PipelineState build fix for non-unity builds

Signed-off-by: Sergey Pereslavtsev <pereslav@amazon.com>
This commit is contained in:
Sergey Pereslavtsev
2022-02-08 13:11:27 +00:00
parent 1db12ca463
commit 01cac7871b
+1 -1
View File
@@ -23,7 +23,7 @@ namespace UnitTest
AZStd::unordered_map<uint64_t, const AZ::RHI::PipelineState*> m_pipelineStates;
private:
AZ::RHI::ResultCode InitInternal(AZ::RHI::Device&, const RHI::PipelineLibraryDescriptor&) override { return AZ::RHI::ResultCode::Success; }
AZ::RHI::ResultCode InitInternal(AZ::RHI::Device&, const AZ::RHI::PipelineLibraryDescriptor&) override { return AZ::RHI::ResultCode::Success; }
void ShutdownInternal() override;
AZ::RHI::ResultCode MergeIntoInternal(AZStd::span<const AZ::RHI::PipelineLibrary* const>) override;
AZ::RHI::ConstPtr<AZ::RHI::PipelineLibraryData> GetSerializedDataInternal() const override { return nullptr; }