Commit Graph

2021 Commits (aa98be18b7e66a549dc00e18bcbb09fdf248b93c)

Author SHA1 Message Date
moraaar 38b64466ec
Merge pull request #2528 from aws-lumberyard-dev/ibtehajn/rigid_body_axis_locking
Implement axis locking options for rigid bodies

Signed-off-by: moraaar <moraaar@amazon.com>
4 years ago
chcurran eefc448dce remove stack tracer change and attempt to restore SC tests
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
4 years ago
chcurran 6dc750815b Merge branch 'development' of https://github.com/o3de/o3de into carlitosan/development 4 years ago
Esteban Papp f0cafd0e9d
Create RUN target as helpers for the project-centric workflow (#2520)
* Create RUN target as helpers for the project-centric workflow

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* typo fix

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* rename target as "<target>.Imported" and create "<target>" as the metatarget that is used for debugging and building in o3de

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
lumberyard-employee-dm 055df37482
Register show command fix (#2408)
* Updated print_registration functions to fix "register-show" command

Added unit test to validate the argparse options to the register show
command.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the register.py script to once again register an engine list

Previosly each engine were registered into a dictionary with multiple
keys, but once the engine.json started to self describe the registered
content that came with it, it was reduced to a single 'path' key.
Therefore it has been changed to a list to be consistent with other o3de
object paths

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the SettingsRegistryMergeUtitls Code which parses the attempts to locate the engine path associated associated with the project.json engine key to check the 'engines_path' object within the o3de_manifest.json

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated print registration unit test to patch the get_project_path

This is to make sure that the existence of the placeholder project path
isn't validated when running the test

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Typo and formatting fixes for the print_registration script

Also corrected indentation in unit_test_print_registration script

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
chcurran 15d6ca3252 abandon attepts to enable script canvas tests on the farm
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
4 years ago
chcurran d300f4b033 Merge branch 'development' of https://github.com/o3de/o3de into carlitosan/development 4 years ago
Esteban Papp 433aec4f34
Disabling this since the fast checkup in VS doesnt solve what this was hoping to solve, we need to emit and add as dependencies all the includes involved in autogen (#2383)
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Jakub Wlodek a7b613d388
Fixing typos in comments in AffineParts.h file (#2407)
Signed-off-by: jwlodek <jakub.wlodek@stonybrook.edu>
4 years ago
Ibtehaj Nadeem 16869d56f3 Use regular comment
The Doxygen comment would only apply to the first field in each group.

Signed-off-by: Ibtehaj Nadeem <81370835+ibtehajn@users.noreply.github.com>
4 years ago
ibtehajn fd07f907bc Implement axis locking options for rigid bodies
Linear and angular motion of rigid bodies can now be restricted along
specific world-space axes.

Signed-off-by: Ibtehaj Nadeem <81370835+ibtehajn@users.noreply.github.com>
4 years ago
chcurran 0cfac06c69 making azcore tests serialized as a sanity check only on non android
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
4 years ago
chcurran 2174f8415a making azcore tests serialized as a sanity check
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
4 years ago
chcurran 055915ec4f merge from latest
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
4 years ago
AMZN-koppersr bbf537b34a
Merge pull request #2225 from aws-lumberyard-dev/rapidjson-natvis
Adding rapidjson.natvis file to the AzCore project to Visualizers to VS
4 years ago
kberg-amzn 54a28352f0
Merge pull request #2461 from aws-lumberyard-dev/AzNetworkingMetrics
New AzNetworking metrics display plus connection quality debug widgets using ImGui
4 years ago
Benjamin Jillich a3712b5564
TSpace setting for MikkT tangent generation (#2386)
* Added TSpace method setting which is only visible for MikkT generation.
* Fixed a bug with generating tangents for blend shapes.
* Renamed tangent space into generation method.
* Some code cleaning

Signed-off-by: Benjamin Jillich <jillich@amazon.com>
4 years ago
kberg-amzn 23fb27e2a4 New AzNetworking metrics display plus connection quality debug widgets using ImGui
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
Pratik Patel c9b3ed8bc7
Merge pull request #2382 from aws-lumberyard-dev/audio/amzn-phist/RemoveLegacyXml
Replaces usage of legacy XML apis with RapidXml
4 years ago
amzn-phist ed6dbb48f4 Fixes failing tests and linux compile error
Replaced a 'uint32' with AZ::u32 to fix a linux compile error that
likely came about after cleaning up includes.  Rewrites a failing unit
test after the code under test was updated from CryPak to AZ::IO.

Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
4 years ago
Esteban Papp da474357f3
Some var cleanup so it shows better-organized in cmake-gui. Some vars… (#2361)
* Some var cleanup so it shows better-organized in cmake-gui. Some vars were also not following the namign convention we are using
Removed some unnecessary messaging
Fixed a TIF bug where it would report the wrong test in a message, fixed a message that was being triggered
Changed TIF to be enabled just by the binary so running the ci_build scripts locally doesnt trigger TIF messaging
Removed `LY_ENABLE_MULTIPLAYER_COMPRESSION`, it was not being used

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* handling case where a parameter can be empty

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* needs to be var name, not contents

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Nicholas Van Sickle 7f84a4318c
Add an Orthogonal Projection option to the Camera Gem (#2414)
* Add an Orthogonal Projection option to the Camera Gem

This adds a check-box to opt into an ortho projection along with a half-width parameter to adjust the size of the visible area. Includes some light tweaks to ensure debug rendering looks OK and that we generate a correct camera state for these non-perspective views.

Known issue: while in "Be this camera" mode in the Editor using an ortho projection manipulators aren't working correctly. This appears to be a downstream issue with CameraState consumers not actually checking the ortho flag.

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Fix some typos

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Account for reversed depth buffer

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Clarify depth reversal for MakeOrthographicMatrixRH

Signed-off-by: nvsickle <nvsickle@amazon.com>
4 years ago
Steve Pham e81f59d1e1
Create XCB Connection mechanism for WSISurface implementation for Linux (#2400)
- Add new Linux Trait to determine which display driver client API to use (only xcb supported for now)
- Add support for xcb connections (initial) for Linux/Vulkan
- Fix minor assertion caused by wrong use of sizeof
- Fix casing issue in a couple of material files (Linux is case sensitive)
4 years ago
chcurran 6f07a0b136 Merge branch 'development' of https://github.com/o3de/o3de into carlitosan/development 4 years ago
bosnichd 90e45a5bbd
Barrier (formerly Synergy) Input Gem (#2336)
Synergy (now Barrier) input was lost when we removed the CryLegacy Gem. This resurrects the code, updates it to work with Barrier (which is the open source project based on the original Synergy core), and updates it to be more conformant with the AzFramework Input framework.

Notes:

- The majority of code in BarrierInputClient.cpp is still largely unmodified from the original Cry drop and could use some love to make it more robust, but it works so at least gives us somewhere to start.
- The current iteration replaces the host platform's default mouse/keyboard implementation upon creation of the BarrierInputClient, and if the connection fails or is later lost we don't restore the default implementations which we should for a better use experience. On a related note, for some use cases it would be better to create additional mouse/keyboard input devices (that use the Barrier implementations) in addition to the existing devices (that use the host platform's default implementation), however this would mean that any system assuming only one mouse/keyboard device exists would not work with the additional Barrier input devices. We can iterate on both of the above issues in the future as needed, perhaps providing configurable options to control the behaviour.

Signed-off-by: bosnichd <bosnichd@amazon.com>
4 years ago
AMZN-nggieber d5b9d203ea
Check for minimum VS subversion and link to workload install instructions for VS (#2398)
Signed-off-by: nggieber <nggieber@amazon.com>
4 years ago
John Jones-Steele 73706fa04e Added Tests to check code is correct
Signed-off-by: John Jones-Steele <jjjoness@amazon.com>
4 years ago
John Jones-Steele 57fa1109c6 Merge branch 'development' into TruncateNumericalValuesCorrectly
Signed-off-by: John Jones-Steele <jjjoness@amazon.com>
4 years ago
Benjamin Jillich 8f35def25b
AssImp skeleton import improvements (#2348)
* Disabled to skip exporting a node in case there are child bones underneath, this broke motion extraction as we skipped the motion extraction node.
* Added several helper methods for getting the local space bind pose transform, finding all bones, getting the first bone for a given node name and a recursive has child bones.
* Unified the cloned get all bone methods.

Signed-off-by: Benjamin Jillich <jillich@amazon.com>
4 years ago
John Jones-Steele b1922fe95e Changed comment to reflect PR
Signed-off-by: John Jones-Steele <jjjoness@amazon.com>
4 years ago
John Jones-Steele a33bc107be Fixed number truncation in deisplayed values
Signed-off-by: John Jones-Steele <jjjoness@amazon.com>
4 years ago
moraaar 1a407d9a08
Debug Trace Messages for Automation queues bus calls. (#2328)
Since TraceMessageBus will be called from multiple threads and python interpreter is single threaded, all the bus calls are queued into a list and called at the end of the frame in the main thread.

Signed-off-by: moraaar <moraaar@amazon.com>
4 years ago
hultonha 4268376587
Ensure camera system correctly consumes events when it is active (#2346)
* add typename for struct initializer

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* fix for ensuring while the camera is 'active', events are consumed and not propagated

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* refactor how we decide which priority to repsond to events to

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* also -> only

Signed-off-by: hultonha <hultonha@amazon.co.uk>
4 years ago
Steve Pham 62356b811f
Non unity compile fixes (#2365)
* Add missing RTTI include to fix non-unity build error
* Add missing includes that were automatically added as part of unity builds

Signed-off-by: Steve Pham <spham@amazon.com>
4 years ago
Chris Galvan 90ef2ba13f Removed slice based context menu options from the RPE when prefabs are enabled.
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
4 years ago
Chris Galvan e6927ffc14
Merge pull request #2359 from aws-lumberyard-dev/cgalvan/ImproveAutoResizingOfDialogs
Improved auto-resizing when centering dialogs when they are first displayed.
4 years ago
Chris Galvan 75b2437a2d
Merge pull request #2356 from aws-lumberyard-dev/cgalvan/ProjectManagerSaveRestoreWindowGeometry
Fixed Project Manager to enable save/restore of the window geometry.
4 years ago
Esteban Papp a007f1a462
Issues/2126 PhysX Gem can't be used as build dependency in engine SDK Part (#2337) (#2340)
* Applying GENEX_EVAL to 2 cases where the genex can produce another genex

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* Missing case when the folder is an external one to the engine/project (e.g. external gems)

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Chris Galvan 8cf7f8ed7b Update to check both width and height at the same time.
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
4 years ago
Chris Galvan ce3b9e2917 Improved auto-resizing when centering dialogs when they are first displayed.
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
4 years ago
Chris Galvan edbe05bd81 Fixed Project Manager to enable save/restore of the window geometry so its window position/sizing will be restored after it is closed/re-launched. Also improved WindowDecorationWrapper logic to center by default when using the showFromSettings API for first time launch.
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
4 years ago
Benjamin Jillich dbe6bb673e
Merge pull request #2277 from aws-lumberyard-dev/burelc/LYN-4490
[MeshOptimizer] Weld nearby vertices when optimizing meshes
4 years ago
AMZN-AlexOteiza b815c203da
(Continuation) Implemented automation paralellization & standarization (#1718)
Engine improvements/fixes

Fixed behavior that made the editor automated test to be sometimes stuck if lost the focus is lost.
Added support for specifying multiple tests to in batch to the editor, this is achieved by passing --runpythontest with the tests separated by ';'
Added new cmdline argument --project-user-path for overriding the user path. This allows to have multiple editors running writing logs and crash logs in different locations.
Moved responsability of exiting after a test finishes/passes out of ExecuteByFilenameAsTest, callers will use the bool return to know if the test passed.
Editor test batch and parallelization implementation:

Now the external python portion of the editor tests will be specified via test specs which will generate the test. Requiring no code. This is almost a data-driven approach.
Tests can be specified as single tests, parallel, batchable or batchable+parallel
Command line arguments for pytest to override the maximum number of editors, disable parallelization or batching.
Automated tests for testing this new editor testing utility

Signed-off-by: Garcia Ruiz <aljanru@amazon.co.uk>

Co-authored-by: Garcia Ruiz <aljanru@amazon.co.uk>
4 years ago
hultonha 231f09d899
Merge pull request #2322 from aws-lumberyard-dev/hultonha_LYN-1866_viewport-ui-focus-tidy
ViewportUi related tidy-up changes
4 years ago
kberg-amzn 3bb62ca3f7
Merge pull request #2315 from aws-lumberyard-dev/MultiplayerWeapons
Multiplayer weapons
4 years ago
sphrose 9639003a7d
LYN-4774 Fix missing box icons inside the main Viewport (#2297)
* LYN-4774 Fix missing box icons inside the main Viewport

Signed-off-by: sphrose <82213493+sphrose@users.noreply.github.com>

* V2 icons

Signed-off-by: sphrose <82213493+sphrose@users.noreply.github.com>

* Bug fixes

Signed-off-by: sphrose <82213493+sphrose@users.noreply.github.com>
4 years ago
srikappa-amzn d8c9c5178e
Reset the prefab root instance before removing the corresponding template (#2287)
* Remove dirty entities correctly when prefab entities get destroyed

Signed-off-by: srikappa-amzn <srikappa@amazon.com>

* Remove call to clear dirty entity for single entity delete

Signed-off-by: srikappa-amzn <srikappa@amazon.com>

* Removed couple of asserts because order of operations is not fixed

Signed-off-by: srikappa-amzn <srikappa@amazon.com>
4 years ago
Esteban Papp de54731282
fix reference to temporary (#2312)
* fix reference to temporary

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* Non-unity fixes for mac

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Nicholas Van Sickle b198d653c1
Fix FOV getting reset upon entering game mode (#2216)
* Fix FOV getting reset upon entering game mode

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Ensure scenes load with the correct FOV

Signed-off-by: nvsickle <nvsickle@amazon.com>
4 years ago
Nicholas Van Sickle d086e45d22
Fix getting stuck in game mode with some UI Assets (#2207)
- LyShine assets with "consume all input" could accidentally eat the escape event that exited game mode
- The main window has a shortcut for exiting game mode, but this wasn't being triggered in this context, so we go ahead and catch the Escape key event ASAP in EditorViewportWidget to ensure the game mode exit fires

Signed-off-by: nvsickle <nvsickle@amazon.com>
4 years ago