Commit Graph

57 Commits (999fb761630d0f43d4b35525234631c74b5805df)

Author SHA1 Message Date
lsemp3d 4856c47d3e Removed optimization pragma
Signed-off-by: lsemp3d <58790905+lsemp3d@users.noreply.github.com>
4 years ago
lsemp3d b12d696522 Fixed ambiguous translation key when a property and a method share the same name
Signed-off-by: lsemp3d <58790905+lsemp3d@users.noreply.github.com>
4 years ago
lsemp3d 1b52339b6b PR feedback
Signed-off-by: lsemp3d <58790905+lsemp3d@users.noreply.github.com>
4 years ago
lsemp3d a33529e860 Fixed group and bookmark display on graph load
Signed-off-by: lsemp3d <58790905+lsemp3d@users.noreply.github.com>

A
4 years ago
Esteban Papp 886a9631c7 Removes CommentLayerControllerComponent from Gems/GraphCanvas
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp 640f4980cd Removes VariableReferenceNodePropertyDisplay.h/cpp from Gems/GraphCanvas
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp 78ae3fdb80 Removes tools.cpp from Gems/GraphCanvas
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
carlitosan 295c836ed8 clean up comments, add set type action in disabled form
Signed-off-by: carlitosan <82187351+carlitosan@users.noreply.github.com>
4 years ago
carlitosan 4e755cc258 Add variable, datum sanity for user added slots
Signed-off-by: carlitosan <82187351+carlitosan@users.noreply.github.com>
4 years ago
Luis Sempé 454d6405b0
Merge pull request #6465 from aws-lumberyard-dev/scripting/catalog_load
Code maintenance, improved OnCatalogLoaded logic and track additions …
4 years ago
Mike Balfour 2c8a93fb9c Merge commit 'a2bb968371194a92bdd6e2841f73c85a79ce2a20' into mbalfour/gitflow_211220_stabilization_2111RTE
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

# Conflicts:
#	Gems/GraphCanvas/Code/Source/Translation/TranslationSerializer.cpp
#	Gems/ScriptCanvas/Code/Asset/EditorAssetSystemComponent.cpp
#	Gems/ScriptCanvas/Code/Builder/ScriptCanvasBuilder.cpp
#	Gems/ScriptCanvas/Code/Builder/ScriptCanvasBuilder.h
#	Gems/ScriptCanvas/Code/Builder/ScriptCanvasBuilderWorker.cpp
#	Gems/ScriptCanvas/Code/Builder/ScriptCanvasBuilderWorker.h
#	Gems/ScriptCanvas/Code/Editor/Assets/ScriptCanvasAssetHandler.cpp
#	Gems/ScriptCanvas/Code/Editor/Assets/ScriptCanvasAssetHolder.cpp
#	Gems/ScriptCanvas/Code/Editor/Assets/ScriptCanvasAssetTracker.cpp
#	Gems/ScriptCanvas/Code/Editor/Assets/ScriptCanvasAssetTracker.h
#	Gems/ScriptCanvas/Code/Editor/Assets/ScriptCanvasAssetTrackerBus.h
#	Gems/ScriptCanvas/Code/Editor/Assets/ScriptCanvasAssetTrackerDefinitions.h
#	Gems/ScriptCanvas/Code/Editor/Assets/ScriptCanvasMemoryAsset.cpp
#	Gems/ScriptCanvas/Code/Editor/Assets/ScriptCanvasMemoryAsset.h
#	Gems/ScriptCanvas/Code/Editor/Components/EditorScriptCanvasComponent.cpp
#	Gems/ScriptCanvas/Code/Editor/Framework/ScriptCanvasGraphUtilities.inl
#	Gems/ScriptCanvas/Code/Editor/GraphCanvas/Components/NodeDescriptors/FunctionNodeDescriptorComponent.cpp
#	Gems/ScriptCanvas/Code/Editor/Include/ScriptCanvas/Assets/ScriptCanvasAssetHandler.h
#	Gems/ScriptCanvas/Code/Editor/Include/ScriptCanvas/Assets/ScriptCanvasBaseAssetData.cpp
#	Gems/ScriptCanvas/Code/Editor/Include/ScriptCanvas/Assets/ScriptCanvasBaseAssetData.h
#	Gems/ScriptCanvas/Code/Editor/Include/ScriptCanvas/Assets/ScriptCanvasFileHandling.h
#	Gems/ScriptCanvas/Code/Editor/Include/ScriptCanvas/Components/EditorScriptCanvasComponent.h
#	Gems/ScriptCanvas/Code/Editor/SystemComponent.cpp
#	Gems/ScriptCanvas/Code/Editor/Undo/ScriptCanvasGraphCommand.cpp
#	Gems/ScriptCanvas/Code/Editor/View/Widgets/GraphTabBar.cpp
#	Gems/ScriptCanvas/Code/Editor/View/Widgets/GraphTabBar.h
#	Gems/ScriptCanvas/Code/Editor/View/Widgets/VariablePanel/GraphVariablesTableView.cpp
#	Gems/ScriptCanvas/Code/Editor/View/Windows/MainWindow.cpp
#	Gems/ScriptCanvas/Code/Editor/View/Windows/MainWindow.h
#	Gems/ScriptCanvas/Code/Editor/View/Windows/Tools/UpgradeTool/FileSaver.cpp
#	Gems/ScriptCanvas/Code/Editor/View/Windows/Tools/UpgradeTool/Modifier.cpp
#	Gems/ScriptCanvas/Code/Editor/View/Windows/Tools/UpgradeTool/Scanner.cpp
#	Gems/ScriptCanvas/Code/Include/ScriptCanvas/Asset/ScriptCanvasAssetBase.h
#	Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/Core.cpp
#	Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/Core.h
#	Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/Graph.cpp
#	Gems/ScriptCanvas/Code/Include/ScriptCanvas/Execution/Interpreted/ExecutionInterpretedAPI.cpp
#	Gems/ScriptCanvas/Code/Include/ScriptCanvas/Execution/Interpreted/ExecutionStateInterpreted.cpp
#	Gems/ScriptCanvas/Code/scriptcanvasgem_editor_files.cmake
4 years ago
lumberyard-employee-dm 86d22c8bb3 Updated GraphCanvasSystemComponent::OnCatalogLoaded to use
TranslationRequests::Restore

The TranslationDatabase::Restore function will clear out the database
before merging in all the translation .names files making it idempotent.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
lumberyard-employee-dm 20d55c6267 Fixed the translation error messages for GraphCanvas
It was unconditionally logging an AZ_Warning and AZ_Error if a
translation entry with the same key was added to the database.
This didn't account for the same key and value being added to the
database, so loading the same translation file twice would result in
error messages for each entry.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
lsemp3d c7c96d8baf Code maintenance, improved OnCatalogLoaded logic and track additions and removals
Signed-off-by: lsemp3d <58790905+lsemp3d@users.noreply.github.com>
4 years ago
carlitosan 4f00718a38 fix linux build error, change translation system errors to warnings
Signed-off-by: carlitosan <82187351+carlitosan@users.noreply.github.com>
4 years ago
chcurran 20147ddafb it renders!
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
4 years ago
lsemp3d 72bfd8bdf8 Script Canvas node translation system and naming consistency
Signed-off-by: lsemp3d <58790905+lsemp3d@users.noreply.github.com>
4 years ago
carlitosan 15e26b7515 merge development
Signed-off-by: carlitosan <82187351+carlitosan@users.noreply.github.com>
4 years ago
Guthrie Adams be607521e7 Optimizations to graph canvas translation json serializer
A handful of places in tight loops were looking up JSON and map entries multiple times in a row
Moving and reusing string variables in tight loops
Deferring string creation, copying, assignment until needed

Signed-off-by: Guthrie Adams <guthadam@amazon.com>
4 years ago
carlitosan db798bdbc7 fix linux build error, change translation system errors to warnings
Signed-off-by: carlitosan <82187351+carlitosan@users.noreply.github.com>
4 years ago
carlitosan 6bd0308339 Merge remote-tracking branch 'origin/development' into sc-editor-asset-redux
Signed-off-by: carlitosan <82187351+carlitosan@users.noreply.github.com>
4 years ago
lsemp3d c7c2eae980 PR feedback
Signed-off-by: lsemp3d <58790905+lsemp3d@users.noreply.github.com>
4 years ago
lsemp3d d1c683b8ee If the asset catalog gets reloaded, clear the translation to avoid duplicates
Signed-off-by: lsemp3d <58790905+lsemp3d@users.noreply.github.com>
4 years ago
Luis Sempé 3922280cec
Merge pull request #6006 from aws-lumberyard-dev/scripting/text_updates_pass7
Updated GameLift names, improved Getter/Setter generation
4 years ago
lsemp3d d2595272dc Removed unused variable
Signed-off-by: lsemp3d <58790905+lsemp3d@users.noreply.github.com>
4 years ago
lsemp3d 637c12836d Removed code that lead to double asset handler registration
Signed-off-by: lsemp3d <58790905+lsemp3d@users.noreply.github.com>
4 years ago
Artur K eca2e36687
Fix clang 13 compilation problems (#5791)
* Fix clang 13 compilation problems

Re-instated ShowPlayedSequencesDebug logic by introducing no-op lambda
which replaces missing `Draw2dLabel` functionality ( added TODO marker
there )

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* apply review suggestions

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix type in assert message

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
4 years ago
lsemp3d 91076dbf79 Removed temporary migration code to replace 'key' entry in names files
Signed-off-by: lsemp3d <58790905+lsemp3d@users.noreply.github.com>
4 years ago
lsemp3d 2da3ab42fd Renamed 'key' to 'base' to avoid future problems with secrets patterns, cleanup and improvements
Signed-off-by: lsemp3d <58790905+lsemp3d@users.noreply.github.com>
4 years ago
lsemp3d 5d09e8d42e Fixed generated property names, pull argument names from BC when available, auto-reload on asset change
Signed-off-by: lsemp3d <58790905+lsemp3d@users.noreply.github.com>
4 years ago
chcurran facfdf4e7a Merge branch 'development' of https://github.com/o3de/o3de into sc-editor-asset-redux
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
4 years ago
Luis Sempé 9e2a3226fd
Script Canvas, replace the text replacement system to a JSON file based one (#5228)
It is now possible to right click on nodes on the node palette to navigate to the file that holds the text data for any given node, this way it is easy to update and improve the naming of titles, subtitles, categories, tool tips and slots.
4 years ago
chcurran 12b52044d3 it renders!
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
4 years ago
Guthrie Adams 94110834f3 Fix material editor crash on shutdown if graph canvas gem is loaded
Signed-off-by: Guthrie Adams <guthadam@amazon.com>
4 years ago
Alex Peterson 7ddcdffed7
Move Qt Toast Notifications from GraphCanvas into Framework
Move the existing Qt Toast Notification QWidgets, EBuses and logic from the GraphCanvas gem into AzQtComponents and AzToolsFramework so they can be re-used.

Signed-off-by: AMZN-alexpete <26804013+AMZN-alexpete@users.noreply.github.com>
4 years ago
Artur K f44169f7fa
Cleanup SerializeContext.h pt.1 (#4264)
* Remove AssetSerializer inclusion from SerializeContext header

Moved a few Reflect methods to new cpp files.

In addition, some preparations for further header dependency reductions.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix smoke test lua failures.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Windows build fixes.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Missing license headers

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix white-space issues.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Code review fix for AzToolsFramework/AssetEditor/AssetEditorBus.h

Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix inheritance list wrapping broken by older clang-format

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
Esteban Papp fa1d1bd2fc Gems/GraphCanvas
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp 23f99aeb94 more gems changes
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp 2f5a39176d Gems/GraphCanvas
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp 939c188448 Gems/GraphCanvas
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
pappeste 4ee9adf522 GraphCanvas
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
chcurran d7a4b0d930 fix for double asset registration and multiple outs from loop nodes
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
4 years ago
Esteban Papp 1f9b284de2 Merge branch 'development' into cmake/SPEC-7179
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

# Conflicts:
#	Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h
#	Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h
#	Code/Editor/Plugins/EditorCommon/stdafx.cpp
#	Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h
#	Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h
#	Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h
#	Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h
#	Code/Tools/AssetProcessor/native/precompiled.h
#	Code/Tools/Standalone/StandaloneTools_precompiled.h
#	Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h
#	Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h
#	Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h
#	Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h
#	Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h
#	Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h
#	Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake
#	Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h
#	Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h
#	Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp
#	Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake
#	Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h
#	Gems/Blast/Code/Source/StdAfx.cpp
#	Gems/Camera/Code/Source/Camera_precompiled.h
#	Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h
#	Gems/FastNoise/Code/Source/FastNoise_precompiled.h
#	Gems/Gestures/Code/Source/Gestures_precompiled.h
#	Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h
#	Gems/GraphCanvas/Code/precompiled.h
#	Gems/ImGui/Code/Source/ImGui_precompiled.h
#	Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h
#	Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h
#	Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp
#	Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h
#	Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h
#	Gems/LyShine/Code/Source/LyShine_precompiled.h
#	Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h
#	Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h
#	Gems/Maestro/Code/Source/Maestro_precompiled.h
#	Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h
#	Gems/Metastream/Code/Source/Metastream_precompiled.h
#	Gems/Microphone/Code/Source/Microphone_precompiled.h
#	Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h
#	Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h
#	Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h
#	Gems/PhysX/Code/Source/PhysX_precompiled.h
#	Gems/PhysX/Code/physx_unsupported_files.cmake
#	Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h
#	Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h
#	Gems/ScriptCanvas/Code/Editor/precompiled.h
#	Gems/ScriptCanvas/Code/Source/precompiled.h
#	Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h
#	Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h
#	Gems/ScriptEvents/Code/Source/precompiled.h
#	Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp
#	Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h
#	Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h
#	Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h
#	Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h
#	Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h
#	Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h
#	Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h
#	Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h
#	Gems/Twitch/Code/Source/Twitch_precompiled.h
#	Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h
#	Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h
#	Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
4 years ago
Steve Pham 38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
4 years ago
Esteban Papp 472867a411 GraphCanvas
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Steve Pham b4a2edec6a
Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
5 years ago
amzn-mgwynn ce955715a8
Merge pull request #1543 from aws-lumberyard-dev/native-ui-changes
More specific component error messaging and modes for native UI to prevent blocking dialog in some applications
5 years ago
mgwynn fb3940fa31 More specific component error messaging and modes for native UI to prevent blocking dialog in some applications 5 years ago
Steve Pham 70042fcdcd
O3DE Copyright Updates for Linux Foundation (#1504) 5 years ago
lumberyard-employee-dm 3dec5d3b71
LYN-2537 engine assets (#254)
* LYN-2537 Moved the Engine and Editor folder to be within the EngineAssets folder

* Fixed Documentation in bootstrap.cfg to correct the path to the user project specific registry file

* Adding a newline to the output of AssetCatalog 'Registering asset..., but type is not set' message

* Updating the AssetProcessorPlatformConfig.setreg Scan Folder to detect
the @ENGINEROOT@/EngineAssets/Engine path for engine runtime assets and
@ENGINEROOT@/EngineAssets/Editor path for engine tool assets

* Updating references to Icons and other assets to account for moving the
Engine and Editor folder under a single EngineAssets folder

* Moving the Engine Settings Registry folder from Engine/Registry -> Registry

* Removed the LY_PROJECT_CMAKE_PATH define as it is not portable to other locations. It is hard coded to the project location that was used for the CMake configuration. Furthermore it paths with backslashes within it are treated as escape characters and not a path separator

* Updated the LyTestTools asset_processor.py script to copy the exclude.filetag from the EngineAssets/Engine directory now

* Fixed Atom Shader Preprocessing when running using an External Project

* Updated the TSGenerateAction.cpp to fix the build error with using a renamed variable

* Updated the Install_Common.cmake ly_setup_others function to install the
EngineAssets directory and the each of the Gem's Assets directory while
maintaining the relative directory structure to the Engine Root
Also updated the install step to install the Registry folder at the
engine root

* Fixed the copying of the Registry folder to be in the install root, instead of under a second 'Registry' folder

* Moving the AssetProcessorPlatformConfig.setreg file over to the Registry folder

* Updated the LyTestTools and C++ code to point that the new location of
the AssetProcessorPlatformConfig.setreg file inside of the Registry
folder

* Renamed Test AssetProcessor*Config.ini files to have the .setreg extension

* Converted the AssetProcessor test setreg files from ini format to json
format using the SerializeContextTools convert-ini command

* Updated the AssetProcessor CMakeLists.txt to copy over the test setreg files to the build folder

* Updated the assetprocessor test file list to point at the renamed AsssetProcessor*Config setreg filenames

* Removed the Output Prefix code from the AssetProcessor. The complexity that it brought to the AP code is not needed, as users can replicate the behavior by just moving there assets underneath a another folder, underneath the scan folder

* Adding back support to read the AssetProcessorPlatformConfig.setreg file from the asset root. This is only needed for C++ UnitTests as they run in an environment where the accessing the Engine Settings Registry is not available

* Updating the Install_common.cmake logic to copy any "Assets" folder to
the install layout.
The Script has also been updated to copy over the "Assets" folder in the
Engine Root to the install layout instead of an "EngineAssets" folder

* Updating References to EngineAssets source asset folder in code to be the Assets source folder

* Moved the Engine Source Asset folder of 'EngineAssets' to a new folder name of 'Assets'. This is inline with the naming scheme we use for Gem asset folders

* Adding the EngineFinder.cmake to the AutomatedTesting project to allow it to work in a project centric manner

* Updating the LyTestTools copy_assets_to_project function to be able to copy assets with folders to the temporary project root
Fixed an issue in LyTestTools where the temporary log directory could have shutil.rmtree being called twice on it leading to an exception which fails an automated test

Updated the asset_procesor_gui_tests_2 AddScanFolder test to not use the
output prefix, but instead place the source asset root into a
subdirectory

* Correct the AssetProcessorPlatformConfig Scan Folders for the EngineAssets directory to point at the Assets directory

* Updated the asset procesor batch dependency test scan folder to point at the 'Assets' folder instead of 'EngineAssets'
5 years ago