PipelineState build fix for non-unity builds
Signed-off-by: Sergey Pereslavtsev <pereslav@amazon.com>
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@@ -23,7 +23,7 @@ namespace UnitTest
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AZStd::unordered_map<uint64_t, const AZ::RHI::PipelineState*> m_pipelineStates;
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private:
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AZ::RHI::ResultCode InitInternal(AZ::RHI::Device&, const RHI::PipelineLibraryDescriptor&) override { return AZ::RHI::ResultCode::Success; }
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AZ::RHI::ResultCode InitInternal(AZ::RHI::Device&, const AZ::RHI::PipelineLibraryDescriptor&) override { return AZ::RHI::ResultCode::Success; }
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void ShutdownInternal() override;
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AZ::RHI::ResultCode MergeIntoInternal(AZStd::span<const AZ::RHI::PipelineLibrary* const>) override;
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AZ::RHI::ConstPtr<AZ::RHI::PipelineLibraryData> GetSerializedDataInternal() const override { return nullptr; }
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