The purpose of this shader refactor is to split various material type
shaders into disparate pieces:
1. The original material type shaders now include an external file with
the actual shader entry points and structure of the algorithm (e.g.
depth pass, shadow pass, forward pass) but continue to specify the
SRGs used
2. Common functionality used across multiple shaders was consolidated
into routines implemented in the MaterialFunctions folder
(Materials/Types/MaterialFunctions)
3. The implementation shaders rely on common routines to be
included/imported prior to inclusion, and by design, make no
references to any Draw, Object, or Material SRG.
This refactor only includes the Standard and Enhanced material types,
and is, for the most part, a non-functional change. However, the Surface
definition needed to be augmented to include information needed by
lighting later. Modifying the Surface structure enables the lighting
loops to avoid any references to the Material SRG. This completes the
decoupling needed to support future Material canvas work, as well as a
future Material pipeline abstraction (where by the implementation
shaders can be injected by the user, customized per platform, and in
general, are simply decoupled from the materials themselves).
Signed-off-by: Jeremy Ong <jcong@amazon.com>
* Switched Gradient Surface benchmarks to use actual surface components.
The gradient unit tests and benchmarks were previously using a mock surface data system, which led to misleading benchmark results. Now, the actual SurfaceData system gets constructed, and the tests use a mock provider, but the benchmarks use actual shape providers for more realistic benchmarking.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Fixed unit tests to have better query ranges.
Half of each previous range was querying outside the surface provider's data.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* {ghi7403} cleaning up file handles and warnings for PYI files
Cleaning up file handles and warnings for PYI files while writing how
to the python_symbols folder. The warnings are clogging up the Jenkins
logs making it hard to find real errors.
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>
* fixing empty shared pointer failures during tests that do not
set up the logging PYI logging
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>
- Remove '-Wno-unused-value' flag from GCC
- Fixes for resulting errors
- Ignore GCC error on FIR-Filter.cpp
Signed-off-by: Steve Pham <82231385+spham-amzn@users.noreply.github.com>
What happened to cause this:
The test_WindowsAndMac_BundlesAndBundleSettings_EquivalentOutput test bundles the same content in two different ways, with the final intention to compare and verify the results are the same.
It's bundling up the level levels\testdependencieslevel\testdependencieslevel.spawnable
Along the way, it verifies the bundles it gets are what it expects. One of the bundle settings it uses is a relatively small maximum bundle size of 5 mib.
Note that when we use a maximum bundle size, it's not a hard limit, it's just when we go to create a new bundle, if the current bundle size + next file would make the bundle too big, it starts a new bundle. This means you can have bundles go over the bundle size in the case where one file is larger than the bundle size limit.
Somehow, one of the files referenced from this bundle ( goegap_4k_skyboxcm.exr.streamingimage ) is now 24 MB, which is larger than the default bundle size originally used, which is why the test fails, it goes to examine the contents of the second pak file of the first bundle, and it's larger than the maximum bundle size. That's why the test is failing.
Changing this to 30 mib causes this test to continue to pass.
Signed-off-by: AMZN-stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Load workspace should activate the graph by default.
Signed-off-by: rhhong <rhhong@amazon.com>
* Fixed the bug with rotation and scale manipulator
Signed-off-by: rhhong <rhhong@amazon.com>
The texture was treated as in linear space which leads to the color change when renders.
Change to sRGB fixes the issue.
Signed-off-by: Qing Tao <55564570+VickyAtAZ@users.noreply.github.com>
- Add the following compilation flags for clang
-fpie
-fstack-protector-all
-fstack-check (non-release)
- Add the following compilation flags for gcc
-fpie
-fstack-protector-all
- Fix -Wunused-result errors from above compilation flag updates
- Add _FORTIFY_SOURCE=2 to GCC DEFINES
Signed-off-by: Steve Pham <82231385+spham-amzn@users.noreply.github.com>