* Could not reproduce the unit test fail for the m_app->BeforeRun() failure,
* so I am adding file IO hooks to listen for errors during the fixture setup
Tests: failed to repro the issue
Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>
This was caused by the main thread audio update not being called all the
time, especially Editor Game mode.
The crash was due to main thread containers not being processed and
emptied of their requests.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
There is a crash when sys.exit() was being called since embedded Python
should not have control of the application lifetime. The Py_InspectFlag
puts the Python VM into 'inspection mode' which prevents the app
shutdown when any sys.exit() is invoked.
Notes:
* skips 'regset' extra command line in PythonBindingsExample
* added methods for handling PythonBindingsExample errors
Test: added Application_SystemExit_Blocked and
fixed up Application_Run_Fails now is Application_Run_Works
Remove warning when entities that aren't registered to instances get passed to the Prefab Undo Cache (just ignore them to avoid noise in the console).
Also avoid marking templates dirty when they are added.
* Fixes saving motions from within the Animation Editor
* Fixes saving actors from within the Animation Editor
* The motion event chunk of the .motion file format now also stores the event data as json (rather than XML) reducing motion file sizes (Example: 60KB motion went down to 49KB, containing only 4 motion events from 2 tracks).
* Fully backward compatible
* New motion meta data rule stores the event data directly rather than command strings or objects. This is the way that aligns with the Json paradigm and as side-effect bypasses the optionals that we use for the commands which fixes the issue.
* [LYN-4574] Adding new motion event meta data rule that stores the event data directly rather than via commands to align with the Json paradigm
* [LYN-4574] Preparing motion, event table and event track for Json serialization
* [LYN-4574] New chunk to store motion event data in Json format (fully backward compatible to XML)
* [LYN-4669] Json: Empty AZStd::vector<AZStd::shared_ptr<T>> serializes into 1x element with nullptr as data
* [LYN-4603] EMotion FX: Cannot save actors with physics or simulated object setup in Json format
This prevents Project build step from timing out
Moving the project build directory to be under the <project-path>/build/ folder to prevent two issues
1. The AssetProcessor from scanning that folder for assets.
[Bb]uild is part of the excluded folders
2. To prevent git from seeing modified files in the build directory as
the default .gitignore file ignores [Bb]uild
Actor motion extraction applies at all times, sending transform change events to the Qt widget and overwriting any editing the user is doing. (LY-124903)
* Fix for DeleteCachedAssets_AssetsReprocessed fails on Debug Nightly Builds
* added -ap_disableAssetTreeView=true to disable the Qt tree view for the asset tab to get the parts that want to be tested finish
* only shows up on Debug
Tests:
=== test session starts ===
AutomatedTesting/Gem/PythonTests/assetpipeline/asset_processor_tests/asset_processor_batch_tests_2.py::TestsAssetProcessorBatch_AllPlatforms::test_AllSupportedPlatforms_FastScanWorks_FasterThanFullScan[windows-AutomatedTesting] PASSED [ 50%]
AutomatedTesting/Gem/PythonTests/assetpipeline/asset_processor_tests/asset_processor_batch_tests_2.py::TestsAssetProcessorBatch_Windows::test_WindowsPlatforms_RunAPBatchAndConnectGui_RunsWithoutEditor[windows-AutomatedTesting] PASSED [100%]
--- generated xml file: F:\amazon\o3de\build\vs2019\Testing\Pytest\AssetPipelineTests.Batch_2_Sandbox.xml ---
=== 2 passed, 4 deselected in 18.32s ===