@devroot@` and `@engroot@` has been collapsed to
`@engroot@`

The alias of `@devassets@` and `@projectroot@` has been collapsed to
`@projectroot@`

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated use of devassets and devroot properties in python

Those properties now use projectroot and engroot

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updating the alias @engroot@ alias path comment in each platform specific LocalFileIO_*.cpp file

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed hardcoded size of 9 for the product asset alias.

The ResolvePath function now just appends the @projectproductassets@
alias with the input path

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Remove duplicate @projectproductassets@ check in ProcessFileTreeRequest

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fix for typos in Hydra python test

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated LocalFileIO::Copy call on Windows to use the Unicode aware CopyFileW API

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the AWSMetreicsGemAllocatorFixture to properly suppress asset
cache write errors for Test file creation.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed unneeded call to set the @projectproductasstes@ alias at the bottom of the AssetSeedManagerTest SetUp

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Added a deprecated alias map to the FileIO System

When a deprecated alias is accessed, the FileIO System logs an AZ_Error and indicates the alias that should be used

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated python test scripts to use the projectroot binding

Retrieving the AutomatedTesting project path based on "<devroot>/AutomatedTesting" has been removed.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated references to devroot and devgame within the codebase

The GetAbsoluteDevGameFolderPath functions has been replaced with direct call to AZ::Utils::GetProjectPath
The GetAbsoluteDevRootFolderPath functions has been replaced with direct calls to AZ::Utils::GetEnginePath

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated <engroot>/AutomatedTesting references to projectroot


Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Replaced references that assumes the project path is <engroot>/AutomatedTesting with <projectroot> in the AutomatedTesting python test

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Correct casing in emfxworkspace file


Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed newly added AppendPathParts function
Removed the Path constructors which accepts a PathIterable instance

The PathIterable isn't safe to return to a user of the Path class as it might be referencing temporary paths supplied via PathView arguments

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed unused parameter warning

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Undid change to the LexicallyProximate function to set the path result to the base path.

It needs to return the *this path if the pathResult is empty

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Moved the LocalFileIO ConvertToAbsolutePath implementations to AZ::Utils

Fixed the ConvertToAbsolutePath implementation for Unix platforms to use a buffer that is size PATH_MAX(4096 on all our supported Unix platforms).
Because the buffer before was AZ::IO::MaxPathLength which as a size of 1024, this was resulting in the Unix `realpath` function smashing the stack when it converts a path to an absolute path that is longer than 1024 characters

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the EditorCore.Tests to attach the AZ Environment to the EditorCore shared library that is statically loaded on launch.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed for DeprecatedAlaisesKeyVisitor Visit function causing the non string_view overloads being hidden causing a hidden base class function warning

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Changed the AWSMetricsGemMock to use a temporary for writing test assets

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the LocalFileIO::ResolvePath function to use HasRootPath to determine if a path starts with a root path such as "D:", "D:/" or "/"

IsAbsolute was not the corect check as the path of "D:" is a relative
path.
To be absolute according to the Windows the path must have a root
directory. i.e "D:/" or "D:\"

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed absolute path comment from LocalFile_UnixLike.cpp and LocalFile_Android.cpp FindFiles implementations
Updated the ConvertToAlias to supply an AZ::IO::FixedMaxPath

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Replaced usage of the @projectproductassets@ alias with @engroot@ when referring to the LmbrCentral source folder in the CopyDependencyBuilderTest and the SeedBuilderTests

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the ScriptCanvas Upgrade Tool to output backed up files to the
Project User Path instead of the engine root

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed whitespacing issues in Application.cpp

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Remove unnecessary creation of a FixedMaxPath in the UpgradeTool.cpp

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Modified testSeedFolder variable in the SeedBuilderTests to use the
@engroot@ alias instead of @projectproductassets@/.. alias when
referring to the LmbrCentral Gem source path

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated references to the Project Asset Cache in the PythonTests.

Those tests no longer use the logic `azlmbr.paths.projectroot / "Cache" / "pc"` to retrieve a path to the cache root but instead the `azlmbr.paths.projectproductassets` constant

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed the FileIO Deprecated Alias test on Windows

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removing @projectsourceassets@ alias, as it is only used once.

Updated the PhysX EditorSystemComponent.cpp to query the ProjectPath
form the SettingsRegistry.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Replaced @projectproductassets@ alias with @products@

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Rollback changes to the PhysX EditorSystemComponent.cpp

The changes to use the ProjectPath from the SettingsRegistry has been implemented in PR #4497

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
Gene Walters f22dda1efd Enabled Multiplayer gem for AutomatedTesting project. Adding a simple network component and level for testing. (wip)
Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago