Removed code that lead to double asset handler registration

Signed-off-by: lsemp3d <58790905+lsemp3d@users.noreply.github.com>
This commit is contained in:
lsemp3d
2021-11-29 14:14:11 -08:00
parent 13361b220e
commit 637c12836d
@@ -31,15 +31,8 @@ namespace GraphCanvas
{
// Use AssetCatalog service to register ScriptCanvas asset type and extension
AZ::Data::AssetType assetType(azrtti_typeid<TranslationAsset>());
AZ::Data::AssetCatalogRequestBus::Broadcast(&AZ::Data::AssetCatalogRequests::AddAssetType, assetType);
AZ::Data::AssetCatalogRequestBus::Broadcast(&AZ::Data::AssetCatalogRequests::EnableCatalogForAsset, assetType);
AZ::Data::AssetCatalogRequestBus::Broadcast(&AZ::Data::AssetCatalogRequests::AddExtension, TranslationAsset::GetFileFilter());
m_assetHandler = AZStd::make_unique<TranslationAssetHandler>();
if (!AZ::Data::AssetManager::Instance().GetHandler(assetType))
{
AZ::Data::AssetManager::Instance().RegisterHandler(m_assetHandler.get(), assetType);
}
AssetBuilderSDK::AssetBuilderCommandBus::Handler::BusConnect(GetUUID());
}