Merge remote-tracking branch 'origin/development' into sc-editor-asset-redux
Signed-off-by: carlitosan <82187351+carlitosan@users.noreply.github.com>
This commit is contained in:
@@ -1,5 +1,5 @@
|
||||
---
|
||||
name: ar_bug_report.md
|
||||
name: Automated Review bug report
|
||||
about: Create a bug for a an issue found in the Automated Review
|
||||
title: 'AR Bug Report'
|
||||
labels: 'needs-triage,kind/bug,kind/automation'
|
||||
|
||||
+1
-1
@@ -3,7 +3,7 @@
|
||||
.vscode/
|
||||
__pycache__
|
||||
AssetProcessorTemp/**
|
||||
[Bb]uild/**
|
||||
[Bb]uild/
|
||||
[Oo]ut/**
|
||||
CMakeUserPresets.json
|
||||
[Cc]ache/
|
||||
|
||||
@@ -1,78 +0,0 @@
|
||||
#
|
||||
# Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
#
|
||||
# SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
#
|
||||
#
|
||||
"""
|
||||
This script loads every level in a game project and exports them. You will be prompted with the standard
|
||||
Check-Out/Overwrite/Cancel dialog for each level.
|
||||
This is useful when there is a version update to a file that requires re-exporting.
|
||||
"""
|
||||
import sys, os
|
||||
import azlmbr.legacy.general as general
|
||||
import azlmbr.legacy.checkout_dialog as checkout_dialog
|
||||
|
||||
|
||||
class CheckOutDialogEnableAll:
|
||||
"""
|
||||
Helper class to wrap enabling the "Apply to all" checkbox in the CheckOutDialog.
|
||||
Guarantees that the old setting will be restored.
|
||||
To use, do:
|
||||
|
||||
with CheckOutDialogEnableAll():
|
||||
# your code here
|
||||
"""
|
||||
|
||||
def __init__(self):
|
||||
self.old_setting = False
|
||||
|
||||
def __enter__(self):
|
||||
self.old_setting = checkout_dialog.enable_for_all(True)
|
||||
print(self.old_setting)
|
||||
|
||||
def __exit__(self, type, value, traceback):
|
||||
checkout_dialog.enable_for_all(self.old_setting)
|
||||
|
||||
|
||||
level_list = []
|
||||
|
||||
|
||||
def is_in_special_folder(file_full_path):
|
||||
if file_full_path.find("_savebackup") >= 0:
|
||||
return True
|
||||
if file_full_path.find("_autobackup") >= 0:
|
||||
return True
|
||||
if file_full_path.find("_hold") >= 0:
|
||||
return True
|
||||
if file_full_path.find("_tmpresize") >= 0:
|
||||
return True
|
||||
|
||||
return False
|
||||
|
||||
|
||||
game_folder = general.get_game_folder()
|
||||
|
||||
|
||||
# Recursively search every directory in the game project for files ending with .cry and .ly
|
||||
for root, dirs, files in os.walk(game_folder):
|
||||
for file in files:
|
||||
if file.endswith(".cry") or file.endswith(".ly"):
|
||||
# The engine expects the full path of the .cry file
|
||||
file_full_path = os.path.abspath(os.path.join(root, file))
|
||||
# Exclude files in special directories
|
||||
if not is_in_special_folder(file_full_path):
|
||||
level_list.append(file_full_path)
|
||||
|
||||
# make the checkout dialog enable the 'Apply to all' checkbox
|
||||
with CheckOutDialogEnableAll():
|
||||
|
||||
# For each valid .cry file found, open it in the editor and export it
|
||||
for level in level_list:
|
||||
if not isinstance(level, str):
|
||||
# general.open_level_no_prompt expects the file path in utf8 format
|
||||
level = level.encode("utf-8")
|
||||
|
||||
general.open_level_no_prompt(level)
|
||||
general.export_to_engine()
|
||||
@@ -1,40 +0,0 @@
|
||||
#
|
||||
# Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
#
|
||||
# SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
#
|
||||
#
|
||||
'''
|
||||
Generates a 50% lod for the selected model
|
||||
|
||||
@argument name="Lod Percentage", type="string", default="50.0f"
|
||||
'''
|
||||
|
||||
import sys
|
||||
import time
|
||||
|
||||
percentage = float(sys.argv[1])
|
||||
|
||||
selectedcgf = lodtools.getselected()
|
||||
selectedmaterial = lodtools.getselectedmaterial()
|
||||
|
||||
loadedmodel = lodtools.loadcgf(selectedcgf)
|
||||
loadedmaterial = lodtools.loadmaterial(selectedmaterial)
|
||||
|
||||
if loadedmodel == True and loadedmaterial == True:
|
||||
lodtools.generatelodchain()
|
||||
finished = 0.0
|
||||
while finished >= 0.0:
|
||||
finished = lodtools.generatetick()
|
||||
print 'Lod Chain Generation progress: ' + str(finished)
|
||||
time.sleep(1)
|
||||
if finished == 1.0:
|
||||
break
|
||||
|
||||
lodtools.createlod(1,percentage)
|
||||
lodtools.generatematerials(1,512,512)
|
||||
lodtools.savetextures(1)
|
||||
lodtools.savesettings()
|
||||
lodtools.reloadmodel()
|
||||
|
||||
@@ -1,116 +0,0 @@
|
||||
#
|
||||
# Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
#
|
||||
# SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
#
|
||||
#
|
||||
|
||||
|
||||
# This script shows basic usage of LuaSymbolsReporterBus,
|
||||
# Which can be used to report all symbols available for
|
||||
# game scripting with Lua.
|
||||
|
||||
import sys
|
||||
import os
|
||||
|
||||
import azlmbr.bus as azbus
|
||||
import azlmbr.script as azscript
|
||||
import azlmbr.legacy.general as azgeneral
|
||||
|
||||
|
||||
def _dump_class_symbol(class_symbol: azlmbr.script.LuaClassSymbol):
|
||||
print(f"** {class_symbol}")
|
||||
print("Properties:")
|
||||
for property_symbol in class_symbol.properties:
|
||||
print(f" - {property_symbol}")
|
||||
print("Methods:")
|
||||
for method_symbol in class_symbol.methods:
|
||||
print(f" - {method_symbol}")
|
||||
|
||||
|
||||
def _dump_lua_classes():
|
||||
class_symbols = azscript.LuaSymbolsReporterBus(azbus.Broadcast,
|
||||
"GetListOfClasses")
|
||||
print("======== Classes ==========")
|
||||
sorted_classes_by_named = sorted(class_symbols, key=lambda class_symbol: class_symbol.name)
|
||||
for class_symbol in sorted_classes_by_named:
|
||||
_dump_class_symbol(class_symbol)
|
||||
print("\n\n")
|
||||
|
||||
|
||||
def _dump_lua_globals():
|
||||
global_properties = azscript.LuaSymbolsReporterBus(azbus.Broadcast,
|
||||
"GetListOfGlobalProperties")
|
||||
print("======== Global Properties ==========")
|
||||
sorted_properties_by_name = sorted(global_properties, key=lambda symbol: symbol.name)
|
||||
for property_symbol in sorted_properties_by_name:
|
||||
print(f"- {property_symbol}")
|
||||
print("\n\n")
|
||||
global_functions = azscript.LuaSymbolsReporterBus(azbus.Broadcast,
|
||||
"GetListOfGlobalFunctions")
|
||||
print("======== Global Functions ==========")
|
||||
sorted_functions_by_name = sorted(global_functions, key=lambda symbol: symbol.name)
|
||||
for function_symbol in sorted_functions_by_name:
|
||||
print(f"- {function_symbol}")
|
||||
print("\n\n")
|
||||
|
||||
|
||||
def _dump_lua_ebus(ebus_symbol: azlmbr.script.LuaEBusSymbol):
|
||||
print(f">> {ebus_symbol}")
|
||||
sorted_senders = sorted(ebus_symbol.senders, key=lambda symbol: symbol.name)
|
||||
for sender in sorted_senders:
|
||||
print(f" - {sender}")
|
||||
print("\n")
|
||||
|
||||
|
||||
def _dump_lua_ebuses():
|
||||
ebuses = azscript.LuaSymbolsReporterBus(azbus.Broadcast,
|
||||
"GetListOfEBuses")
|
||||
print("======== Ebus List ==========")
|
||||
sorted_ebuses_by_name = sorted(ebuses, key=lambda symbol: symbol.name)
|
||||
for ebus_symbol in sorted_ebuses_by_name:
|
||||
_dump_lua_ebus(ebus_symbol)
|
||||
print("\n\n")
|
||||
|
||||
|
||||
class WhatToDo:
|
||||
DumpClasses = "c"
|
||||
DumpGlobals = "g"
|
||||
DumpEBuses = "e"
|
||||
|
||||
if __name__ == "__main__":
|
||||
redirecting_stdout = False
|
||||
orig_stdout = sys.stdout
|
||||
if len(sys.argv) > 1:
|
||||
output_file_name = sys.argv[1]
|
||||
if not os.path.isabs(output_file_name):
|
||||
game_root_path = os.path.normpath(azgeneral.get_game_folder())
|
||||
output_file_name = os.path.join(game_root_path, output_file_name)
|
||||
try:
|
||||
file_obj = open(output_file_name, 'wt')
|
||||
sys.stdout = file_obj
|
||||
redirecting_stdout = True
|
||||
except Exception as e:
|
||||
print(f"Failed to open {output_file_name}: {e}")
|
||||
sys.exit(-1)
|
||||
|
||||
what_to_do = [action.lower() for action in sys.argv[2:]]
|
||||
|
||||
# If the user did not specify what to do, then let's dump
|
||||
# all the symbols.
|
||||
if len(what_to_do) < 1:
|
||||
what_to_do = [WhatToDo.DumpClasses, WhatToDo.DumpGlobals, WhatToDo.DumpEBuses]
|
||||
|
||||
for action in what_to_do:
|
||||
if action == WhatToDo.DumpClasses:
|
||||
_dump_lua_classes()
|
||||
elif action == WhatToDo.DumpGlobals:
|
||||
_dump_lua_globals()
|
||||
elif action == WhatToDo.DumpEBuses:
|
||||
_dump_lua_ebuses()
|
||||
|
||||
if redirecting_stdout:
|
||||
sys.stdout.close()
|
||||
sys.stdout = orig_stdout
|
||||
print(f" Lua Symbols Are available in: {output_file_name}")
|
||||
@@ -1,14 +0,0 @@
|
||||
#
|
||||
# Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
#
|
||||
# SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
#
|
||||
#
|
||||
objects = general.get_all_objects("", "") # Get the name list of all objects in the level.
|
||||
# If there is any object with the geometry file of "objects\\default\\primitive_box.cgf",
|
||||
# change it to "objects\\default\\primitive_cube.cgf".
|
||||
for obj in objects:
|
||||
geometry_file = general.get_entity_geometry_file(obj)
|
||||
if geometry_file == "objects\\default\\primitive_box.cgf":
|
||||
general.set_entity_geometry_file(obj, "objects\\default\\primitive_cube.cgf")
|
||||
@@ -1,14 +0,0 @@
|
||||
#
|
||||
# Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
#
|
||||
# SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
#
|
||||
#
|
||||
objects = general.get_all_objects("AnimObject", "") # Get the name list of all anim objects in the level.
|
||||
general.clear_selection()
|
||||
# If there is any object with the geometry file whose name contains "\\story\\", select it
|
||||
for obj in objects:
|
||||
geometry_file = general.get_entity_geometry_file(obj)
|
||||
if geometry_file.find("\\story\\") != -1:
|
||||
general.select_object(obj)
|
||||
@@ -1,508 +0,0 @@
|
||||
#
|
||||
# Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
#
|
||||
# SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
#
|
||||
#
|
||||
import __future__
|
||||
import time, re, os, sys, itertools, ast
|
||||
import azlmbr.legacy.general as general
|
||||
|
||||
global ctrlFile
|
||||
ctrlFile = 'setState.txt'
|
||||
global logfile
|
||||
logfile = 'Editor.log'
|
||||
|
||||
global HIDDEN_MASK_PREFIX
|
||||
HIDDEN_MASK_PREFIX= 'hidden_mask_for_'
|
||||
global HIDDEN_MASK_PREFIX_LENGTH
|
||||
HIDDEN_MASK_PREFIX_LENGTH = len(HIDDEN_MASK_PREFIX)
|
||||
|
||||
def getLogList(logfile):
|
||||
logList = [x for x in open(logfile, 'r')]
|
||||
return logList
|
||||
|
||||
def getCheckList(ctrlFile):
|
||||
try:
|
||||
with open(ctrlFile):
|
||||
stateList = open(ctrlFile, 'r')
|
||||
|
||||
except:
|
||||
open(ctrlFile, 'w').close()
|
||||
stateList = open(ctrlFile, 'r')
|
||||
|
||||
checkList = [x for x in stateList]
|
||||
return checkList
|
||||
|
||||
#Store/Restore CVars default values -----------------------------------------------------------------#
|
||||
if 'CVARS' not in globals():
|
||||
CVARS = {}
|
||||
|
||||
def saveDefaultValue(cVars, value):
|
||||
if cVars not in CVARS:
|
||||
CVARS[cVars] = value
|
||||
|
||||
def restoreDefaultValue(cVars):
|
||||
if cVars not in CVARS:
|
||||
return
|
||||
|
||||
defaultValue = CVARS[cVars]
|
||||
del CVARS[cVars]
|
||||
if cVars.startswith(HIDDEN_MASK_PREFIX):
|
||||
type = cVars[HIDDEN_MASK_PREFIX_LENGTH:]
|
||||
general.set_hidemask(type, defaultValue)
|
||||
else:
|
||||
general.set_cvar(cVars, defaultValue)
|
||||
|
||||
#toggle CVars--------------------------------------------------------------------#
|
||||
|
||||
def updateCvars(cVars, value):
|
||||
saveDefaultValue(cVars, value)
|
||||
general.set_cvar(cVars, value)
|
||||
|
||||
def toggleCvarsRestartCheck(log, state, mode, cVars, onValue, offValue, ctrlFile):
|
||||
if log in state:
|
||||
toggleCvarsV(mode, cVars, onValue, offValue, ctrlFile)
|
||||
else:
|
||||
stateList = open(ctrlFile, 'w')
|
||||
stateList.write(log)
|
||||
stateList = open(ctrlFile, 'r')
|
||||
toggleCvarsV(mode, cVars, onValue, offValue, ctrlFile)
|
||||
|
||||
def toggleCvarsV(mode, cVars, onValue, offValue, ctrlFile):
|
||||
stateList = open(ctrlFile, 'r')
|
||||
setState = [x for x in enumerate(stateList)]
|
||||
blankCheck = [x for x in setState]
|
||||
getList = [x for x in stateList]
|
||||
|
||||
if blankCheck == []:
|
||||
stateList = open(ctrlFile, 'w')
|
||||
stateList.write(''.join(str("%s,{'%s': %s}" % (mode, cVars, offValue))+'\n'))
|
||||
general.set_cvar(cVars, offValue)
|
||||
else:
|
||||
stateList = open(ctrlFile, 'r')
|
||||
checkFor = str([x for x in stateList])
|
||||
|
||||
if mode not in str(checkFor):
|
||||
stateList = open(ctrlFile, 'r')
|
||||
getList = [x for x in stateList]
|
||||
getList.insert(1, str("%s,{'%s': %s}\n" % (mode, cVars , offValue)))
|
||||
print (str("{'%s': %s}\n" % (cVars , offValue)))
|
||||
stateList = open(ctrlFile, 'w')
|
||||
stateList.write(''.join(getList))
|
||||
general.set_cvar(cVars, offValue)
|
||||
|
||||
else:
|
||||
stateList = open(ctrlFile, 'r')
|
||||
for d in enumerate(stateList):
|
||||
values = d[1].split(',')
|
||||
stateList = open(ctrlFile, 'r')
|
||||
getList = [x for x in stateList]
|
||||
|
||||
if mode in values[0]:
|
||||
getDict = ast.literal_eval(values[1])
|
||||
getState = getDict.get(cVars)
|
||||
|
||||
if getState == offValue:
|
||||
getDict[cVars] = onValue
|
||||
joinStr = [mode,",",str(getDict), '\n']
|
||||
newLine = ''.join(joinStr)
|
||||
print (getDict)
|
||||
getList[d[0]] = newLine
|
||||
stateList = open(ctrlFile, 'w')
|
||||
stateList.write(''.join(str(''.join(getList))))
|
||||
general.set_cvar(cVars, onValue)
|
||||
else:
|
||||
getDict[cVars] = offValue
|
||||
joinStr = [mode,",",str(getDict), '\n']
|
||||
newLine = ''.join(joinStr)
|
||||
print (getDict)
|
||||
getList[d[0]] = newLine
|
||||
stateList = open(ctrlFile, 'w')
|
||||
stateList.write(''.join(str(''.join(getList))))
|
||||
general.set_cvar(cVars, offValue)
|
||||
|
||||
def toggleCvarsValue(mode, cVars, onValue, offValue):
|
||||
currentValue = general.get_cvar(cVars)
|
||||
|
||||
if type(onValue) is str:
|
||||
saveDefaultValue(cVars, currentValue)
|
||||
elif type(onValue) is int:
|
||||
saveDefaultValue(cVars, int(currentValue))
|
||||
elif type(onValue) is float:
|
||||
saveDefaultValue(cVars, float(currentValue))
|
||||
else:
|
||||
general.log('Failed to store default value for {0}'.format(cVars))
|
||||
|
||||
if currentValue == str(onValue):
|
||||
general.set_cvar(cVars, offValue)
|
||||
else:
|
||||
general.set_cvar(cVars, onValue)
|
||||
|
||||
#toggleConsol--------------------------------------------------------------------#
|
||||
|
||||
def toggleConsolRestartCheck(log,state, mode, onValue, offValue, ctrlFile):
|
||||
if log in state:
|
||||
toggleConsolV(mode, onValue, offValue, ctrlFile)
|
||||
else:
|
||||
stateList = open(ctrlFile, 'w')
|
||||
stateList.write(log)
|
||||
stateList = open(ctrlFile, 'r')
|
||||
toggleConsolV(mode, onValue, offValue, ctrlFile)
|
||||
|
||||
def toggleConsolV(mode, onValue, offValue):
|
||||
stateList = open(ctrlFile, 'r')
|
||||
setState = [x for x in enumerate(stateList)]
|
||||
blankCheck = [x for x in setState]
|
||||
getList = [x for x in stateList]
|
||||
onOffList = [onValue, offValue]
|
||||
|
||||
if blankCheck == []:
|
||||
stateList = open(ctrlFile, 'w')
|
||||
stateList.write(''.join(str("%s,'%s'" % (mode, offValue))+'\n'))
|
||||
general.run_console(offValue)
|
||||
else:
|
||||
stateList = open(ctrlFile, 'r')
|
||||
checkFor = str([x for x in stateList])
|
||||
|
||||
if mode not in str(checkFor):
|
||||
stateList = open(ctrlFile, 'r')
|
||||
getList = [x for x in stateList]
|
||||
getList.insert(1, str("%s,'%s'\n" % (mode, offValue)))
|
||||
print (str("{'%s': %s}\n" % (cVars , offValue)))
|
||||
stateList = open(ctrlFile, 'w')
|
||||
stateList.write(''.join(getList))
|
||||
general.run_console(onValue)
|
||||
|
||||
else:
|
||||
stateList = open(ctrlFile, 'r')
|
||||
for d in enumerate(stateList):
|
||||
|
||||
values = d[1].split(',')
|
||||
|
||||
stateList = open(ctrlFile, 'r')
|
||||
getList = [x for x in stateList]
|
||||
|
||||
if mode in values[0]:
|
||||
getDict = values[1]
|
||||
off = ["'",str(offValue),"'", '\n']
|
||||
joinoff = ''.join(off)
|
||||
|
||||
if values[1] == joinoff:
|
||||
getDict = onValue
|
||||
joinStr = [mode,",","'",getDict,"'", '\n']
|
||||
newLine = ''.join(joinStr)
|
||||
print (getDict)
|
||||
getList[d[0]] = str(newLine)
|
||||
stateList = open(ctrlFile, 'w')
|
||||
stateList.write(''.join(str(''.join(getList))))
|
||||
general.run_console(onValue)
|
||||
else:
|
||||
getDict = offValue
|
||||
joinStr = [mode,",","'",getDict,"'", '\n']
|
||||
newLine = ''.join(joinStr)
|
||||
print (getDict)
|
||||
getList[d[0]] = str(newLine)
|
||||
stateList = open(ctrlFile, 'w')
|
||||
stateList.write(''.join(str(''.join(getList))))
|
||||
general.run_console(offValue)
|
||||
|
||||
def toggleConsolValue(log, state, mode, onValue, offValue):
|
||||
logList = getLogList(logfile)
|
||||
checkList = getCheckList(ctrlFile)
|
||||
toggleConsolRestartCheck(logList[1],checkList, mode, onValue, offValue, ctrlFile)
|
||||
|
||||
#cycleCvars----------------------------------------------------------------------#
|
||||
|
||||
def cycleCvarsRestartCheck(log, state, mode, cVars, cycleList, ctrlFile):
|
||||
if log in state:
|
||||
cycleCvarsV(mode, cVars, cycleList, ctrlFile)
|
||||
else:
|
||||
stateList = open(ctrlFile, 'w')
|
||||
stateList.write(log)
|
||||
stateList = open(ctrlFile, 'r')
|
||||
cycleCvarsV(mode, cVars, cycleList, ctrlFile)
|
||||
|
||||
def cycleCvarsV(mode, cVars, cycleList, ctrlFile):
|
||||
stateList = open(ctrlFile, 'r')
|
||||
setState = [x for x in enumerate(stateList)]
|
||||
blankCheck = [x for x in setState]
|
||||
getList = [x for x in stateList]
|
||||
|
||||
if blankCheck == []:
|
||||
stateList = open(ctrlFile, 'w')
|
||||
stateList.write(''.join(str("%s,{'%s': %s}" % (mode, cVars, cycleList[1]))+'\n'))
|
||||
general.set_cvar(cVars, cycleList[1])
|
||||
else:
|
||||
stateList = open(ctrlFile, 'r')
|
||||
checkFor = str([x for x in stateList])
|
||||
|
||||
if mode not in str(checkFor):
|
||||
stateList = open(ctrlFile, 'r')
|
||||
getList = [x for x in stateList]
|
||||
getList.insert(1, str("%s,{'%s': %s}\n" % (mode, cVars , cycleList[1])))
|
||||
stateList = open(ctrlFile, 'w')
|
||||
stateList.write(''.join(getList))
|
||||
general.set_cvar(cVars, cycleList[1])
|
||||
|
||||
else:
|
||||
stateList = open(ctrlFile, 'r')
|
||||
|
||||
for d in enumerate(stateList):
|
||||
stateList = open(ctrlFile, 'r')
|
||||
getList = [x for x in stateList]
|
||||
values = d[1].split(',')
|
||||
|
||||
if mode in values[0]:
|
||||
getDict = ast.literal_eval(values[1])
|
||||
getState = getDict.get(cVars)
|
||||
|
||||
cycleL = [x for x in enumerate(cycleList)]
|
||||
|
||||
for x in cycleL:
|
||||
if getState == x[1]:
|
||||
number = [n[1] for n in cycleL]
|
||||
getMax = max(number)
|
||||
nextNum = x[0]+1
|
||||
|
||||
if nextNum > getMax:
|
||||
getDict[cVars] = cycleList[0]
|
||||
joinStr = [mode,",",str(getDict), '\n']
|
||||
newLine = ''.join(joinStr)
|
||||
getList[d[0]] = newLine
|
||||
print (getDict)
|
||||
stateList = open(ctrlFile, 'w')
|
||||
stateList.write(''.join(str(''.join(getList))))
|
||||
general.set_cvar(cVars, cycleList[0])
|
||||
else:
|
||||
getDict[cVars] = cycleList[x[0]+1]
|
||||
joinStr = [mode,",",str(getDict), '\n']
|
||||
newLine = ''.join(joinStr)
|
||||
getList[d[0]] = newLine
|
||||
print (getDict)
|
||||
stateList = open(ctrlFile, 'w')
|
||||
stateList.write(''.join(str(''.join(getList))))
|
||||
general.set_cvar(cVars, cycleList[x[0]+1])
|
||||
|
||||
def cycleCvarsValue(log, state, mode, cVars, cycleList):
|
||||
logList = getLogList(logfile)
|
||||
checkList = getCheckList(ctrlFile)
|
||||
cycleCvarsRestartCheck(logList[1],checkList, mode, cVars, cycleList, ctrlFile)
|
||||
|
||||
def cycleCvarsFloatValue(cVars, cycleList):
|
||||
currentValueAsString = general.get_cvar(cVars)
|
||||
try:
|
||||
currentValue = float(currentValueAsString)
|
||||
except:
|
||||
currentValue = -1.0
|
||||
|
||||
saveDefaultValue(cVars, currentValue)
|
||||
|
||||
# make sure we sort the list in ascending fashion
|
||||
cycleList = sorted(cycleList)
|
||||
|
||||
# find out what the next closest index is
|
||||
newIndex = 0
|
||||
for x in cycleList:
|
||||
if (currentValue < x):
|
||||
break
|
||||
newIndex = newIndex + 1
|
||||
|
||||
# loop around, if we need to
|
||||
if newIndex >= len(cycleList):
|
||||
newIndex = 0
|
||||
|
||||
general.set_cvar(cVars, cycleList[newIndex])
|
||||
|
||||
|
||||
def cycleCvarsIntValue(cVars, cycleList):
|
||||
currentValueAsString = general.get_cvar(cVars)
|
||||
try:
|
||||
currentValue = int(currentValueAsString)
|
||||
except:
|
||||
currentValue = 0
|
||||
|
||||
saveDefaultValue(cVars, currentValue)
|
||||
|
||||
# find out what index we're on already
|
||||
# default to -1 so that when we increment to the next, we'll be at 0
|
||||
newIndex = -1
|
||||
for x in cycleList:
|
||||
if (currentValue == x):
|
||||
break
|
||||
newIndex = newIndex + 1
|
||||
|
||||
# move to the next item
|
||||
newIndex = newIndex + 1
|
||||
|
||||
# validate
|
||||
if newIndex >= len(cycleList):
|
||||
newIndex = 0
|
||||
|
||||
general.set_cvar(cVars, cycleList[newIndex])
|
||||
|
||||
#cycleConsol----------------------------------------------------------------------#
|
||||
|
||||
def cycleConsolRestartCheck(log, state, mode, cycleList, ctrlFile):
|
||||
if log in state:
|
||||
cycleConsolV(mode, cycleList, ctrlFile)
|
||||
else:
|
||||
stateList = open(ctrlFile, 'w')
|
||||
stateList.write(log)
|
||||
stateList = open(ctrlFile, 'r')
|
||||
cycleConsolV(mode, cycleList, ctrlFile)
|
||||
|
||||
def cycleConsolV(mode, cycleList, ctrlFile):
|
||||
stateList = open(ctrlFile, 'r')
|
||||
setState = [x for x in enumerate(stateList)]
|
||||
blankCheck = [x for x in setState]
|
||||
getList = [x for x in stateList]
|
||||
|
||||
if blankCheck == []:
|
||||
stateList = open(ctrlFile, 'w')
|
||||
stateList.write(''.join(str("%s,'%s'" % (mode, cycleList[0]))+'\n'))
|
||||
general.run_console(cycleList[0])
|
||||
else:
|
||||
stateList = open(ctrlFile, 'r')
|
||||
checkFor = str([x for x in stateList])
|
||||
|
||||
if mode not in str(checkFor):
|
||||
stateList = open(ctrlFile, 'r')
|
||||
getList = [x for x in stateList]
|
||||
getList.insert(1, str("%s,'%s'\n" % (mode, cycleList[0])))
|
||||
stateList = open(ctrlFile, 'w')
|
||||
stateList.write(''.join(getList))
|
||||
general.run_console(cycleList[0])
|
||||
|
||||
else:
|
||||
stateList = open(ctrlFile, 'r')
|
||||
for d in enumerate(stateList):
|
||||
stateList = open(ctrlFile, 'r')
|
||||
getList = [x for x in stateList]
|
||||
values = d[1].split(',')
|
||||
|
||||
if mode in values[0]:
|
||||
newValue = ''.join(values[1].split('\n'))
|
||||
cycleL = [e for e in enumerate(cycleList)]
|
||||
getDict = ''.join(values[1].split('\n'))
|
||||
|
||||
for x in cycleL:
|
||||
|
||||
if newValue in "'%s'" % x[1]:
|
||||
number = [n[0] for n in cycleL]
|
||||
getMax = max(number)
|
||||
nextNum = x[0]+1
|
||||
|
||||
if nextNum > getMax:
|
||||
getDict = '%s' % cycleList[0]
|
||||
joinStr = [mode,",","'",getDict,"'", '\n']
|
||||
newLine = ''.join(joinStr)
|
||||
getList[d[0]] = newLine
|
||||
print (getDict)
|
||||
stateList = open(ctrlFile, 'w')
|
||||
stateList.write(''.join(str(''.join(getList))))
|
||||
general.run_console(getDict)
|
||||
else:
|
||||
getDict = '%s' % cycleList[x[0]+1]
|
||||
joinStr = [mode,",","'",getDict,"'", '\n']
|
||||
newLine = ''.join(joinStr)
|
||||
getList[d[0]] = newLine
|
||||
print (getDict)
|
||||
stateList = open(ctrlFile, 'w')
|
||||
stateList.write(''.join(str(''.join(getList))))
|
||||
general.run_console(getDict)
|
||||
|
||||
def cycleConsolValue(mode, cycleList):
|
||||
logList = getLogList(logfile)
|
||||
checkList = getCheckList(ctrlFile)
|
||||
cycleConsolRestartCheck(logList[1],checkList, mode, cycleList, ctrlFile)
|
||||
|
||||
def toggleHideMaskValues(type):
|
||||
cVars = "%s%s" % (HIDDEN_MASK_PREFIX, type)
|
||||
currentValue = general.get_hidemask(type)
|
||||
saveDefaultValue(cVars, int(currentValue))
|
||||
if (currentValue):
|
||||
general.set_hidemask(type, 0)
|
||||
else:
|
||||
general.set_hidemask(type, 1)
|
||||
|
||||
#toggleHide------------------------------------------------------------------------#
|
||||
|
||||
def toggleHideRestartCheck(log, state, mode, type, onValue, offValue, ctrlFile):
|
||||
if log in state:
|
||||
toggleHideByT(mode, type, onValue, offValue, ctrlFile)
|
||||
else:
|
||||
stateList = open(ctrlFile, 'w')
|
||||
stateList.write(log)
|
||||
stateList = open(ctrlFile, 'r')
|
||||
toggleHideByT(mode, type, onValue, offValue, ctrlFile)
|
||||
|
||||
def toggleHideByType(mode, type, onValue, offValue):
|
||||
logList = getLogList(logfile)
|
||||
checkList = getCheckList(ctrlFile)
|
||||
toggleHideRestartCheck(logList[1],checkList, mode, type, onValue, offValue, ctrlFile)
|
||||
|
||||
def toggleHideByT(mode, type, onValue, offValue, ctrlFile):
|
||||
stateList = open(ctrlFile, 'r')
|
||||
setState = [x for x in enumerate(stateList)]
|
||||
blankCheck = [x for x in setState]
|
||||
getList = [x for x in stateList]
|
||||
|
||||
if blankCheck == []:
|
||||
stateList = open(ctrlFile, 'w')
|
||||
stateList.write(''.join(str("%s,{'%s': %s}" % (mode, type, offValue))+'\n'))
|
||||
|
||||
hideByType(type)
|
||||
else:
|
||||
stateList = open(ctrlFile, 'r')
|
||||
checkFor = str([x for x in stateList])
|
||||
|
||||
if mode not in str(checkFor):
|
||||
stateList = open(ctrlFile, 'r')
|
||||
getList = [x for x in stateList]
|
||||
getList.insert(1, str("%s,{'%s': %s}\n" % (mode, type , offValue)))
|
||||
print (str("{'%s': %s}\n" % (type , offValue)))
|
||||
stateList = open(ctrlFile, 'w')
|
||||
stateList.write(''.join(getList))
|
||||
hideByType(type)
|
||||
|
||||
else:
|
||||
stateList = open(ctrlFile, 'r')
|
||||
for d in enumerate(stateList):
|
||||
values = d[1].split(',')
|
||||
stateList = open(ctrlFile, 'r')
|
||||
getList = [x for x in stateList]
|
||||
|
||||
if mode in values[0]:
|
||||
getDict = ast.literal_eval(values[1])
|
||||
getState = getDict.get(type)
|
||||
|
||||
if getState == offValue:
|
||||
getDict[type] = onValue
|
||||
joinStr = [mode,",",str(getDict), '\n']
|
||||
newLine = ''.join(joinStr)
|
||||
print (getDict)
|
||||
getList[d[0]] = newLine
|
||||
stateList = open(ctrlFile, 'w')
|
||||
stateList.write(''.join(str(''.join(getList))))
|
||||
unHideByType(type)
|
||||
else:
|
||||
getDict[type] = offValue
|
||||
joinStr = [mode,",",str(getDict), '\n']
|
||||
newLine = ''.join(joinStr)
|
||||
print (getDict)
|
||||
getList[d[0]] = newLine
|
||||
stateList = open(ctrlFile, 'w')
|
||||
stateList.write(''.join(str(''.join(getList))))
|
||||
hideByType(type)
|
||||
|
||||
def hideByType(type):
|
||||
typeList = general.get_all_objects(str(type), "")
|
||||
for x in typeList:
|
||||
general.hide_object(x)
|
||||
|
||||
def unHideByType(type):
|
||||
typeList = general.get_all_objects(str(type), "")
|
||||
for x in typeList:
|
||||
general.unhide_object(x)
|
||||
@@ -62164,7 +62164,7 @@ An Entity can be selected by using the pick button, or by dragging an Entity fro
|
||||
<message id="HANDLER_TAGGLOBALNOTIFICATIONBUS_ONENTITYTAGADDED_OUTPUT0_NAME">
|
||||
<source>HANDLER_TAGGLOBALNOTIFICATIONBUS_ONENTITYTAGADDED_OUTPUT0_NAME</source>
|
||||
<comment>Simple Type: EntityID C++ Type: const EntityId&</comment>
|
||||
<translation type="unfinished">Entity</translation>
|
||||
<translation type="unfinished">EntityID</translation>
|
||||
</message>
|
||||
<message id="HANDLER_TAGGLOBALNOTIFICATIONBUS_ONENTITYTAGADDED_OUTPUT0_TOOLTIP">
|
||||
<source>HANDLER_TAGGLOBALNOTIFICATIONBUS_ONENTITYTAGADDED_OUTPUT0_TOOLTIP</source>
|
||||
@@ -62202,7 +62202,7 @@ An Entity can be selected by using the pick button, or by dragging an Entity fro
|
||||
<message id="HANDLER_TAGGLOBALNOTIFICATIONBUS_ONENTITYTAGREMOVED_OUTPUT0_NAME">
|
||||
<source>HANDLER_TAGGLOBALNOTIFICATIONBUS_ONENTITYTAGREMOVED_OUTPUT0_NAME</source>
|
||||
<comment>Simple Type: EntityID C++ Type: const EntityId&</comment>
|
||||
<translation type="unfinished">Entity</translation>
|
||||
<translation type="unfinished">EntityId</translation>
|
||||
</message>
|
||||
<message id="HANDLER_TAGGLOBALNOTIFICATIONBUS_ONENTITYTAGREMOVED_OUTPUT0_TOOLTIP">
|
||||
<source>HANDLER_TAGGLOBALNOTIFICATIONBUS_ONENTITYTAGREMOVED_OUTPUT0_TOOLTIP</source>
|
||||
@@ -81852,7 +81852,7 @@ The element is removed from its current parent and added as a child of the new p
|
||||
<message id="HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_ONENTITYSPAWNED_OUTPUT1_NAME">
|
||||
<source>HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_ONENTITYSPAWNED_OUTPUT1_NAME</source>
|
||||
<comment>Simple Type: EntityID C++ Type: const EntityId&</comment>
|
||||
<translation type="unfinished">Entity</translation>
|
||||
<translation type="unfinished">EntityID</translation>
|
||||
</message>
|
||||
<message id="HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_ONENTITYSPAWNED_OUTPUT1_TOOLTIP">
|
||||
<source>HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_ONENTITYSPAWNED_OUTPUT1_TOOLTIP</source>
|
||||
@@ -89198,7 +89198,7 @@ The element is removed from its current parent and added as a child of the new p
|
||||
<message id="HANDLER_ENTITYBUS_ONENTITYACTIVATED_OUTPUT0_NAME">
|
||||
<source>HANDLER_ENTITYBUS_ONENTITYACTIVATED_OUTPUT0_NAME</source>
|
||||
<comment>Simple Type: EntityID C++ Type: const EntityId&</comment>
|
||||
<translation type="unfinished">Entity</translation>
|
||||
<translation type="unfinished">EntityID</translation>
|
||||
</message>
|
||||
<message id="HANDLER_ENTITYBUS_ONENTITYACTIVATED_OUTPUT0_TOOLTIP">
|
||||
<source>HANDLER_ENTITYBUS_ONENTITYACTIVATED_OUTPUT0_TOOLTIP</source>
|
||||
@@ -89236,7 +89236,7 @@ The element is removed from its current parent and added as a child of the new p
|
||||
<message id="HANDLER_ENTITYBUS_ONENTITYDEACTIVATED_OUTPUT0_NAME">
|
||||
<source>HANDLER_ENTITYBUS_ONENTITYDEACTIVATED_OUTPUT0_NAME</source>
|
||||
<comment>Simple Type: EntityID C++ Type: const EntityId&</comment>
|
||||
<translation type="unfinished">Entity</translation>
|
||||
<translation type="unfinished">EntityID</translation>
|
||||
</message>
|
||||
<message id="HANDLER_ENTITYBUS_ONENTITYDEACTIVATED_OUTPUT0_TOOLTIP">
|
||||
<source>HANDLER_ENTITYBUS_ONENTITYDEACTIVATED_OUTPUT0_TOOLTIP</source>
|
||||
|
||||
@@ -145,7 +145,7 @@
|
||||
<Class name="float" field="ProjectorNearPlane" type="{EA2C3E90-AFBE-44D4-A90D-FAAF79BAF93D}" value="0.0000000" specializationTypeId="{EA2C3E90-AFBE-44D4-A90D-FAAF79BAF93D}"/>
|
||||
<Class name="AzFramework::SimpleAssetReference<LmbrCentral::TextureAsset>" field="ProjectorTexture" type="{68E92460-5C0C-4031-9620-6F1A08763243}" version="1" specializationTypeId="{68E92460-5C0C-4031-9620-6F1A08763243}">
|
||||
<Class name="SimpleAssetReferenceBase" field="BaseClass1" type="{E16CA6C5-5C78-4AD9-8E9B-F8C1FB4D1DB8}" version="1" specializationTypeId="{E16CA6C5-5C78-4AD9-8E9B-F8C1FB4D1DB8}">
|
||||
<Class name="AZStd::string" field="AssetPath" type="{EF8FF807-DDEE-4EB0-B678-4CA3A2C490A4}" value="engineassets/textures/defaults/spot_default.dds" specializationTypeId="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
|
||||
<Class name="AZStd::string" field="AssetPath" type="{EF8FF807-DDEE-4EB0-B678-4CA3A2C490A4}" value="" specializationTypeId="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
|
||||
</Class>
|
||||
</Class>
|
||||
<Class name="AzFramework::SimpleAssetReference<LmbrCentral::MaterialAsset>" field="ProjectorMaterial" type="{B7B8ECC7-FF89-4A76-A50E-4C6CA2B6E6B4}" version="1" specializationTypeId="{B7B8ECC7-FF89-4A76-A50E-4C6CA2B6E6B4}">
|
||||
|
||||
@@ -1,3 +0,0 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:cf441215a769562f88aa20711aee68dadcbf02597d1e2270547055e8e6aec6a3
|
||||
size 77
|
||||
@@ -1,178 +0,0 @@
|
||||
----------------------------------------------------------------------------------------------------
|
||||
--
|
||||
-- Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
-- For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
--
|
||||
-- SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
--
|
||||
--
|
||||
--
|
||||
----------------------------------------------------------------------------------------------------
|
||||
Script.ReloadScript("scripts/Utils/EntityUtils.lua")
|
||||
|
||||
GeomCache =
|
||||
{
|
||||
Properties = {
|
||||
geomcacheFile = "EngineAssets/GeomCaches/defaultGeomCache.cax",
|
||||
bPlaying = 0,
|
||||
fStartTime = 0,
|
||||
bLooping = 0,
|
||||
objectStandIn = "",
|
||||
materialStandInMaterial = "",
|
||||
objectFirstFrameStandIn = "",
|
||||
materialFirstFrameStandInMaterial = "",
|
||||
objectLastFrameStandIn = "",
|
||||
materialLastFrameStandInMaterial = "",
|
||||
fStandInDistance = 0,
|
||||
fStreamInDistance = 0,
|
||||
Physics = {
|
||||
bPhysicalize = 0,
|
||||
}
|
||||
},
|
||||
|
||||
Editor={
|
||||
Icon = "animobject.bmp",
|
||||
IconOnTop = 1,
|
||||
},
|
||||
|
||||
bPlaying = 0,
|
||||
currentTime = 0,
|
||||
precacheTime = 0,
|
||||
bPrecachedOutputTriggered = false,
|
||||
}
|
||||
|
||||
function GeomCache:OnLoad(table)
|
||||
self.currentTime = table.currentTime;
|
||||
end
|
||||
|
||||
function GeomCache:OnSave(table)
|
||||
table.currentTime = self.currentTime;
|
||||
end
|
||||
|
||||
function GeomCache:OnSpawn()
|
||||
self.currentTime = self.Properties.fStartTime;
|
||||
self:SetFromProperties();
|
||||
end
|
||||
|
||||
function GeomCache:OnReset()
|
||||
self.currentTime = self.Properties.fStartTime;
|
||||
self.bPrecachedOutputTriggered = true;
|
||||
self:SetFromProperties();
|
||||
end
|
||||
|
||||
function GeomCache:SetFromProperties()
|
||||
local Properties = self.Properties;
|
||||
|
||||
if (Properties.geomcacheFile == "") then
|
||||
do return end;
|
||||
end
|
||||
|
||||
self:LoadGeomCache(0, Properties.geomcacheFile);
|
||||
|
||||
self.bPlaying = Properties.bPlaying;
|
||||
if (self.bPlaying == 0) then
|
||||
self.currentTime = Properties.fStartTime;
|
||||
end
|
||||
|
||||
self:SetGeomCachePlaybackTime(self.currentTime);
|
||||
self:SetGeomCacheParams(Properties.bLooping, Properties.objectStandIn, Properties.materialStandInMaterial, Properties.objectFirstFrameStandIn,
|
||||
Properties.materialFirstFrameStandInMaterial, Properties.objectLastFrameStandIn, Properties.materialLastFrameStandInMaterial,
|
||||
Properties.fStandInDistance, Properties.fStreamInDistance);
|
||||
self:SetGeomCacheStreaming(false, 0);
|
||||
|
||||
if (Properties.Physics.bPhysicalize == 1) then
|
||||
local tempPhysParams = EntityCommon.TempPhysParams;
|
||||
self:Physicalize(0, PE_ARTICULATED, tempPhysParams);
|
||||
end
|
||||
|
||||
self:Activate(1);
|
||||
end
|
||||
|
||||
function GeomCache:PhysicalizeThis()
|
||||
local Physics = self.Properties.Physics;
|
||||
EntityCommon.PhysicalizeRigid(self, 0, Physics, false);
|
||||
end
|
||||
|
||||
function GeomCache:OnUpdate(dt)
|
||||
if (self.bPlaying == 1) then
|
||||
self:SetGeomCachePlaybackTime(self.currentTime);
|
||||
end
|
||||
|
||||
if (self:IsGeomCacheStreaming() and not self.bPrecachedOutputTriggered) then
|
||||
local precachedTime = self:GetGeomCachePrecachedTime();
|
||||
if (precachedTime >= self.precacheTime) then
|
||||
self:ActivateOutput("Precached", true);
|
||||
self.bPrecachedOutputTriggered = true;
|
||||
end
|
||||
end
|
||||
|
||||
if (self.bPlaying == 1) then
|
||||
self.currentTime = self.currentTime + dt;
|
||||
end
|
||||
end
|
||||
|
||||
function GeomCache:OnPropertyChange()
|
||||
self:SetFromProperties();
|
||||
end
|
||||
|
||||
function GeomCache:Event_Start(sender, val)
|
||||
self.bPlaying = 1;
|
||||
end
|
||||
|
||||
function GeomCache:Event_Stop(sender, value)
|
||||
self.bPlaying = 0;
|
||||
end
|
||||
|
||||
function GeomCache:Event_SetTime(sender, value)
|
||||
self.currentTime = value;
|
||||
end
|
||||
|
||||
function GeomCache:Event_StartStreaming(sender, value)
|
||||
self.bPrecachedOutputTriggered = false;
|
||||
self:SetGeomCacheStreaming(true, self.currentTime);
|
||||
end
|
||||
|
||||
function GeomCache:Event_StopStreaming(sender, value)
|
||||
self:SetGeomCacheStreaming(false, 0);
|
||||
end
|
||||
|
||||
function GeomCache:Event_PrecacheTime(sender, value)
|
||||
self.precacheTime = value;
|
||||
end
|
||||
|
||||
function GeomCache:Event_Hide(sender, value)
|
||||
self:Hide(1);
|
||||
end
|
||||
|
||||
function GeomCache:Event_Unhide(sender, value)
|
||||
self:Hide(0);
|
||||
end
|
||||
|
||||
function GeomCache:Event_StopDrawing(sender, value)
|
||||
self:SetGeomCacheDrawing(false);
|
||||
end
|
||||
|
||||
function GeomCache:Event_StartDrawing(sender, value)
|
||||
self:SetGeomCacheDrawing(true);
|
||||
end
|
||||
|
||||
GeomCache.FlowEvents =
|
||||
{
|
||||
Inputs =
|
||||
{
|
||||
Start = { GeomCache.Event_Start, "any" },
|
||||
Stop = { GeomCache.Event_Stop, "any" },
|
||||
SetTime = { GeomCache.Event_SetTime, "float" },
|
||||
StartStreaming = { GeomCache.Event_StartStreaming, "any" },
|
||||
StopStreaming = { GeomCache.Event_StopStreaming, "any" },
|
||||
PrecacheTime = { GeomCache.Event_PrecacheTime, "float" },
|
||||
Hide = { GeomCache.Event_Hide, "any" },
|
||||
Unhide = { GeomCache.Event_Unhide, "any" },
|
||||
StopDrawing = { GeomCache.Event_StopDrawing, "any" },
|
||||
StartDrawing = { GeomCache.Event_StartDrawing, "any" },
|
||||
},
|
||||
Outputs =
|
||||
{
|
||||
Precached = "bool",
|
||||
},
|
||||
}
|
||||
@@ -8,11 +8,12 @@
|
||||
|
||||
if(NOT PROJECT_NAME)
|
||||
cmake_minimum_required(VERSION 3.20)
|
||||
include(cmake/CompilerSettings.cmake)
|
||||
project(AutomatedTesting
|
||||
LANGUAGES C CXX
|
||||
VERSION 1.0.0.0
|
||||
)
|
||||
include(EngineFinder.cmake OPTIONAL)
|
||||
include(cmake/EngineFinder.cmake OPTIONAL)
|
||||
find_package(o3de REQUIRED)
|
||||
o3de_initialize()
|
||||
else()
|
||||
|
||||
@@ -0,0 +1,124 @@
|
||||
#
|
||||
# Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
#
|
||||
# SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
#
|
||||
#
|
||||
import os, traceback, binascii, sys, json, pathlib, logging
|
||||
import azlmbr.math
|
||||
import azlmbr.bus
|
||||
from scene_helpers import *
|
||||
|
||||
#
|
||||
# SceneAPI Processor
|
||||
#
|
||||
|
||||
def update_manifest(scene):
|
||||
import uuid
|
||||
import azlmbr.scene as sceneApi
|
||||
import azlmbr.scene.graph
|
||||
from scene_api import scene_data as sceneData
|
||||
|
||||
graph = sceneData.SceneGraph(scene.graph)
|
||||
# Get a list of all the mesh nodes, as well as all the nodes
|
||||
mesh_name_list, all_node_paths = get_mesh_node_names(graph)
|
||||
mesh_name_list.sort(key=lambda node: str.casefold(node.get_path()))
|
||||
scene_manifest = sceneData.SceneManifest()
|
||||
|
||||
clean_filename = scene.sourceFilename.replace('.', '_')
|
||||
|
||||
# Compute the filename of the scene file
|
||||
source_basepath = scene.watchFolder
|
||||
source_relative_path = os.path.dirname(os.path.relpath(clean_filename, source_basepath))
|
||||
source_filename_only = os.path.basename(clean_filename)
|
||||
|
||||
created_entities = []
|
||||
previous_entity_id = azlmbr.entity.InvalidEntityId
|
||||
first_mesh = True
|
||||
|
||||
# Make a list of mesh node paths
|
||||
mesh_path_list = list(map(lambda node: node.get_path(), mesh_name_list))
|
||||
|
||||
# Assume the first mesh is the main mesh
|
||||
main_mesh = mesh_name_list[0]
|
||||
mesh_path = main_mesh.get_path()
|
||||
|
||||
# Create a unique mesh group name using the filename + node name
|
||||
mesh_group_name = '{}_{}'.format(source_filename_only, main_mesh.get_name())
|
||||
# Remove forbidden filename characters from the name since this will become a file on disk later
|
||||
mesh_group_name = "".join(char for char in mesh_group_name if char not in "|<>:\"/?*\\")
|
||||
# Add the MeshGroup to the manifest and give it a unique ID
|
||||
mesh_group = scene_manifest.add_mesh_group(mesh_group_name)
|
||||
mesh_group['id'] = '{' + str(uuid.uuid5(uuid.NAMESPACE_DNS, source_filename_only + mesh_path)) + '}'
|
||||
# Set our current node as the only node that is included in this MeshGroup
|
||||
scene_manifest.mesh_group_select_node(mesh_group, mesh_path)
|
||||
|
||||
# Explicitly remove all other nodes to prevent implicit inclusions
|
||||
for node in mesh_path_list:
|
||||
if node != mesh_path:
|
||||
scene_manifest.mesh_group_unselect_node(mesh_group, node)
|
||||
|
||||
# Create a LOD rule
|
||||
lod_rule = scene_manifest.mesh_group_add_lod_rule(mesh_group)
|
||||
|
||||
# Loop all the mesh nodes after the first
|
||||
for x in mesh_path_list[1:]:
|
||||
# Add a new LOD level
|
||||
lod = scene_manifest.lod_rule_add_lod(lod_rule)
|
||||
# Select the current mesh for this LOD level
|
||||
scene_manifest.lod_select_node(lod, x)
|
||||
|
||||
# Unselect every other mesh for this LOD level
|
||||
for y in mesh_path_list:
|
||||
if y != x:
|
||||
scene_manifest.lod_unselect_node(lod, y)
|
||||
|
||||
# Create an editor entity
|
||||
entity_id = azlmbr.entity.EntityUtilityBus(azlmbr.bus.Broadcast, "CreateEditorReadyEntity", mesh_group_name)
|
||||
# Add an EditorMeshComponent to the entity
|
||||
editor_mesh_component = azlmbr.entity.EntityUtilityBus(azlmbr.bus.Broadcast, "GetOrAddComponentByTypeName", entity_id, "AZ::Render::EditorMeshComponent")
|
||||
# Set the ModelAsset assetHint to the relative path of the input asset + the name of the MeshGroup we just created + the azmodel extension
|
||||
# The MeshGroup we created will be output as a product in the asset's path named mesh_group_name.azmodel
|
||||
# The assetHint will be converted to an AssetId later during prefab loading
|
||||
json_update = json.dumps({
|
||||
"Controller": { "Configuration": { "ModelAsset": {
|
||||
"assetHint": os.path.join(source_relative_path, mesh_group_name) + ".azmodel" }}}
|
||||
});
|
||||
# Apply the JSON above to the component we created
|
||||
result = azlmbr.entity.EntityUtilityBus(azlmbr.bus.Broadcast, "UpdateComponentForEntity", entity_id, editor_mesh_component, json_update)
|
||||
|
||||
if not result:
|
||||
raise RuntimeError("UpdateComponentForEntity failed for Mesh component")
|
||||
|
||||
create_prefab(scene_manifest, source_filename_only, [entity_id])
|
||||
|
||||
# Convert the manifest to a JSON string and return it
|
||||
new_manifest = scene_manifest.export()
|
||||
|
||||
return new_manifest
|
||||
|
||||
sceneJobHandler = None
|
||||
|
||||
def on_update_manifest(args):
|
||||
try:
|
||||
scene = args[0]
|
||||
return update_manifest(scene)
|
||||
except RuntimeError as err:
|
||||
print (f'ERROR - {err}')
|
||||
log_exception_traceback()
|
||||
except:
|
||||
log_exception_traceback()
|
||||
|
||||
global sceneJobHandler
|
||||
sceneJobHandler = None
|
||||
|
||||
# try to create SceneAPI handler for processing
|
||||
try:
|
||||
import azlmbr.scene as sceneApi
|
||||
if (sceneJobHandler == None):
|
||||
sceneJobHandler = sceneApi.ScriptBuildingNotificationBusHandler()
|
||||
sceneJobHandler.connect()
|
||||
sceneJobHandler.add_callback('OnUpdateManifest', on_update_manifest)
|
||||
except:
|
||||
sceneJobHandler = None
|
||||
@@ -0,0 +1,95 @@
|
||||
"""
|
||||
Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
|
||||
SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
"""
|
||||
|
||||
import traceback, logging, json
|
||||
from typing import Tuple, List
|
||||
|
||||
import azlmbr.bus
|
||||
from scene_api import scene_data as sceneData
|
||||
from scene_api.scene_data import SceneGraphName
|
||||
|
||||
|
||||
def log_exception_traceback():
|
||||
"""
|
||||
Outputs an exception stacktrace.
|
||||
"""
|
||||
data = traceback.format_exc()
|
||||
logger = logging.getLogger('python')
|
||||
logger.error(data)
|
||||
|
||||
|
||||
def sanitize_name_for_disk(name: str):
|
||||
"""
|
||||
Removes illegal filename characters from a string.
|
||||
|
||||
:param name: String to clean.
|
||||
:return: Name with illegal characters removed.
|
||||
"""
|
||||
return "".join(char for char in name if char not in "|<>:\"/?*\\")
|
||||
|
||||
|
||||
def get_mesh_node_names(scene_graph: sceneData.SceneGraph) -> Tuple[List[SceneGraphName], List[str]]:
|
||||
"""
|
||||
Returns a tuple of all the mesh nodes as well as all the node paths
|
||||
|
||||
:param scene_graph: Scene graph to search
|
||||
:return: Tuple of [Mesh Nodes, All Node Paths]
|
||||
"""
|
||||
import azlmbr.scene as sceneApi
|
||||
import azlmbr.scene.graph
|
||||
|
||||
mesh_data_list = []
|
||||
node = scene_graph.get_root()
|
||||
children = []
|
||||
paths = []
|
||||
|
||||
while node.IsValid():
|
||||
# store children to process after siblings
|
||||
if scene_graph.has_node_child(node):
|
||||
children.append(scene_graph.get_node_child(node))
|
||||
|
||||
node_name = sceneData.SceneGraphName(scene_graph.get_node_name(node))
|
||||
paths.append(node_name.get_path())
|
||||
|
||||
# store any node that has mesh data content
|
||||
node_content = scene_graph.get_node_content(node)
|
||||
if node_content.CastWithTypeName('MeshData'):
|
||||
if scene_graph.is_node_end_point(node) is False:
|
||||
if len(node_name.get_path()):
|
||||
mesh_data_list.append(sceneData.SceneGraphName(scene_graph.get_node_name(node)))
|
||||
|
||||
# advance to next node
|
||||
if scene_graph.has_node_sibling(node):
|
||||
node = scene_graph.get_node_sibling(node)
|
||||
elif children:
|
||||
node = children.pop()
|
||||
else:
|
||||
node = azlmbr.scene.graph.NodeIndex()
|
||||
|
||||
return mesh_data_list, paths
|
||||
|
||||
|
||||
def create_prefab(scene_manifest: sceneData.SceneManifest, prefab_name: str, entities: list) -> None:
|
||||
prefab_filename = prefab_name + ".prefab"
|
||||
created_template_id = azlmbr.prefab.PrefabSystemScriptingBus(azlmbr.bus.Broadcast, "CreatePrefab", entities,
|
||||
prefab_filename)
|
||||
|
||||
if created_template_id is None or created_template_id == azlmbr.prefab.InvalidTemplateId:
|
||||
raise RuntimeError("CreatePrefab {} failed".format(prefab_filename))
|
||||
|
||||
# Convert the prefab to a JSON string
|
||||
output = azlmbr.prefab.PrefabLoaderScriptingBus(azlmbr.bus.Broadcast, "SaveTemplateToString", created_template_id)
|
||||
|
||||
if output is not None and output.IsSuccess():
|
||||
json_string = output.GetValue()
|
||||
uuid = azlmbr.math.Uuid_CreateRandom().ToString()
|
||||
json_result = json.loads(json_string)
|
||||
# Add a PrefabGroup to the manifest and store the JSON on it
|
||||
scene_manifest.add_prefab_group(prefab_name, uuid, json_result)
|
||||
else:
|
||||
raise RuntimeError(
|
||||
"SaveTemplateToString failed for template id {}, prefab {}".format(created_template_id, prefab_filename))
|
||||
@@ -5,55 +5,16 @@
|
||||
# SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
#
|
||||
#
|
||||
import os, traceback, binascii, sys, json, pathlib
|
||||
import azlmbr.math
|
||||
import azlmbr.bus
|
||||
import azlmbr.math
|
||||
|
||||
from scene_helpers import *
|
||||
|
||||
|
||||
#
|
||||
# SceneAPI Processor
|
||||
#
|
||||
|
||||
|
||||
def log_exception_traceback():
|
||||
exc_type, exc_value, exc_tb = sys.exc_info()
|
||||
data = traceback.format_exception(exc_type, exc_value, exc_tb)
|
||||
print(str(data))
|
||||
|
||||
def get_mesh_node_names(sceneGraph):
|
||||
import azlmbr.scene as sceneApi
|
||||
import azlmbr.scene.graph
|
||||
from scene_api import scene_data as sceneData
|
||||
|
||||
meshDataList = []
|
||||
node = sceneGraph.get_root()
|
||||
children = []
|
||||
paths = []
|
||||
|
||||
while node.IsValid():
|
||||
# store children to process after siblings
|
||||
if sceneGraph.has_node_child(node):
|
||||
children.append(sceneGraph.get_node_child(node))
|
||||
|
||||
nodeName = sceneData.SceneGraphName(sceneGraph.get_node_name(node))
|
||||
paths.append(nodeName.get_path())
|
||||
|
||||
# store any node that has mesh data content
|
||||
nodeContent = sceneGraph.get_node_content(node)
|
||||
if nodeContent.CastWithTypeName('MeshData'):
|
||||
if sceneGraph.is_node_end_point(node) is False:
|
||||
if (len(nodeName.get_path())):
|
||||
meshDataList.append(sceneData.SceneGraphName(sceneGraph.get_node_name(node)))
|
||||
|
||||
# advance to next node
|
||||
if sceneGraph.has_node_sibling(node):
|
||||
node = sceneGraph.get_node_sibling(node)
|
||||
elif children:
|
||||
node = children.pop()
|
||||
else:
|
||||
node = azlmbr.scene.graph.NodeIndex()
|
||||
|
||||
return meshDataList, paths
|
||||
|
||||
def add_material_component(entity_id):
|
||||
# Create an override AZ::Render::EditorMaterialComponent
|
||||
editor_material_component = azlmbr.entity.EntityUtilityBus(
|
||||
@@ -64,24 +25,24 @@ def add_material_component(entity_id):
|
||||
|
||||
# this fills out the material asset to a known product AZMaterial asset relative path
|
||||
json_update = json.dumps({
|
||||
"Controller": { "Configuration": { "materials": [
|
||||
{
|
||||
"Key": {},
|
||||
"Value": { "MaterialAsset":{
|
||||
"assetHint": "materials/basic_grey.azmaterial"
|
||||
}}
|
||||
}]
|
||||
}}
|
||||
});
|
||||
result = azlmbr.entity.EntityUtilityBus(azlmbr.bus.Broadcast, "UpdateComponentForEntity", entity_id, editor_material_component, json_update)
|
||||
"Controller": {"Configuration": {"materials": [
|
||||
{
|
||||
"Key": {},
|
||||
"Value": {"MaterialAsset": {
|
||||
"assetHint": "materials/basic_grey.azmaterial"
|
||||
}}
|
||||
}]
|
||||
}}
|
||||
})
|
||||
result = azlmbr.entity.EntityUtilityBus(azlmbr.bus.Broadcast, "UpdateComponentForEntity", entity_id,
|
||||
editor_material_component, json_update)
|
||||
|
||||
if not result:
|
||||
raise RuntimeError("UpdateComponentForEntity for editor_material_component failed")
|
||||
|
||||
|
||||
def update_manifest(scene):
|
||||
import json
|
||||
import uuid, os
|
||||
import azlmbr.scene as sceneApi
|
||||
import azlmbr.scene.graph
|
||||
from scene_api import scene_data as sceneData
|
||||
|
||||
@@ -89,9 +50,9 @@ def update_manifest(scene):
|
||||
# Get a list of all the mesh nodes, as well as all the nodes
|
||||
mesh_name_list, all_node_paths = get_mesh_node_names(graph)
|
||||
scene_manifest = sceneData.SceneManifest()
|
||||
|
||||
|
||||
clean_filename = scene.sourceFilename.replace('.', '_')
|
||||
|
||||
|
||||
# Compute the filename of the scene file
|
||||
source_basepath = scene.watchFolder
|
||||
source_relative_path = os.path.dirname(os.path.relpath(clean_filename, source_basepath))
|
||||
@@ -108,31 +69,39 @@ def update_manifest(scene):
|
||||
# Create a unique mesh group name using the filename + node name
|
||||
mesh_group_name = '{}_{}'.format(source_filename_only, mesh_name.get_name())
|
||||
# Remove forbidden filename characters from the name since this will become a file on disk later
|
||||
mesh_group_name = "".join(char for char in mesh_group_name if char not in "|<>:\"/?*\\")
|
||||
mesh_group_name = sanitize_name_for_disk(mesh_group_name)
|
||||
# Add the MeshGroup to the manifest and give it a unique ID
|
||||
mesh_group = scene_manifest.add_mesh_group(mesh_group_name)
|
||||
mesh_group['id'] = '{' + str(uuid.uuid5(uuid.NAMESPACE_DNS, source_filename_only + mesh_path)) + '}'
|
||||
# Set our current node as the only node that is included in this MeshGroup
|
||||
scene_manifest.mesh_group_select_node(mesh_group, mesh_path)
|
||||
scene_manifest.mesh_group_add_comment(mesh_group, "Hello World")
|
||||
|
||||
# Explicitly remove all other nodes to prevent implicit inclusions
|
||||
for node in all_node_paths:
|
||||
if node != mesh_path:
|
||||
scene_manifest.mesh_group_unselect_node(mesh_group, node)
|
||||
|
||||
scene_manifest.mesh_group_add_cloth_rule(mesh_group, mesh_path, "Col0", 1, "Col0", 2, "Col0", 2, 3)
|
||||
scene_manifest.mesh_group_add_advanced_mesh_rule(mesh_group, True, False, True, "Col0")
|
||||
scene_manifest.mesh_group_add_skin_rule(mesh_group, 3, 0.002)
|
||||
scene_manifest.mesh_group_add_tangent_rule(mesh_group, 1, 0)
|
||||
|
||||
# Create an editor entity
|
||||
entity_id = azlmbr.entity.EntityUtilityBus(azlmbr.bus.Broadcast, "CreateEditorReadyEntity", mesh_group_name)
|
||||
# Add an EditorMeshComponent to the entity
|
||||
editor_mesh_component = azlmbr.entity.EntityUtilityBus(azlmbr.bus.Broadcast, "GetOrAddComponentByTypeName", entity_id, "AZ::Render::EditorMeshComponent")
|
||||
# Set the ModelAsset assetHint to the relative path of the input asset + the name of the MeshGroup we just created + the azmodel extension
|
||||
# The MeshGroup we created will be output as a product in the asset's path named mesh_group_name.azmodel
|
||||
# The assetHint will be converted to an AssetId later during prefab loading
|
||||
editor_mesh_component = azlmbr.entity.EntityUtilityBus(azlmbr.bus.Broadcast, "GetOrAddComponentByTypeName",
|
||||
entity_id, "AZ::Render::EditorMeshComponent")
|
||||
# Set the ModelAsset assetHint to the relative path of the input asset + the name of the MeshGroup we just
|
||||
# created + the azmodel extension The MeshGroup we created will be output as a product in the asset's path
|
||||
# named mesh_group_name.azmodel The assetHint will be converted to an AssetId later during prefab loading
|
||||
json_update = json.dumps({
|
||||
"Controller": { "Configuration": { "ModelAsset": {
|
||||
"assetHint": os.path.join(source_relative_path, mesh_group_name) + ".azmodel" }}}
|
||||
});
|
||||
"Controller": {"Configuration": {"ModelAsset": {
|
||||
"assetHint": os.path.join(source_relative_path, mesh_group_name) + ".azmodel"}}}
|
||||
})
|
||||
# Apply the JSON above to the component we created
|
||||
result = azlmbr.entity.EntityUtilityBus(azlmbr.bus.Broadcast, "UpdateComponentForEntity", entity_id, editor_mesh_component, json_update)
|
||||
result = azlmbr.entity.EntityUtilityBus(azlmbr.bus.Broadcast, "UpdateComponentForEntity", entity_id,
|
||||
editor_mesh_component, json_update)
|
||||
|
||||
if not result:
|
||||
raise RuntimeError("UpdateComponentForEntity failed for Mesh component")
|
||||
@@ -143,17 +112,19 @@ def update_manifest(scene):
|
||||
add_material_component(entity_id)
|
||||
|
||||
# Get the transform component
|
||||
transform_component = azlmbr.entity.EntityUtilityBus(azlmbr.bus.Broadcast, "GetOrAddComponentByTypeName", entity_id, "27F1E1A1-8D9D-4C3B-BD3A-AFB9762449C0")
|
||||
transform_component = azlmbr.entity.EntityUtilityBus(azlmbr.bus.Broadcast, "GetOrAddComponentByTypeName",
|
||||
entity_id, "27F1E1A1-8D9D-4C3B-BD3A-AFB9762449C0")
|
||||
|
||||
# Set this entity to be a child of the last entity we created
|
||||
# This is just an example of how to do parenting and isn't necessarily useful to parent everything like this
|
||||
if previous_entity_id is not None:
|
||||
transform_json = json.dumps({
|
||||
"Parent Entity" : previous_entity_id.to_json()
|
||||
});
|
||||
"Parent Entity": previous_entity_id.to_json()
|
||||
})
|
||||
|
||||
# Apply the JSON update
|
||||
result = azlmbr.entity.EntityUtilityBus(azlmbr.bus.Broadcast, "UpdateComponentForEntity", entity_id, transform_component, transform_json)
|
||||
result = azlmbr.entity.EntityUtilityBus(azlmbr.bus.Broadcast, "UpdateComponentForEntity", entity_id,
|
||||
transform_component, transform_json)
|
||||
|
||||
if not result:
|
||||
raise RuntimeError("UpdateComponentForEntity failed for Transform component")
|
||||
@@ -165,37 +136,23 @@ def update_manifest(scene):
|
||||
created_entities.append(entity_id)
|
||||
|
||||
# Create a prefab with all our entities
|
||||
prefab_filename = source_filename_only + ".prefab"
|
||||
created_template_id = azlmbr.prefab.PrefabSystemScriptingBus(azlmbr.bus.Broadcast, "CreatePrefab", created_entities, prefab_filename)
|
||||
|
||||
if created_template_id == azlmbr.prefab.InvalidTemplateId:
|
||||
raise RuntimeError("CreatePrefab {} failed".format(prefab_filename))
|
||||
|
||||
# Convert the prefab to a JSON string
|
||||
output = azlmbr.prefab.PrefabLoaderScriptingBus(azlmbr.bus.Broadcast, "SaveTemplateToString", created_template_id)
|
||||
|
||||
if output.IsSuccess():
|
||||
jsonString = output.GetValue()
|
||||
uuid = azlmbr.math.Uuid_CreateRandom().ToString()
|
||||
jsonResult = json.loads(jsonString)
|
||||
# Add a PrefabGroup to the manifest and store the JSON on it
|
||||
scene_manifest.add_prefab_group(source_filename_only, uuid, jsonResult)
|
||||
else:
|
||||
raise RuntimeError("SaveTemplateToString failed for template id {}, prefab {}".format(created_template_id, prefab_filename))
|
||||
create_prefab(scene_manifest, source_filename_only, created_entities)
|
||||
|
||||
# Convert the manifest to a JSON string and return it
|
||||
new_manifest = scene_manifest.export()
|
||||
|
||||
return new_manifest
|
||||
|
||||
|
||||
sceneJobHandler = None
|
||||
|
||||
|
||||
def on_update_manifest(args):
|
||||
try:
|
||||
scene = args[0]
|
||||
return update_manifest(scene)
|
||||
except RuntimeError as err:
|
||||
print (f'ERROR - {err}')
|
||||
print(f'ERROR - {err}')
|
||||
log_exception_traceback()
|
||||
except:
|
||||
log_exception_traceback()
|
||||
@@ -203,10 +160,12 @@ def on_update_manifest(args):
|
||||
global sceneJobHandler
|
||||
sceneJobHandler = None
|
||||
|
||||
|
||||
# try to create SceneAPI handler for processing
|
||||
try:
|
||||
import azlmbr.scene as sceneApi
|
||||
if (sceneJobHandler == None):
|
||||
|
||||
if sceneJobHandler is None:
|
||||
sceneJobHandler = sceneApi.ScriptBuildingNotificationBusHandler()
|
||||
sceneJobHandler.connect()
|
||||
sceneJobHandler.add_callback('OnUpdateManifest', on_update_manifest)
|
||||
|
||||
@@ -13,4 +13,29 @@
|
||||
<NetworkInput Type="float" Name="FwdBack" Init="0.0f" ExposeToScript="true"/>
|
||||
<NetworkInput Type="float" Name="LeftRight" Init="0.0f" ExposeToScript="true"/>
|
||||
|
||||
<RemoteProcedure Name="AutonomousToAuthority" InvokeFrom="Autonomous" HandleOn="Authority" IsPublic="false" IsReliable="false" GenerateEventBindings="true" Description="" >
|
||||
<Param Type="float" Name="SomeFloat" />
|
||||
</RemoteProcedure>
|
||||
|
||||
<RemoteProcedure Name="AutonomousToAuthorityNoParams" InvokeFrom="Autonomous" HandleOn="Authority" IsPublic="false" IsReliable="false" GenerateEventBindings="true" Description="" />
|
||||
|
||||
<RemoteProcedure Name="AuthorityToAutonomous" InvokeFrom="Authority" HandleOn="Autonomous" IsPublic="false" IsReliable="false" GenerateEventBindings="true" Description="" >
|
||||
<Param Type="float" Name="SomeFloat" />
|
||||
</RemoteProcedure>
|
||||
|
||||
<RemoteProcedure Name="AuthorityToAutonomousNoParams" InvokeFrom="Authority" HandleOn="Autonomous" IsPublic="false" IsReliable="false" GenerateEventBindings="true" Description="" />
|
||||
|
||||
<RemoteProcedure Name="AuthorityToClient" InvokeFrom="Authority" HandleOn="Client" IsPublic="false" IsReliable="false" GenerateEventBindings="true" Description="" >
|
||||
<Param Type="float" Name="SomeFloat" />
|
||||
</RemoteProcedure>
|
||||
|
||||
<RemoteProcedure Name="AuthorityToClientNoParams" InvokeFrom="Authority" HandleOn="Client" IsPublic="false" IsReliable="false" GenerateEventBindings="true" Description="" />
|
||||
|
||||
<RemoteProcedure Name="ServerToAuthority" InvokeFrom="Server" HandleOn="Authority" IsPublic="false" IsReliable="false" GenerateEventBindings="true" Description="" >
|
||||
<Param Type="float" Name="SomeFloat" />
|
||||
</RemoteProcedure>
|
||||
|
||||
<RemoteProcedure Name="ServerToAuthorityNoParam" InvokeFrom="Server" HandleOn="Authority" IsPublic="false" IsReliable="false" GenerateEventBindings="true" Description="" />
|
||||
|
||||
|
||||
</Component>
|
||||
|
||||
@@ -54,6 +54,7 @@ set(ENABLED_GEMS
|
||||
AWSMetrics
|
||||
PrefabBuilder
|
||||
AudioSystem
|
||||
Terrain
|
||||
Profiler
|
||||
Multiplayer
|
||||
)
|
||||
|
||||
+54
@@ -14,6 +14,7 @@ from datetime import datetime
|
||||
import ly_test_tools.log.log_monitor
|
||||
|
||||
from AWS.common import constants
|
||||
from AWS.common.resource_mappings import AWS_RESOURCE_MAPPINGS_ACCOUNT_ID_KEY
|
||||
from .aws_metrics_custom_thread import AWSMetricsThread
|
||||
|
||||
# fixture imports
|
||||
@@ -200,6 +201,59 @@ class TestAWSMetricsWindows(object):
|
||||
for thread in operational_threads:
|
||||
thread.join()
|
||||
|
||||
@pytest.mark.parametrize('level', ['AWS/Metrics'])
|
||||
def test_realtime_and_batch_analytics_no_global_accountid(self,
|
||||
level: str,
|
||||
launcher: pytest.fixture,
|
||||
asset_processor: pytest.fixture,
|
||||
workspace: pytest.fixture,
|
||||
aws_utils: pytest.fixture,
|
||||
resource_mappings: pytest.fixture,
|
||||
aws_metrics_utils: pytest.fixture):
|
||||
"""
|
||||
Verify that the metrics events are sent to CloudWatch and S3 for analytics.
|
||||
"""
|
||||
# Remove top-level account ID from resource mappings
|
||||
resource_mappings.clear_select_keys([AWS_RESOURCE_MAPPINGS_ACCOUNT_ID_KEY])
|
||||
# Start Kinesis analytics application on a separate thread to avoid blocking the test.
|
||||
kinesis_analytics_application_thread = AWSMetricsThread(target=update_kinesis_analytics_application_status,
|
||||
args=(aws_metrics_utils, resource_mappings, True))
|
||||
kinesis_analytics_application_thread.start()
|
||||
|
||||
log_monitor = setup(launcher, asset_processor)
|
||||
|
||||
# Kinesis analytics application needs to be in the running state before we start the game launcher.
|
||||
kinesis_analytics_application_thread.join()
|
||||
launcher.args = ['+LoadLevel', level]
|
||||
launcher.args.extend(['-rhi=null'])
|
||||
start_time = datetime.utcnow()
|
||||
with launcher.start(launch_ap=False):
|
||||
monitor_metrics_submission(log_monitor)
|
||||
|
||||
# Verify that real-time analytics metrics are delivered to CloudWatch.
|
||||
aws_metrics_utils.verify_cloud_watch_delivery(
|
||||
AWS_METRICS_FEATURE_NAME,
|
||||
'TotalLogins',
|
||||
[],
|
||||
start_time)
|
||||
logger.info('Real-time metrics are sent to CloudWatch.')
|
||||
|
||||
# Run time-consuming operations on separate threads to avoid blocking the test.
|
||||
operational_threads = list()
|
||||
operational_threads.append(
|
||||
AWSMetricsThread(target=query_metrics_from_s3,
|
||||
args=(aws_metrics_utils, resource_mappings)))
|
||||
operational_threads.append(
|
||||
AWSMetricsThread(target=verify_operational_metrics,
|
||||
args=(aws_metrics_utils, resource_mappings, start_time)))
|
||||
operational_threads.append(
|
||||
AWSMetricsThread(target=update_kinesis_analytics_application_status,
|
||||
args=(aws_metrics_utils, resource_mappings, False)))
|
||||
for thread in operational_threads:
|
||||
thread.start()
|
||||
for thread in operational_threads:
|
||||
thread.join()
|
||||
|
||||
@pytest.mark.parametrize('level', ['AWS/Metrics'])
|
||||
def test_unauthorized_user_request_rejected(self,
|
||||
level: str,
|
||||
|
||||
+36
@@ -12,6 +12,7 @@ import pytest
|
||||
import ly_test_tools.log.log_monitor
|
||||
|
||||
from AWS.common import constants
|
||||
from AWS.common.resource_mappings import AWS_RESOURCE_MAPPINGS_ACCOUNT_ID_KEY
|
||||
|
||||
# fixture imports
|
||||
from assetpipeline.ap_fixtures.asset_processor_fixture import asset_processor
|
||||
@@ -70,6 +71,41 @@ class TestAWSClientAuthWindows(object):
|
||||
halt_on_unexpected=True,
|
||||
)
|
||||
assert result, 'Anonymous credentials fetched successfully.'
|
||||
|
||||
@pytest.mark.parametrize('level', ['AWS/ClientAuth'])
|
||||
def test_anonymous_credentials_no_global_accountid(self,
|
||||
level: str,
|
||||
launcher: pytest.fixture,
|
||||
resource_mappings: pytest.fixture,
|
||||
workspace: pytest.fixture,
|
||||
asset_processor: pytest.fixture
|
||||
):
|
||||
"""
|
||||
Test to verify AWS Cognito Identity pool anonymous authorization.
|
||||
|
||||
Setup: Updates resource mapping file using existing CloudFormation stacks.
|
||||
Tests: Getting credentials when no credentials are configured
|
||||
Verification: Log monitor looks for success credentials log.
|
||||
"""
|
||||
# Remove top-level account ID from resource mappings
|
||||
resource_mappings.clear_select_keys([AWS_RESOURCE_MAPPINGS_ACCOUNT_ID_KEY])
|
||||
|
||||
asset_processor.start()
|
||||
asset_processor.wait_for_idle()
|
||||
|
||||
file_to_monitor = os.path.join(launcher.workspace.paths.project_log(), constants.GAME_LOG_NAME)
|
||||
log_monitor = ly_test_tools.log.log_monitor.LogMonitor(launcher=launcher, log_file_path=file_to_monitor)
|
||||
|
||||
launcher.args = ['+LoadLevel', level]
|
||||
launcher.args.extend(['-rhi=null'])
|
||||
|
||||
with launcher.start(launch_ap=False):
|
||||
result = log_monitor.monitor_log_for_lines(
|
||||
expected_lines=['(Script) - Success anonymous credentials'],
|
||||
unexpected_lines=['(Script) - Fail anonymous credentials'],
|
||||
halt_on_unexpected=True,
|
||||
)
|
||||
assert result, 'Anonymous credentials fetched successfully.'
|
||||
|
||||
def test_password_signin_credentials(self,
|
||||
launcher: pytest.fixture,
|
||||
|
||||
@@ -18,6 +18,7 @@ import ly_test_tools.environment.process_utils as process_utils
|
||||
import ly_test_tools.o3de.asset_processor_utils as asset_processor_utils
|
||||
|
||||
from AWS.common import constants
|
||||
from AWS.common.resource_mappings import AWS_RESOURCE_MAPPINGS_ACCOUNT_ID_KEY
|
||||
|
||||
# fixture imports
|
||||
from assetpipeline.ap_fixtures.asset_processor_fixture import asset_processor
|
||||
@@ -141,3 +142,51 @@ class TestAWSCoreAWSResourceInteraction(object):
|
||||
'The expected file wasn\'t successfully downloaded.'
|
||||
# clean up the file directories.
|
||||
shutil.rmtree(s3_download_dir)
|
||||
|
||||
@pytest.mark.parametrize('expected_lines', [
|
||||
['(Script) - [S3] Head object request is done',
|
||||
'(Script) - [S3] Head object success: Object example.txt is found.',
|
||||
'(Script) - [S3] Get object success: Object example.txt is downloaded.',
|
||||
'(Script) - [Lambda] Completed Invoke',
|
||||
'(Script) - [Lambda] Invoke success: {"statusCode": 200, "body": {}}',
|
||||
'(Script) - [DynamoDB] Results finished']])
|
||||
@pytest.mark.parametrize('unexpected_lines', [
|
||||
['(Script) - [S3] Head object error: No response body.',
|
||||
'(Script) - [S3] Get object error: Request validation failed, output file directory doesn\'t exist.',
|
||||
'(Script) - Request validation failed, output file miss full path.',
|
||||
'(Script) - ']])
|
||||
def test_scripting_behavior_no_global_accountid(self,
|
||||
level: str,
|
||||
launcher: pytest.fixture,
|
||||
workspace: pytest.fixture,
|
||||
asset_processor: pytest.fixture,
|
||||
resource_mappings: pytest.fixture,
|
||||
aws_utils: pytest.fixture,
|
||||
expected_lines: typing.List[str],
|
||||
unexpected_lines: typing.List[str]):
|
||||
"""
|
||||
Setup: Updates resource mapping file using existing CloudFormation stacks.
|
||||
Tests: Interact with AWS S3, DynamoDB and Lambda services.
|
||||
Verification: Script canvas nodes can communicate with AWS services successfully.
|
||||
"""
|
||||
|
||||
resource_mappings.clear_select_keys([AWS_RESOURCE_MAPPINGS_ACCOUNT_ID_KEY])
|
||||
log_monitor, s3_download_dir = setup(launcher, asset_processor)
|
||||
write_test_data_to_dynamodb_table(resource_mappings, aws_utils)
|
||||
|
||||
launcher.args = ['+LoadLevel', level]
|
||||
launcher.args.extend(['-rhi=null'])
|
||||
|
||||
with launcher.start(launch_ap=False):
|
||||
result = log_monitor.monitor_log_for_lines(
|
||||
expected_lines=expected_lines,
|
||||
unexpected_lines=unexpected_lines,
|
||||
halt_on_unexpected=True
|
||||
)
|
||||
|
||||
assert result, "Expected lines weren't found."
|
||||
|
||||
assert os.path.exists(os.path.join(s3_download_dir, 'output.txt')), \
|
||||
'The expected file wasn\'t successfully downloaded.'
|
||||
# clean up the file directories.
|
||||
shutil.rmtree(s3_download_dir)
|
||||
|
||||
@@ -102,3 +102,17 @@ class ResourceMappings:
|
||||
|
||||
def get_resource_name_id(self, resource_key: str):
|
||||
return self._resource_mappings[AWS_RESOURCE_MAPPINGS_KEY][resource_key]['Name/ID']
|
||||
|
||||
def clear_select_keys(self, resource_keys=None) -> None:
|
||||
"""
|
||||
Clears values from select resource mapping keys.
|
||||
:param resource_keys: list of keys to clear out
|
||||
"""
|
||||
with open(self._resource_mapping_file_path) as file_content:
|
||||
resource_mappings = json.load(file_content)
|
||||
|
||||
for key in resource_keys:
|
||||
resource_mappings[key] = ''
|
||||
|
||||
with open(self._resource_mapping_file_path, 'w') as file_content:
|
||||
json.dump(resource_mappings, file_content, indent=4)
|
||||
@@ -13,6 +13,8 @@ from ly_test_tools.o3de.editor_test import EditorSharedTest, EditorTestSuite
|
||||
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
|
||||
class TestAutomation(EditorTestSuite):
|
||||
|
||||
enable_prefab_system = False
|
||||
|
||||
@pytest.mark.test_case_id("C36525657")
|
||||
class AtomEditorComponents_BloomAdded(EditorSharedTest):
|
||||
from Atom.tests import hydra_AtomEditorComponents_BloomAdded as test_module
|
||||
@@ -61,10 +63,18 @@ class TestAutomation(EditorTestSuite):
|
||||
class AtomEditorComponents_HDRColorGradingAdded(EditorSharedTest):
|
||||
from Atom.tests import hydra_AtomEditorComponents_HDRColorGradingAdded as test_module
|
||||
|
||||
@pytest.mark.test_case_id("C32078116")
|
||||
class AtomEditorComponents_HDRiSkyboxAdded(EditorSharedTest):
|
||||
from Atom.tests import hydra_AtomEditorComponents_HDRiSkyboxAdded as test_module
|
||||
|
||||
@pytest.mark.test_case_id("C32078117")
|
||||
class AtomEditorComponents_LightAdded(EditorSharedTest):
|
||||
from Atom.tests import hydra_AtomEditorComponents_LightAdded as test_module
|
||||
|
||||
@pytest.mark.test_case_id("C36525662")
|
||||
class AtomEditorComponents_LookModificationAdded(EditorSharedTest):
|
||||
from Atom.tests import hydra_AtomEditorComponents_LookModificationAdded as test_module
|
||||
|
||||
@pytest.mark.test_case_id("C32078123")
|
||||
class AtomEditorComponents_MaterialAdded(EditorSharedTest):
|
||||
from Atom.tests import hydra_AtomEditorComponents_MaterialAdded as test_module
|
||||
|
||||
@@ -104,6 +104,7 @@ class TestAllComponentsIndepthTests(object):
|
||||
halt_on_unexpected=True,
|
||||
cfg_args=[level],
|
||||
null_renderer=False,
|
||||
enable_prefab_system=False,
|
||||
)
|
||||
|
||||
similarity_threshold = 0.99
|
||||
@@ -158,6 +159,7 @@ class TestAllComponentsIndepthTests(object):
|
||||
halt_on_unexpected=True,
|
||||
cfg_args=[level],
|
||||
null_renderer=False,
|
||||
enable_prefab_system=False,
|
||||
)
|
||||
|
||||
similarity_threshold = 0.99
|
||||
@@ -205,6 +207,7 @@ class TestPerformanceBenchmarkSuite(object):
|
||||
halt_on_unexpected=True,
|
||||
cfg_args=[level],
|
||||
null_renderer=False,
|
||||
enable_prefab_system=False,
|
||||
)
|
||||
|
||||
aggregator = BenchmarkDataAggregator(workspace, logger, 'periodic')
|
||||
@@ -242,5 +245,6 @@ class TestMaterialEditor(object):
|
||||
halt_on_unexpected=False,
|
||||
null_renderer=False,
|
||||
cfg_args=[cfg_args],
|
||||
log_file_name="MaterialEditor.log"
|
||||
log_file_name="MaterialEditor.log",
|
||||
enable_prefab_system=False,
|
||||
)
|
||||
|
||||
@@ -23,6 +23,8 @@ class TestAutomation(EditorTestSuite):
|
||||
# Remove -autotest_mode from global_extra_cmdline_args since we need rendering for these tests.
|
||||
global_extra_cmdline_args = ["-BatchMode"] # Default is ["-BatchMode", "-autotest_mode"]
|
||||
|
||||
enable_prefab_system = False
|
||||
|
||||
@pytest.mark.test_case_id("C34603773")
|
||||
class AtomGPU_BasicLevelSetup_SetsUpLevel(EditorSharedTest):
|
||||
use_null_renderer = False # Default is True
|
||||
|
||||
@@ -85,6 +85,7 @@ class TestAtomEditorComponentsMain(object):
|
||||
halt_on_unexpected=True,
|
||||
null_renderer=True,
|
||||
cfg_args=cfg_args,
|
||||
enable_prefab_system=False,
|
||||
)
|
||||
|
||||
|
||||
@@ -155,5 +156,6 @@ class TestMaterialEditorBasicTests(object):
|
||||
halt_on_unexpected=True,
|
||||
null_renderer=True,
|
||||
log_file_name="MaterialEditor.log",
|
||||
enable_prefab_system=False,
|
||||
)
|
||||
|
||||
|
||||
@@ -172,8 +172,7 @@ def create_basic_atom_level(level_name):
|
||||
entity_position=default_position,
|
||||
components=["HDRi Skybox", "Global Skylight (IBL)"],
|
||||
parent_id=default_level.id)
|
||||
global_skylight_asset_path = os.path.join(
|
||||
"LightingPresets", "greenwich_park_02_4k_iblskyboxcm_iblspecular.exr.streamingimage")
|
||||
global_skylight_asset_path = os.path.join("LightingPresets", "default_iblskyboxcm.exr.streamingimage")
|
||||
global_skylight_asset_value = asset.AssetCatalogRequestBus(
|
||||
bus.Broadcast, "GetAssetIdByPath", global_skylight_asset_path, math.Uuid(), False)
|
||||
global_skylight.get_set_test(0, "Controller|Configuration|Cubemap Texture", global_skylight_asset_value)
|
||||
|
||||
@@ -57,11 +57,13 @@ class AtomComponentProperties:
|
||||
def camera(property: str = 'name') -> str:
|
||||
"""
|
||||
Camera component properties.
|
||||
- 'Field of view': Sets the value for the camera's FOV (Field of View) in degrees, i.e. 60.0
|
||||
:param property: From the last element of the property tree path. Default 'name' for component name string.
|
||||
:return: Full property path OR component name if no property specified.
|
||||
"""
|
||||
properties = {
|
||||
'name': 'Camera',
|
||||
'Field of view': 'Controller|Configuration|Field of view'
|
||||
}
|
||||
return properties[property]
|
||||
|
||||
@@ -147,11 +149,14 @@ class AtomComponentProperties:
|
||||
def display_mapper(property: str = 'name') -> str:
|
||||
"""
|
||||
Display Mapper component properties.
|
||||
- 'LDR color Grading LUT' is the Low Definition Range (LDR) color grading for Look-up Textures (LUT) which is
|
||||
an Asset.id value corresponding to a lighting asset file.
|
||||
:param property: From the last element of the property tree path. Default 'name' for component name string.
|
||||
:return: Full property path OR component name if no property specified.
|
||||
"""
|
||||
properties = {
|
||||
'name': 'Display Mapper',
|
||||
'LDR color Grading LUT': 'Controller|Configuration|LDR color Grading LUT',
|
||||
}
|
||||
return properties[property]
|
||||
|
||||
@@ -202,11 +207,13 @@ class AtomComponentProperties:
|
||||
def grid(property: str = 'name') -> str:
|
||||
"""
|
||||
Grid component properties.
|
||||
- 'Secondary Grid Spacing': The spacing value for the secondary grid, i.e. 1.0
|
||||
:param property: From the last element of the property tree path. Default 'name' for component name string.
|
||||
:return: Full property path OR component name if no property specified.
|
||||
"""
|
||||
properties = {
|
||||
'name': 'Grid',
|
||||
'Secondary Grid Spacing': 'Controller|Configuration|Secondary Grid Spacing',
|
||||
}
|
||||
return properties[property]
|
||||
|
||||
@@ -231,11 +238,13 @@ class AtomComponentProperties:
|
||||
def hdri_skybox(property: str = 'name') -> str:
|
||||
"""
|
||||
HDRi Skybox component properties.
|
||||
- 'Cubemap Texture': Asset.id for the cubemap texture to set.
|
||||
:param property: From the last element of the property tree path. Default 'name' for component name string.
|
||||
:return: Full property path OR component name if no property specified.
|
||||
"""
|
||||
properties = {
|
||||
'name': 'HDRi Skybox',
|
||||
'Cubemap Texture': 'Controller|Configuration|Cubemap Texture',
|
||||
}
|
||||
return properties[property]
|
||||
|
||||
@@ -259,12 +268,16 @@ class AtomComponentProperties:
|
||||
Look Modification component properties. Requires PostFX Layer component.
|
||||
- 'requires' a list of component names as strings required by this component.
|
||||
Use editor_entity_utils EditorEntity.add_components(list) to add this list of requirements.\n
|
||||
- 'Enable look modification' Toggle active state of the component True/False
|
||||
- 'Color Grading LUT' Asset.id for the LUT used for affecting level look.
|
||||
:param property: From the last element of the property tree path. Default 'name' for component name string.
|
||||
:return: Full property path OR component name if no property specified.
|
||||
"""
|
||||
properties = {
|
||||
'name': 'Look Modification',
|
||||
'requires': [AtomComponentProperties.postfx_layer()],
|
||||
'Enable look modification': 'Controller|Configuration|Enable look modification',
|
||||
'Color Grading LUT': 'Controller|Configuration|Color Grading LUT',
|
||||
}
|
||||
return properties[property]
|
||||
|
||||
@@ -274,12 +287,14 @@ class AtomComponentProperties:
|
||||
Material component properties. Requires one of Actor OR Mesh component.
|
||||
- 'requires' a list of component names as strings required by this component.
|
||||
Only one of these is required at a time for this component.\n
|
||||
- 'Material Asset': the material Asset.id of the material.
|
||||
:param property: From the last element of the property tree path. Default 'name' for component name string.
|
||||
:return: Full property path OR component name if no property specified.
|
||||
"""
|
||||
properties = {
|
||||
'name': 'Material',
|
||||
'requires': [AtomComponentProperties.actor(), AtomComponentProperties.mesh()],
|
||||
'Material Asset': 'Default Material|Material Asset',
|
||||
}
|
||||
return properties[property]
|
||||
|
||||
@@ -378,7 +393,7 @@ class AtomComponentProperties:
|
||||
'name': 'PostFX Shape Weight Modifier',
|
||||
'requires': [AtomComponentProperties.postfx_layer()],
|
||||
'shapes': ['Axis Aligned Box Shape', 'Box Shape', 'Capsule Shape', 'Compound Shape', 'Cylinder Shape',
|
||||
'Disk Shape', 'Polygon Prism Shape', 'Quad Shape', 'Sphere Shape', 'Vegetation Reference Shape'],
|
||||
'Disk Shape', 'Polygon Prism Shape', 'Quad Shape', 'Sphere Shape', 'Shape Reference'],
|
||||
}
|
||||
return properties[property]
|
||||
|
||||
|
||||
@@ -1,3 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:954d7d0df47c840a24e313893800eb3126d0c0d47c3380926776b51833778db7
|
||||
oid sha256:aee1fd4d5264e5ef1676b507409ce70af6358cf1ff368d9aeb17f7b2597dfbca
|
||||
size 6220817
|
||||
|
||||
@@ -1,3 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:e81c19128f42ba362a2d5f3ccf159dfbc942d67ceeb1ac8c21f295a6fd9d2ce5
|
||||
oid sha256:d4787cdafbcc2fe71c1cb3f1da53a249db839a9df539a9e88be43ccd6d8e4d6a
|
||||
size 6220817
|
||||
|
||||
@@ -1,3 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:5e20801213e065b6ea8c95ede81c23faa9b6dc70a2002dc5bced293e1bed989f
|
||||
oid sha256:5fac5bf41c9b16b6fbd762868e5cf514376af92d6ef7ebb9e819f024f1a3e1a7
|
||||
size 6220817
|
||||
|
||||
@@ -1,3 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:e250f812e594e5152bf2d6f23caa8b53b78276bfdf344d7a8d355dd96cb995c0
|
||||
oid sha256:7a23969670499524725535e8be7428b55b6f3e887cc24e2e903f7ea821a6d1a5
|
||||
size 6220817
|
||||
|
||||
@@ -1,3 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:95be359041f8291c74b335297a4dfe9902a180510f24a181b15e1a5ba4d3b024
|
||||
oid sha256:2f1f4d8865c56ed7f96f339c39e5feb4e0dbc6c6a8b4a7843b4166381b06b00d
|
||||
size 6220817
|
||||
|
||||
@@ -1,3 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:07e09d3eb5bf0cee3d9b3752aaad40f3ead1dcc5ddd837a6226fadde55d57274
|
||||
oid sha256:5d4ee5641e19eef08dd6b93d2f4054a1aae2165325416ed2cbf0b8243f2c0b06
|
||||
size 6220817
|
||||
|
||||
@@ -1,3 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:118e43e4b915e262726183467cc4b82f244565213fea5b6bfe02be07f0851ab1
|
||||
oid sha256:55c8f0d1790bb12660b7557630efca297b2a1b59e6c93167a2563da79e0a8255
|
||||
size 6220817
|
||||
|
||||
@@ -1,3 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:dc2ce3256a6552975962c9e113c52c1a22bf3817d417151f6f60640dd568e0fa
|
||||
oid sha256:082ff368b621e12b083d96562a0889b11a1d683767a74296cbe6d8732830e9e8
|
||||
size 6220817
|
||||
|
||||
@@ -1,3 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:287d98890b35427688999760f9d066bcbff1a3bc9001534241dc212b32edabd8
|
||||
oid sha256:78cc62d89782899747875b41abee57c2efdfacf4c8af6511c88f82d76eaae4ca
|
||||
size 6220817
|
||||
|
||||
@@ -1,3 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:66e91c92c868167c850078cd91714db47e10a96e23cc30191994486bd79c353f
|
||||
oid sha256:3d6719326f4dacae278d1723090ce1182193b793f250963af8be4b2c298e8841
|
||||
size 6220817
|
||||
|
||||
@@ -1,3 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:d950d173f5101820c5e18205401ca08ce5feeff2302ac2920b292750d86a8fa4
|
||||
oid sha256:9e492bb394fb18fb117f8a5b61cd2789922f9d6e88fc83189b5b6d59ffb1c3ef
|
||||
size 6220817
|
||||
|
||||
@@ -1,3 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:72eddb7126eae0c839b933886e0fb69d78229f72d49ef13199de28df2b7879db
|
||||
oid sha256:caca85f7728f660daae36afc81d681ba2de2377c516eb3c637599de5c94012aa
|
||||
size 6220817
|
||||
|
||||
+26
-9
@@ -5,6 +5,7 @@ For complete copyright and license terms please see the LICENSE at the root of t
|
||||
SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
"""
|
||||
|
||||
|
||||
class Tests:
|
||||
camera_creation = (
|
||||
"Camera Entity successfully created",
|
||||
@@ -39,6 +40,9 @@ class Tests:
|
||||
is_hidden = (
|
||||
"Entity is hidden",
|
||||
"Entity was not hidden")
|
||||
ldr_color_grading_lut = (
|
||||
"LDR color Grading LUT asset set",
|
||||
"LDR color Grading LUT asset could not be set")
|
||||
entity_deleted = (
|
||||
"Entity deleted",
|
||||
"Entity was not deleted")
|
||||
@@ -71,16 +75,19 @@ def AtomEditorComponents_DisplayMapper_AddedToEntity():
|
||||
5) Enter/Exit game mode.
|
||||
6) Test IsHidden.
|
||||
7) Test IsVisible.
|
||||
8) Delete Display Mapper entity.
|
||||
9) UNDO deletion.
|
||||
10) REDO deletion.
|
||||
11) Look for errors and asserts.
|
||||
8) Set LDR color Grading LUT asset.
|
||||
9) Delete Display Mapper entity.
|
||||
10) UNDO deletion.
|
||||
11) REDO deletion.
|
||||
12) Look for errors and asserts.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
import os
|
||||
|
||||
import azlmbr.legacy.general as general
|
||||
|
||||
from editor_python_test_tools.asset_utils import Asset
|
||||
from editor_python_test_tools.editor_entity_utils import EditorEntity
|
||||
from editor_python_test_tools.utils import Report, Tracer, TestHelper
|
||||
from Atom.atom_utils.atom_constants import AtomComponentProperties
|
||||
@@ -97,7 +104,7 @@ def AtomEditorComponents_DisplayMapper_AddedToEntity():
|
||||
Report.critical_result(Tests.display_mapper_creation, display_mapper_entity.exists())
|
||||
|
||||
# 2. Add Display Mapper component to Display Mapper entity.
|
||||
display_mapper_entity.add_component(AtomComponentProperties.display_mapper())
|
||||
display_mapper_component = display_mapper_entity.add_component(AtomComponentProperties.display_mapper())
|
||||
Report.critical_result(
|
||||
Tests.display_mapper_component,
|
||||
display_mapper_entity.has_component(AtomComponentProperties.display_mapper()))
|
||||
@@ -140,19 +147,29 @@ def AtomEditorComponents_DisplayMapper_AddedToEntity():
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.is_visible, display_mapper_entity.is_visible() is True)
|
||||
|
||||
# 8. Delete Display Mapper entity.
|
||||
# 8. Set LDR color Grading LUT asset.
|
||||
display_mapper_asset_path = os.path.join("TestData", "test.lightingpreset.azasset")
|
||||
display_mapper_asset = Asset.find_asset_by_path(display_mapper_asset_path, False)
|
||||
display_mapper_component.set_component_property_value(
|
||||
AtomComponentProperties.display_mapper("LDR color Grading LUT"), display_mapper_asset.id)
|
||||
Report.result(
|
||||
Tests.ldr_color_grading_lut,
|
||||
display_mapper_component.get_component_property_value(
|
||||
AtomComponentProperties.display_mapper("LDR color Grading LUT")) == display_mapper_asset.id)
|
||||
|
||||
# 9. Delete Display Mapper entity.
|
||||
display_mapper_entity.delete()
|
||||
Report.result(Tests.entity_deleted, not display_mapper_entity.exists())
|
||||
|
||||
# 9. UNDO deletion.
|
||||
# 10. UNDO deletion.
|
||||
general.undo()
|
||||
Report.result(Tests.deletion_undo, display_mapper_entity.exists())
|
||||
|
||||
# 10. REDO deletion.
|
||||
# 11. REDO deletion.
|
||||
general.redo()
|
||||
Report.result(Tests.deletion_redo, not display_mapper_entity.exists())
|
||||
|
||||
# 11. Look for errors and asserts.
|
||||
# 12. Look for errors and asserts.
|
||||
TestHelper.wait_for_condition(lambda: error_tracer.has_errors or error_tracer.has_asserts, 1.0)
|
||||
for error_info in error_tracer.errors:
|
||||
Report.info(f"Error: {error_info.filename} {error_info.function} | {error_info.message}")
|
||||
|
||||
+2
-2
@@ -151,7 +151,7 @@ def AtomEditorComponents_GlobalSkylightIBL_AddedToEntity():
|
||||
Report.result(Tests.is_visible, global_skylight_entity.is_visible() is True)
|
||||
|
||||
# 8. Set the Diffuse Image asset on the Global Skylight (IBL) entity.
|
||||
diffuse_image_path = os.path.join("LightingPresets", "greenwich_park_02_4k_iblskyboxcm.exr.streamingimage")
|
||||
diffuse_image_path = os.path.join("LightingPresets", "default_iblskyboxcm.exr.streamingimage")
|
||||
diffuse_image_asset = Asset.find_asset_by_path(diffuse_image_path, False)
|
||||
global_skylight_component.set_component_property_value(
|
||||
AtomComponentProperties.global_skylight('Diffuse Image'), diffuse_image_asset.id)
|
||||
@@ -161,7 +161,7 @@ def AtomEditorComponents_GlobalSkylightIBL_AddedToEntity():
|
||||
AtomComponentProperties.global_skylight('Diffuse Image')))
|
||||
|
||||
# 9. Set the Specular Image asset on the Global Light (IBL) entity.
|
||||
specular_image_path = os.path.join("LightingPresets", "greenwich_park_02_4k_iblskyboxcm.exr.streamingimage")
|
||||
specular_image_path = os.path.join("LightingPresets", "default_iblskyboxcm.exr.streamingimage")
|
||||
specular_image_asset = Asset.find_asset_by_path(specular_image_path, False)
|
||||
global_skylight_component.set_component_property_value(
|
||||
AtomComponentProperties.global_skylight('Specular Image'), specular_image_asset.id)
|
||||
|
||||
+177
@@ -0,0 +1,177 @@
|
||||
"""
|
||||
Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
|
||||
SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
"""
|
||||
|
||||
|
||||
class Tests:
|
||||
creation_undo = (
|
||||
"UNDO Entity creation success",
|
||||
"UNDO Entity creation failed")
|
||||
creation_redo = (
|
||||
"REDO Entity creation success",
|
||||
"REDO Entity creation failed")
|
||||
hdri_skybox_entity_creation = (
|
||||
"HDRi Skybox successfully created",
|
||||
"HDRi Skybox failed to be created")
|
||||
hdri_skybox_component = (
|
||||
"Entity has an HDRi Skybox component",
|
||||
"Entity failed to find HDRi Skybox component")
|
||||
cubemap_property_set = (
|
||||
"Cubemap property set on HDRi Skybox component",
|
||||
"Couldn't set Cubemap property on HDRi Skybox component")
|
||||
enter_game_mode = (
|
||||
"Entered game mode",
|
||||
"Failed to enter game mode")
|
||||
exit_game_mode = (
|
||||
"Exited game mode",
|
||||
"Couldn't exit game mode")
|
||||
is_visible = (
|
||||
"Entity is visible",
|
||||
"Entity was not visible")
|
||||
is_hidden = (
|
||||
"Entity is hidden",
|
||||
"Entity was not hidden")
|
||||
entity_deleted = (
|
||||
"Entity deleted",
|
||||
"Entity was not deleted")
|
||||
deletion_undo = (
|
||||
"UNDO deletion success",
|
||||
"UNDO deletion failed")
|
||||
deletion_redo = (
|
||||
"REDO deletion success",
|
||||
"REDO deletion failed")
|
||||
|
||||
|
||||
def AtomEditorComponents_HDRiSkybox_AddedToEntity():
|
||||
"""
|
||||
Summary:
|
||||
Tests the HDRi Skybox component can be added to an entity and has the expected functionality.
|
||||
|
||||
Test setup:
|
||||
- Wait for Editor idle loop.
|
||||
- Open the "Base" level.
|
||||
|
||||
Expected Behavior:
|
||||
The component can be added, used in game mode, hidden/shown, deleted, and has accurate required components.
|
||||
Creation and deletion undo/redo should also work.
|
||||
|
||||
Test Steps:
|
||||
1) Create an HDRi Skybox with no components.
|
||||
2) Add an HDRi Skybox component to HDRi Skybox.
|
||||
3) UNDO the entity creation and component addition.
|
||||
4) REDO the entity creation and component addition.
|
||||
5) Enter/Exit game mode.
|
||||
6) Test IsHidden.
|
||||
7) Test IsVisible.
|
||||
8) Delete HDRi Skybox.
|
||||
9) UNDO deletion.
|
||||
10) REDO deletion.
|
||||
11) Look for errors.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
|
||||
import os
|
||||
|
||||
import azlmbr.legacy.general as general
|
||||
|
||||
from editor_python_test_tools.asset_utils import Asset
|
||||
from editor_python_test_tools.editor_entity_utils import EditorEntity
|
||||
from editor_python_test_tools.utils import Report, Tracer, TestHelper
|
||||
from Atom.atom_utils.atom_constants import AtomComponentProperties
|
||||
|
||||
with Tracer() as error_tracer:
|
||||
# Test setup begins.
|
||||
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
|
||||
TestHelper.init_idle()
|
||||
TestHelper.open_level("", "Base")
|
||||
|
||||
# Test steps begin.
|
||||
# 1. Create an HDRi Skybox with no components.
|
||||
hdri_skybox_entity = EditorEntity.create_editor_entity(
|
||||
AtomComponentProperties.hdri_skybox())
|
||||
Report.critical_result(Tests.hdri_skybox_entity_creation,
|
||||
hdri_skybox_entity.exists())
|
||||
|
||||
# 2. Add an HDRi Skybox component to HDRi Skybox.
|
||||
hdri_skybox_component = hdri_skybox_entity.add_component(
|
||||
AtomComponentProperties.hdri_skybox())
|
||||
Report.critical_result(
|
||||
Tests.hdri_skybox_component,
|
||||
hdri_skybox_entity.has_component(AtomComponentProperties.hdri_skybox()))
|
||||
|
||||
# 3. UNDO the entity creation and component addition.
|
||||
# -> UNDO component addition.
|
||||
general.undo()
|
||||
# -> UNDO naming entity.
|
||||
general.undo()
|
||||
# -> UNDO selecting entity.
|
||||
general.undo()
|
||||
# -> UNDO entity creation.
|
||||
general.undo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.creation_undo, not hdri_skybox_entity.exists())
|
||||
|
||||
# 4. REDO the entity creation and component addition.
|
||||
# -> REDO entity creation.
|
||||
general.redo()
|
||||
# -> REDO selecting entity.
|
||||
general.redo()
|
||||
# -> REDO naming entity.
|
||||
general.redo()
|
||||
# -> REDO component addition.
|
||||
general.redo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.creation_redo, hdri_skybox_entity.exists())
|
||||
|
||||
|
||||
# 5. Set Cubemap Texture on HDRi Skybox component.
|
||||
skybox_cubemap_asset_path = os.path.join("LightingPresets", "default_iblskyboxcm.exr.streamingimage")
|
||||
skybox_cubemap_material_asset = Asset.find_asset_by_path(skybox_cubemap_asset_path, False)
|
||||
hdri_skybox_component.set_component_property_value(
|
||||
AtomComponentProperties.hdri_skybox('Cubemap Texture'), skybox_cubemap_material_asset.id)
|
||||
get_cubemap_property = hdri_skybox_component.get_component_property_value(
|
||||
AtomComponentProperties.hdri_skybox('Cubemap Texture'))
|
||||
Report.result(Tests.cubemap_property_set, get_cubemap_property == skybox_cubemap_material_asset.id)
|
||||
|
||||
|
||||
# 6. Enter/Exit game mode.
|
||||
TestHelper.enter_game_mode(Tests.enter_game_mode)
|
||||
general.idle_wait_frames(1)
|
||||
TestHelper.exit_game_mode(Tests.exit_game_mode)
|
||||
|
||||
# 7. Test IsHidden.
|
||||
hdri_skybox_entity.set_visibility_state(False)
|
||||
Report.result(Tests.is_hidden, hdri_skybox_entity.is_hidden() is True)
|
||||
|
||||
# 8. Test IsVisible.
|
||||
hdri_skybox_entity.set_visibility_state(True)
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.is_visible, hdri_skybox_entity.is_visible() is True)
|
||||
|
||||
# 9. Delete hdri_skybox entity.
|
||||
hdri_skybox_entity.delete()
|
||||
Report.result(Tests.entity_deleted, not hdri_skybox_entity.exists())
|
||||
|
||||
# 10. UNDO deletion.
|
||||
general.undo()
|
||||
Report.result(Tests.deletion_undo, hdri_skybox_entity.exists())
|
||||
|
||||
# 11. REDO deletion.
|
||||
general.redo()
|
||||
Report.result(Tests.deletion_redo, not hdri_skybox_entity.exists())
|
||||
|
||||
# 12. Look for errors or asserts.
|
||||
TestHelper.wait_for_condition(lambda: error_tracer.has_errors or error_tracer.has_asserts, 1.0)
|
||||
for error_info in error_tracer.errors:
|
||||
Report.info(f"Error: {error_info.filename} {error_info.function} | {error_info.message}")
|
||||
for assert_info in error_tracer.asserts:
|
||||
Report.info(f"Assert: {assert_info.filename} {assert_info.function} | {assert_info.message}")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
from editor_python_test_tools.utils import Report
|
||||
Report.start_test(AtomEditorComponents_HDRiSkybox_AddedToEntity)
|
||||
+211
@@ -0,0 +1,211 @@
|
||||
"""
|
||||
Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
|
||||
SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
"""
|
||||
|
||||
|
||||
class Tests:
|
||||
creation_undo = (
|
||||
"UNDO Entity creation success",
|
||||
"UNDO Entity creation failed")
|
||||
creation_redo = (
|
||||
"REDO Entity creation success",
|
||||
"REDO Entity creation failed")
|
||||
look_modification_creation = (
|
||||
"Look Modification Entity successfully created",
|
||||
"Look Modification Entity failed to be created")
|
||||
look_modification_component = (
|
||||
"Entity has a Look Modification component",
|
||||
"Entity failed to find Look Modification component")
|
||||
look_modification_disabled = (
|
||||
"Look Modification component disabled",
|
||||
"Look Modification component was not disabled")
|
||||
postfx_layer_component = (
|
||||
"Entity has a PostFX Layer component",
|
||||
"Entity did not have an PostFX Layer component")
|
||||
look_modification_enabled = (
|
||||
"Look Modification component enabled",
|
||||
"Look Modification component was not enabled")
|
||||
enable_look_modification_parameter_enabled = (
|
||||
"Enable look modification parameter enabled",
|
||||
"Enable look modification parameter was not enabled")
|
||||
color_grading_lut_set = (
|
||||
"Entity has the Color Grading LUT set",
|
||||
"Entity did not the Color Grading LUT set")
|
||||
enter_game_mode = (
|
||||
"Entered game mode",
|
||||
"Failed to enter game mode")
|
||||
exit_game_mode = (
|
||||
"Exited game mode",
|
||||
"Couldn't exit game mode")
|
||||
is_visible = (
|
||||
"Entity is visible",
|
||||
"Entity was not visible")
|
||||
is_hidden = (
|
||||
"Entity is hidden",
|
||||
"Entity was not hidden")
|
||||
entity_deleted = (
|
||||
"Entity deleted",
|
||||
"Entity was not deleted")
|
||||
deletion_undo = (
|
||||
"UNDO deletion success",
|
||||
"UNDO deletion failed")
|
||||
deletion_redo = (
|
||||
"REDO deletion success",
|
||||
"REDO deletion failed")
|
||||
|
||||
|
||||
def AtomEditorComponents_LookModification_AddedToEntity():
|
||||
"""
|
||||
Summary:
|
||||
Tests the Look Modification component can be added to an entity and has the expected functionality.
|
||||
|
||||
Test setup:
|
||||
- Wait for Editor idle loop.
|
||||
- Open the "Base" level.
|
||||
|
||||
Expected Behavior:
|
||||
The component can be added, used in game mode, hidden/shown, deleted, and has accurate required components.
|
||||
Creation and deletion undo/redo should also work.
|
||||
|
||||
Test Steps:
|
||||
1) Create an Look Modification entity with no components.
|
||||
2) Add Look Modification component to Look Modification entity.
|
||||
3) UNDO the entity creation and component addition.
|
||||
4) REDO the entity creation and component addition.
|
||||
5) Verify Look Modification component not enabled.
|
||||
6) Add PostFX Layer component since it is required by the Look Modification component.
|
||||
7) Verify Look Modification component is enabled.
|
||||
8) Enable the "Enable Look Modification" parameter.
|
||||
9) Add LUT asset to the Color Grading LUT parameter.
|
||||
9) Enter/Exit game mode.
|
||||
10) Test IsHidden.
|
||||
11) Test IsVisible.
|
||||
12) Delete Look Modification entity.
|
||||
13) UNDO deletion.
|
||||
14) REDO deletion.
|
||||
15) Look for errors.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
|
||||
import os
|
||||
|
||||
import azlmbr.legacy.general as general
|
||||
|
||||
from editor_python_test_tools.asset_utils import Asset
|
||||
from editor_python_test_tools.editor_entity_utils import EditorEntity
|
||||
from editor_python_test_tools.utils import Report, Tracer, TestHelper
|
||||
from Atom.atom_utils.atom_constants import AtomComponentProperties
|
||||
|
||||
with Tracer() as error_tracer:
|
||||
# Test setup begins.
|
||||
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
|
||||
TestHelper.init_idle()
|
||||
TestHelper.open_level("", "Base")
|
||||
|
||||
# Test steps begin.
|
||||
# 1. Create an Look Modification entity with no components.
|
||||
look_modification_entity = EditorEntity.create_editor_entity(AtomComponentProperties.look_modification())
|
||||
Report.critical_result(Tests.look_modification_creation, look_modification_entity.exists())
|
||||
|
||||
# 2. Add Look Modification component to Look Modification entity.
|
||||
look_modification_component = look_modification_entity.add_component(
|
||||
AtomComponentProperties.look_modification())
|
||||
Report.critical_result(
|
||||
Tests.look_modification_component,
|
||||
look_modification_entity.has_component(AtomComponentProperties.look_modification()))
|
||||
|
||||
# 3. UNDO the entity creation and component addition.
|
||||
# -> UNDO component addition.
|
||||
general.undo()
|
||||
# -> UNDO naming entity.
|
||||
general.undo()
|
||||
# -> UNDO selecting entity.
|
||||
general.undo()
|
||||
# -> UNDO entity creation.
|
||||
general.undo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.creation_undo, not look_modification_entity.exists())
|
||||
|
||||
# 4. REDO the entity creation and component addition.
|
||||
# -> REDO entity creation.
|
||||
general.redo()
|
||||
# -> REDO selecting entity.
|
||||
general.redo()
|
||||
# -> REDO naming entity.
|
||||
general.redo()
|
||||
# -> REDO component addition.
|
||||
general.redo()
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.creation_redo, look_modification_entity.exists())
|
||||
|
||||
# 5. Verify Look Modification component not enabled.
|
||||
Report.result(Tests.look_modification_disabled, not look_modification_component.is_enabled())
|
||||
|
||||
# 6. Add PostFX Layer component since it is required by the Look Modification component.
|
||||
look_modification_entity.add_component(AtomComponentProperties.postfx_layer())
|
||||
Report.result(
|
||||
Tests.postfx_layer_component,
|
||||
look_modification_entity.has_component(AtomComponentProperties.postfx_layer()))
|
||||
|
||||
# 7. Verify Look Modification component is enabled.
|
||||
Report.result(Tests.look_modification_enabled, look_modification_component.is_enabled())
|
||||
|
||||
# 8. Enable the "Enable look modification" parameter.
|
||||
look_modification_component.set_component_property_value(
|
||||
AtomComponentProperties.look_modification('Enable look modification'), True)
|
||||
Report.result(Tests.enable_look_modification_parameter_enabled,
|
||||
look_modification_component.get_component_property_value(
|
||||
AtomComponentProperties.look_modification('Enable look modification')) is True)
|
||||
|
||||
# 9. Set the Color Grading LUT asset on the Look Modification entity.
|
||||
color_grading_lut_path = os.path.join("ColorGrading", "TestData", "Photoshop", "inv-Log2-48nits",
|
||||
"test_3dl_32_lut.azasset")
|
||||
color_grading_lut_asset = Asset.find_asset_by_path(color_grading_lut_path, False)
|
||||
look_modification_component.set_component_property_value(
|
||||
AtomComponentProperties.look_modification('Color Grading LUT'), color_grading_lut_asset.id)
|
||||
Report.result(
|
||||
Tests.color_grading_lut_set,
|
||||
color_grading_lut_asset.id == look_modification_component.get_component_property_value(
|
||||
AtomComponentProperties.look_modification('Color Grading LUT')))
|
||||
|
||||
# 10. Enter/Exit game mode.
|
||||
TestHelper.enter_game_mode(Tests.enter_game_mode)
|
||||
general.idle_wait_frames(1)
|
||||
TestHelper.exit_game_mode(Tests.exit_game_mode)
|
||||
|
||||
# 11. Test IsHidden.
|
||||
look_modification_entity.set_visibility_state(False)
|
||||
Report.result(Tests.is_hidden, look_modification_entity.is_hidden() is True)
|
||||
|
||||
# 12. Test IsVisible.
|
||||
look_modification_entity.set_visibility_state(True)
|
||||
general.idle_wait_frames(1)
|
||||
Report.result(Tests.is_visible, look_modification_entity.is_visible() is True)
|
||||
|
||||
# 13. Delete Look Modification entity.
|
||||
look_modification_entity.delete()
|
||||
Report.result(Tests.entity_deleted, not look_modification_entity.exists())
|
||||
|
||||
# 14. UNDO deletion.
|
||||
general.undo()
|
||||
Report.result(Tests.deletion_undo, look_modification_entity.exists())
|
||||
|
||||
# 15. REDO deletion.
|
||||
general.redo()
|
||||
Report.result(Tests.deletion_redo, not look_modification_entity.exists())
|
||||
|
||||
# 16. Look for errors and asserts.
|
||||
TestHelper.wait_for_condition(lambda: error_tracer.has_errors or error_tracer.has_asserts, 1.0)
|
||||
for error_info in error_tracer.errors:
|
||||
Report.info(f"Error: {error_info.filename} {error_info.function} | {error_info.message}")
|
||||
for assert_info in error_tracer.asserts:
|
||||
Report.info(f"Assert: {assert_info.filename} {assert_info.function} | {assert_info.message}")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
from editor_python_test_tools.utils import Report
|
||||
Report.start_test(AtomEditorComponents_LookModification_AddedToEntity)
|
||||
@@ -6,30 +6,70 @@ SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
"""
|
||||
|
||||
|
||||
# fmt: off
|
||||
class Tests :
|
||||
camera_component_added = ("Camera component was added", "Camera component wasn't added")
|
||||
camera_fov_set = ("Camera component FOV property set", "Camera component FOV property wasn't set")
|
||||
directional_light_component_added = ("Directional Light component added", "Directional Light component wasn't added")
|
||||
enter_game_mode = ("Entered game mode", "Failed to enter game mode")
|
||||
exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
|
||||
global_skylight_component_added = ("Global Skylight (IBL) component added", "Global Skylight (IBL) component wasn't added")
|
||||
global_skylight_diffuse_image_set = ("Global Skylight Diffuse Image property set", "Global Skylight Diffuse Image property wasn't set")
|
||||
global_skylight_specular_image_set = ("Global Skylight Specular Image property set", "Global Skylight Specular Image property wasn't set")
|
||||
ground_plane_material_asset_set = ("Ground Plane Material Asset was set", "Ground Plane Material Asset wasn't set")
|
||||
ground_plane_material_component_added = ("Ground Plane Material component added", "Ground Plane Material component wasn't added")
|
||||
ground_plane_mesh_asset_set = ("Ground Plane Mesh Asset property was set", "Ground Plane Mesh Asset property wasn't set")
|
||||
hdri_skybox_component_added = ("HDRi Skybox component added", "HDRi Skybox component wasn't added")
|
||||
hdri_skybox_cubemap_texture_set = ("HDRi Skybox Cubemap Texture property set", "HDRi Skybox Cubemap Texture property wasn't set")
|
||||
mesh_component_added = ("Mesh component added", "Mesh component wasn't added")
|
||||
no_assert_occurred = ("No asserts detected", "Asserts were detected")
|
||||
no_error_occurred = ("No errors detected", "Errors were detected")
|
||||
secondary_grid_spacing = ("Secondary Grid Spacing set", "Secondary Grid Spacing not set")
|
||||
sphere_material_component_added = ("Sphere Material component added", "Sphere Material component wasn't added")
|
||||
sphere_material_set = ("Sphere Material Asset was set", "Sphere Material Asset wasn't set")
|
||||
sphere_mesh_asset_set = ("Sphere Mesh Asset was set", "Sphere Mesh Asset wasn't set")
|
||||
viewport_set = ("Viewport set to correct size", "Viewport not set to correct size")
|
||||
# fmt: on
|
||||
class Tests:
|
||||
camera_component_added = (
|
||||
"Camera component was added",
|
||||
"Camera component wasn't added")
|
||||
camera_fov_set = (
|
||||
"Camera component FOV property set",
|
||||
"Camera component FOV property wasn't set")
|
||||
directional_light_component_added = (
|
||||
"Directional Light component added",
|
||||
"Directional Light component wasn't added")
|
||||
enter_game_mode = (
|
||||
"Entered game mode",
|
||||
"Failed to enter game mode")
|
||||
exit_game_mode = (
|
||||
"Exited game mode",
|
||||
"Couldn't exit game mode")
|
||||
global_skylight_component_added = (
|
||||
"Global Skylight (IBL) component added",
|
||||
"Global Skylight (IBL) component wasn't added")
|
||||
global_skylight_diffuse_image_set = (
|
||||
"Global Skylight Diffuse Image property set",
|
||||
"Global Skylight Diffuse Image property wasn't set")
|
||||
global_skylight_specular_image_set = (
|
||||
"Global Skylight Specular Image property set",
|
||||
"Global Skylight Specular Image property wasn't set")
|
||||
ground_plane_material_asset_set = (
|
||||
"Ground Plane Material Asset was set",
|
||||
"Ground Plane Material Asset wasn't set")
|
||||
ground_plane_material_component_added = (
|
||||
"Ground Plane Material component added",
|
||||
"Ground Plane Material component wasn't added")
|
||||
ground_plane_mesh_asset_set = (
|
||||
"Ground Plane Mesh Asset property was set",
|
||||
"Ground Plane Mesh Asset property wasn't set")
|
||||
hdri_skybox_component_added = (
|
||||
"HDRi Skybox component added",
|
||||
"HDRi Skybox component wasn't added")
|
||||
hdri_skybox_cubemap_texture_set = (
|
||||
"HDRi Skybox Cubemap Texture property set",
|
||||
"HDRi Skybox Cubemap Texture property wasn't set")
|
||||
mesh_component_added = (
|
||||
"Mesh component added",
|
||||
"Mesh component wasn't added")
|
||||
no_assert_occurred = (
|
||||
"No asserts detected",
|
||||
"Asserts were detected")
|
||||
no_error_occurred = (
|
||||
"No errors detected",
|
||||
"Errors were detected")
|
||||
secondary_grid_spacing = (
|
||||
"Secondary Grid Spacing set",
|
||||
"Secondary Grid Spacing not set")
|
||||
sphere_material_component_added = (
|
||||
"Sphere Material component added",
|
||||
"Sphere Material component wasn't added")
|
||||
sphere_material_set = (
|
||||
"Sphere Material Asset was set",
|
||||
"Sphere Material Asset wasn't set")
|
||||
sphere_mesh_asset_set = (
|
||||
"Sphere Mesh Asset was set",
|
||||
"Sphere Mesh Asset wasn't set")
|
||||
viewport_set = (
|
||||
"Viewport set to correct size",
|
||||
"Viewport not set to correct size")
|
||||
|
||||
|
||||
def AtomGPU_BasicLevelSetup_SetsUpLevel():
|
||||
@@ -77,19 +117,17 @@ def AtomGPU_BasicLevelSetup_SetsUpLevel():
|
||||
import os
|
||||
from math import isclose
|
||||
|
||||
import azlmbr.asset as asset
|
||||
import azlmbr.bus as bus
|
||||
import azlmbr.legacy.general as general
|
||||
import azlmbr.math as math
|
||||
import azlmbr.paths
|
||||
|
||||
from editor_python_test_tools.asset_utils import Asset
|
||||
from editor_python_test_tools.editor_entity_utils import EditorEntity
|
||||
from editor_python_test_tools.utils import Report, Tracer, TestHelper as helper
|
||||
from editor_python_test_tools.utils import Report, Tracer, TestHelper
|
||||
|
||||
from Atom.atom_utils.atom_constants import AtomComponentProperties
|
||||
from Atom.atom_utils.screenshot_utils import ScreenshotHelper
|
||||
|
||||
MATERIAL_COMPONENT_NAME = "Material"
|
||||
MESH_COMPONENT_NAME = "Mesh"
|
||||
SCREENSHOT_NAME = "AtomBasicLevelSetup"
|
||||
SCREEN_WIDTH = 1280
|
||||
SCREEN_HEIGHT = 720
|
||||
@@ -98,24 +136,24 @@ def AtomGPU_BasicLevelSetup_SetsUpLevel():
|
||||
def initial_viewport_setup(screen_width, screen_height):
|
||||
general.set_viewport_size(screen_width, screen_height)
|
||||
general.update_viewport()
|
||||
result = isclose(
|
||||
a=general.get_viewport_size().x, b=SCREEN_WIDTH, rel_tol=0.1) and isclose(
|
||||
a=general.get_viewport_size().y, b=SCREEN_HEIGHT, rel_tol=0.1)
|
||||
|
||||
return result
|
||||
TestHelper.wait_for_condition(
|
||||
function=lambda: isclose(a=general.get_viewport_size().x, b=SCREEN_WIDTH, rel_tol=0.1)
|
||||
and isclose(a=general.get_viewport_size().y, b=SCREEN_HEIGHT, rel_tol=0.1),
|
||||
timeout_in_seconds=4.0
|
||||
)
|
||||
|
||||
with Tracer() as error_tracer:
|
||||
# Test setup begins.
|
||||
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
|
||||
helper.init_idle()
|
||||
helper.open_level("", "Base")
|
||||
TestHelper.init_idle()
|
||||
TestHelper.open_level("", "Base")
|
||||
|
||||
# Test steps begin.
|
||||
# 1. Close error windows and display helpers then update the viewport size.
|
||||
helper.close_error_windows()
|
||||
helper.close_display_helpers()
|
||||
TestHelper.close_error_windows()
|
||||
TestHelper.close_display_helpers()
|
||||
initial_viewport_setup(SCREEN_WIDTH, SCREEN_HEIGHT)
|
||||
general.update_viewport()
|
||||
Report.critical_result(Tests.viewport_set, initial_viewport_setup(SCREEN_WIDTH, SCREEN_HEIGHT))
|
||||
|
||||
# 2. Create Default Level Entity.
|
||||
default_level_entity_name = "Default Level"
|
||||
@@ -123,168 +161,167 @@ def AtomGPU_BasicLevelSetup_SetsUpLevel():
|
||||
math.Vector3(0.0, 0.0, 0.0), default_level_entity_name)
|
||||
|
||||
# 3. Create Grid Entity as a child entity of the Default Level Entity.
|
||||
grid_name = "Grid"
|
||||
grid_entity = EditorEntity.create_editor_entity(grid_name, default_level_entity.id)
|
||||
grid_entity = EditorEntity.create_editor_entity(AtomComponentProperties.grid(), default_level_entity.id)
|
||||
|
||||
# 4. Add Grid component to Grid Entity and set Secondary Grid Spacing.
|
||||
grid_component = grid_entity.add_component(grid_name)
|
||||
secondary_grid_spacing_property = "Controller|Configuration|Secondary Grid Spacing"
|
||||
grid_component = grid_entity.add_component(AtomComponentProperties.grid())
|
||||
secondary_grid_spacing_value = 1.0
|
||||
grid_component.set_component_property_value(secondary_grid_spacing_property, secondary_grid_spacing_value)
|
||||
grid_component.set_component_property_value(
|
||||
AtomComponentProperties.grid('Secondary Grid Spacing'), secondary_grid_spacing_value)
|
||||
secondary_grid_spacing_set = grid_component.get_component_property_value(
|
||||
secondary_grid_spacing_property) == secondary_grid_spacing_value
|
||||
AtomComponentProperties.grid('Secondary Grid Spacing')) == secondary_grid_spacing_value
|
||||
Report.result(Tests.secondary_grid_spacing, secondary_grid_spacing_set)
|
||||
|
||||
# 5. Create Global Skylight (IBL) Entity as a child entity of the Default Level Entity.
|
||||
global_skylight_name = "Global Skylight (IBL)"
|
||||
global_skylight_entity = EditorEntity.create_editor_entity(global_skylight_name, default_level_entity.id)
|
||||
global_skylight_entity = EditorEntity.create_editor_entity(
|
||||
AtomComponentProperties.global_skylight(), default_level_entity.id)
|
||||
|
||||
# 6. Add HDRi Skybox component to the Global Skylight (IBL) Entity.
|
||||
hdri_skybox_name = "HDRi Skybox"
|
||||
hdri_skybox_component = global_skylight_entity.add_component(hdri_skybox_name)
|
||||
Report.result(Tests.hdri_skybox_component_added, global_skylight_entity.has_component(hdri_skybox_name))
|
||||
hdri_skybox_component = global_skylight_entity.add_component(AtomComponentProperties.hdri_skybox())
|
||||
Report.result(Tests.hdri_skybox_component_added, global_skylight_entity.has_component(
|
||||
AtomComponentProperties.hdri_skybox()))
|
||||
|
||||
# 7. Add Global Skylight (IBL) component to the Global Skylight (IBL) Entity.
|
||||
global_skylight_component = global_skylight_entity.add_component(global_skylight_name)
|
||||
Report.result(Tests.global_skylight_component_added, global_skylight_entity.has_component(global_skylight_name))
|
||||
global_skylight_component = global_skylight_entity.add_component(AtomComponentProperties.global_skylight())
|
||||
Report.result(Tests.global_skylight_component_added, global_skylight_entity.has_component(
|
||||
AtomComponentProperties.global_skylight()))
|
||||
|
||||
# 8. Set the Cubemap Texture property of the HDRi Skybox component.
|
||||
global_skylight_image_asset_path = os.path.join(
|
||||
"LightingPresets", "greenwich_park_02_4k_iblskyboxcm_iblspecular.exr.streamingimage")
|
||||
global_skylight_image_asset = asset.AssetCatalogRequestBus(
|
||||
bus.Broadcast, "GetAssetIdByPath", global_skylight_image_asset_path, math.Uuid(), False)
|
||||
hdri_skybox_cubemap_texture_property = "Controller|Configuration|Cubemap Texture"
|
||||
global_skylight_image_asset_path = os.path.join("LightingPresets", "default_iblskyboxcm.exr.streamingimage")
|
||||
global_skylight_image_asset = Asset.find_asset_by_path(global_skylight_image_asset_path, False)
|
||||
hdri_skybox_component.set_component_property_value(
|
||||
hdri_skybox_cubemap_texture_property, global_skylight_image_asset)
|
||||
AtomComponentProperties.hdri_skybox('Cubemap Texture'), global_skylight_image_asset.id)
|
||||
Report.result(
|
||||
Tests.hdri_skybox_cubemap_texture_set,
|
||||
hdri_skybox_component.get_component_property_value(
|
||||
hdri_skybox_cubemap_texture_property) == global_skylight_image_asset)
|
||||
AtomComponentProperties.hdri_skybox('Cubemap Texture')) == global_skylight_image_asset.id)
|
||||
|
||||
# 9. Set the Diffuse Image property of the Global Skylight (IBL) component.
|
||||
# Re-use the same image that was used in the previous test step.
|
||||
global_skylight_diffuse_image_property = "Controller|Configuration|Diffuse Image"
|
||||
global_skylight_diffuse_image_asset_path = os.path.join(
|
||||
"LightingPresets", "default_iblskyboxcm_ibldiffuse.exr.streamingimage")
|
||||
global_skylight_diffuse_image_asset = Asset.find_asset_by_path(global_skylight_diffuse_image_asset_path, False)
|
||||
global_skylight_component.set_component_property_value(
|
||||
global_skylight_diffuse_image_property, global_skylight_image_asset)
|
||||
AtomComponentProperties.global_skylight('Diffuse Image'), global_skylight_diffuse_image_asset.id)
|
||||
Report.result(
|
||||
Tests.global_skylight_diffuse_image_set,
|
||||
global_skylight_component.get_component_property_value(
|
||||
global_skylight_diffuse_image_property) == global_skylight_image_asset)
|
||||
AtomComponentProperties.global_skylight('Diffuse Image')) == global_skylight_diffuse_image_asset.id)
|
||||
|
||||
# 10. Set the Specular Image property of the Global Skylight (IBL) component.
|
||||
# Re-use the same image that was used in the previous test step.
|
||||
global_skylight_specular_image_property = "Controller|Configuration|Specular Image"
|
||||
global_skylight_specular_image_asset_path = os.path.join(
|
||||
"LightingPresets", "default_iblskyboxcm_iblspecular.exr.streamingimage")
|
||||
global_skylight_specular_image_asset = Asset.find_asset_by_path(
|
||||
global_skylight_specular_image_asset_path, False)
|
||||
global_skylight_component.set_component_property_value(
|
||||
global_skylight_specular_image_property, global_skylight_image_asset)
|
||||
AtomComponentProperties.global_skylight('Specular Image'), global_skylight_specular_image_asset.id)
|
||||
global_skylight_specular_image_set = global_skylight_component.get_component_property_value(
|
||||
global_skylight_specular_image_property)
|
||||
AtomComponentProperties.global_skylight('Specular Image'))
|
||||
Report.result(
|
||||
Tests.global_skylight_specular_image_set, global_skylight_specular_image_set == global_skylight_image_asset)
|
||||
Tests.global_skylight_specular_image_set,
|
||||
global_skylight_specular_image_set == global_skylight_specular_image_asset.id)
|
||||
|
||||
# 11. Create a Ground Plane Entity with a Material component that is a child entity of the Default Level Entity.
|
||||
ground_plane_name = "Ground Plane"
|
||||
ground_plane_entity = EditorEntity.create_editor_entity(ground_plane_name, default_level_entity.id)
|
||||
ground_plane_material_component = ground_plane_entity.add_component(MATERIAL_COMPONENT_NAME)
|
||||
ground_plane_material_component = ground_plane_entity.add_component(AtomComponentProperties.material())
|
||||
Report.result(
|
||||
Tests.ground_plane_material_component_added, ground_plane_entity.has_component(MATERIAL_COMPONENT_NAME))
|
||||
Tests.ground_plane_material_component_added,
|
||||
ground_plane_entity.has_component(AtomComponentProperties.material()))
|
||||
|
||||
# 12. Set the Material Asset property of the Material component for the Ground Plane Entity.
|
||||
ground_plane_entity.set_local_uniform_scale(32.0)
|
||||
ground_plane_material_asset_path = os.path.join("Materials", "Presets", "PBR", "metal_chrome.azmaterial")
|
||||
ground_plane_material_asset = asset.AssetCatalogRequestBus(
|
||||
bus.Broadcast, "GetAssetIdByPath", ground_plane_material_asset_path, math.Uuid(), False)
|
||||
ground_plane_material_asset_property = "Default Material|Material Asset"
|
||||
ground_plane_material_asset = Asset.find_asset_by_path(ground_plane_material_asset_path, False)
|
||||
ground_plane_material_component.set_component_property_value(
|
||||
ground_plane_material_asset_property, ground_plane_material_asset)
|
||||
AtomComponentProperties.material('Material Asset'), ground_plane_material_asset.id)
|
||||
Report.result(
|
||||
Tests.ground_plane_material_asset_set,
|
||||
ground_plane_material_component.get_component_property_value(
|
||||
ground_plane_material_asset_property) == ground_plane_material_asset)
|
||||
AtomComponentProperties.material('Material Asset')) == ground_plane_material_asset.id)
|
||||
|
||||
# 13. Add the Mesh component to the Ground Plane Entity and set the Mesh component Mesh Asset property.
|
||||
ground_plane_mesh_component = ground_plane_entity.add_component(MESH_COMPONENT_NAME)
|
||||
Report.result(Tests.mesh_component_added, ground_plane_entity.has_component(MESH_COMPONENT_NAME))
|
||||
ground_plane_mesh_asset_path = os.path.join("Objects", "plane.azmodel")
|
||||
ground_plane_mesh_asset = asset.AssetCatalogRequestBus(
|
||||
bus.Broadcast, "GetAssetIdByPath", ground_plane_mesh_asset_path, math.Uuid(), False)
|
||||
ground_plane_mesh_asset_property = "Controller|Configuration|Mesh Asset"
|
||||
ground_plane_mesh_component = ground_plane_entity.add_component(AtomComponentProperties.mesh())
|
||||
Report.result(Tests.mesh_component_added, ground_plane_entity.has_component(AtomComponentProperties.mesh()))
|
||||
ground_plane_mesh_asset_path = os.path.join("TestData", "Objects", "plane.azmodel")
|
||||
ground_plane_mesh_asset = Asset.find_asset_by_path(ground_plane_mesh_asset_path, False)
|
||||
ground_plane_mesh_component.set_component_property_value(
|
||||
ground_plane_mesh_asset_property, ground_plane_mesh_asset)
|
||||
AtomComponentProperties.mesh('Mesh Asset'), ground_plane_mesh_asset.id)
|
||||
Report.result(
|
||||
Tests.ground_plane_mesh_asset_set,
|
||||
ground_plane_mesh_component.get_component_property_value(
|
||||
ground_plane_mesh_asset_property) == ground_plane_mesh_asset)
|
||||
AtomComponentProperties.mesh('Mesh Asset')) == ground_plane_mesh_asset.id)
|
||||
|
||||
# 14. Create a Directional Light Entity as a child entity of the Default Level Entity.
|
||||
directional_light_name = "Directional Light"
|
||||
directional_light_entity = EditorEntity.create_editor_entity_at(
|
||||
math.Vector3(0.0, 0.0, 10.0), directional_light_name, default_level_entity.id)
|
||||
math.Vector3(0.0, 0.0, 10.0), AtomComponentProperties.directional_light(), default_level_entity.id)
|
||||
|
||||
# 15. Add Directional Light component to Directional Light Entity and set entity rotation.
|
||||
directional_light_entity.add_component(directional_light_name)
|
||||
directional_light_entity.add_component(AtomComponentProperties.directional_light())
|
||||
directional_light_entity_rotation = math.Vector3(DEGREE_RADIAN_FACTOR * -90.0, 0.0, 0.0)
|
||||
directional_light_entity.set_local_rotation(directional_light_entity_rotation)
|
||||
Report.result(
|
||||
Tests.directional_light_component_added, directional_light_entity.has_component(directional_light_name))
|
||||
Tests.directional_light_component_added, directional_light_entity.has_component(
|
||||
AtomComponentProperties.directional_light()))
|
||||
|
||||
# 16. Create a Sphere Entity as a child entity of the Default Level Entity then add a Material component.
|
||||
sphere_entity = EditorEntity.create_editor_entity_at(
|
||||
math.Vector3(0.0, 0.0, 1.0), "Sphere", default_level_entity.id)
|
||||
sphere_material_component = sphere_entity.add_component(MATERIAL_COMPONENT_NAME)
|
||||
Report.result(Tests.sphere_material_component_added, sphere_entity.has_component(MATERIAL_COMPONENT_NAME))
|
||||
sphere_material_component = sphere_entity.add_component(AtomComponentProperties.material())
|
||||
Report.result(Tests.sphere_material_component_added, sphere_entity.has_component(
|
||||
AtomComponentProperties.material()))
|
||||
|
||||
# 17. Set the Material Asset property of the Material component for the Sphere Entity.
|
||||
sphere_material_asset_path = os.path.join("Materials", "Presets", "PBR", "metal_brass_polished.azmaterial")
|
||||
sphere_material_asset = asset.AssetCatalogRequestBus(
|
||||
bus.Broadcast, "GetAssetIdByPath", sphere_material_asset_path, math.Uuid(), False)
|
||||
sphere_material_asset_property = "Default Material|Material Asset"
|
||||
sphere_material_component.set_component_property_value(sphere_material_asset_property, sphere_material_asset)
|
||||
sphere_material_asset = Asset.find_asset_by_path(sphere_material_asset_path, False)
|
||||
sphere_material_component.set_component_property_value(
|
||||
AtomComponentProperties.material('Material Asset'), sphere_material_asset.id)
|
||||
Report.result(Tests.sphere_material_set, sphere_material_component.get_component_property_value(
|
||||
sphere_material_asset_property) == sphere_material_asset)
|
||||
AtomComponentProperties.material('Material Asset')) == sphere_material_asset.id)
|
||||
|
||||
# 18. Add Mesh component to Sphere Entity and set the Mesh Asset property for the Mesh component.
|
||||
sphere_mesh_component = sphere_entity.add_component(MESH_COMPONENT_NAME)
|
||||
sphere_mesh_component = sphere_entity.add_component(AtomComponentProperties.mesh())
|
||||
sphere_mesh_asset_path = os.path.join("Models", "sphere.azmodel")
|
||||
sphere_mesh_asset = asset.AssetCatalogRequestBus(
|
||||
bus.Broadcast, "GetAssetIdByPath", sphere_mesh_asset_path, math.Uuid(), False)
|
||||
sphere_mesh_asset_property = "Controller|Configuration|Mesh Asset"
|
||||
sphere_mesh_component.set_component_property_value(sphere_mesh_asset_property, sphere_mesh_asset)
|
||||
sphere_mesh_asset = Asset.find_asset_by_path(sphere_mesh_asset_path, False)
|
||||
sphere_mesh_component.set_component_property_value(
|
||||
AtomComponentProperties.mesh('Mesh Asset'), sphere_mesh_asset.id)
|
||||
Report.result(Tests.sphere_mesh_asset_set, sphere_mesh_component.get_component_property_value(
|
||||
sphere_mesh_asset_property) == sphere_mesh_asset)
|
||||
AtomComponentProperties.mesh('Mesh Asset')) == sphere_mesh_asset.id)
|
||||
|
||||
# 19. Create a Camera Entity as a child entity of the Default Level Entity then add a Camera component.
|
||||
camera_name = "Camera"
|
||||
camera_entity = EditorEntity.create_editor_entity_at(
|
||||
math.Vector3(5.5, -12.0, 9.0), camera_name, default_level_entity.id)
|
||||
camera_component = camera_entity.add_component(camera_name)
|
||||
Report.result(Tests.camera_component_added, camera_entity.has_component(camera_name))
|
||||
math.Vector3(5.5, -12.0, 9.0), AtomComponentProperties.camera(), default_level_entity.id)
|
||||
camera_component = camera_entity.add_component(AtomComponentProperties.camera())
|
||||
Report.result(Tests.camera_component_added, camera_entity.has_component(AtomComponentProperties.camera()))
|
||||
|
||||
# 20. Set the Camera Entity rotation value and set the Camera component Field of View value.
|
||||
camera_entity_rotation = math.Vector3(
|
||||
DEGREE_RADIAN_FACTOR * -27.0, DEGREE_RADIAN_FACTOR * -12.0, DEGREE_RADIAN_FACTOR * 25.0)
|
||||
camera_entity.set_local_rotation(camera_entity_rotation)
|
||||
camera_fov_property = "Controller|Configuration|Field of view"
|
||||
camera_fov_value = 60.0
|
||||
camera_component.set_component_property_value(camera_fov_property, camera_fov_value)
|
||||
camera_component.set_component_property_value(AtomComponentProperties.camera('Field of view'), camera_fov_value)
|
||||
azlmbr.camera.EditorCameraViewRequestBus(azlmbr.bus.Event, "ToggleCameraAsActiveView", camera_entity.id)
|
||||
Report.result(Tests.camera_fov_set, camera_component.get_component_property_value(
|
||||
camera_fov_property) == camera_fov_value)
|
||||
AtomComponentProperties.camera('Field of view')) == camera_fov_value)
|
||||
|
||||
# 21. Enter game mode.
|
||||
helper.enter_game_mode(Tests.enter_game_mode)
|
||||
helper.wait_for_condition(function=lambda: general.is_in_game_mode(), timeout_in_seconds=4.0)
|
||||
TestHelper.enter_game_mode(Tests.enter_game_mode)
|
||||
TestHelper.wait_for_condition(function=lambda: general.is_in_game_mode(), timeout_in_seconds=4.0)
|
||||
|
||||
# 22. Take screenshot.
|
||||
ScreenshotHelper(general.idle_wait_frames).capture_screenshot_blocking(f"{SCREENSHOT_NAME}.ppm")
|
||||
|
||||
# 23. Exit game mode.
|
||||
helper.exit_game_mode(Tests.exit_game_mode)
|
||||
helper.wait_for_condition(function=lambda: not general.is_in_game_mode(), timeout_in_seconds=4.0)
|
||||
TestHelper.exit_game_mode(Tests.exit_game_mode)
|
||||
TestHelper.wait_for_condition(function=lambda: not general.is_in_game_mode(), timeout_in_seconds=4.0)
|
||||
|
||||
# 24. Look for errors.
|
||||
helper.wait_for_condition(lambda: error_tracer.has_errors or error_tracer.has_asserts, 1.0)
|
||||
Report.result(Tests.no_assert_occurred, not error_tracer.has_asserts)
|
||||
Report.result(Tests.no_error_occurred, not error_tracer.has_errors)
|
||||
TestHelper.wait_for_condition(lambda: error_tracer.has_errors or error_tracer.has_asserts, 1.0)
|
||||
for error_info in error_tracer.errors:
|
||||
Report.info(f"Error: {error_info.filename} {error_info.function} | {error_info.message}")
|
||||
for assert_info in error_tracer.asserts:
|
||||
Report.info(f"Assert: {assert_info.filename} {assert_info.function} | {assert_info.message}")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
|
||||
@@ -106,8 +106,7 @@ def run():
|
||||
components=["HDRi Skybox", "Global Skylight (IBL)"],
|
||||
parent_id=default_level.id
|
||||
)
|
||||
global_skylight_image_asset_path = os.path.join(
|
||||
"LightingPresets", "greenwich_park_02_4k_iblskyboxcm_iblspecular.exr.streamingimage")
|
||||
global_skylight_image_asset_path = os.path.join("LightingPresets", "default_iblskyboxcm.exr.streamingimage")
|
||||
global_skylight_image_asset = asset.AssetCatalogRequestBus(
|
||||
bus.Broadcast, "GetAssetIdByPath", global_skylight_image_asset_path, math.Uuid(), False)
|
||||
global_skylight.get_set_test(0, "Controller|Configuration|Cubemap Texture", global_skylight_image_asset)
|
||||
|
||||
@@ -23,28 +23,28 @@ from base import TestAutomationBase
|
||||
class TestAutomation(TestAutomationBase):
|
||||
def test_ActorSplitsAfterCollision(self, request, workspace, editor, launcher_platform):
|
||||
from .tests import Blast_ActorSplitsAfterCollision as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
def test_ActorSplitsAfterRadialDamage(self, request, workspace, editor, launcher_platform):
|
||||
from .tests import Blast_ActorSplitsAfterRadialDamage as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
def test_ActorSplitsAfterCapsuleDamage(self, request, workspace, editor, launcher_platform):
|
||||
from .tests import Blast_ActorSplitsAfterCapsuleDamage as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
def test_ActorSplitsAfterImpactSpreadDamage(self, request, workspace, editor, launcher_platform):
|
||||
from .tests import Blast_ActorSplitsAfterImpactSpreadDamage as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
def test_ActorSplitsAfterShearDamage(self, request, workspace, editor, launcher_platform):
|
||||
from .tests import Blast_ActorSplitsAfterShearDamage as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
def test_ActorSplitsAfterTriangleDamage(self, request, workspace, editor, launcher_platform):
|
||||
from .tests import Blast_ActorSplitsAfterTriangleDamage as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
def test_ActorSplitsAfterStressDamage(self, request, workspace, editor, launcher_platform):
|
||||
from .tests import Blast_ActorSplitsAfterStressDamage as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@@ -56,6 +56,9 @@ add_subdirectory(streaming)
|
||||
## Smoke ##
|
||||
add_subdirectory(smoke)
|
||||
|
||||
## Terrain ##
|
||||
add_subdirectory(Terrain)
|
||||
|
||||
## AWS ##
|
||||
add_subdirectory(AWS)
|
||||
|
||||
|
||||
+2
-1
@@ -51,5 +51,6 @@ class TestComponentAssetListAutomation(object):
|
||||
editor,
|
||||
"ComponentUpdateListProperty_test_case.py",
|
||||
expected_lines=expected_lines,
|
||||
cfg_args=[level]
|
||||
cfg_args=[level],
|
||||
enable_prefab_system=False,
|
||||
)
|
||||
|
||||
-24
@@ -67,30 +67,6 @@ if (editor.EditorToolsApplicationRequestBus(bus.Broadcast, 'GetCurrentLevelName'
|
||||
if(general.get_num_selected() == 0):
|
||||
print("clear_selection works")
|
||||
|
||||
general.hide_all_objects()
|
||||
|
||||
if(general.is_object_hidden(objs_list[1])):
|
||||
print("hide_all_objects works")
|
||||
|
||||
general.unhide_object(objs_list[1])
|
||||
|
||||
if not(general.is_object_hidden(objs_list[1])):
|
||||
print("unhide_object works")
|
||||
|
||||
general.hide_object(objs_list[1])
|
||||
|
||||
if(general.is_object_hidden(objs_list[1])):
|
||||
print("hide_object works")
|
||||
|
||||
general.unhide_all_objects()
|
||||
|
||||
general.freeze_object(objs_list[1])
|
||||
|
||||
if(general.is_object_frozen(objs_list[1])):
|
||||
print("freeze_object works")
|
||||
|
||||
general.unfreeze_object(objs_list[1])
|
||||
|
||||
position = general.get_position(objs_list[1])
|
||||
px1, py1, pz1 = fetch_vector3_parts(position)
|
||||
general.set_position(objs_list[1], px1 + 10, py1 - 4, pz1 + 3)
|
||||
|
||||
@@ -26,9 +26,9 @@ INSTALL
|
||||
It is recommended to set up these these tools with O3DE's CMake build commands.
|
||||
Assuming CMake is already setup on your operating system, below are some sample build commands:
|
||||
cd /path/to/od3e/
|
||||
mkdir windows_vs2019
|
||||
cd windows_vs2019
|
||||
cmake .. -G "Visual Studio 16 2019" -A x64 -T host=x64 -DLY_3RDPARTY_PATH="%3RDPARTYPATH%" -DLY_PROJECTS=AutomatedTesting
|
||||
mkdir windows
|
||||
cd windows
|
||||
cmake .. -G "Visual Studio 16 2019" -DLY_PROJECTS=AutomatedTesting
|
||||
|
||||
To manually install the project in development mode using your own installed Python interpreter:
|
||||
cd /path/to/od3e/AutomatedTesting/Gem/PythonTests/EditorPythonTestTools
|
||||
|
||||
+13
-1
@@ -132,6 +132,7 @@ class EditorEntity:
|
||||
|
||||
def __init__(self, id: azlmbr.entity.EntityId):
|
||||
self.id: azlmbr.entity.EntityId = id
|
||||
self.components: List[EditorComponent] = []
|
||||
|
||||
# Creation functions
|
||||
@classmethod
|
||||
@@ -279,7 +280,7 @@ class EditorEntity:
|
||||
), f"Failure: Could not add component: '{new_comp.get_component_name()}' to entity: '{self.get_name()}'"
|
||||
new_comp.id = add_component_outcome.GetValue()[0]
|
||||
components.append(new_comp)
|
||||
|
||||
self.components.append(new_comp)
|
||||
return components
|
||||
|
||||
def get_components_of_type(self, component_names: list) -> List[EditorComponent]:
|
||||
@@ -458,3 +459,14 @@ class EditorEntity:
|
||||
"""
|
||||
new_translation = convert_to_azvector3(new_translation)
|
||||
azlmbr.components.TransformBus(azlmbr.bus.Event, "SetLocalTranslation", self.id, new_translation)
|
||||
|
||||
# Use this only when prefab system is enabled as it will fail otherwise.
|
||||
def focus_on_owning_prefab(self) -> None:
|
||||
"""
|
||||
Focuses on the owning prefab instance of the given entity.
|
||||
:param entity: The entity used to fetch the owning prefab to focus on.
|
||||
"""
|
||||
|
||||
assert self.id.isValid(), "A valid entity id is required to focus on its owning prefab."
|
||||
focus_prefab_result = azlmbr.prefab.PrefabFocusPublicRequestBus(bus.Broadcast, "FocusOnOwningPrefab", self.id)
|
||||
assert focus_prefab_result.IsSuccess(), f"Prefab operation 'FocusOnOwningPrefab' failed. Error: {focus_prefab_result.GetError()}"
|
||||
|
||||
+4
@@ -57,6 +57,10 @@ def add_level_component(component_name):
|
||||
level_component_list, entity.EntityType().Level)
|
||||
level_component_outcome = editor.EditorLevelComponentAPIBus(bus.Broadcast, 'AddComponentsOfType',
|
||||
[level_component_type_ids_list[0]])
|
||||
if not level_component_outcome.IsSuccess():
|
||||
print('Failed to add {} level component'.format(component_name))
|
||||
return None
|
||||
|
||||
level_component = level_component_outcome.GetValue()[0]
|
||||
return level_component
|
||||
|
||||
|
||||
+7
-2
@@ -29,7 +29,7 @@ def teardown_editor(editor):
|
||||
|
||||
def launch_and_validate_results(request, test_directory, editor, editor_script, expected_lines, unexpected_lines=[],
|
||||
halt_on_unexpected=False, run_python="--runpythontest", auto_test_mode=True, null_renderer=True, cfg_args=[],
|
||||
timeout=300, log_file_name="Editor.log"):
|
||||
timeout=300, log_file_name="Editor.log", enable_prefab_system=True):
|
||||
"""
|
||||
Runs the Editor with the specified script, and monitors for expected log lines.
|
||||
:param request: Special fixture providing information of the requesting test function.
|
||||
@@ -45,17 +45,22 @@ def launch_and_validate_results(request, test_directory, editor, editor_script,
|
||||
:param cfg_args: Additional arguments for CFG, such as LevelName.
|
||||
:param timeout: Length of time for test to run. Default is 60.
|
||||
:param log_file_name: Name of the log file created by the editor. Defaults to 'Editor.log'
|
||||
:param enable_prefab_system: Flag to determine whether to use new prefab system or use deprecated slice system. Defaults to True.
|
||||
"""
|
||||
test_case = os.path.join(test_directory, editor_script)
|
||||
request.addfinalizer(lambda: teardown_editor(editor))
|
||||
logger.debug("Running automated test: {}".format(editor_script))
|
||||
editor.args.extend(["--skipWelcomeScreenDialog", "--regset=/Amazon/Settings/EnableSourceControl=false",
|
||||
"--regset=/Amazon/Preferences/EnablePrefabSystem=false", run_python, test_case,
|
||||
run_python, test_case,
|
||||
f"--pythontestcase={request.node.name}", "--runpythonargs", " ".join(cfg_args)])
|
||||
if auto_test_mode:
|
||||
editor.args.extend(["--autotest_mode"])
|
||||
if null_renderer:
|
||||
editor.args.extend(["-rhi=Null"])
|
||||
if enable_prefab_system:
|
||||
editor.args.extend(["--regset=/Amazon/Preferences/EnablePrefabSystem=true"])
|
||||
else:
|
||||
editor.args.extend(["--regset=/Amazon/Preferences/EnablePrefabSystem=false"])
|
||||
|
||||
with editor.start():
|
||||
|
||||
|
||||
+32
@@ -34,6 +34,38 @@ class TestHelper:
|
||||
# JIRA: SPEC-2880
|
||||
# general.idle_wait_frames(1)
|
||||
|
||||
@staticmethod
|
||||
def create_level(level_name: str) -> bool:
|
||||
"""
|
||||
:param level_name: The name of the level to be created
|
||||
:return: True if ECreateLevelResult returns 0, False otherwise with logging to report reason
|
||||
"""
|
||||
Report.info(f"Creating level {level_name}")
|
||||
|
||||
# Use these hardcoded values to pass expected values for old terrain system until new create_level API is
|
||||
# available
|
||||
heightmap_resolution = 1024
|
||||
heightmap_meters_per_pixel = 1
|
||||
terrain_texture_resolution = 4096
|
||||
use_terrain = False
|
||||
|
||||
result = general.create_level_no_prompt(level_name, heightmap_resolution, heightmap_meters_per_pixel,
|
||||
terrain_texture_resolution, use_terrain)
|
||||
|
||||
# Result codes are ECreateLevelResult defined in CryEdit.h
|
||||
if result == 1:
|
||||
Report.info(f"{level_name} level already exists")
|
||||
elif result == 2:
|
||||
Report.info("Failed to create directory")
|
||||
elif result == 3:
|
||||
Report.info("Directory length is too long")
|
||||
elif result != 0:
|
||||
Report.info("Unknown error, failed to create level")
|
||||
else:
|
||||
Report.info(f"{level_name} level created successfully")
|
||||
|
||||
return result == 0
|
||||
|
||||
@staticmethod
|
||||
def open_level(directory : str, level : str):
|
||||
# type: (str, str) -> None
|
||||
|
||||
@@ -23,7 +23,6 @@ from base import TestAutomationBase
|
||||
class TestAutomation(TestAutomationBase):
|
||||
def _run_prefab_test(self, request, workspace, editor, test_module, batch_mode=True, autotest_mode=True):
|
||||
self._run_test(request, workspace, editor, test_module,
|
||||
extra_cmdline_args=["--regset=/Amazon/Preferences/EnablePrefabSystem=true"],
|
||||
batch_mode=batch_mode,
|
||||
autotest_mode=autotest_mode)
|
||||
|
||||
|
||||
@@ -24,7 +24,6 @@ from base import TestAutomationBase
|
||||
class TestAutomation(TestAutomationBase):
|
||||
def _run_prefab_test(self, request, workspace, editor, test_module, batch_mode=True, autotest_mode=True):
|
||||
self._run_test(request, workspace, editor, test_module,
|
||||
extra_cmdline_args=["--regset=/Amazon/Preferences/EnablePrefabSystem=true"],
|
||||
batch_mode=batch_mode,
|
||||
autotest_mode=autotest_mode)
|
||||
|
||||
|
||||
@@ -25,8 +25,8 @@ class TestAutomation(TestAutomationBase):
|
||||
|
||||
def test_NvCloth_AddClothSimulationToMesh(self, request, workspace, editor, launcher_platform):
|
||||
from .tests import NvCloth_AddClothSimulationToMesh as test_module
|
||||
self._run_test(request, workspace, editor, test_module, use_null_renderer = self.use_null_renderer)
|
||||
self._run_test(request, workspace, editor, test_module, use_null_renderer = self.use_null_renderer, enable_prefab_system=False)
|
||||
|
||||
def test_NvCloth_AddClothSimulationToActor(self, request, workspace, editor, launcher_platform):
|
||||
from .tests import NvCloth_AddClothSimulationToActor as test_module
|
||||
self._run_test(request, workspace, editor, test_module, use_null_renderer = self.use_null_renderer)
|
||||
self._run_test(request, workspace, editor, test_module, use_null_renderer = self.use_null_renderer, enable_prefab_system=False)
|
||||
|
||||
@@ -26,158 +26,158 @@ class TestAutomation(TestAutomationBase):
|
||||
r"AutomatedTesting\Levels\Physics\Material_LibraryCrudOperationsReflectOnRagdollBones")
|
||||
def test_Material_LibraryCrudOperationsReflectOnRagdollBones(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.material import Material_LibraryCrudOperationsReflectOnRagdollBones as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
def test_Material_RagdollBones(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.material import Material_RagdollBones as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@fm.file_revert("c15308221_material_componentsinsyncwithlibrary.physmaterial",
|
||||
r"AutomatedTesting\Levels\Physics\Material_ComponentsInSyncWithLibrary")
|
||||
def test_Material_ComponentsInSyncWithLibrary(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.material import Material_ComponentsInSyncWithLibrary as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
# BUG: LY-107723")
|
||||
def test_ScriptCanvas_SetKinematicTargetTransform(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.script_canvas import ScriptCanvas_SetKinematicTargetTransform as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
# Failing, PhysXTerrain
|
||||
@fm.file_revert("c4925579_material_addmodifydeleteonterrain.physmaterial",
|
||||
r"AutomatedTesting\Levels\Physics\Material_LibraryCrudOperationsReflectOnTerrain")
|
||||
def test_Material_LibraryCrudOperationsReflectOnTerrain(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.material import Material_LibraryCrudOperationsReflectOnTerrain as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
# Failing, PhysXTerrain
|
||||
def test_Terrain_TerrainTexturePainterWorks(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.terrain import Terrain_TerrainTexturePainterWorks as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
# Failing, PhysXTerrain
|
||||
def test_Material_CanBeAssignedToTerrain(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.material import Material_CanBeAssignedToTerrain as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
# Failing, PhysXTerrain
|
||||
def test_Material_DefaultLibraryConsistentOnAllFeatures(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.material import Material_DefaultLibraryConsistentOnAllFeatures as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
# Failing, PhysXTerrain
|
||||
@fm.file_revert("all_ones_1.physmaterial", r"AutomatedTesting\Levels\Physics\Material_DefaultMaterialLibraryChangesWork")
|
||||
@fm.file_override("default.physxconfiguration", "Material_DefaultMaterialLibraryChangesWork.physxconfiguration", "AutomatedTesting")
|
||||
def test_Material_DefaultMaterialLibraryChangesWork(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.material import Material_DefaultMaterialLibraryChangesWork as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
def test_Collider_SameCollisionGroupSameLayerCollide(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.collider import Collider_SameCollisionGroupSameLayerCollide as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
def test_Ragdoll_OldRagdollSerializationNoErrors(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.ragdoll import Ragdoll_OldRagdollSerializationNoErrors as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@fm.file_override("default.physxconfiguration", "ScriptCanvas_OverlapNode.physxconfiguration")
|
||||
def test_ScriptCanvas_OverlapNode(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.script_canvas import ScriptCanvas_OverlapNode as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
def test_Material_StaticFriction(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.material import Material_StaticFriction as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@fm.file_revert("c4888315_material_addmodifydeleteoncollider.physmaterial",
|
||||
r"AutomatedTesting\Levels\Physics\Material_LibraryCrudOperationsReflectOnCollider")
|
||||
def test_Material_LibraryCrudOperationsReflectOnCollider(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.material import Material_LibraryCrudOperationsReflectOnCollider as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@fm.file_revert("c15563573_material_addmodifydeleteoncharactercontroller.physmaterial",
|
||||
r"AutomatedTesting\Levels\Physics\Material_LibraryCrudOperationsReflectOnCharacterController")
|
||||
def test_Material_LibraryCrudOperationsReflectOnCharacterController(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.material import Material_LibraryCrudOperationsReflectOnCharacterController as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@fm.file_revert("c4888315_material_addmodifydeleteoncollider.physmaterial",
|
||||
r"AutomatedTesting\Levels\Physics\Material_LibraryCrudOperationsReflectOnCollider")
|
||||
def test_Material_LibraryCrudOperationsReflectOnCollider(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.material import Material_LibraryCrudOperationsReflectOnCollider as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
|
||||
@fm.file_revert("c15563573_material_addmodifydeleteoncharactercontroller.physmaterial",
|
||||
r"AutomatedTesting\Levels\Physics\Material_LibraryCrudOperationsReflectOnCharacterController")
|
||||
def test_Material_LibraryCrudOperationsReflectOnCharacterController(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.material import Material_LibraryCrudOperationsReflectOnCharacterController as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@fm.file_revert("c4044455_material_librarychangesinstantly.physmaterial",
|
||||
r"AutomatedTesting\Levels\Physics\C4044455_Material_LibraryChangesInstantly")
|
||||
def test_Material_LibraryChangesReflectInstantly(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.material import Material_LibraryChangesReflectInstantly as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@fm.file_revert("Material_LibraryUpdatedAcrossLevels.physmaterial",
|
||||
r"AutomatedTesting\Levels\Physics\Material_LibraryUpdatedAcrossLevels")
|
||||
def test_Material_LibraryUpdatedAcrossLevels(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.material import Material_LibraryUpdatedAcrossLevels as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
def test_RigidBody_LinearDampingAffectsMotion(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.rigid_body import RigidBody_LinearDampingAffectsMotion as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
def test_Terrain_CollisionAgainstRigidBody(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.terrain import Terrain_CollisionAgainstRigidBody as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
def test_ShapeCollider_CylinderShapeCollides(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.collider import ShapeCollider_CylinderShapeCollides as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
def test_Physics_WorldBodyBusWorksOnEditorComponents(self, request, workspace, editor, launcher_platform):
|
||||
from .tests import Physics_WorldBodyBusWorksOnEditorComponents as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
def test_Collider_PxMeshErrorIfNoMesh(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.collider import Collider_PxMeshErrorIfNoMesh as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
def test_ForceRegion_ImpulsesBoxShapedRigidBody(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.force_region import ForceRegion_ImpulsesBoxShapedRigidBody as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
def test_Terrain_SpawnSecondTerrainComponentWarning(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.terrain import Terrain_SpawnSecondTerrainComponentWarning as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
def test_Terrain_AddPhysTerrainComponent(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.terrain import Terrain_AddPhysTerrainComponent as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
def test_Terrain_CanAddMultipleTerrainComponents(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.terrain import Terrain_CanAddMultipleTerrainComponents as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
def test_Terrain_MultipleTerrainComponentsWarning(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.terrain import Terrain_MultipleTerrainComponentsWarning as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
def test_Terrain_MultipleTerrainComponentsWarning(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.terrain import Terrain_MultipleTerrainComponentsWarning as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
def test_ForceRegion_HighValuesDirectionAxesWorkWithNoError(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.force_region import ForceRegion_HighValuesDirectionAxesWorkWithNoError as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
def test_Terrain_MultipleResolutionsValid(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.terrain import Terrain_MultipleResolutionsValid as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
def test_ForceRegion_SmallMagnitudeDeviationOnLargeForces(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.force_region import ForceRegion_SmallMagnitudeDeviationOnLargeForces as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@@ -30,33 +30,33 @@ class TestAutomation(TestAutomationBase):
|
||||
|
||||
def test_RigidBody_EnablingGravityWorksUsingNotificationsPoC(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.rigid_body import RigidBody_EnablingGravityWorksUsingNotificationsPoC as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
def test_ForceRegion_LocalSpaceForceOnRigidBodies(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.force_region import ForceRegion_LocalSpaceForceOnRigidBodies as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
@fm.file_override('physxsystemconfiguration.setreg','Material_DynamicFriction.setreg_override',
|
||||
'AutomatedTesting/Registry', search_subdirs=True)
|
||||
def test_Material_DynamicFriction(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.material import Material_DynamicFriction as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
def test_Collider_SameCollisionGroupDiffLayersCollide(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.collider import Collider_SameCollisionGroupDiffLayersCollide as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
def test_CharacterController_SwitchLevels(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.character_controller import CharacterController_SwitchLevels as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
def test_Ragdoll_AddPhysxRagdollComponentWorks(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.ragdoll import Ragdoll_AddPhysxRagdollComponentWorks as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
def test_ScriptCanvas_MultipleRaycastNode(self, request, workspace, editor, launcher_platform):
|
||||
@@ -64,43 +64,43 @@ class TestAutomation(TestAutomationBase):
|
||||
# Fixme: This test previously relied on unexpected lines log reading with is now not supported.
|
||||
# Now the log reading must be done inside the test, preferably with the Tracer() utility
|
||||
# unexpected_lines = ["Assert"] + test_module.Lines.unexpected
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
@fm.file_override('physxsystemconfiguration.setreg','Collider_DiffCollisionGroupDiffCollidingLayersNotCollide.setreg_override',
|
||||
'AutomatedTesting/Registry', search_subdirs=True)
|
||||
def test_Collider_DiffCollisionGroupDiffCollidingLayersNotCollide(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.collider import Collider_DiffCollisionGroupDiffCollidingLayersNotCollide as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
def test_Joints_HingeLeadFollowerCollide(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.joints import Joints_HingeLeadFollowerCollide as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
def test_Collider_PxMeshConvexMeshCollides(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.collider import Collider_PxMeshConvexMeshCollides as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
def test_ShapeCollider_CylinderShapeCollides(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.shape_collider import ShapeCollider_CylinderShapeCollides as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
def test_C15425929_Undo_Redo(self, request, workspace, editor, launcher_platform):
|
||||
from .tests import Physics_UndoRedoWorksOnEntityWithPhysComponents as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@pytest.mark.GROUP_tick
|
||||
@pytest.mark.xfail(reason="Test still under development.")
|
||||
def test_Tick_InterpolatedRigidBodyMotionIsSmooth(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.tick import Tick_InterpolatedRigidBodyMotionIsSmooth as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@pytest.mark.GROUP_tick
|
||||
@pytest.mark.xfail(reason="Test still under development.")
|
||||
def test_Tick_CharacterGameplayComponentMotionIsSmooth(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.tick import Tick_CharacterGameplayComponentMotionIsSmooth as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@@ -59,9 +59,6 @@ class EditorSingleTest_WithFileOverrides(EditorSingleTest):
|
||||
@pytest.mark.parametrize("project", ["AutomatedTesting"])
|
||||
class TestAutomationWithPrefabSystemEnabled(EditorTestSuite):
|
||||
|
||||
global_extra_cmdline_args = ['-BatchMode', '-autotest_mode',
|
||||
'extra_cmdline_args=["--regset=/Amazon/Preferences/EnablePrefabSystem=true"]']
|
||||
|
||||
@staticmethod
|
||||
def get_number_parallel_editors():
|
||||
return 16
|
||||
@@ -81,6 +78,8 @@ class TestAutomationWithPrefabSystemEnabled(EditorTestSuite):
|
||||
@pytest.mark.parametrize("project", ["AutomatedTesting"])
|
||||
class TestAutomation(EditorTestSuite):
|
||||
|
||||
enable_prefab_system = False
|
||||
|
||||
@staticmethod
|
||||
def get_number_parallel_editors():
|
||||
return 16
|
||||
|
||||
@@ -31,223 +31,223 @@ class TestAutomation(TestAutomationBase):
|
||||
@revert_physics_config
|
||||
def test_Terrain_NoPhysTerrainComponentNoCollision(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.terrain import Terrain_NoPhysTerrainComponentNoCollision as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
def test_RigidBody_InitialLinearVelocity(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.rigid_body import RigidBody_InitialLinearVelocity as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
def test_RigidBody_StartGravityEnabledWorks(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.rigid_body import RigidBody_StartGravityEnabledWorks as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
def test_RigidBody_KinematicModeWorks(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.rigid_body import RigidBody_KinematicModeWorks as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
def test_ForceRegion_LinearDampingForceOnRigidBodies(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.force_region import ForceRegion_LinearDampingForceOnRigidBodies as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
def test_ForceRegion_SimpleDragForceOnRigidBodies(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.force_region import ForceRegion_SimpleDragForceOnRigidBodies as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
def test_ForceRegion_CapsuleShapedForce(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.force_region import ForceRegion_CapsuleShapedForce as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
def test_ForceRegion_ImpulsesCapsuleShapedRigidBody(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.force_region import ForceRegion_ImpulsesCapsuleShapedRigidBody as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
def test_RigidBody_MomentOfInertiaManualSetting(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.rigid_body import RigidBody_MomentOfInertiaManualSetting as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
def test_RigidBody_COM_ManualSettingWorks(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.rigid_body import RigidBody_COM_ManualSettingWorks as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
def test_RigidBody_AddRigidBodyComponent(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.rigid_body import RigidBody_AddRigidBodyComponent as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
def test_ForceRegion_SplineForceOnRigidBodies(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.force_region import ForceRegion_SplineForceOnRigidBodies as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
@fm.file_override('physxsystemconfiguration.setreg','Material_RestitutionCombine.setreg_override',
|
||||
'AutomatedTesting/Registry', search_subdirs=True)
|
||||
def test_Material_RestitutionCombine(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.material import Material_RestitutionCombine as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
@fm.file_override('physxsystemconfiguration.setreg','Material_FrictionCombine.setreg_override',
|
||||
'AutomatedTesting/Registry', search_subdirs=True)
|
||||
def test_Material_FrictionCombine(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.material import Material_FrictionCombine as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
def test_Collider_ColliderPositionOffset(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.collider import Collider_ColliderPositionOffset as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
def test_RigidBody_AngularDampingAffectsRotation(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.rigid_body import RigidBody_AngularDampingAffectsRotation as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
def test_Physics_VerifyColliderRigidBodyMeshAndTerrainWorkTogether(self, request, workspace, editor, launcher_platform):
|
||||
from .tests import Physics_VerifyColliderRigidBodyMeshAndTerrainWorkTogether as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
def test_ForceRegion_MultipleForcesInSameComponentCombineForces(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.force_region import ForceRegion_MultipleForcesInSameComponentCombineForces as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
def test_ForceRegion_ImpulsesPxMeshShapedRigidBody(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.force_region import ForceRegion_ImpulsesPxMeshShapedRigidBody as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
def test_ScriptCanvas_TriggerEvents(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.script_canvas import ScriptCanvas_TriggerEvents as test_module
|
||||
# FIXME: expected_lines = test_module.LogLines.expected_lines
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
def test_ForceRegion_ZeroPointForceDoesNothing(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.force_region import ForceRegion_ZeroPointForceDoesNothing as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
def test_ForceRegion_ZeroWorldSpaceForceDoesNothing(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.force_region import ForceRegion_ZeroWorldSpaceForceDoesNothing as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
def test_ForceRegion_ZeroLinearDampingDoesNothing(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.force_region import ForceRegion_ZeroLinearDampingDoesNothing as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
def test_ForceRegion_MovingForceRegionChangesNetForce(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.force_region import ForceRegion_MovingForceRegionChangesNetForce as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
def test_ScriptCanvas_CollisionEvents(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.script_canvas import ScriptCanvas_CollisionEvents as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
def test_ForceRegion_DirectionHasNoAffectOnTotalForce(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.force_region import ForceRegion_DirectionHasNoAffectOnTotalForce as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
def test_RigidBody_StartAsleepWorks(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.rigid_body import RigidBody_StartAsleepWorks as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
def test_ForceRegion_SliceFileInstantiates(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.force_region import ForceRegion_SliceFileInstantiates as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
def test_ForceRegion_ZeroLocalSpaceForceDoesNothing(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.force_region import ForceRegion_ZeroLocalSpaceForceDoesNothing as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
def test_ForceRegion_ZeroSimpleDragForceDoesNothing(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.force_region import ForceRegion_ZeroSimpleDragForceDoesNothing as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
def test_RigidBody_COM_ComputingWorks(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.rigid_body import RigidBody_COM_ComputingWorks as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
def test_RigidBody_MassDifferentValuesWorks(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.rigid_body import RigidBody_MassDifferentValuesWorks as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
@fm.file_override('physxsystemconfiguration.setreg','Material_RestitutionCombinePriorityOrder.setreg_override',
|
||||
'AutomatedTesting/Registry', search_subdirs=True)
|
||||
def test_Material_RestitutionCombinePriorityOrder(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.material import Material_RestitutionCombinePriorityOrder as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
def test_ForceRegion_SplineRegionWithModifiedTransform(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.force_region import ForceRegion_SplineRegionWithModifiedTransform as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
def test_ScriptCanvas_ShapeCast(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.script_canvas import ScriptCanvas_ShapeCast as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
def test_RigidBody_InitialAngularVelocity(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.rigid_body import RigidBody_InitialAngularVelocity as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
def test_ForceRegion_ZeroSplineForceDoesNothing(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.force_region import ForceRegion_ZeroSplineForceDoesNothing as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
def test_Physics_DynamicSliceWithPhysNotSpawnsStaticSlice(self, request, workspace, editor, launcher_platform):
|
||||
from .tests import Physics_DynamicSliceWithPhysNotSpawnsStaticSlice as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
def test_ForceRegion_PositionOffset(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.force_region import ForceRegion_PositionOffset as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
@fm.file_override('physxsystemconfiguration.setreg','Material_FrictionCombinePriorityOrder.setreg_override',
|
||||
'AutomatedTesting/Registry', search_subdirs=True)
|
||||
def test_Material_FrictionCombinePriorityOrder(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.material import Material_FrictionCombinePriorityOrder as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@pytest.mark.xfail(
|
||||
reason="Something with the CryRenderer disabling is causing this test to fail now.")
|
||||
@revert_physics_config
|
||||
def test_Ragdoll_LevelSwitchDoesNotCrash(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.ragdoll import Ragdoll_LevelSwitchDoesNotCrash as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
def test_ForceRegion_MultipleComponentsCombineForces(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.force_region import ForceRegion_MultipleComponentsCombineForces as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
# Marking the test as an expected failure due to sporadic failure on Automated Review: LYN-2580
|
||||
# The test still runs, but a failure of the test doesn't result in the test run failing
|
||||
@@ -258,102 +258,102 @@ class TestAutomation(TestAutomationBase):
|
||||
'AutomatedTesting/Registry', search_subdirs=True)
|
||||
def test_Material_PerFaceMaterialGetsCorrectMaterial(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.material import Material_PerFaceMaterialGetsCorrectMaterial as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@pytest.mark.xfail(
|
||||
reason="This test will sometimes fail as the ball will continue to roll before the timeout is reached.")
|
||||
@revert_physics_config
|
||||
def test_RigidBody_SleepWhenBelowKineticThreshold(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.rigid_body import RigidBody_SleepWhenBelowKineticThreshold as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
def test_RigidBody_COM_NotIncludesTriggerShapes(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.rigid_body import RigidBody_COM_NotIncludesTriggerShapes as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
def test_Material_NoEffectIfNoColliderShape(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.material import Material_NoEffectIfNoColliderShape as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
def test_Collider_TriggerPassThrough(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.collider import Collider_TriggerPassThrough as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
def test_RigidBody_SetGravityWorks(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.rigid_body import RigidBody_SetGravityWorks as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
@fm.file_override('physxsystemconfiguration.setreg','Material_CharacterController.setreg_override',
|
||||
'AutomatedTesting/Registry', search_subdirs=True)
|
||||
def test_Material_CharacterController(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.material import Material_CharacterController as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
def test_Material_EmptyLibraryUsesDefault(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.material import Material_EmptyLibraryUsesDefault as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
def test_ForceRegion_NoQuiverOnHighLinearDampingForce(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.force_region import ForceRegion_NoQuiverOnHighLinearDampingForce as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
def test_RigidBody_ComputeInertiaWorks(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.rigid_body import RigidBody_ComputeInertiaWorks as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
def test_ScriptCanvas_PostPhysicsUpdate(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.script_canvas import ScriptCanvas_PostPhysicsUpdate as test_module
|
||||
# Fixme: unexpected_lines = ["Assert"] + test_module.Lines.unexpected
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
@fm.file_override('physxsystemconfiguration.setreg','Collider_NoneCollisionGroupSameLayerNotCollide.setreg_override',
|
||||
'AutomatedTesting/Registry', search_subdirs=True)
|
||||
def test_Collider_NoneCollisionGroupSameLayerNotCollide(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.collider import Collider_NoneCollisionGroupSameLayerNotCollide as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
@fm.file_override('physxsystemconfiguration.setreg','Collider_SameCollisionGroupSameCustomLayerCollide.setreg_override',
|
||||
'AutomatedTesting/Registry', search_subdirs=True)
|
||||
def test_Collider_SameCollisionGroupSameCustomLayerCollide(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.collider import Collider_SameCollisionGroupSameCustomLayerCollide as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
@fm.file_override('physxdefaultsceneconfiguration.setreg','ScriptCanvas_PostUpdateEvent.setreg_override',
|
||||
'AutomatedTesting/Registry', search_subdirs=True)
|
||||
def test_ScriptCanvas_PostUpdateEvent(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.script_canvas import ScriptCanvas_PostUpdateEvent as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
@fm.file_override('physxsystemconfiguration.setreg','Material_Restitution.setreg_override',
|
||||
'AutomatedTesting/Registry', search_subdirs=True)
|
||||
def test_Material_Restitution(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.material import Material_Restitution as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
@fm.file_override('physxdefaultsceneconfiguration.setreg', 'ScriptCanvas_PreUpdateEvent.setreg_override',
|
||||
'AutomatedTesting/Registry', search_subdirs=True)
|
||||
def test_ScriptCanvas_PreUpdateEvent(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.script_canvas import ScriptCanvas_PreUpdateEvent as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
def test_ForceRegion_PxMeshShapedForce(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.force_region import ForceRegion_PxMeshShapedForce as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
# Marking the Test as expected to fail using the xfail decorator due to sporadic failure on Automated Review: SPEC-3146
|
||||
# The test still runs, but a failure of the test doesn't result in the test run failing
|
||||
@@ -361,176 +361,173 @@ class TestAutomation(TestAutomationBase):
|
||||
@revert_physics_config
|
||||
def test_RigidBody_MaxAngularVelocityWorks(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.rigid_body import RigidBody_MaxAngularVelocityWorks as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
def test_Joints_HingeSoftLimitsConstrained(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.joints import Joints_HingeSoftLimitsConstrained as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
def test_Joints_BallSoftLimitsConstrained(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.joints import Joints_BallSoftLimitsConstrained as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
def test_Joints_BallLeadFollowerCollide(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.joints import Joints_BallLeadFollowerCollide as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
@fm.file_override('physxsystemconfiguration.setreg','Collider_AddingNewGroupWorks.setreg_override',
|
||||
'AutomatedTesting/Registry', search_subdirs=True)
|
||||
def test_Collider_AddingNewGroupWorks(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.collider import Collider_AddingNewGroupWorks as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
def test_ShapeCollider_InactiveWhenNoShapeComponent(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.shape_collider import ShapeCollider_InactiveWhenNoShapeComponent as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
def test_Collider_CheckDefaultShapeSettingIsPxMesh(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.collider import Collider_CheckDefaultShapeSettingIsPxMesh as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
def test_ShapeCollider_LargeNumberOfShapeCollidersWontCrashEditor(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.shape_collider import ShapeCollider_LargeNumberOfShapeCollidersWontCrashEditor as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
def test_Collider_SphereShapeEditing(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.collider import Collider_SphereShapeEditing as test_module
|
||||
self._run_test(request, workspace, editor, test_module,
|
||||
extra_cmdline_args=["--regset=/Amazon/Preferences/EnablePrefabSystem=true"])
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
@revert_physics_config
|
||||
def test_Collider_BoxShapeEditing(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.collider import Collider_BoxShapeEditing as test_module
|
||||
self._run_test(request, workspace, editor, test_module,
|
||||
extra_cmdline_args=["--regset=/Amazon/Preferences/EnablePrefabSystem=true"])
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
@revert_physics_config
|
||||
def test_Collider_CapsuleShapeEditing(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.collider import Collider_CapsuleShapeEditing as test_module
|
||||
self._run_test(request, workspace, editor, test_module,
|
||||
extra_cmdline_args=["--regset=/Amazon/Preferences/EnablePrefabSystem=true"])
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
def test_ForceRegion_WithNonTriggerColliderWarning(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.force_region import ForceRegion_WithNonTriggerColliderWarning as test_module
|
||||
# Fixme: expected_lines = ["[Warning] (PhysX Force Region) - Please ensure collider component marked as trigger exists in entity"]
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
def test_ForceRegion_WorldSpaceForceOnRigidBodies(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.force_region import ForceRegion_WorldSpaceForceOnRigidBodies as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
def test_ForceRegion_PointForceOnRigidBodies(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.force_region import ForceRegion_PointForceOnRigidBodies as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
def test_ForceRegion_SphereShapedForce(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.force_region import ForceRegion_SphereShapedForce as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
def test_ForceRegion_RotationalOffset(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.force_region import ForceRegion_RotationalOffset as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
def test_Material_LibraryClearingAssignsDefault(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.material import Material_LibraryClearingAssignsDefault as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
def test_Collider_AddColliderComponent(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.collider import Collider_AddColliderComponent as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@pytest.mark.xfail(
|
||||
reason="This will fail due to this issue ATOM-15487.")
|
||||
def test_Collider_PxMeshAutoAssignedWhenModifyingRenderMeshComponent(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.collider import Collider_PxMeshAutoAssignedWhenModifyingRenderMeshComponent as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
def test_Collider_PxMeshAutoAssignedWhenAddingRenderMeshComponent(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.collider import Collider_PxMeshAutoAssignedWhenAddingRenderMeshComponent as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
def test_Collider_MultipleSurfaceSlots(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.collider import Collider_MultipleSurfaceSlots as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
def test_Collider_PxMeshNotAutoAssignedWhenNoPhysicsFbx(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.collider import Collider_PxMeshNotAutoAssignedWhenNoPhysicsFbx as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
def test_RigidBody_EnablingGravityWorksPoC(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.rigid_body import RigidBody_EnablingGravityWorksPoC as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
@fm.file_override('physxsystemconfiguration.setreg','Collider_CollisionGroupsWorkflow.setreg_override',
|
||||
'AutomatedTesting/Registry', search_subdirs=True)
|
||||
def test_Collider_CollisionGroupsWorkflow(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.collider import Collider_CollisionGroupsWorkflow as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
def test_Collider_ColliderRotationOffset(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.collider import Collider_ColliderRotationOffset as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
def test_ForceRegion_ParentChildForcesCombineForces(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.force_region import ForceRegion_ParentChildForcesCombineForces as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
def test_ShapeCollider_CanBeAddedWitNoWarnings(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.shape_collider import ShapeCollider_CanBeAddedWitNoWarnings as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
def test_Physics_UndoRedoWorksOnEntityWithPhysComponents(self, request, workspace, editor, launcher_platform):
|
||||
from .tests import Physics_UndoRedoWorksOnEntityWithPhysComponents as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
def test_Joints_Fixed2BodiesConstrained(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.joints import Joints_Fixed2BodiesConstrained as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
def test_Joints_Hinge2BodiesConstrained(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.joints import Joints_Hinge2BodiesConstrained as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
def test_Joints_Ball2BodiesConstrained(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.joints import Joints_Ball2BodiesConstrained as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
def test_Joints_FixedBreakable(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.joints import Joints_FixedBreakable as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
def test_Joints_HingeBreakable(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.joints import Joints_HingeBreakable as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
def test_Joints_BallBreakable(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.joints import Joints_BallBreakable as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
def test_Joints_HingeNoLimitsConstrained(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.joints import Joints_HingeNoLimitsConstrained as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
def test_Joints_BallNoLimitsConstrained(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.joints import Joints_BallNoLimitsConstrained as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
def test_Joints_GlobalFrameConstrained(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.joints import Joints_GlobalFrameConstrained as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@revert_physics_config
|
||||
def test_Material_DefaultLibraryUpdatedAcrossLevels(self, request, workspace, editor, launcher_platform):
|
||||
@@ -540,7 +537,7 @@ class TestAutomation(TestAutomationBase):
|
||||
search_subdirs=True)
|
||||
def levels_before(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.material import Material_DefaultLibraryUpdatedAcrossLevels_before as test_module_0
|
||||
self._run_test(request, workspace, editor, test_module_0)
|
||||
self._run_test(request, workspace, editor, test_module_0, enable_prefab_system=False)
|
||||
|
||||
# File override replaces the previous physxconfiguration file with another where the only difference is the default material library
|
||||
@fm.file_override("physxsystemconfiguration.setreg",
|
||||
@@ -549,7 +546,7 @@ class TestAutomation(TestAutomationBase):
|
||||
search_subdirs=True)
|
||||
def levels_after(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.material import Material_DefaultLibraryUpdatedAcrossLevels_after as test_module_1
|
||||
self._run_test(request, workspace, editor, test_module_1)
|
||||
self._run_test(request, workspace, editor, test_module_1, enable_prefab_system=False)
|
||||
|
||||
levels_before(self, request, workspace, editor, launcher_platform)
|
||||
levels_after(self, request, workspace, editor, launcher_platform)
|
||||
@@ -32,7 +32,7 @@ class TestAutomation(TestAutomationBase):
|
||||
def test_ScriptCanvas_GetCollisionNameReturnsName(self, request, workspace, editor, launcher_platform):
|
||||
from .tests.script_canvas import ScriptCanvas_GetCollisionNameReturnsName as test_module
|
||||
# Fixme: expected_lines=["Layer Name: Right"]
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
## Seems to be flaky, need to investigate
|
||||
def test_ScriptCanvas_GetCollisionNameReturnsNothingWhenHasToggledLayer(self, request, workspace, editor, launcher_platform):
|
||||
@@ -42,4 +42,4 @@ class TestAutomation(TestAutomationBase):
|
||||
# Fixme: for group in collision_groups:
|
||||
# Fixme: unexpected_lines.append(f"GroupName: {group}")
|
||||
# Fixme: expected_lines=["GroupName: "]
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
@@ -30,11 +30,11 @@ class TestUtils(TestAutomationBase):
|
||||
|
||||
expected_lines = []
|
||||
unexpected_lines = ["Assert"]
|
||||
self._run_test(request, workspace, editor, physmaterial_editor_test_module, expected_lines, unexpected_lines)
|
||||
self._run_test(request, workspace, editor, physmaterial_editor_test_module, expected_lines, unexpected_lines, enable_prefab_system=False)
|
||||
|
||||
def test_UtilTest_Tracer_PicksErrorsAndWarnings(self, request, workspace, launcher_platform, editor):
|
||||
from .utils import UtilTest_Tracer_PicksErrorsAndWarnings as testcase_module
|
||||
self._run_test(request, workspace, editor, testcase_module, [], [])
|
||||
self._run_test(request, workspace, editor, testcase_module, [], [], enable_prefab_system=False)
|
||||
|
||||
def test_FileManagement_FindingFiles(self, workspace, launcher_platform):
|
||||
"""
|
||||
@@ -263,4 +263,4 @@ class TestUtils(TestAutomationBase):
|
||||
|
||||
expected_lines = []
|
||||
unexpected_lines = ["Assert"]
|
||||
self._run_test(request, workspace, editor, test_module, expected_lines, unexpected_lines)
|
||||
self._run_test(request, workspace, editor, test_module, expected_lines, unexpected_lines, enable_prefab_system=False)
|
||||
|
||||
@@ -218,6 +218,7 @@ class FileManagement:
|
||||
src_file_path = os.path.join(src_path, src_file)
|
||||
if os.path.exists(target_file_path):
|
||||
fs.unlock_file(target_file_path)
|
||||
os.makedirs(target_path, exist_ok=True)
|
||||
shutil.copyfile(src_file_path, target_file_path)
|
||||
|
||||
@staticmethod
|
||||
|
||||
@@ -12,7 +12,6 @@ import pytest
|
||||
import os
|
||||
import sys
|
||||
|
||||
from ly_test_tools import LAUNCHERS
|
||||
sys.path.append(os.path.dirname(os.path.abspath(__file__)) + '/../automatedtesting_shared')
|
||||
|
||||
from base import TestAutomationBase
|
||||
@@ -24,42 +23,49 @@ class TestAutomation(TestAutomationBase):
|
||||
|
||||
def _run_prefab_test(self, request, workspace, editor, test_module, batch_mode=True, autotest_mode=True):
|
||||
self._run_test(request, workspace, editor, test_module,
|
||||
extra_cmdline_args=["--regset=/Amazon/Preferences/EnablePrefabSystem=true"],
|
||||
batch_mode=batch_mode,
|
||||
autotest_mode=autotest_mode)
|
||||
|
||||
def test_PrefabLevel_OpensLevelWithEntities(self, request, workspace, editor, launcher_platform):
|
||||
from .tests import PrefabLevel_OpensLevelWithEntities as test_module
|
||||
def test_OpenLevel_ContainingTwoEntities(self, request, workspace, editor, launcher_platform):
|
||||
from Prefab.tests.open_level import OpenLevel_ContainingTwoEntities as test_module
|
||||
self._run_prefab_test(request, workspace, editor, test_module)
|
||||
|
||||
def test_PrefabBasicWorkflow_CreatePrefab(self, request, workspace, editor, launcher_platform):
|
||||
from .tests import PrefabBasicWorkflow_CreatePrefab as test_module
|
||||
def test_CreatePrefab_WithSingleEntity(self, request, workspace, editor, launcher_platform):
|
||||
from Prefab.tests.create_prefab import CreatePrefab_WithSingleEntity as test_module
|
||||
self._run_prefab_test(request, workspace, editor, test_module)
|
||||
|
||||
def test_PrefabBasicWorkflow_InstantiatePrefab(self, request, workspace, editor, launcher_platform):
|
||||
from .tests import PrefabBasicWorkflow_InstantiatePrefab as test_module
|
||||
def test_InstantiatePrefab_ContainingASingleEntity(self, request, workspace, editor, launcher_platform):
|
||||
from Prefab.tests.instantiate_prefab import InstantiatePrefab_ContainingASingleEntity as test_module
|
||||
self._run_prefab_test(request, workspace, editor, test_module)
|
||||
|
||||
def test_PrefabBasicWorkflow_CreateAndDeletePrefab(self, request, workspace, editor, launcher_platform):
|
||||
from .tests import PrefabBasicWorkflow_CreateAndDeletePrefab as test_module
|
||||
def test_DeletePrefab_ContainingASingleEntity(self, request, workspace, editor, launcher_platform):
|
||||
from Prefab.tests.delete_prefab import DeletePrefab_ContainingASingleEntity as test_module
|
||||
self._run_prefab_test(request, workspace, editor, test_module)
|
||||
|
||||
def test_PrefabBasicWorkflow_CreateAndReparentPrefab(self, request, workspace, editor, launcher_platform):
|
||||
from .tests import PrefabBasicWorkflow_CreateAndReparentPrefab as test_module
|
||||
def test_ReparentPrefab_UnderAnotherPrefab(self, request, workspace, editor, launcher_platform):
|
||||
from Prefab.tests.reparent_prefab import ReparentPrefab_UnderAnotherPrefab as test_module
|
||||
self._run_prefab_test(request, workspace, editor, test_module, autotest_mode=False)
|
||||
|
||||
def test_PrefabBasicWorkflow_CreateReparentAndDetachPrefab(self, request, workspace, editor, launcher_platform):
|
||||
from .tests import PrefabBasicWorkflow_CreateReparentAndDetachPrefab as test_module
|
||||
def test_DetachPrefab_UnderAnotherPrefab(self, request, workspace, editor, launcher_platform):
|
||||
from Prefab.tests.detach_prefab import DetachPrefab_UnderAnotherPrefab as test_module
|
||||
self._run_prefab_test(request, workspace, editor, test_module, autotest_mode=False)
|
||||
|
||||
def test_PrefabBasicWorkflow_CreateAndDuplicatePrefab(self, request, workspace, editor, launcher_platform):
|
||||
from .tests import PrefabBasicWorkflow_CreateAndDuplicatePrefab as test_module
|
||||
def test_DuplicatePrefab_ContainingASingleEntity(self, request, workspace, editor, launcher_platform):
|
||||
from Prefab.tests.duplicate_prefab import DuplicatePrefab_ContainingASingleEntity as test_module
|
||||
self._run_prefab_test(request, workspace, editor, test_module)
|
||||
|
||||
def test_PrefabComplexWorflow_CreatePrefabOfChildEntity(self, request, workspace, editor, launcher_platform):
|
||||
from .tests import PrefabComplexWorflow_CreatePrefabOfChildEntity as test_module
|
||||
def test_CreatePrefab_UnderAnEntity(self, request, workspace, editor, launcher_platform):
|
||||
from Prefab.tests.create_prefab import CreatePrefab_UnderAnEntity as test_module
|
||||
self._run_prefab_test(request, workspace, editor, test_module, autotest_mode=False)
|
||||
|
||||
def test_PrefabComplexWorflow_CreatePrefabInsidePrefab(self, request, workspace, editor, launcher_platform):
|
||||
from .tests import PrefabComplexWorflow_CreatePrefabInsidePrefab as test_module
|
||||
def test_CreatePrefab_UnderAnotherPrefab(self, request, workspace, editor, launcher_platform):
|
||||
from Prefab.tests.create_prefab import CreatePrefab_UnderAnotherPrefab as test_module
|
||||
self._run_prefab_test(request, workspace, editor, test_module, autotest_mode=False)
|
||||
|
||||
def test_DeleteEntity_UnderAnotherPrefab(self, request, workspace, editor, launcher_platform):
|
||||
from Prefab.tests.delete_entity import DeleteEntity_UnderAnotherPrefab as test_module
|
||||
self._run_prefab_test(request, workspace, editor, test_module, autotest_mode=False)
|
||||
|
||||
def test_DeleteEntity_UnderLevelPrefab(self, request, workspace, editor, launcher_platform):
|
||||
from Prefab.tests.delete_entity import DeleteEntity_UnderLevelPrefab as test_module
|
||||
self._run_prefab_test(request, workspace, editor, test_module, autotest_mode=False)
|
||||
|
||||
+3
-3
@@ -5,7 +5,7 @@ For complete copyright and license terms please see the LICENSE at the root of t
|
||||
SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
"""
|
||||
|
||||
def PrefabComplexWorflow_CreatePrefabOfChildEntity():
|
||||
def CreatePrefab_UnderAnEntity():
|
||||
"""
|
||||
Test description:
|
||||
- Creates two entities, parent and child. Child entity has Parent entity as its parent.
|
||||
@@ -18,7 +18,7 @@ def PrefabComplexWorflow_CreatePrefabOfChildEntity():
|
||||
from editor_python_test_tools.editor_entity_utils import EditorEntity
|
||||
from editor_python_test_tools.prefab_utils import Prefab
|
||||
|
||||
import PrefabTestUtils as prefab_test_utils
|
||||
import Prefab.tests.PrefabTestUtils as prefab_test_utils
|
||||
|
||||
prefab_test_utils.open_base_tests_level()
|
||||
|
||||
@@ -49,4 +49,4 @@ def PrefabComplexWorflow_CreatePrefabOfChildEntity():
|
||||
|
||||
if __name__ == "__main__":
|
||||
from editor_python_test_tools.utils import Report
|
||||
Report.start_test(PrefabComplexWorflow_CreatePrefabOfChildEntity)
|
||||
Report.start_test(CreatePrefab_UnderAnEntity)
|
||||
+3
-3
@@ -5,7 +5,7 @@ For complete copyright and license terms please see the LICENSE at the root of t
|
||||
SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
"""
|
||||
|
||||
def PrefabComplexWorflow_CreatePrefabInsidePrefab():
|
||||
def CreatePrefab_UnderAnotherPrefab():
|
||||
"""
|
||||
Test description:
|
||||
- Creates an entity with a physx collider
|
||||
@@ -17,7 +17,7 @@ def PrefabComplexWorflow_CreatePrefabInsidePrefab():
|
||||
from editor_python_test_tools.editor_entity_utils import EditorEntity
|
||||
from editor_python_test_tools.prefab_utils import Prefab
|
||||
|
||||
import PrefabTestUtils as prefab_test_utils
|
||||
import Prefab.tests.PrefabTestUtils as prefab_test_utils
|
||||
|
||||
prefab_test_utils.open_base_tests_level()
|
||||
|
||||
@@ -54,4 +54,4 @@ def PrefabComplexWorflow_CreatePrefabInsidePrefab():
|
||||
|
||||
if __name__ == "__main__":
|
||||
from editor_python_test_tools.utils import Report
|
||||
Report.start_test(PrefabComplexWorflow_CreatePrefabInsidePrefab)
|
||||
Report.start_test(CreatePrefab_UnderAnotherPrefab)
|
||||
+3
-3
@@ -5,7 +5,7 @@ For complete copyright and license terms please see the LICENSE at the root of t
|
||||
SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
"""
|
||||
|
||||
def PrefabBasicWorkflow_CreatePrefab():
|
||||
def CreatePrefab_WithSingleEntity():
|
||||
|
||||
CAR_PREFAB_FILE_NAME = 'car_prefab'
|
||||
|
||||
@@ -13,7 +13,7 @@ def PrefabBasicWorkflow_CreatePrefab():
|
||||
from editor_python_test_tools.utils import Report
|
||||
from editor_python_test_tools.prefab_utils import Prefab
|
||||
|
||||
import PrefabTestUtils as prefab_test_utils
|
||||
import Prefab.tests.PrefabTestUtils as prefab_test_utils
|
||||
|
||||
prefab_test_utils.open_base_tests_level()
|
||||
|
||||
@@ -26,4 +26,4 @@ def PrefabBasicWorkflow_CreatePrefab():
|
||||
|
||||
if __name__ == "__main__":
|
||||
from editor_python_test_tools.utils import Report
|
||||
Report.start_test(PrefabBasicWorkflow_CreatePrefab)
|
||||
Report.start_test(CreatePrefab_WithSingleEntity)
|
||||
+52
@@ -0,0 +1,52 @@
|
||||
"""
|
||||
Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
|
||||
SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
"""
|
||||
|
||||
def DeleteEntity_UnderAnotherPrefab():
|
||||
"""
|
||||
Test description:
|
||||
- Creates an entity.
|
||||
- Creates a prefab out of the above entity.
|
||||
- Focuses on the created prefab and destroys the entity within.
|
||||
Checks that the entity is correctly destroyed.
|
||||
"""
|
||||
|
||||
from editor_python_test_tools.editor_entity_utils import EditorEntity
|
||||
from editor_python_test_tools.prefab_utils import Prefab
|
||||
|
||||
import Prefab.tests.PrefabTestUtils as prefab_test_utils
|
||||
|
||||
prefab_test_utils.open_base_tests_level()
|
||||
|
||||
PREFAB_FILE_NAME = 'some_prefab'
|
||||
|
||||
# Creates a new entity at the root level
|
||||
entity = EditorEntity.create_editor_entity()
|
||||
assert entity.id.IsValid(), "Couldn't create entity."
|
||||
|
||||
# Asserts if prefab creation doesn't succeed
|
||||
child_prefab, child_instance = Prefab.create_prefab([entity], PREFAB_FILE_NAME)
|
||||
child_entity_ids_inside_prefab = child_instance.get_direct_child_entities()
|
||||
assert len(
|
||||
child_entity_ids_inside_prefab) == 1, f"{len(child_entity_ids_inside_prefab)} entities found inside prefab" \
|
||||
f" when there should have been just 1 entity"
|
||||
|
||||
child_entity_inside_prefab = child_entity_ids_inside_prefab[0]
|
||||
child_entity_inside_prefab.focus_on_owning_prefab()
|
||||
|
||||
child_entity_inside_prefab.delete()
|
||||
|
||||
# Wait till prefab propagation finishes before validating entity deletion.
|
||||
azlmbr.legacy.general.idle_wait_frames(1)
|
||||
|
||||
child_entity_ids_inside_prefab = child_instance.get_direct_child_entities()
|
||||
assert len(
|
||||
child_entity_ids_inside_prefab) == 0, f"{len(child_entity_ids_inside_prefab)} entities found inside prefab" \
|
||||
f" when there should have been 0 entities"
|
||||
|
||||
if __name__ == "__main__":
|
||||
from editor_python_test_tools.utils import Report
|
||||
Report.start_test(DeleteEntity_UnderAnotherPrefab)
|
||||
+37
@@ -0,0 +1,37 @@
|
||||
"""
|
||||
Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
|
||||
SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
"""
|
||||
|
||||
def DeleteEntity_UnderLevelPrefab():
|
||||
"""
|
||||
Test description:
|
||||
- Creates an entity.
|
||||
- Destroys the created entity.
|
||||
Checks that the entity is correctly destroyed.
|
||||
"""
|
||||
|
||||
from editor_python_test_tools.editor_entity_utils import EditorEntity
|
||||
import Prefab.tests.PrefabTestUtils as prefab_test_utils
|
||||
|
||||
prefab_test_utils.open_base_tests_level()
|
||||
|
||||
# Creates a new Entity at the root level
|
||||
# Asserts if creation didn't succeed
|
||||
entity = EditorEntity.create_editor_entity_at((100.0, 100.0, 100.0), name = "TestEntity")
|
||||
assert entity.id.IsValid(), "Couldn't create entity"
|
||||
|
||||
level_container_entity = EditorEntity(entity.get_parent_id())
|
||||
entity.delete()
|
||||
|
||||
# Wait till prefab propagation finishes before validating entity deletion.
|
||||
azlmbr.legacy.general.idle_wait_frames(1)
|
||||
level_container_child_entities_count = len(level_container_entity.get_children_ids())
|
||||
assert level_container_child_entities_count == 0, f"The level still has {level_container_child_entities_count}" \
|
||||
f" children when it should have 0."
|
||||
|
||||
if __name__ == "__main__":
|
||||
from editor_python_test_tools.utils import Report
|
||||
Report.start_test(DeleteEntity_UnderLevelPrefab)
|
||||
+3
-3
@@ -5,14 +5,14 @@ For complete copyright and license terms please see the LICENSE at the root of t
|
||||
SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
"""
|
||||
|
||||
def PrefabBasicWorkflow_CreateAndDeletePrefab():
|
||||
def DeletePrefab_ContainingASingleEntity():
|
||||
|
||||
CAR_PREFAB_FILE_NAME = 'car_prefab'
|
||||
|
||||
from editor_python_test_tools.editor_entity_utils import EditorEntity
|
||||
from editor_python_test_tools.prefab_utils import Prefab
|
||||
|
||||
import PrefabTestUtils as prefab_test_utils
|
||||
import Prefab.tests.PrefabTestUtils as prefab_test_utils
|
||||
|
||||
prefab_test_utils.open_base_tests_level()
|
||||
|
||||
@@ -29,4 +29,4 @@ def PrefabBasicWorkflow_CreateAndDeletePrefab():
|
||||
|
||||
if __name__ == "__main__":
|
||||
from editor_python_test_tools.utils import Report
|
||||
Report.start_test(PrefabBasicWorkflow_CreateAndDeletePrefab)
|
||||
Report.start_test(DeletePrefab_ContainingASingleEntity)
|
||||
+3
-3
@@ -5,7 +5,7 @@ For complete copyright and license terms please see the LICENSE at the root of t
|
||||
SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
"""
|
||||
|
||||
def PrefabBasicWorkflow_CreateReparentAndDetachPrefab():
|
||||
def DetachPrefab_UnderAnotherPrefab():
|
||||
|
||||
CAR_PREFAB_FILE_NAME = 'car_prefab'
|
||||
WHEEL_PREFAB_FILE_NAME = 'wheel_prefab'
|
||||
@@ -18,7 +18,7 @@ def PrefabBasicWorkflow_CreateReparentAndDetachPrefab():
|
||||
from editor_python_test_tools.editor_entity_utils import EditorEntity
|
||||
from editor_python_test_tools.prefab_utils import Prefab
|
||||
|
||||
import PrefabTestUtils as prefab_test_utils
|
||||
import Prefab.tests.PrefabTestUtils as prefab_test_utils
|
||||
|
||||
prefab_test_utils.open_base_tests_level()
|
||||
|
||||
@@ -48,4 +48,4 @@ def PrefabBasicWorkflow_CreateReparentAndDetachPrefab():
|
||||
|
||||
if __name__ == "__main__":
|
||||
from editor_python_test_tools.utils import Report
|
||||
Report.start_test(PrefabBasicWorkflow_CreateReparentAndDetachPrefab)
|
||||
Report.start_test(DetachPrefab_UnderAnotherPrefab)
|
||||
+3
-3
@@ -5,14 +5,14 @@ For complete copyright and license terms please see the LICENSE at the root of t
|
||||
SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
"""
|
||||
|
||||
def PrefabBasicWorkflow_CreateAndDuplicatePrefab():
|
||||
def DuplicatePrefab_ContainingASingleEntity():
|
||||
|
||||
CAR_PREFAB_FILE_NAME = 'car_prefab'
|
||||
|
||||
from editor_python_test_tools.editor_entity_utils import EditorEntity
|
||||
from editor_python_test_tools.prefab_utils import Prefab
|
||||
|
||||
import PrefabTestUtils as prefab_test_utils
|
||||
import Prefab.tests.PrefabTestUtils as prefab_test_utils
|
||||
|
||||
prefab_test_utils.open_base_tests_level()
|
||||
|
||||
@@ -29,4 +29,4 @@ def PrefabBasicWorkflow_CreateAndDuplicatePrefab():
|
||||
|
||||
if __name__ == "__main__":
|
||||
from editor_python_test_tools.utils import Report
|
||||
Report.start_test(PrefabBasicWorkflow_CreateAndDuplicatePrefab)
|
||||
Report.start_test(DuplicatePrefab_ContainingASingleEntity)
|
||||
+3
-3
@@ -5,7 +5,7 @@ For complete copyright and license terms please see the LICENSE at the root of t
|
||||
SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
"""
|
||||
|
||||
def PrefabBasicWorkflow_InstantiatePrefab():
|
||||
def InstantiatePrefab_ContainingASingleEntity():
|
||||
|
||||
from azlmbr.math import Vector3
|
||||
|
||||
@@ -15,7 +15,7 @@ def PrefabBasicWorkflow_InstantiatePrefab():
|
||||
|
||||
from editor_python_test_tools.prefab_utils import Prefab
|
||||
|
||||
import PrefabTestUtils as prefab_test_utils
|
||||
import Prefab.tests.PrefabTestUtils as prefab_test_utils
|
||||
|
||||
prefab_test_utils.open_base_tests_level()
|
||||
|
||||
@@ -30,4 +30,4 @@ def PrefabBasicWorkflow_InstantiatePrefab():
|
||||
|
||||
if __name__ == "__main__":
|
||||
from editor_python_test_tools.utils import Report
|
||||
Report.start_test(PrefabBasicWorkflow_InstantiatePrefab)
|
||||
Report.start_test(InstantiatePrefab_ContainingASingleEntity)
|
||||
+2
-2
@@ -14,7 +14,7 @@ class Tests():
|
||||
|
||||
# fmt:on
|
||||
|
||||
def PrefabLevel_OpensLevelWithEntities():
|
||||
def OpenLevel_ContainingTwoEntities():
|
||||
"""
|
||||
Opens the level that contains 2 entities, "EmptyEntity" and "EntityWithPxCollider".
|
||||
This test makes sure that both entities exist after opening the level and that:
|
||||
@@ -70,4 +70,4 @@ def PrefabLevel_OpensLevelWithEntities():
|
||||
if __name__ == "__main__":
|
||||
|
||||
from editor_python_test_tools.utils import Report
|
||||
Report.start_test(PrefabLevel_OpensLevelWithEntities)
|
||||
Report.start_test(OpenLevel_ContainingTwoEntities)
|
||||
+3
-3
@@ -5,7 +5,7 @@ For complete copyright and license terms please see the LICENSE at the root of t
|
||||
SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
"""
|
||||
|
||||
def PrefabBasicWorkflow_CreateAndReparentPrefab():
|
||||
def ReparentPrefab_UnderAnotherPrefab():
|
||||
|
||||
CAR_PREFAB_FILE_NAME = 'car_prefab'
|
||||
WHEEL_PREFAB_FILE_NAME = 'wheel_prefab'
|
||||
@@ -18,7 +18,7 @@ def PrefabBasicWorkflow_CreateAndReparentPrefab():
|
||||
from editor_python_test_tools.editor_entity_utils import EditorEntity
|
||||
from editor_python_test_tools.prefab_utils import Prefab
|
||||
|
||||
import PrefabTestUtils as prefab_test_utils
|
||||
import Prefab.tests.PrefabTestUtils as prefab_test_utils
|
||||
|
||||
prefab_test_utils.open_base_tests_level()
|
||||
|
||||
@@ -45,4 +45,4 @@ def PrefabBasicWorkflow_CreateAndReparentPrefab():
|
||||
|
||||
if __name__ == "__main__":
|
||||
from editor_python_test_tools.utils import Report
|
||||
Report.start_test(PrefabBasicWorkflow_CreateAndReparentPrefab)
|
||||
Report.start_test(ReparentPrefab_UnderAnotherPrefab)
|
||||
@@ -8,42 +8,54 @@ import azlmbr.bus
|
||||
import azlmbr.asset
|
||||
import azlmbr.editor
|
||||
import azlmbr.math
|
||||
import azlmbr.legacy.general
|
||||
|
||||
def raise_and_stop(msg):
|
||||
print (msg)
|
||||
print('Starting mock asset tests')
|
||||
handler = azlmbr.editor.EditorEventBusHandler()
|
||||
|
||||
def on_notify_editor_initialized(args):
|
||||
# These tests are meant to check that the test_asset.mock source asset turned into
|
||||
# a test_asset.mock_asset product asset via the Python asset builder system
|
||||
mockAssetType = azlmbr.math.Uuid_CreateString('{9274AD17-3212-4651-9F3B-7DCCB080E467}', 0)
|
||||
mockAssetPath = 'gem/pythontests/pythonassetbuilder/test_asset.mock_asset'
|
||||
assetId = azlmbr.asset.AssetCatalogRequestBus(azlmbr.bus.Broadcast, 'GetAssetIdByPath', mockAssetPath, mockAssetType, False)
|
||||
if (assetId.is_valid() is False):
|
||||
print(f'Mock AssetId is not valid! Got {assetId.to_string()} instead')
|
||||
else:
|
||||
print(f'Mock AssetId is valid!')
|
||||
|
||||
assetIdString = assetId.to_string()
|
||||
if (assetIdString.endswith(':528cca58') is False):
|
||||
print(f'Mock AssetId {assetIdString} has unexpected sub-id for {mockAssetPath}!')
|
||||
else:
|
||||
print(f'Mock AssetId has expected sub-id for {mockAssetPath}!')
|
||||
|
||||
print ('Mock asset exists')
|
||||
|
||||
# These tests detect if the geom_group.fbx file turns into a number of azmodel product assets
|
||||
def test_azmodel_product(generatedModelAssetPath):
|
||||
azModelAssetType = azlmbr.math.Uuid_CreateString('{2C7477B6-69C5-45BE-8163-BCD6A275B6D8}', 0)
|
||||
assetId = azlmbr.asset.AssetCatalogRequestBus(azlmbr.bus.Broadcast, 'GetAssetIdByPath', generatedModelAssetPath, azModelAssetType, False)
|
||||
assetIdString = assetId.to_string()
|
||||
if (assetId.is_valid()):
|
||||
print(f'AssetId found for asset ({generatedModelAssetPath}) found')
|
||||
else:
|
||||
print(f'Asset at path {generatedModelAssetPath} has unexpected asset ID ({assetIdString})!')
|
||||
|
||||
test_azmodel_product('gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_z_positive_1.azmodel')
|
||||
test_azmodel_product('gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_z_negative_1.azmodel')
|
||||
test_azmodel_product('gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_y_positive_1.azmodel')
|
||||
test_azmodel_product('gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_y_negative_1.azmodel')
|
||||
test_azmodel_product('gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_x_positive_1.azmodel')
|
||||
test_azmodel_product('gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_x_negative_1.azmodel')
|
||||
test_azmodel_product('gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_center_1.azmodel')
|
||||
|
||||
# clear up notification handler
|
||||
global handler
|
||||
handler.disconnect()
|
||||
handler = None
|
||||
|
||||
print('Finished mock asset tests')
|
||||
azlmbr.editor.EditorToolsApplicationRequestBus(azlmbr.bus.Broadcast, 'ExitNoPrompt')
|
||||
|
||||
# These tests are meant to check that the test_asset.mock source asset turned into
|
||||
# a test_asset.mock_asset product asset via the Python asset builder system
|
||||
mockAssetType = azlmbr.math.Uuid_CreateString('{9274AD17-3212-4651-9F3B-7DCCB080E467}', 0)
|
||||
mockAssetPath = 'gem/pythontests/pythonassetbuilder/test_asset.mock_asset'
|
||||
assetId = azlmbr.asset.AssetCatalogRequestBus(azlmbr.bus.Broadcast, 'GetAssetIdByPath', mockAssetPath, mockAssetType, False)
|
||||
if (assetId.is_valid() is False):
|
||||
raise_and_stop(f'Mock AssetId is not valid! Got {assetId.to_string()} instead')
|
||||
|
||||
assetIdString = assetId.to_string()
|
||||
if (assetIdString.endswith(':528cca58') is False):
|
||||
raise_and_stop(f'Mock AssetId {assetIdString} has unexpected sub-id for {mockAssetPath}!')
|
||||
|
||||
print ('Mock asset exists')
|
||||
|
||||
# These tests detect if the geom_group.fbx file turns into a number of azmodel product assets
|
||||
def test_azmodel_product(generatedModelAssetPath):
|
||||
azModelAssetType = azlmbr.math.Uuid_CreateString('{2C7477B6-69C5-45BE-8163-BCD6A275B6D8}', 0)
|
||||
assetId = azlmbr.asset.AssetCatalogRequestBus(azlmbr.bus.Broadcast, 'GetAssetIdByPath', generatedModelAssetPath, azModelAssetType, False)
|
||||
assetIdString = assetId.to_string()
|
||||
if (assetId.is_valid()):
|
||||
print(f'AssetId found for asset ({generatedModelAssetPath}) found')
|
||||
else:
|
||||
raise_and_stop(f'Asset at path {generatedModelAssetPath} has unexpected asset ID ({assetIdString})!')
|
||||
|
||||
test_azmodel_product('gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_z_positive_1.azmodel')
|
||||
test_azmodel_product('gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_z_negative_1.azmodel')
|
||||
test_azmodel_product('gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_y_positive_1.azmodel')
|
||||
test_azmodel_product('gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_y_negative_1.azmodel')
|
||||
test_azmodel_product('gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_x_positive_1.azmodel')
|
||||
test_azmodel_product('gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_x_negative_1.azmodel')
|
||||
test_azmodel_product('gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_center_1.azmodel')
|
||||
|
||||
azlmbr.editor.EditorToolsApplicationRequestBus(azlmbr.bus.Broadcast, 'ExitNoPrompt')
|
||||
handler.connect()
|
||||
handler.add_callback('NotifyEditorInitialized', on_notify_editor_initialized)
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
#
|
||||
# Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
#
|
||||
# SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
#
|
||||
#
|
||||
|
||||
if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS)
|
||||
|
||||
ly_add_pytest(
|
||||
NAME AutomatedTesting::TerrainTests_Main
|
||||
TEST_SUITE main
|
||||
TEST_SERIAL
|
||||
PATH ${CMAKE_CURRENT_LIST_DIR}/TestSuite_Main.py
|
||||
RUNTIME_DEPENDENCIES
|
||||
Legacy::Editor
|
||||
AZ::AssetProcessor
|
||||
AutomatedTesting.Assets
|
||||
COMPONENT
|
||||
Terrain
|
||||
)
|
||||
|
||||
endif()
|
||||
+89
@@ -0,0 +1,89 @@
|
||||
"""
|
||||
Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
|
||||
SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
"""
|
||||
|
||||
#fmt: off
|
||||
class Tests():
|
||||
create_test_entity = ("Entity created successfully", "Failed to create Entity")
|
||||
add_axis_aligned_box_shape = ("Axis Aligned Box Shape component added", "Failed to add Axis Aligned Box Shape component")
|
||||
add_terrain_collider = ("Terrain Physics Heightfield Collider component added", "Failed to add a Terrain Physics Heightfield Collider component")
|
||||
box_dimensions_changed = ("Aabb dimensions changed successfully", "Failed change Aabb dimensions")
|
||||
configuration_changed = ("Terrain size changed successfully", "Failed terrain size change")
|
||||
#fmt: on
|
||||
|
||||
def TerrainPhysicsCollider_ChangesSizeWithAxisAlignedBoxShapeChanges():
|
||||
"""
|
||||
Summary:
|
||||
Test aspects of the Terrain Physics Heightfield Collider through the BehaviorContext and the Property Tree.
|
||||
|
||||
Test Steps:
|
||||
Expected Behavior:
|
||||
The Editor is stable there are no warnings or errors.
|
||||
|
||||
Test Steps:
|
||||
1) Load the base level
|
||||
2) Create test entity
|
||||
3) Start the Tracer to catch any errors and warnings
|
||||
4) Add the Axis Aligned Box Shape and Terrain Physics Heightfield Collider components
|
||||
5) Change the Axis Aligned Box Shape dimensions
|
||||
6) Check the Heightfield provider is returning the correct size
|
||||
7) Verify there are no errors and warnings in the logs
|
||||
|
||||
|
||||
:return: None
|
||||
"""
|
||||
|
||||
from editor_python_test_tools.editor_entity_utils import EditorEntity
|
||||
from editor_python_test_tools.utils import TestHelper as helper
|
||||
from editor_python_test_tools.utils import Report, Tracer
|
||||
import azlmbr.legacy.general as general
|
||||
import azlmbr.physics as physics
|
||||
import azlmbr.math as azmath
|
||||
import azlmbr.bus as bus
|
||||
import sys
|
||||
import math
|
||||
|
||||
SET_BOX_X_SIZE = 5.0
|
||||
SET_BOX_Y_SIZE = 6.0
|
||||
EXPECTED_COLUMN_SIZE = SET_BOX_X_SIZE + 1
|
||||
EXPECTED_ROW_SIZE = SET_BOX_Y_SIZE + 1
|
||||
helper.init_idle()
|
||||
|
||||
# 1) Load the level
|
||||
helper.open_level("", "Base")
|
||||
|
||||
# 2) Create test entity
|
||||
test_entity = EditorEntity.create_editor_entity("TestEntity")
|
||||
Report.result(Tests.create_test_entity, test_entity.id.IsValid())
|
||||
|
||||
# 3) Start the Tracer to catch any errors and warnings
|
||||
with Tracer() as section_tracer:
|
||||
# 4) Add the Axis Aligned Box Shape and Terrain Physics Heightfield Collider components
|
||||
aaBoxShape_component = test_entity.add_component("Axis Aligned Box Shape")
|
||||
Report.result(Tests.add_axis_aligned_box_shape, test_entity.has_component("Axis Aligned Box Shape"))
|
||||
terrainPhysics_component = test_entity.add_component("Terrain Physics Heightfield Collider")
|
||||
Report.result(Tests.add_terrain_collider, test_entity.has_component("Terrain Physics Heightfield Collider"))
|
||||
|
||||
# 5) Change the Axis Aligned Box Shape dimensions
|
||||
aaBoxShape_component.set_component_property_value("Axis Aligned Box Shape|Box Configuration|Dimensions", azmath.Vector3(SET_BOX_X_SIZE, SET_BOX_Y_SIZE, 1.0))
|
||||
add_check = aaBoxShape_component.get_component_property_value("Axis Aligned Box Shape|Box Configuration|Dimensions") == azmath.Vector3(SET_BOX_X_SIZE, SET_BOX_Y_SIZE, 1.0)
|
||||
Report.result(Tests.box_dimensions_changed, add_check)
|
||||
|
||||
# 6) Check the Heightfield provider is returning the correct size
|
||||
columns = physics.HeightfieldProviderRequestsBus(bus.Broadcast, "GetHeightfieldGridColumns")
|
||||
rows = physics.HeightfieldProviderRequestsBus(bus.Broadcast, "GetHeightfieldGridRows")
|
||||
Report.result(Tests.configuration_changed, math.isclose(columns, EXPECTED_COLUMN_SIZE) and math.isclose(rows, EXPECTED_ROW_SIZE))
|
||||
|
||||
helper.wait_for_condition(lambda: section_tracer.has_errors or section_tracer.has_asserts, 1.0)
|
||||
for error_info in section_tracer.errors:
|
||||
Report.info(f"Error: {error_info.filename} {error_info.function} | {error_info.message}")
|
||||
for assert_info in section_tracer.asserts:
|
||||
Report.info(f"Assert: {assert_info.filename} {assert_info.function} | {assert_info.message}")
|
||||
|
||||
if __name__ == "__main__":
|
||||
|
||||
from editor_python_test_tools.utils import Report
|
||||
Report.start_test(TerrainPhysicsCollider_ChangesSizeWithAxisAlignedBoxShapeChanges)
|
||||
@@ -0,0 +1,164 @@
|
||||
"""
|
||||
Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
|
||||
SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
"""
|
||||
|
||||
#fmt: off
|
||||
class Tests():
|
||||
create_terrain_spawner_entity = ("Terrain_spawner_entity created successfully", "Failed to create terrain_spawner_entity")
|
||||
create_height_provider_entity = ("Height_provider_entity created successfully", "Failed to create height_provider_entity")
|
||||
create_test_ball = ("Ball created successfully", "Failed to create Ball")
|
||||
box_dimensions_changed = ("Aabb dimensions changed successfully", "Failed change Aabb dimensions")
|
||||
shape_changed = ("Shape changed successfully", "Failed Shape change")
|
||||
entity_added = ("Entity added successfully", "Failed Entity add")
|
||||
frequency_changed = ("Frequency changed successfully", "Failed Frequency change")
|
||||
shape_set = ("Shape set to Sphere successfully", "Failed to set Sphere shape")
|
||||
test_collision = ("Ball collided with terrain", "Ball failed to collide with terrain")
|
||||
no_errors_and_warnings_found = ("No errors and warnings found", "Found errors and warnings")
|
||||
#fmt: on
|
||||
|
||||
def Terrain_SupportsPhysics():
|
||||
"""
|
||||
Summary:
|
||||
Test aspects of the TerrainHeightGradientList through the BehaviorContext and the Property Tree.
|
||||
|
||||
Test Steps:
|
||||
Expected Behavior:
|
||||
The Editor is stable there are no warnings or errors.
|
||||
|
||||
Test Steps:
|
||||
1) Load the base level
|
||||
2) Create 2 test entities, one parent at 512.0, 512.0, 50.0 and one child at the default position and add the required components
|
||||
2a) Create a ball at 600.0, 600.0, 46.0 - This position is not too high over the heightfield so will collide in a reasonable time
|
||||
3) Start the Tracer to catch any errors and warnings
|
||||
4) Change the Axis Aligned Box Shape dimensions
|
||||
5) Set the Vegetation Shape reference to TestEntity1
|
||||
6) Set the FastNoise gradient frequency to 0.01
|
||||
7) Set the Gradient List to TestEntity2
|
||||
8) Set the PhysX Collider to Sphere mode
|
||||
9) Disable and Enable the Terrain Gradient List so that it is recognised
|
||||
10) Enter game mode and test if the ball hits the heightfield within 3 seconds
|
||||
11) Verify there are no errors and warnings in the logs
|
||||
|
||||
|
||||
:return: None
|
||||
"""
|
||||
|
||||
from editor_python_test_tools.editor_entity_utils import EditorEntity
|
||||
from editor_python_test_tools.utils import TestHelper as helper, Report
|
||||
from editor_python_test_tools.utils import Report, Tracer
|
||||
import editor_python_test_tools.hydra_editor_utils as hydra
|
||||
import azlmbr.math as azmath
|
||||
import azlmbr.legacy.general as general
|
||||
import azlmbr.bus as bus
|
||||
import azlmbr.editor as editor
|
||||
import math
|
||||
|
||||
SET_BOX_X_SIZE = 1024.0
|
||||
SET_BOX_Y_SIZE = 1024.0
|
||||
SET_BOX_Z_SIZE = 100.0
|
||||
|
||||
helper.init_idle()
|
||||
|
||||
# 1) Load the level
|
||||
helper.open_level("", "Base")
|
||||
helper.wait_for_condition(lambda: general.get_current_level_name() == "Base", 2.0)
|
||||
|
||||
#1a) Load the level components
|
||||
hydra.add_level_component("Terrain World")
|
||||
hydra.add_level_component("Terrain World Renderer")
|
||||
|
||||
# 2) Create 2 test entities, one parent at 512.0, 512.0, 50.0 and one child at the default position and add the required components
|
||||
entity1_components_to_add = ["Axis Aligned Box Shape", "Terrain Layer Spawner", "Terrain Height Gradient List", "Terrain Physics Heightfield Collider", "PhysX Heightfield Collider"]
|
||||
entity2_components_to_add = ["Shape Reference", "Gradient Transform Modifier", "FastNoise Gradient"]
|
||||
ball_components_to_add = ["Sphere Shape", "PhysX Collider", "PhysX Rigid Body"]
|
||||
terrain_spawner_entity = hydra.Entity("TestEntity1")
|
||||
terrain_spawner_entity.create_entity(azmath.Vector3(512.0, 512.0, 50.0), entity1_components_to_add)
|
||||
Report.result(Tests.create_terrain_spawner_entity, terrain_spawner_entity.id.IsValid())
|
||||
height_provider_entity = hydra.Entity("TestEntity2")
|
||||
height_provider_entity.create_entity(azmath.Vector3(0.0, 0.0, 0.0), entity2_components_to_add,terrain_spawner_entity.id)
|
||||
Report.result(Tests.create_height_provider_entity, height_provider_entity.id.IsValid())
|
||||
# 2a) Create a ball at 600.0, 600.0, 46.0 - This position is not too high over the heightfield so will collide in a reasonable time
|
||||
ball = hydra.Entity("Ball")
|
||||
ball.create_entity(azmath.Vector3(600.0, 600.0, 46.0), ball_components_to_add)
|
||||
Report.result(Tests.create_test_ball, ball.id.IsValid())
|
||||
# Give everything a chance to finish initializing.
|
||||
general.idle_wait_frames(1)
|
||||
|
||||
# 3) Start the Tracer to catch any errors and warnings
|
||||
with Tracer() as section_tracer:
|
||||
# 4) Change the Axis Aligned Box Shape dimensions
|
||||
box_dimensions = azmath.Vector3(SET_BOX_X_SIZE, SET_BOX_Y_SIZE, SET_BOX_Z_SIZE)
|
||||
terrain_spawner_entity.get_set_test(0, "Axis Aligned Box Shape|Box Configuration|Dimensions", box_dimensions)
|
||||
box_shape_dimensions = hydra.get_component_property_value(terrain_spawner_entity.components[0], "Axis Aligned Box Shape|Box Configuration|Dimensions")
|
||||
Report.result(Tests.box_dimensions_changed, box_dimensions == box_shape_dimensions)
|
||||
|
||||
# 5) Set the Vegetaion Shape reference to TestEntity1
|
||||
height_provider_entity.get_set_test(0, "Configuration|Shape Entity Id", terrain_spawner_entity.id)
|
||||
entityId = hydra.get_component_property_value(height_provider_entity.components[0], "Configuration|Shape Entity Id")
|
||||
Report.result(Tests.shape_changed, entityId == terrain_spawner_entity.id)
|
||||
|
||||
# 6) Set the FastNoise Gradient frequency to 0.01
|
||||
Frequency = 0.01
|
||||
height_provider_entity.get_set_test(2, "Configuration|Frequency", Frequency)
|
||||
FrequencyVal = hydra.get_component_property_value(height_provider_entity.components[2], "Configuration|Frequency")
|
||||
Report.result(Tests.frequency_changed, math.isclose(Frequency, FrequencyVal, abs_tol = 0.00001))
|
||||
|
||||
# 7) Set the Gradient List to TestEntity2
|
||||
propertyTree = hydra.get_property_tree(terrain_spawner_entity.components[2])
|
||||
propertyTree.add_container_item("Configuration|Gradient Entities", 0, height_provider_entity.id)
|
||||
checkID = propertyTree.get_container_item("Configuration|Gradient Entities", 0)
|
||||
Report.result(Tests.entity_added, checkID.GetValue() == height_provider_entity.id)
|
||||
|
||||
# 8) Set the PhysX Collider to Sphere mode
|
||||
shape = 0
|
||||
hydra.get_set_test(ball, 1, "Shape Configuration|Shape", shape)
|
||||
setShape = hydra.get_component_property_value(ball.components[1], "Shape Configuration|Shape")
|
||||
Report.result(Tests.shape_set, shape == setShape)
|
||||
|
||||
# 9) Disable and Enable the Terrain Gradient List so that it is recognised
|
||||
editor.EditorComponentAPIBus(bus.Broadcast, 'EnableComponents', [terrain_spawner_entity.components[2]])
|
||||
|
||||
general.enter_game_mode()
|
||||
|
||||
general.idle_wait_frames(1)
|
||||
|
||||
# 10) Enter game mode and test if the ball hits the heightfield within 3 seconds
|
||||
TIMEOUT = 3.0
|
||||
|
||||
class Collider:
|
||||
id = general.find_game_entity("Ball")
|
||||
touched_ground = False
|
||||
|
||||
terrain_id = general.find_game_entity("TestEntity1")
|
||||
|
||||
def on_collision_begin(args):
|
||||
other_id = args[0]
|
||||
if other_id.Equal(terrain_id):
|
||||
Report.info("Touched ground")
|
||||
Collider.touched_ground = True
|
||||
|
||||
handler = azlmbr.physics.CollisionNotificationBusHandler()
|
||||
handler.connect(Collider.id)
|
||||
handler.add_callback("OnCollisionBegin", on_collision_begin)
|
||||
|
||||
helper.wait_for_condition(lambda: Collider.touched_ground, TIMEOUT)
|
||||
Report.result(Tests.test_collision, Collider.touched_ground)
|
||||
|
||||
general.exit_game_mode()
|
||||
|
||||
# 11) Verify there are no errors and warnings in the logs
|
||||
helper.wait_for_condition(lambda: section_tracer.has_errors or section_tracer.has_asserts, 1.0)
|
||||
for error_info in section_tracer.errors:
|
||||
Report.info(f"Error: {error_info.filename} {error_info.function} | {error_info.message}")
|
||||
for assert_info in section_tracer.asserts:
|
||||
Report.info(f"Assert: {assert_info.filename} {assert_info.function} | {assert_info.message}")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
|
||||
from editor_python_test_tools.utils import Report
|
||||
Report.start_test(Terrain_SupportsPhysics)
|
||||
|
||||
@@ -0,0 +1,29 @@
|
||||
"""
|
||||
Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
|
||||
SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
|
||||
"""
|
||||
|
||||
# This suite consists of all test cases that are passing and have been verified.
|
||||
|
||||
import pytest
|
||||
import os
|
||||
import sys
|
||||
|
||||
from ly_test_tools import LAUNCHERS
|
||||
from ly_test_tools.o3de.editor_test import EditorTestSuite, EditorSharedTest
|
||||
|
||||
@pytest.mark.SUITE_main
|
||||
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
|
||||
@pytest.mark.parametrize("project", ["AutomatedTesting"])
|
||||
class TestAutomation(EditorTestSuite):
|
||||
|
||||
enable_prefab_system = False
|
||||
|
||||
class test_AxisAlignedBoxShape_ConfigurationWorks(EditorSharedTest):
|
||||
from .EditorScripts import TerrainPhysicsCollider_ChangesSizeWithAxisAlignedBoxShapeChanges as test_module
|
||||
|
||||
class test_Terrain_SupportsPhysics(EditorSharedTest):
|
||||
from .EditorScripts import Terrain_SupportsPhysics as test_module
|
||||
@@ -0,0 +1,6 @@
|
||||
"""
|
||||
Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
|
||||
SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
"""
|
||||
@@ -24,12 +24,12 @@ from base import TestAutomationBase
|
||||
class TestAutomation(TestAutomationBase):
|
||||
def test_WhiteBox_AddComponentToEntity(self, request, workspace, editor, launcher_platform):
|
||||
from .tests import WhiteBox_AddComponentToEntity as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
def test_WhiteBox_SetDefaultShape(self, request, workspace, editor, launcher_platform):
|
||||
from .tests import WhiteBox_SetDefaultShape as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
def test_WhiteBox_SetInvisible(self, request, workspace, editor, launcher_platform):
|
||||
from .tests import WhiteBox_SetInvisible as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module, enable_prefab_system=False)
|
||||
|
||||
+8
-5
@@ -183,23 +183,26 @@ def ap_missing_dependency_fixture(request, workspace, ap_setup_fixture) -> Any:
|
||||
:return: None
|
||||
"""
|
||||
logger.info(f"Searching output for expected dependencies for product {product}")
|
||||
sorted_expected = sorted(expected_dependencies)
|
||||
# Check dependencies found either in the log or console output
|
||||
for product_name, missing_deps in self.extract_missing_dependencies_from_output(log_output).items():
|
||||
if product in product_name:
|
||||
sorted_missing = sorted(missing_deps)
|
||||
# fmt:off
|
||||
assert sorted(missing_deps) == sorted(expected_dependencies), \
|
||||
assert sorted_expected == sorted_missing, \
|
||||
f"Missing dependencies for '{product_name}' did not match expected. Expected: " \
|
||||
f"{expected_dependencies}, Actual: {missing_deps}"
|
||||
f"{sorted_expected}, Actual: {sorted_missing}"
|
||||
# fmt:on
|
||||
|
||||
# Check dependencies found in Database
|
||||
for product_name, missing_deps in self.extract_missing_dependencies_from_database(product,
|
||||
platforms).items():
|
||||
if product.replace("\\", "/") in product_name:
|
||||
sorted_missing = sorted(missing_deps)
|
||||
# fmt:off
|
||||
assert sorted(expected_dependencies) == sorted(missing_deps), \
|
||||
f"Product '{product_name}' expected missing dependencies: {expected_dependencies}; " \
|
||||
f"actual missing dependencies {missing_deps}"
|
||||
assert sorted_expected == sorted_missing, \
|
||||
f"Product '{product_name}' expected missing dependencies: {sorted_expected}; " \
|
||||
f"actual missing dependencies {sorted_missing}"
|
||||
# fmt:on
|
||||
|
||||
def __getitem__(self, item: str) -> object:
|
||||
|
||||
@@ -4,7 +4,7 @@ For complete copyright and license terms please see the LICENSE at the root of t
|
||||
|
||||
SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
|
||||
A fixture for Setting Up Asset Processor Batch workspace for tests in lmbr_test
|
||||
A fixture for Setting Up Asset Processor Batch workspace for tests
|
||||
"""
|
||||
|
||||
# Import builtin libraries
|
||||
|
||||
+5
-1
@@ -4,7 +4,7 @@ For complete copyright and license terms please see the LICENSE at the root of t
|
||||
|
||||
SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
|
||||
A fixture for using the Asset Processor in lmbr_test, this will stop the asset processor after every test via
|
||||
A fixture for using the Asset Processor, this will stop the asset processor after every test via
|
||||
the teardown. Using the fixture at class level will stop the asset processor after the suite completes.
|
||||
Using the fixture at test level will stop asset processor after the test completes. Calling this fixture as a test argument will still run the teardown to stop the Asset Processor.
|
||||
"""
|
||||
@@ -15,6 +15,7 @@ import logging
|
||||
|
||||
# Import LyTestTools
|
||||
import ly_test_tools.o3de.asset_processor as asset_processor_commands
|
||||
import ly_test_tools.o3de.asset_processor_utils
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
|
||||
@@ -36,5 +37,8 @@ def asset_processor(request: pytest.fixture, workspace: pytest.fixture) -> asset
|
||||
ap.stop()
|
||||
|
||||
request.addfinalizer(teardown)
|
||||
for n in ly_test_tools.o3de.asset_processor_utils.processList:
|
||||
assert not ly_test_tools.o3de.asset_processor_utils.check_ap_running(n), f"{n} process did not shutdown correctly."
|
||||
|
||||
|
||||
return ap
|
||||
|
||||
+1
-1
@@ -158,7 +158,7 @@ def bundler_batch_setup_fixture(request, workspace, asset_processor, timeout) ->
|
||||
else:
|
||||
cmd.append(f"--{key}")
|
||||
if append_defaults:
|
||||
cmd.append(f"--project-path={os.path.join(workspace.paths.engine_root(), workspace.project)}")
|
||||
cmd.append(f"--project-path={workspace.paths.project()}")
|
||||
return cmd
|
||||
|
||||
# ******
|
||||
|
||||
@@ -103,6 +103,19 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS)
|
||||
AZ::AssetBundlerBatch
|
||||
)
|
||||
|
||||
ly_add_pytest(
|
||||
NAME AssetPipelineTests.BundleMode
|
||||
PATH ${CMAKE_CURRENT_LIST_DIR}/bundle_mode_tests.py
|
||||
EXCLUDE_TEST_RUN_TARGET_FROM_IDE
|
||||
TEST_SERIAL
|
||||
TEST_SUITE periodic
|
||||
RUNTIME_DEPENDENCIES
|
||||
AZ::AssetProcessor
|
||||
AZ::AssetBundlerBatch
|
||||
Legacy::Editor
|
||||
AutomatedTesting.Assets
|
||||
)
|
||||
|
||||
ly_add_pytest(
|
||||
NAME AssetPipelineTests.AssetBuilder
|
||||
PATH ${CMAKE_CURRENT_LIST_DIR}/asset_builder_tests.py
|
||||
|
||||
+55
-222
@@ -88,214 +88,6 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
|
||||
bundler_batch_helper.call_bundles(help="")
|
||||
bundler_batch_helper.call_bundleSeed(help="")
|
||||
|
||||
@pytest.mark.BAT
|
||||
@pytest.mark.assetpipeline
|
||||
@pytest.mark.test_case_id("C16877175")
|
||||
@pytest.mark.skip("'animations/animationeditorfiles/sample1.animgraph' missing, needs investigation")
|
||||
def test_WindowsAndMac_CreateAssetList_DependenciesCorrect(self, workspace, bundler_batch_helper):
|
||||
r"""
|
||||
Tests that an asset list created maps dependencies correctly.
|
||||
testdependencieslevel\level.pak and lists of known dependencies are used for validation
|
||||
|
||||
Test Steps:
|
||||
1. Create an asset list from the level.pak
|
||||
2. Create Lists of expected assets in the level.pak
|
||||
3. Add lists of expected assets to a single list
|
||||
4. Compare list of expected assets to actual assets
|
||||
"""
|
||||
helper = bundler_batch_helper
|
||||
|
||||
# Create the asset list file
|
||||
helper.call_assetLists(
|
||||
addSeed=r"levels\testdependencieslevel\level.pak",
|
||||
assetListFile=helper['asset_info_file_request']
|
||||
)
|
||||
|
||||
assert os.path.isfile(helper["asset_info_file_result"])
|
||||
|
||||
# Lists of known relative locations of assets
|
||||
default_level_assets = [
|
||||
"engineassets/texturemsg/defaultnouvs.dds",
|
||||
"engineassets/texturemsg/defaultnouvs.dds.1",
|
||||
"engineassets/texturemsg/defaultnouvs.dds.2",
|
||||
"engineassets/texturemsg/defaultnouvs.dds.3",
|
||||
"engineassets/texturemsg/defaultnouvs.dds.4",
|
||||
"engineassets/texturemsg/defaultnouvs.dds.5",
|
||||
"engineassets/texturemsg/defaultnouvs.dds.6",
|
||||
"engineassets/texturemsg/defaultnouvs.dds.7",
|
||||
"engineassets/texturemsg/defaultnouvs_ddn.dds",
|
||||
"engineassets/texturemsg/defaultnouvs_ddn.dds.1",
|
||||
"engineassets/texturemsg/defaultnouvs_ddn.dds.2",
|
||||
"engineassets/texturemsg/defaultnouvs_ddn.dds.3",
|
||||
"engineassets/texturemsg/defaultnouvs_ddn.dds.4",
|
||||
"engineassets/texturemsg/defaultnouvs_ddn.dds.5",
|
||||
"engineassets/texturemsg/defaultnouvs_spec.dds",
|
||||
"engineassets/texturemsg/defaultnouvs_spec.dds.1",
|
||||
"engineassets/texturemsg/defaultnouvs_spec.dds.2",
|
||||
"engineassets/texturemsg/defaultnouvs_spec.dds.3",
|
||||
"engineassets/texturemsg/defaultnouvs_spec.dds.4",
|
||||
"engineassets/texturemsg/defaultnouvs_spec.dds.5",
|
||||
"engineassets/textures/defaults/16_grey.dds",
|
||||
"engineassets/textures/cubemap/default_level_cubemap.dds",
|
||||
"engineassets/textures/cubemap/default_level_cubemap.dds.1",
|
||||
"engineassets/textures/cubemap/default_level_cubemap.dds.2",
|
||||
"engineassets/textures/cubemap/default_level_cubemap.dds.3",
|
||||
"engineassets/textures/cubemap/default_level_cubemap.dds.4",
|
||||
"engineassets/textures/cubemap/default_level_cubemap_diff.dds",
|
||||
"engineassets/materials/water/ocean_default.mtl",
|
||||
"engineassets/textures/defaults/spot_default.dds",
|
||||
"engineassets/textures/defaults/spot_default.dds.1",
|
||||
"engineassets/textures/defaults/spot_default.dds.2",
|
||||
"engineassets/textures/defaults/spot_default.dds.3",
|
||||
"engineassets/textures/defaults/spot_default.dds.4",
|
||||
"engineassets/textures/defaults/spot_default.dds.5",
|
||||
"materials/material_terrain_default.mtl",
|
||||
"textures/skys/night/half_moon.dds",
|
||||
"textures/skys/night/half_moon.dds.1",
|
||||
"textures/skys/night/half_moon.dds.2",
|
||||
"textures/skys/night/half_moon.dds.3",
|
||||
"textures/skys/night/half_moon.dds.4",
|
||||
"textures/skys/night/half_moon.dds.5",
|
||||
"textures/skys/night/half_moon.dds.6",
|
||||
"engineassets/materials/sky/sky.mtl",
|
||||
"levels/testdependencieslevel/level.pak",
|
||||
"levels/testdependencieslevel/terrain/cover.ctc",
|
||||
"levels/testdependencieslevel/terraintexture.pak",
|
||||
]
|
||||
|
||||
sequence_material_cube_assets = [
|
||||
"textures/test_texture_sequence/test_texture_sequence000.dds",
|
||||
"textures/test_texture_sequence/test_texture_sequence001.dds",
|
||||
"textures/test_texture_sequence/test_texture_sequence002.dds",
|
||||
"textures/test_texture_sequence/test_texture_sequence003.dds",
|
||||
"textures/test_texture_sequence/test_texture_sequence004.dds",
|
||||
"textures/test_texture_sequence/test_texture_sequence005.dds",
|
||||
"objects/_primitives/_box_1x1.cgf",
|
||||
"materials/test_texture_sequence.mtl",
|
||||
"objects/_primitives/_box_1x1.mtl",
|
||||
"textures/_primitives/middle_gray_checker.dds",
|
||||
"textures/_primitives/middle_gray_checker.dds.1",
|
||||
"textures/_primitives/middle_gray_checker.dds.2",
|
||||
"textures/_primitives/middle_gray_checker.dds.3",
|
||||
"textures/_primitives/middle_gray_checker.dds.4",
|
||||
"textures/_primitives/middle_gray_checker.dds.5",
|
||||
"textures/_primitives/middle_gray_checker_ddn.dds",
|
||||
"textures/_primitives/middle_gray_checker_ddn.dds.1",
|
||||
"textures/_primitives/middle_gray_checker_ddn.dds.2",
|
||||
"textures/_primitives/middle_gray_checker_ddn.dds.3",
|
||||
"textures/_primitives/middle_gray_checker_ddn.dds.4",
|
||||
"textures/_primitives/middle_gray_checker_ddn.dds.5",
|
||||
"textures/_primitives/middle_gray_checker_spec.dds",
|
||||
"textures/_primitives/middle_gray_checker_spec.dds.1",
|
||||
"textures/_primitives/middle_gray_checker_spec.dds.2",
|
||||
"textures/_primitives/middle_gray_checker_spec.dds.3",
|
||||
"textures/_primitives/middle_gray_checker_spec.dds.4",
|
||||
"textures/_primitives/middle_gray_checker_spec.dds.5",
|
||||
]
|
||||
|
||||
character_with_simplified_material_assets = [
|
||||
"objects/characters/jack/jack.actor",
|
||||
"objects/characters/jack/jack.mtl",
|
||||
"objects/characters/jack/textures/jack_diff.dds",
|
||||
"objects/characters/jack/textures/jack_diff.dds.1",
|
||||
"objects/characters/jack/textures/jack_diff.dds.2",
|
||||
"objects/characters/jack/textures/jack_diff.dds.3",
|
||||
"objects/characters/jack/textures/jack_diff.dds.4",
|
||||
"objects/characters/jack/textures/jack_diff.dds.5",
|
||||
"objects/characters/jack/textures/jack_diff.dds.6",
|
||||
"objects/characters/jack/textures/jack_diff.dds.7",
|
||||
"objects/characters/jack/textures/jack_spec.dds",
|
||||
"objects/characters/jack/textures/jack_spec.dds.1",
|
||||
"objects/characters/jack/textures/jack_spec.dds.2",
|
||||
"objects/characters/jack/textures/jack_spec.dds.3",
|
||||
"objects/characters/jack/textures/jack_spec.dds.4",
|
||||
"objects/characters/jack/textures/jack_spec.dds.5",
|
||||
"objects/characters/jack/textures/jack_spec.dds.6",
|
||||
"objects/characters/jack/textures/jack_spec.dds.7",
|
||||
"objects/default/editorprimitive.mtl",
|
||||
"engineassets/textures/grey.dds",
|
||||
"animations/animationeditorfiles/sample0.animgraph",
|
||||
"animations/motions/jack_death_fall_back_zup.motion",
|
||||
"animations/animationeditorfiles/sample1.animgraph",
|
||||
"animations/animationeditorfiles/sample0.motionset",
|
||||
"animations/motions/rin_jump.motion",
|
||||
"animations/animationeditorfiles/sample1.motionset",
|
||||
"animations/motions/rin_idle.motion",
|
||||
"animations/motions/jack_idle_aim_zup.motion",
|
||||
]
|
||||
|
||||
spawner_assets = [
|
||||
"slices/sphere.dynamicslice",
|
||||
"objects/default/primitive_sphere.cgf",
|
||||
"test1.luac",
|
||||
"test2.luac",
|
||||
]
|
||||
|
||||
ui_canvas_assets = [
|
||||
"fonts/vera.ttf",
|
||||
"fonts/vera.font",
|
||||
"scriptcanvas/mainmenu.scriptcanvas_compiled",
|
||||
"fonts/vera.fontfamily",
|
||||
"ui/canvas/start.uicanvas",
|
||||
"fonts/vera-italic.font",
|
||||
"ui/textureatlas/sample.texatlasidx",
|
||||
"fonts/vera-bold-italic.ttf",
|
||||
"fonts/vera-bold.font",
|
||||
"ui/textures/prefab/button_normal.dds",
|
||||
"ui/textures/prefab/button_normal.sprite",
|
||||
"fonts/vera-italic.ttf",
|
||||
"ui/textureatlas/sample.dds",
|
||||
"fonts/vera-bold-italic.font",
|
||||
"fonts/vera-bold.ttf",
|
||||
"ui/textures/prefab/button_disabled.dds",
|
||||
"ui/textures/prefab/button_disabled.sprite",
|
||||
]
|
||||
|
||||
wwise_and_atl_assets = [
|
||||
"libs/gameaudio/wwise/levels/testdependencieslevel/test_dependencies_level.xml",
|
||||
"sounds/wwise/test_bank3.bnk",
|
||||
"sounds/wwise/test_bank4.bnk",
|
||||
"sounds/wwise/test_bank5.bnk",
|
||||
"sounds/wwise/test_bank1.bnk",
|
||||
"sounds/wwise/init.bnk",
|
||||
"sounds/wwise/499820003.wem",
|
||||
"sounds/wwise/196049145.wem",
|
||||
]
|
||||
|
||||
particle_library_assets = [
|
||||
"libs/particles/milestone2particles.xml",
|
||||
"textures/milestone2/particles/fx_launchermuzzlering_01.dds",
|
||||
"textures/milestone2/particles/fx_launchermuzzlering_01.dds.1",
|
||||
"textures/milestone2/particles/fx_launchermuzzlering_01.dds.2",
|
||||
"textures/milestone2/particles/fx_launchermuzzlering_01.dds.3",
|
||||
"textures/milestone2/particles/fx_launchermuzzlering_01.dds.4",
|
||||
"textures/milestone2/particles/fx_launchermuzzlering_01.dds.5",
|
||||
"textures/milestone2/particles/fx_sparkstreak_01.dds",
|
||||
"textures/milestone2/particles/fx_launchermuzzlefront_01.dds",
|
||||
"textures/milestone2/particles/fx_launchermuzzlefront_01.dds.1",
|
||||
"textures/milestone2/particles/fx_launchermuzzlefront_01.dds.2",
|
||||
"textures/milestone2/particles/fx_launchermuzzlefront_01.dds.3",
|
||||
"textures/milestone2/particles/fx_launchermuzzlefront_01.dds.4",
|
||||
"textures/milestone2/particles/fx_launchermuzzlefront_01.dds.5",
|
||||
]
|
||||
|
||||
lens_flares_library_assets = ["libs/flares/flares.xml", "textures/lights/flare01.dds"]
|
||||
|
||||
expected_assets_list = default_level_assets
|
||||
expected_assets_list.extend(sequence_material_cube_assets)
|
||||
expected_assets_list.extend(character_with_simplified_material_assets)
|
||||
expected_assets_list.extend(spawner_assets)
|
||||
expected_assets_list.extend(ui_canvas_assets)
|
||||
expected_assets_list.extend(wwise_and_atl_assets)
|
||||
expected_assets_list.extend(particle_library_assets)
|
||||
expected_assets_list.extend(lens_flares_library_assets) # All expected assets
|
||||
|
||||
# Get actual calculated dependencies from the asset list created
|
||||
actual_assets_list = []
|
||||
for rel_path in helper.get_asset_relative_paths(helper["asset_info_file_result"]):
|
||||
actual_assets_list.append(rel_path)
|
||||
|
||||
assert sorted(actual_assets_list) == sorted(expected_assets_list)
|
||||
|
||||
@pytest.mark.BAT
|
||||
@pytest.mark.assetpipeline
|
||||
@@ -310,9 +102,9 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
|
||||
3. Read and store contents of asset list into memory
|
||||
4. Attempt to create a new asset list in without using --allowOverwrites
|
||||
5. Verify that Asset Bundler returns false
|
||||
6. Verify that file contents of the orignally created asset list did not change from what was stored in memory
|
||||
6. Verify that file contents of the originally created asset list did not change from what was stored in memory
|
||||
7. Attempt to create a new asset list without debug while allowing overwrites
|
||||
8. Verify that file contents of the orignally created asset list changed from what was stored in memory
|
||||
8. Verify that file contents of the originally created asset list changed from what was stored in memory
|
||||
"""
|
||||
helper = bundler_batch_helper
|
||||
seed_list = os.path.join(workspace.paths.engine_root(), "Assets", "Engine", "SeedAssetList.seed") # Engine seed list
|
||||
@@ -919,7 +711,7 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
|
||||
# Extra arguments for pattern comparison
|
||||
cmd.extend([f"--filePatternType={pattern_type}", f"--filePattern={pattern}"])
|
||||
if workspace.project:
|
||||
cmd.append(f'--project-path={project_name}')
|
||||
cmd.append(f'--project-path={workspace.paths.project()}')
|
||||
return cmd
|
||||
# End generate_compare_command()
|
||||
|
||||
@@ -960,7 +752,7 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
|
||||
output_mac_asset_list = helper.platform_file_name(last_output_arg, platform)
|
||||
|
||||
# Build execution command
|
||||
cmd = generate_compare_command(platform_arg, workspace.project)
|
||||
cmd = generate_compare_command(platform_arg, workspace.paths.project())
|
||||
|
||||
# Execute command
|
||||
subprocess.check_call(cmd)
|
||||
@@ -995,7 +787,7 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
|
||||
f"--comparisonRulesFile={rule_file}",
|
||||
f"--comparisonType={args[1]}",
|
||||
r"--addComparison",
|
||||
f"--project-path={workspace.project}",
|
||||
f"--project-path={workspace.paths.project()}",
|
||||
]
|
||||
if args[1] == "4":
|
||||
# If pattern comparison, append a few extra arguments
|
||||
@@ -1117,7 +909,7 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
|
||||
"--addDefaultSeedListFiles",
|
||||
"--platform=pc",
|
||||
"--print",
|
||||
f"--project-path={workspace.project}"
|
||||
f"--project-path={workspace.paths.project()}"
|
||||
],
|
||||
universal_newlines=True,
|
||||
)
|
||||
@@ -1189,7 +981,7 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
|
||||
# Make sure file gets deleted on teardown
|
||||
request.addfinalizer(lambda: fs.delete([bundle_result_path], True, False))
|
||||
|
||||
bundles_folder = os.path.join(workspace.paths.engine_root(), workspace.project, "Bundles")
|
||||
bundles_folder = os.path.join(workspace.paths.project(), "Bundles")
|
||||
level_pak = r"levels\testdependencieslevel\level.pak"
|
||||
bundle_request_path = os.path.join(bundles_folder, "bundle.pak")
|
||||
bundle_result_path = os.path.join(bundles_folder,
|
||||
@@ -1243,23 +1035,64 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
|
||||
2. Verify file was created
|
||||
3. Verify that only the expected assets are present in the created asset list
|
||||
"""
|
||||
expected_assets = [
|
||||
expected_assets = sorted([
|
||||
"ui/canvases/lyshineexamples/animation/multiplesequences.uicanvas",
|
||||
"ui/textures/prefab/button_normal.sprite"
|
||||
]
|
||||
"ui/textures/prefab/button_disabled.tif.streamingimage",
|
||||
"ui/textures/prefab/tooltip_sliced.tif.streamingimage",
|
||||
"ui/textures/prefab/button_normal.tif.streamingimage"
|
||||
])
|
||||
# Printing these lists out can save a step in debugging if this test fails on Jenkins.
|
||||
logger.info(f"expected_assets: {expected_assets}")
|
||||
|
||||
skip_assets = sorted([
|
||||
"ui/scripts/lyshineexamples/animation/multiplesequences.luac",
|
||||
"ui/scripts/lyshineexamples/unloadthiscanvasbutton.luac",
|
||||
"fonts/vera.fontfamily",
|
||||
"fonts/vera-italic.font",
|
||||
"fonts/vera.font",
|
||||
"fonts/vera-bold.font",
|
||||
"fonts/vera-bold-italic.font",
|
||||
"fonts/vera-italic.ttf",
|
||||
"fonts/vera.ttf",
|
||||
"fonts/vera-bold.ttf",
|
||||
"fonts/vera-bold-italic.ttf"
|
||||
])
|
||||
logger.info(f"skip_assets: {skip_assets}")
|
||||
|
||||
expected_and_skip_assets = sorted(expected_assets + skip_assets)
|
||||
# Printing both together to make it quick to compare the results in the logs for a test failure on Jenkins
|
||||
logger.info(f"expected_and_skip_assets: {expected_and_skip_assets}")
|
||||
|
||||
# First, generate an asset info file without skipping, to get a list that can be used as a baseline to verify
|
||||
# the files were actually skipped, and not just missing.
|
||||
bundler_batch_helper.call_assetLists(
|
||||
assetListFile=bundler_batch_helper['asset_info_file_request'],
|
||||
addSeed="ui/canvases/lyshineexamples/animation/multiplesequences.uicanvas"
|
||||
)
|
||||
assert os.path.isfile(bundler_batch_helper["asset_info_file_result"])
|
||||
assets_in_no_skip_list = []
|
||||
for rel_path in bundler_batch_helper.get_asset_relative_paths(bundler_batch_helper["asset_info_file_result"]):
|
||||
assets_in_no_skip_list.append(rel_path)
|
||||
assets_in_no_skip_list = sorted(assets_in_no_skip_list)
|
||||
logger.info(f"assets_in_no_skip_list: {assets_in_no_skip_list}")
|
||||
assert assets_in_no_skip_list == expected_and_skip_assets
|
||||
|
||||
# Now generate an asset info file using the skip command, and verify the skip files are not in the list.
|
||||
bundler_batch_helper.call_assetLists(
|
||||
assetListFile=bundler_batch_helper['asset_info_file_request'],
|
||||
addSeed="ui/canvases/lyshineexamples/animation/multiplesequences.uicanvas",
|
||||
skip="ui/textures/prefab/button_disabled.sprite,ui/scripts/lyshineexamples/animation/multiplesequences.luac,"
|
||||
"ui/textures/prefab/tooltip_sliced.sprite,ui/scripts/lyshineexamples/unloadthiscanvasbutton.luac,fonts/vera.fontfamily,fonts/vera-italic.font,"
|
||||
"fonts/vera.font,fonts/vera-bold.font,fonts/vera-bold-italic.font,fonts/vera-italic.ttf,fonts/vera.ttf,fonts/vera-bold.ttf,fonts/vera-bold-italic.ttf"
|
||||
allowOverwrites="",
|
||||
skip=','.join(skip_assets)
|
||||
)
|
||||
|
||||
assert os.path.isfile(bundler_batch_helper["asset_info_file_result"])
|
||||
assets_in_list = []
|
||||
for rel_path in bundler_batch_helper.get_asset_relative_paths(bundler_batch_helper["asset_info_file_result"]):
|
||||
assets_in_list.append(rel_path)
|
||||
assets_in_list = sorted(assets_in_list)
|
||||
logger.info(f"assets_in_list: {assets_in_list}")
|
||||
assert assets_in_list == expected_assets
|
||||
|
||||
assert sorted(assets_in_list) == sorted(expected_assets)
|
||||
|
||||
@pytest.mark.BAT
|
||||
@pytest.mark.assetpipeline
|
||||
|
||||
+20
@@ -0,0 +1,20 @@
|
||||
"""
|
||||
Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
|
||||
SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
"""
|
||||
import azlmbr.bus
|
||||
import azlmbr.editor
|
||||
import azlmbr.legacy.general
|
||||
import sys
|
||||
|
||||
# Print out the passed in bundle_path, so the outer test can verify this was sent in correctly
|
||||
bundle_path = sys.argv[1]
|
||||
print('Bundle mode test running with path {}'.format(sys.argv[1]))
|
||||
|
||||
# Turn on bundle mode. This will trigger some printouts that the outer test logic will validate.
|
||||
azlmbr.legacy.general.set_cvar_integer("sys_report_files_not_found_in_paks", 1)
|
||||
azlmbr.legacy.general.run_console(f"loadbundles {bundle_path}")
|
||||
|
||||
azlmbr.editor.EditorToolsApplicationRequestBus(azlmbr.bus.Broadcast, 'ExitNoPrompt')
|
||||
+93
@@ -0,0 +1,93 @@
|
||||
"""
|
||||
Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
|
||||
SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
"""
|
||||
|
||||
import os
|
||||
import pytest
|
||||
import logging
|
||||
import sys
|
||||
import time
|
||||
pytest.importorskip('ly_test_tools')
|
||||
|
||||
import ly_test_tools.environment.file_system as fs
|
||||
import ly_test_tools.environment.waiter as waiter
|
||||
import ly_test_tools.log.log_monitor
|
||||
|
||||
from ..ap_fixtures.asset_processor_fixture import asset_processor as asset_processor
|
||||
from ..ap_fixtures.bundler_batch_setup_fixture import bundler_batch_setup_fixture as bundler_batch_helper
|
||||
from ..ap_fixtures.timeout_option_fixture import timeout_option_fixture as timeout
|
||||
|
||||
@pytest.mark.SUITE_periodic
|
||||
@pytest.mark.parametrize('launcher_platform', ['windows_editor'])
|
||||
@pytest.mark.parametrize('project', ['AutomatedTesting'])
|
||||
@pytest.mark.parametrize('level', ['auto_test'])
|
||||
class TestBundleMode(object):
|
||||
def test_bundle_mode_with_levels_mounts_bundles_correctly(self, request, editor, level, launcher_platform,
|
||||
asset_processor, workspace, bundler_batch_helper):
|
||||
level_pak = os.path.join("levels", level, "level.pak")
|
||||
|
||||
bundles_folder = os.path.join(workspace.paths.project(), "Bundles")
|
||||
bundle_request_path = os.path.join(bundles_folder, "bundle.pak")
|
||||
bundle_result_path = os.path.join(bundles_folder,
|
||||
bundler_batch_helper.platform_file_name(
|
||||
"bundle.pak", workspace.asset_processor_platform))
|
||||
|
||||
# Create target 'Bundles' folder if it doesn't exist
|
||||
if not os.path.exists(bundles_folder):
|
||||
os.mkdir(bundles_folder)
|
||||
# Delete target bundle file if it already exists
|
||||
if os.path.exists(bundle_result_path):
|
||||
fs.delete([bundle_result_path], True, False)
|
||||
|
||||
# Make asset list file to use in the bundle
|
||||
bundler_batch_helper.call_assetLists(
|
||||
addSeed=level_pak,
|
||||
assetListFile=bundler_batch_helper["asset_info_file_request"],
|
||||
)
|
||||
|
||||
# Make bundle in <project_folder>/Bundles
|
||||
bundler_batch_helper.call_bundles(
|
||||
assetListFile=bundler_batch_helper["asset_info_file_result"],
|
||||
outputBundlePath=bundle_request_path,
|
||||
maxSize="2048",
|
||||
)
|
||||
|
||||
# Ensure the bundle was created
|
||||
assert os.path.exists(bundle_result_path), f"Bundle was not created at location: {bundle_result_path}"
|
||||
|
||||
# The editor flips the slash direction in some of the printouts
|
||||
bundle_result_path_editor_separator = bundle_result_path.replace('\\', '/')
|
||||
|
||||
expected_lines = [
|
||||
# A beginning of test printout can help debug where failures occur, if this line is missing
|
||||
# then the Editor didn't launch, didn't run the Python test, or didn't pass in the right parameter
|
||||
f'Bundle mode test running with path {bundles_folder}',
|
||||
# These printouts happen in response to the loadbundles call, and verify this bundle is actually loaded
|
||||
f"[CONSOLE] Executing console command 'loadbundles {bundles_folder}'",
|
||||
f'(BundlingSystem) - Loading bundles from {bundles_folder} of type .pak',
|
||||
f'(Archive) - Opening archive file {bundle_result_path_editor_separator}',
|
||||
]
|
||||
unexpected_lines = []
|
||||
|
||||
timeout = 180
|
||||
halt_on_unexpected = False
|
||||
test_directory = os.path.join(os.path.dirname(__file__))
|
||||
test_file = os.path.join(test_directory, 'bundle_mode_in_editor_tests.py')
|
||||
editor.args.extend(['-NullRenderer', '-rhi=Null', "--skipWelcomeScreenDialog",
|
||||
"--autotest_mode", "--runpythontest", test_file, "--runpythonargs", bundles_folder])
|
||||
|
||||
with editor.start(launch_ap=True):
|
||||
editor_log_file = os.path.join(editor.workspace.paths.project_log(), 'Editor.log')
|
||||
log_monitor = ly_test_tools.log.log_monitor.LogMonitor(editor, editor_log_file)
|
||||
waiter.wait_for(
|
||||
lambda: editor.is_alive(),
|
||||
timeout,
|
||||
exc=("Log file '{}' was never opened by another process.".format(editor_log_file)),
|
||||
interval=1)
|
||||
log_monitor.monitor_log_for_lines(expected_lines, unexpected_lines, halt_on_unexpected, timeout)
|
||||
|
||||
# Delete the bundle created and used in this test
|
||||
fs.delete([bundle_result_path], True, False)
|
||||
+43
-41
@@ -120,31 +120,29 @@ class TestsMissingDependencies_WindowsAndMac(object):
|
||||
|
||||
# Relative path to the txt file with missing dependencies
|
||||
expected_product = f"testassets\\validuuidsnotdependency.txt"
|
||||
self._asset_processor.add_source_folder_assets(f"{self._workspace.project}\\Objects\\LumberTank")
|
||||
self._asset_processor.add_source_folder_assets(f"{self._workspace.project}\\Objects\\Characters\\Jack")
|
||||
# Expected missing dependencies
|
||||
expected_dependencies = [
|
||||
# String Asset #
|
||||
('1CB10C43F3245B93A294C602ADEF95F9:[0', '{1CB10C43-F324-5B93-A294-C602ADEF95F9}:0'),
|
||||
# InvalidAssetIdNoReport.txt
|
||||
('E68A85B0-131D-5A82-B2D5-BC58EE4062AE', '{E68A85B0-131D-5A82-B2D5-BC58EE4062AE}:0'),
|
||||
# InvalidRelativePathsNoReport.txt
|
||||
('B3EF12DD306C520EB0A8A6B0D031A195', '{B3EF12DD-306C-520E-B0A8-A6B0D031A195}:0'),
|
||||
# SelfReferenceUUID.txt
|
||||
('33bcee02F3225688ABEE534F6058593F', '{33BCEE02-F322-5688-ABEE-534F6058593F}:0'),
|
||||
('345E5C660D6254FF8D0F7C8EE66A2249', '{345E5C66-0D62-54FF-8D0F-7C8EE66A2249}:3e8'),
|
||||
('345E5C660D6254FF8D0F7C8EE66A2249', '{345E5C66-0D62-54FF-8D0F-7C8EE66A2249}:3ea'),
|
||||
('345E5C660D6254FF8D0F7C8EE66A2249', '{345E5C66-0D62-54FF-8D0F-7C8EE66A2249}:3eb'),
|
||||
('37108522F50459499CD6C8D47A960CF1', '{37108522-F504-5949-9CD6-C8D47A960CF1}:3e8'),
|
||||
('37108522F50459499CD6C8D47A960CF1', '{37108522-F504-5949-9CD6-C8D47A960CF1}:3ea'),
|
||||
('37108522F50459499CD6C8D47A960CF1', '{37108522-F504-5949-9CD6-C8D47A960CF1}:3eb'),
|
||||
('6BDE282B49C957F7B0714B26579BCA9A', '{6BDE282B-49C9-57F7-B071-4B26579BCA9A}:0'),
|
||||
('747D31D71E62553592226173C49CF97E', '{747D31D7-1E62-5535-9222-6173C49CF97E}:1'),
|
||||
('747D31D71E62553592226173C49CF97E', '{747D31D7-1E62-5535-9222-6173C49CF97E}:2'),
|
||||
('A26C73D1837E5AE59E68F916FA7C3699', '{A26C73D1-837E-5AE5-9E68-F916FA7C3699}:3e8'),
|
||||
('A26C73D1837E5AE59E68F916FA7C3699', '{A26C73D1-837E-5AE5-9E68-F916FA7C3699}:3ea'),
|
||||
('A26C73D1837E5AE59E68F916FA7C3699', '{A26C73D1-837E-5AE5-9E68-F916FA7C3699}:3eb'),
|
||||
('B076CDDC-14DF-50F4-A5E9-7518ABB3E851', '{B076CDDC-14DF-50F4-A5E9-7518ABB3E851}:0'),
|
||||
('C67BEA9F-09FF-59AA-A7F0-A52B8F987508', '{C67BEA9F-09FF-59AA-A7F0-A52B8F987508}:3e8'),
|
||||
('C67BEA9F-09FF-59AA-A7F0-A52B8F987508', '{C67BEA9F-09FF-59AA-A7F0-A52B8F987508}:3ea'),
|
||||
('C67BEA9F-09FF-59AA-A7F0-A52B8F987508', '{C67BEA9F-09FF-59AA-A7F0-A52B8F987508}:3eb'),
|
||||
('C67BEA9F-09FF-59AA-A7F0-A52B8F987508', '{C67BEA9F-09FF-59AA-A7F0-A52B8F987508}:3ec'),
|
||||
('D92C4661C8985E19BD3597CB2318CFA6:[0', '{D92C4661-C898-5E19-BD35-97CB2318CFA6}:0'),
|
||||
# SelfReferencePath.txt
|
||||
('DD587FBE-16C8-5B98-AE3C-A9F8750B2692', '{DD587FBE-16C8-5B98-AE3C-A9F8750B2692}:0'),
|
||||
# InvalidUUIDNoReport.txt
|
||||
('837412DF-D05F-576D-81AA-ACF360463749', '{837412DF-D05F-576D-81AA-ACF360463749}:0'),
|
||||
# MaxIteration31Deep.txt
|
||||
('3F642A0FDC825696A70A1DA5709744DF', '{3F642A0F-DC82-5696-A70A-1DA5709744DF}:0'),
|
||||
# OnlyMatchesCorrectLengthUUIDs.txt
|
||||
('2545AD8B-1B9B-5F93-859D-D8DC1DC2B480', '{2545AD8B-1B9B-5F93-859D-D8DC1DC2B480}:0'),
|
||||
# WildcardScanTest1.txt
|
||||
('1CB10C43F3245B93A294C602ADEF95F9:[0', '{1CB10C43-F324-5B93-A294-C602ADEF95F9}:0'),
|
||||
# RelativeProductPathsNotDependencies.txt
|
||||
('B772953CA08A5D209491530E87D11504:[0', '{B772953C-A08A-5D20-9491-530E87D11504}:0'),
|
||||
# WildcardScanTest2.txt
|
||||
('D92C4661C8985E19BD3597CB2318CFA6', '{D92C4661-C898-5E19-BD35-97CB2318CFA6}:0'),
|
||||
]
|
||||
self.do_missing_dependency_test(expected_product, expected_dependencies,
|
||||
"%ValidUUIDsNotDependency.txt")
|
||||
@@ -187,8 +185,11 @@ class TestsMissingDependencies_WindowsAndMac(object):
|
||||
# Expected missing dependencies
|
||||
expected_dependencies = [
|
||||
# String Asset #
|
||||
('2ef92b8D044E5C278E2BB1AC0374A4E7:1003', '{2EF92B8D-044E-5C27-8E2B-B1AC0374A4E7}:3eb'),
|
||||
# _dev_Red.tif
|
||||
('2ef92b8D044E5C278E2BB1AC0374A4E7:1000', '{2EF92B8D-044E-5C27-8E2B-B1AC0374A4E7}:3e8'),
|
||||
# _dev_Purple.tif
|
||||
('A2482826-053D-5634-A27B-084B1326AAE5}:[1002', '{A2482826-053D-5634-A27B-084B1326AAE5}:3ea'),
|
||||
# _dev_White.tif
|
||||
('D83B36F1-61A6-5001-B191-4D0CE282E236}-1002', '{D83B36F1-61A6-5001-B191-4D0CE282E236}:3ea'),
|
||||
]
|
||||
|
||||
@@ -237,11 +238,10 @@ class TestsMissingDependencies_WindowsAndMac(object):
|
||||
expected_dependencies = [
|
||||
# String Asset #
|
||||
('TestAssets\\WildcardScanTest1.txt', '{1CB10C43-F324-5B93-A294-C602ADEF95F9}:0'),
|
||||
('libs/particles/milestone2PARTICLES.XML', '{6BDE282B-49C9-57F7-B071-4B26579BCA9A}:0'),
|
||||
('TESTASSETS/ReportONEmISSINGdEPENDENCY.tXT', '{BE5E2373-245E-59E4-B4C6-7370EEAA2EFD}:0'),
|
||||
('textures/_dev_Purple.tif', '{A2482826-053D-5634-A27B-084B1326AAE5}:3e8'),
|
||||
('textures/_dev_Purple.tif', '{A2482826-053D-5634-A27B-084B1326AAE5}:3ea'),
|
||||
('textures/_dev_Purple.tif', '{A2482826-053D-5634-A27B-084B1326AAE5}:3eb'),
|
||||
('project.json', '{B076CDDC-14DF-50F4-A5E9-7518ABB3E851}:0'),
|
||||
('TestAssets/InvalidAssetIdNoReport.txt', '{E68A85B0-131D-5A82-B2D5-BC58EE4062AE}:0'),
|
||||
('TestAssets/RelativeProductPathsNotDependencies.txt', '{B772953C-A08A-5D20-9491-530E87D11504}:0'),
|
||||
]
|
||||
|
||||
@@ -282,29 +282,31 @@ class TestsMissingDependencies_WindowsAndMac(object):
|
||||
2. Set the expected missing dependencies
|
||||
3. Execute test
|
||||
"""
|
||||
|
||||
self._asset_processor.add_source_folder_assets(f"Gems\\LyShineExamples\\Assets\\UI\\Fonts\\LyShineExamples")
|
||||
self._asset_processor.add_scan_folder(f"Gems\\LyShineExamples\\Assets")
|
||||
# Relative path to the txt file with missing dependencies as product paths
|
||||
expected_product = f"testassets\\relativeproductpathsnotdependencies.txt"
|
||||
expected_dependencies = [
|
||||
# String Asset #
|
||||
('materials/floor_tile.mtl', '{0EFF5E4A-F544-5D87-8696-6DDFA62D6063}:0'),
|
||||
('materials/am_grass1.mtl', '{1151F14D-38A6-5579-888A-BE3139882E68}:0'),
|
||||
('2ef92b8D044E5C278E2BB1AC0374A4E7:1002', '{2EF92B8D-044E-5C27-8E2B-B1AC0374A4E7}:3ea'),
|
||||
('textures/milestone2/ama_grey_02.tif.streamingimage', '{3EE80AAD-EB9C-56BD-9E9C-65410578998C}:3e8'),
|
||||
('ui/milestone2menu.uicanvas', '{445D9AF3-6CA5-5281-82A9-5C570BCD1DB8}:0'),
|
||||
('libs/particles/milestone2particles.xml', '{6BDE282B-49C9-57F7-B071-4B26579BCA9A}:0'),
|
||||
('textures/_dev_yellow_light.tif.1002.imagemipchain', '{6C40868F-3FC1-5115-96EA-DD0A9E33DEE4}:3ea'),
|
||||
('textures\\\\_dev_tan.tif.streamingimage', '{8F2BCEF5-C8CE-5B80-8103-8C1D694D012C}:3e8'),
|
||||
('materials/am_rockground.mtl', '{A1DA3D05-A020-5BB5-A608-C4812B7BD733}:0'),
|
||||
('textures/_dev_purple.tif.streamingimage', '{A2482826-053D-5634-A27B-084B1326AAE5}:3e8'),
|
||||
('A2482826-053D-5634-A27B-084B1326AAE5}:[1002', '{A2482826-053D-5634-A27B-084B1326AAE5}:3ea'),
|
||||
('project.json', '{B076CDDC-14DF-50F4-A5E9-7518ABB3E851}:0'),
|
||||
('CEAA362B4E505BCEB827CB92EF40A50E', '{CEAA362B-4E50-5BCE-B827-CB92EF40A50E}:1'),
|
||||
('CEAA362B4E505BCEB827CB92EF40A50E', '{CEAA362B-4E50-5BCE-B827-CB92EF40A50E}:2'),
|
||||
('textures\\_dev_stucco.tif.streamingimage', '{70114D85-D712-5AEB-A816-8FE3A37087AF}:3e8'),
|
||||
('textures\\\\_dev_tan.tif.streamingimage', '{8F2BCEF5-C8CE-5B80-8103-8C1D694D012C}:3e8'),
|
||||
('TEXTURES/_DEV_WHITE.tif.streamingimage', '{D83B36F1-61A6-5001-B191-4D0CE282E236}:3e8'),
|
||||
('textures/_dev_yellow_light.tif.1002.imagemipchain', '{6C40868F-3FC1-5115-96EA-DD0A9E33DEE4}:3ea'),
|
||||
('textures/_dev_woodland.tif.1002.imagemipchain', '{F3DD193C-5845-569C-A974-AA338B30CF86}:3ea'),
|
||||
('textures/_dev_woodland.tif.streamingimage', '{F3DD193C-5845-569C-A974-AA338B30CF86}:3e8'),
|
||||
('textures/_dev_yellow_light.tif.streamingimage', '{6C40868F-3FC1-5115-96EA-DD0A9E33DEE4}:3e8'),
|
||||
('textures/_dev_yellow_med.tif.1002.imagemipchain', '{BB4DFF57-52BD-525B-9628-68232E31802C}:3ea'),
|
||||
('textures/lights/flare01.tif.streamingimage', '{D8E49CC4-C743-5F31-A1EC-4AA89163B8F5}:3e8'),
|
||||
# SelfReferenceUUID.txt
|
||||
('33BCEE02-F322-5688-ABEE-534F6058593F', '{33BCEE02-F322-5688-ABEE-534F6058593F}:0'),
|
||||
('textures/test_texture_sequence/test_texture_sequence000.png.streamingimage', '{6CC90BEE-0A9F-57A8-9013-7C1D643C0E8E}:3e8'),
|
||||
# _dev_red.tif.streamingimage
|
||||
('2ef92b8D044E5C278E2BB1AC0374A4E7:1002', '{2EF92B8D-044E-5C27-8E2B-B1AC0374A4E7}:3ea'),
|
||||
# SelfReferenceAssetID.txt
|
||||
('785A05D2-483E-5B43-A2B9-92ACDAE6E938', '{785A05D2-483E-5B43-A2B9-92ACDAE6E938}:0'),
|
||||
('textures/test_texture_sequence/test_texture_sequence001.png.streamingimage', '{8A8A37DD-01B9-5D70-92E4-925E2C0FE826}:3e8'),
|
||||
# _dev_purple.tif.1002.imagemipchain
|
||||
('A2482826-053D-5634-A27B-084B1326AAE5}:[1002', '{A2482826-053D-5634-A27B-084B1326AAE5}:3ea'),
|
||||
('textures/_dev_purple_glass.tif.1002.imagemipchain', '{2FCDD831-77D1-5BE1-A4C8-CA47E4F89F19}:3ea'),
|
||||
]
|
||||
|
||||
self.do_missing_dependency_test(expected_product, expected_dependencies,
|
||||
|
||||
@@ -52,7 +52,7 @@ class TestAutomationBase:
|
||||
cls._kill_ly_processes()
|
||||
|
||||
def _run_test(self, request, workspace, editor, testcase_module, extra_cmdline_args=[], batch_mode=True,
|
||||
autotest_mode=True, use_null_renderer=True):
|
||||
autotest_mode=True, use_null_renderer=True, enable_prefab_system=True):
|
||||
test_starttime = time.time()
|
||||
self.logger = logging.getLogger(__name__)
|
||||
errors = []
|
||||
@@ -97,6 +97,11 @@ class TestAutomationBase:
|
||||
pycmd += ["-BatchMode"]
|
||||
if autotest_mode:
|
||||
pycmd += ["-autotest_mode"]
|
||||
if enable_prefab_system:
|
||||
pycmd += ["--regset=/Amazon/Preferences/EnablePrefabSystem=true"]
|
||||
else:
|
||||
pycmd += ["--regset=/Amazon/Preferences/EnablePrefabSystem=false"]
|
||||
|
||||
pycmd += extra_cmdline_args
|
||||
editor.args.extend(pycmd) # args are added to the WinLauncher start command
|
||||
editor.start(backupFiles = False, launch_ap = False)
|
||||
@@ -165,7 +170,7 @@ class TestAutomationBase:
|
||||
for line in f.readlines():
|
||||
error_str += f"|{log_basename}| {line}"
|
||||
except Exception as ex:
|
||||
error_str += "-- No log available --"
|
||||
error_str += f"-- No log available ({ex})--"
|
||||
|
||||
pytest.fail(error_str)
|
||||
|
||||
|
||||
@@ -7,60 +7,6 @@
|
||||
#
|
||||
|
||||
if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_FOUNDATION_TEST_SUPPORTED)
|
||||
ly_add_pytest(
|
||||
NAME AutomatedTesting::EditorTests_Main
|
||||
TEST_SUITE main
|
||||
TEST_SERIAL
|
||||
PATH ${CMAKE_CURRENT_LIST_DIR}/TestSuite_Main.py
|
||||
PYTEST_MARKS "not REQUIRES_gpu"
|
||||
RUNTIME_DEPENDENCIES
|
||||
Legacy::Editor
|
||||
AZ::AssetProcessor
|
||||
AutomatedTesting.Assets
|
||||
COMPONENT
|
||||
Editor
|
||||
)
|
||||
|
||||
ly_add_pytest(
|
||||
NAME AutomatedTesting::EditorTests_Main_GPU
|
||||
TEST_SUITE main
|
||||
TEST_SERIAL
|
||||
TEST_REQUIRES gpu
|
||||
PATH ${CMAKE_CURRENT_LIST_DIR}/TestSuite_Main.py
|
||||
PYTEST_MARKS "REQUIRES_gpu"
|
||||
RUNTIME_DEPENDENCIES
|
||||
Legacy::Editor
|
||||
AZ::AssetProcessor
|
||||
AutomatedTesting.Assets
|
||||
COMPONENT
|
||||
Editor
|
||||
)
|
||||
|
||||
ly_add_pytest(
|
||||
NAME AutomatedTesting::EditorTests_Periodic
|
||||
TEST_SUITE periodic
|
||||
TEST_SERIAL
|
||||
PATH ${CMAKE_CURRENT_LIST_DIR}/TestSuite_Periodic.py
|
||||
RUNTIME_DEPENDENCIES
|
||||
Legacy::Editor
|
||||
AZ::AssetProcessor
|
||||
AutomatedTesting.Assets
|
||||
COMPONENT
|
||||
Editor
|
||||
)
|
||||
|
||||
ly_add_pytest(
|
||||
NAME AutomatedTesting::EditorTests_Sandbox
|
||||
TEST_SUITE sandbox
|
||||
TEST_SERIAL
|
||||
PATH ${CMAKE_CURRENT_LIST_DIR}/TestSuite_Sandbox.py
|
||||
RUNTIME_DEPENDENCIES
|
||||
Legacy::Editor
|
||||
AZ::AssetProcessor
|
||||
AutomatedTesting.Assets
|
||||
COMPONENT
|
||||
Editor
|
||||
)
|
||||
|
||||
ly_add_pytest(
|
||||
NAME AutomatedTesting::EditorTests_Main_Optimized
|
||||
|
||||
+12
-7
@@ -62,7 +62,7 @@ def AssetBrowser_SearchFiltering():
|
||||
from editor_python_test_tools.utils import Report
|
||||
from editor_python_test_tools.utils import TestHelper as helper
|
||||
|
||||
def verify_files_appeared(model, allowed_asset_extentions, parent_index=QtCore.QModelIndex()):
|
||||
def verify_files_appeared(model, allowed_asset_extensions, parent_index=QtCore.QModelIndex()):
|
||||
indexes = [parent_index]
|
||||
while len(indexes) > 0:
|
||||
parent_index = indexes.pop(0)
|
||||
@@ -71,7 +71,7 @@ def AssetBrowser_SearchFiltering():
|
||||
cur_data = cur_index.data(Qt.DisplayRole)
|
||||
if (
|
||||
"." in cur_data
|
||||
and (cur_data.lower().split(".")[-1] not in allowed_asset_extentions)
|
||||
and (cur_data.lower().split(".")[-1] not in allowed_asset_extensions)
|
||||
and not cur_data[-1] == ")"
|
||||
):
|
||||
Report.info(f"Incorrect file found: {cur_data}")
|
||||
@@ -94,16 +94,21 @@ def AssetBrowser_SearchFiltering():
|
||||
Report.info("Asset Browser is already open")
|
||||
editor_window = pyside_utils.get_editor_main_window()
|
||||
app = QtWidgets.QApplication.instance()
|
||||
|
||||
# 3) Type the name of an asset in the search bar and make sure only one asset is filtered in Asset browser
|
||||
|
||||
# 3) Type the name of an asset in the search bar and make sure it is filtered to and selectable
|
||||
asset_browser = editor_window.findChild(QtWidgets.QDockWidget, "Asset Browser")
|
||||
search_bar = asset_browser.findChild(QtWidgets.QLineEdit, "textSearch")
|
||||
search_bar.setText("cedar.fbx")
|
||||
asset_browser_tree = asset_browser.findChild(QtWidgets.QTreeView, "m_assetBrowserTreeViewWidget")
|
||||
model_index = pyside_utils.find_child_by_pattern(asset_browser_tree, "cedar.fbx")
|
||||
pyside_utils.item_view_index_mouse_click(asset_browser_tree, model_index)
|
||||
asset_browser_table = asset_browser.findChild(QtWidgets.QTreeView, "m_assetBrowserTableViewWidget")
|
||||
found = await pyside_utils.wait_for_condition(lambda: pyside_utils.find_child_by_pattern(asset_browser_table, "cedar.fbx"), 5.0)
|
||||
if found:
|
||||
model_index = pyside_utils.find_child_by_pattern(asset_browser_table, "cedar.fbx")
|
||||
else:
|
||||
Report.result(Tests.asset_filtered, found)
|
||||
pyside_utils.item_view_index_mouse_click(asset_browser_table, model_index)
|
||||
is_filtered = await pyside_utils.wait_for_condition(
|
||||
lambda: asset_browser_tree.indexBelow(asset_browser_tree.currentIndex()) == QtCore.QModelIndex(), 5.0)
|
||||
lambda: asset_browser_table.currentIndex() == model_index, 5.0)
|
||||
Report.result(Tests.asset_filtered, is_filtered)
|
||||
|
||||
# 4) Click the "X" in the search bar.
|
||||
|
||||
+2
-2
@@ -84,8 +84,8 @@ def AssetBrowser_TreeNavigation():
|
||||
|
||||
# 3) Collapse all files initially
|
||||
main_window = editor_window.findChild(QtWidgets.QMainWindow)
|
||||
asset_browser = pyside_utils.find_child_by_hierarchy(main_window, ..., "Asset Browser")
|
||||
tree = pyside_utils.find_child_by_hierarchy(asset_browser, ..., "m_assetBrowserTreeViewWidget")
|
||||
asset_browser = pyside_utils.find_child_by_pattern(main_window, text="Asset Browser", type=QtWidgets.QDockWidget)
|
||||
tree = pyside_utils.find_child_by_pattern(asset_browser, "m_assetBrowserTreeViewWidget")
|
||||
scroll_area = tree.findChild(QtWidgets.QWidget, "qt_scrollarea_vcontainer")
|
||||
scroll_bar = scroll_area.findChild(QtWidgets.QScrollBar)
|
||||
tree.collapseAll()
|
||||
|
||||
@@ -140,13 +140,13 @@ def Docking_BasicDockedTools():
|
||||
|
||||
# 2.5,6) Send a console command.
|
||||
console_line_edit = console.findChild(QtWidgets.QLineEdit, "lineEdit")
|
||||
console_line_edit.setText("t_Scale 2")
|
||||
console_line_edit.setText("t_simulationTickScale 2")
|
||||
QtTest.QTest.keyClick(console_line_edit, QtCore.Qt.Key_Enter)
|
||||
general.get_cvar("t_Scale")
|
||||
Report.result(Tests.docked_console_works, general.get_cvar("t_Scale") == "2")
|
||||
general.get_cvar("t_simulationTickScale")
|
||||
Report.result(Tests.docked_console_works, general.get_cvar("t_simulationTickScale") == "2")
|
||||
|
||||
# Reset the altered cvar
|
||||
console_line_edit.setText("t_Scale 1")
|
||||
console_line_edit.setText("t_simulationTickScale 1")
|
||||
QtTest.QTest.keyClick(console_line_edit, QtCore.Qt.Key_Enter)
|
||||
|
||||
run_test()
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user