Commit Graph

282 Commits

Author SHA1 Message Date
lumberyard-employee-dm bb372f05cd Fixed the emplace function implementations for stack and queue (#2657)
* Fixed the emplace function implementations for stack and queue

Cleaned up several functions in the stack, queue and priority_queue
classes that were non-standard or weren't needed.

Updated the "style" of the code to use more modern concepts: "typedef" ->
"using", empty constructor body -> default keyword.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Replaced the custom implementations of AZStd stack, (proirity)queue

Theses classes now have a template alias to the standard library version
of the classes

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
2021-07-30 18:20:21 -05:00
chcurran 6dc750815b Merge branch 'development' of https://github.com/o3de/o3de into carlitosan/development 2021-07-28 17:09:08 -07:00
lumberyard-employee-dm 055df37482 Register show command fix (#2408)
* Updated print_registration functions to fix "register-show" command

Added unit test to validate the argparse options to the register show
command.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the register.py script to once again register an engine list

Previosly each engine were registered into a dictionary with multiple
keys, but once the engine.json started to self describe the registered
content that came with it, it was reduced to a single 'path' key.
Therefore it has been changed to a list to be consistent with other o3de
object paths

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the SettingsRegistryMergeUtitls Code which parses the attempts to locate the engine path associated associated with the project.json engine key to check the 'engines_path' object within the o3de_manifest.json

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated print registration unit test to patch the get_project_path

This is to make sure that the existence of the placeholder project path
isn't validated when running the test

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Typo and formatting fixes for the print_registration script

Also corrected indentation in unit_test_print_registration script

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
2021-07-28 16:21:37 -05:00
chcurran 055915ec4f merge from latest
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
2021-07-27 15:51:35 -07:00
Nicholas Van Sickle 7f84a4318c Add an Orthogonal Projection option to the Camera Gem (#2414)
* Add an Orthogonal Projection option to the Camera Gem

This adds a check-box to opt into an ortho projection along with a half-width parameter to adjust the size of the visible area. Includes some light tweaks to ensure debug rendering looks OK and that we generate a correct camera state for these non-perspective views.

Known issue: while in "Be this camera" mode in the Editor using an ortho projection manipulators aren't working correctly. This appears to be a downstream issue with CameraState consumers not actually checking the ortho flag.

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Fix some typos

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Account for reversed depth buffer

Signed-off-by: nvsickle <nvsickle@amazon.com>

* Clarify depth reversal for MakeOrthographicMatrixRH

Signed-off-by: nvsickle <nvsickle@amazon.com>
2021-07-26 13:58:50 -07:00
bosnichd 90e45a5bbd Barrier (formerly Synergy) Input Gem (#2336)
Synergy (now Barrier) input was lost when we removed the CryLegacy Gem. This resurrects the code, updates it to work with Barrier (which is the open source project based on the original Synergy core), and updates it to be more conformant with the AzFramework Input framework.

Notes:

- The majority of code in BarrierInputClient.cpp is still largely unmodified from the original Cry drop and could use some love to make it more robust, but it works so at least gives us somewhere to start.
- The current iteration replaces the host platform's default mouse/keyboard implementation upon creation of the BarrierInputClient, and if the connection fails or is later lost we don't restore the default implementations which we should for a better use experience. On a related note, for some use cases it would be better to create additional mouse/keyboard input devices (that use the Barrier implementations) in addition to the existing devices (that use the host platform's default implementation), however this would mean that any system assuming only one mouse/keyboard device exists would not work with the additional Barrier input devices. We can iterate on both of the above issues in the future as needed, perhaps providing configurable options to control the behaviour.

Signed-off-by: bosnichd <bosnichd@amazon.com>
2021-07-26 12:19:00 -06:00
moraaar 1a407d9a08 Debug Trace Messages for Automation queues bus calls. (#2328)
Since TraceMessageBus will be called from multiple threads and python interpreter is single threaded, all the bus calls are queued into a list and called at the end of the frame in the main thread.

Signed-off-by: moraaar <moraaar@amazon.com>
2021-07-23 08:40:03 +01:00
AMZN-AlexOteiza b815c203da (Continuation) Implemented automation paralellization & standarization (#1718)
Engine improvements/fixes

Fixed behavior that made the editor automated test to be sometimes stuck if lost the focus is lost.
Added support for specifying multiple tests to in batch to the editor, this is achieved by passing --runpythontest with the tests separated by ';'
Added new cmdline argument --project-user-path for overriding the user path. This allows to have multiple editors running writing logs and crash logs in different locations.
Moved responsability of exiting after a test finishes/passes out of ExecuteByFilenameAsTest, callers will use the bool return to know if the test passed.
Editor test batch and parallelization implementation:

Now the external python portion of the editor tests will be specified via test specs which will generate the test. Requiring no code. This is almost a data-driven approach.
Tests can be specified as single tests, parallel, batchable or batchable+parallel
Command line arguments for pytest to override the maximum number of editors, disable parallelization or batching.
Automated tests for testing this new editor testing utility

Signed-off-by: Garcia Ruiz <aljanru@amazon.co.uk>

Co-authored-by: Garcia Ruiz <aljanru@amazon.co.uk>
2021-07-22 12:57:23 +02:00
sconel 36f2207558 Remove unneeded fields from Entity and EditorTransform JsonSerializers
Signed-off-by: sconel <sconel@amazon.com>
2021-07-20 16:11:49 -07:00
nemerle e76b65fce9 Reduce inclusion overhead a little bit
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
2021-07-20 02:31:38 +02:00
Esteban Papp 706233f72c Merge branch 'development' into cmake/SPEC-7179 2021-07-19 15:48:29 -07:00
Mike Balfour 6d563e2e19 [GHI 2178] Vegetation Debugger info was sometimes getting culled (#2209)
* [GHI 2178] Fixed missing vegetation info
The entity debug drawing culling system was removing it due to the level entity not having an AABB.  Since this component can draw infinitely far, it just needed a max AABB.
With the culling fixed, it made another culling problem evident - a bug in the font code where it wasn't culling 3D text rendered behind the camera.  Now it is.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Fix problem with debug rendering not immediately showing up.
When using FloatMax for the AABB, it causes math overflows with the initial camera frustrum.  Changing to max/2.0f is sufficient to avoid the overflows.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Fixed normals on mesh raycasts.
The normals needed to be normalized after transformation, and didn't need the non-uniform scale applied to them, since they're normals.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Fixed the bug that prevented max-size AABBs from working with ShapeIntersection::Overlap.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
2021-07-19 15:43:56 -05:00
Esteban Papp 82f89d596e Merge branch 'development' into cmake/SPEC-7179 2021-07-16 18:27:30 -07:00
Terry Michaels d9ec159f0e Merge pull request #2235 from aws-lumberyard-dev/daimini/gitflow_210716_o3de
Gitflow 7/16/21 - O3DE
2021-07-16 17:50:44 -05:00
Esteban Papp 1f9b284de2 Merge branch 'development' into cmake/SPEC-7179
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

# Conflicts:
#	Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h
#	Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h
#	Code/Editor/Plugins/EditorCommon/stdafx.cpp
#	Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h
#	Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h
#	Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h
#	Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h
#	Code/Tools/AssetProcessor/native/precompiled.h
#	Code/Tools/Standalone/StandaloneTools_precompiled.h
#	Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h
#	Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h
#	Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h
#	Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h
#	Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h
#	Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h
#	Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake
#	Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h
#	Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h
#	Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp
#	Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake
#	Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h
#	Gems/Blast/Code/Source/StdAfx.cpp
#	Gems/Camera/Code/Source/Camera_precompiled.h
#	Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h
#	Gems/FastNoise/Code/Source/FastNoise_precompiled.h
#	Gems/Gestures/Code/Source/Gestures_precompiled.h
#	Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h
#	Gems/GraphCanvas/Code/precompiled.h
#	Gems/ImGui/Code/Source/ImGui_precompiled.h
#	Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h
#	Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h
#	Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp
#	Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h
#	Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h
#	Gems/LyShine/Code/Source/LyShine_precompiled.h
#	Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h
#	Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h
#	Gems/Maestro/Code/Source/Maestro_precompiled.h
#	Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h
#	Gems/Metastream/Code/Source/Metastream_precompiled.h
#	Gems/Microphone/Code/Source/Microphone_precompiled.h
#	Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h
#	Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h
#	Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h
#	Gems/PhysX/Code/Source/PhysX_precompiled.h
#	Gems/PhysX/Code/physx_unsupported_files.cmake
#	Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h
#	Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h
#	Gems/ScriptCanvas/Code/Editor/precompiled.h
#	Gems/ScriptCanvas/Code/Source/precompiled.h
#	Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h
#	Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h
#	Gems/ScriptEvents/Code/Source/precompiled.h
#	Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp
#	Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h
#	Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h
#	Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h
#	Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h
#	Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h
#	Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h
#	Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h
#	Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h
#	Gems/Twitch/Code/Source/Twitch_precompiled.h
#	Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h
#	Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h
#	Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
2021-07-16 15:42:37 -07:00
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00
Danilo Aimini e9270e491a Merge branch 'stabilization/2106' into daimini/gitflow_210716_o3de
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

# Conflicts:
#	scripts/build/bootstrap/incremental_build_util.py
2021-07-16 13:21:55 -07:00
lumberyard-employee-dm 448469025b Updated the AZ Path Code to perform case-insensitive hashing of path (#2226)
segments when using the Windows Path Separator

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
2021-07-16 15:13:47 -05:00
hultonha 5a0c1fab9f Merge remote-tracking branch 'upstream/development' into hultonha_LY-69118_lambda_crash
Signed-off-by: hultonha <hultonha@amazon.co.uk>
2021-07-16 10:30:37 +01:00
Esteban Papp 074518454c Merge branch 'development' into cmake/SPEC-7179 2021-07-15 16:58:58 -07:00
hultonha 2c9922d4b5 Merge remote-tracking branch 'upstream/development' into hultonha_LY-69118_lambda_crash 2021-07-15 09:28:47 +01:00
lsemp3d 104e0f73bf Fixed Lua class enumeration, there was a crash when traversing into methods
Signed-off-by: lsemp3d <58790905+lsemp3d@users.noreply.github.com>
2021-07-14 23:39:48 -05:00
jackalbe ffcfa44b49 {LYN-4514} Engine updates to enable PAB for the Blast Gem (#2140)
* {LYN-4514} Engine updates to enable PAB for the Blast Gem

* Engine updates to enable Python Asset Building for the Blast Gem
* added API to detect IsPythonActive()
* ExportProductList behavior
* scene manifest usage of generated assetinfo
* updated ScriptProcessorRuleBehavior to handle OnPrepareForExport

Tests: new tests for scene behavior via ExportProduct

Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>

* updated base on PR feedback
added more comments for IsPythonActive()
added a serializeContext for export product list

Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>
2021-07-14 14:54:22 -05:00
hultonha d69897fd86 add [[maybe_unused]] attribute to prevent innocuous warning
Signed-off-by: hultonha <hultonha@amazon.co.uk>
2021-07-14 10:33:39 +01:00
Esteban Papp 2f2bbc7d43 no message
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-07-13 11:02:16 -07:00
Chris Galvan e924ed0b86 Merged stabilization/2106 to development; Resolved merge conflicts
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
2021-07-12 10:45:23 -05:00
greerdv 504201aef2 Merge pull request #2036 from aws-lumberyard-dev/lua-scene-queries
Lua scene queries
2021-07-12 11:57:51 +01:00
Danilo Aimini 1d022907dc Prefabs | Introduce sanitation of prefab doms on loading (#1929)
* Update PrefabLoader to sanitize ingested prefabs and have core systems operate with default values

Signed-off-by: sconel <sconel@amazon.com>
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Remove IsExplicitDefault implementation to avoid confusion (since the function isn't virtual).
Avoid copying PrefabDoms over in SanitizeLoadTemplate.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Address naming and commenting concerns from PR reviews.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Fix to error detection code

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Add support for all uuid formats for zero check.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

Co-authored-by: sconel <sconel@amazon.com>
2021-07-09 16:22:38 -07:00
moraaar 4475528df2 Fixed Event Hander's copy constructor and copy assignments
It was missing to save the event before connecting to it. (#2026)

Signed-off-by: moraaar <moraaar@amazon.com>
2021-07-09 11:48:04 -07:00
greerdv c7b3a06c6b expose scene queries to lua
Signed-off-by: greerdv <greerdv@amazon.com>
2021-07-09 19:24:09 +01:00
lumberyard-employee-dm 8a76ec713e Updated the SettingsRegistry Specialization tag name max size to 64 (#2016)
The tag name max size should match the maximum size of a project name,
since the project name is automatically added as a specialization tag in
the settings registry when loading .setreg files from within the
<ExecutableDirectory>/Registry directory

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
2021-07-09 12:41:43 -05:00
Esteban Papp d075d5f7b5 fix AzGenericTypeInfo template handling with clang 12+ (#833) (#1947)
Co-authored-by: Tom spot Callaway <spot@fedoraproject.org>
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

Co-authored-by: Tom "spot" Callaway <72474383+spotaws@users.noreply.github.com>
Co-authored-by: Tom spot Callaway <spot@fedoraproject.org>
2021-07-08 11:29:55 -07:00
hultonha 2ea9bfb144 merge stabilization/2106 into development
Signed-off-by: hultonha <hultonha@amazon.co.uk>
2021-07-06 17:34:04 +01:00
Sandeep 4c684b1a10 Merge pull request #1657 from aws-lumberyard-dev/carlitosan/scriptcanvas/prefabs
Initial prefab integration
2021-07-02 14:05:25 -07:00
Chris Galvan d7574777a8 Resolved merge conflicts
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
2021-07-02 12:42:44 -05:00
Mike Balfour d34d088191 Miscellaneous prefab/converter bugfixes to support TrackView (#1701)
This has a small bundle of bugfixes and improvements all based around improving prefab TrackView support:

* JsonMerger - improved the error message when patch remove operations fail to make the specific failure more obvious
Instance - swapped the order of destroying entities vs clearing the lookup tables so that lookups still produce valid results during destruction. (This could happen while creating undo caches)
* InstanceEntityIdMapper - in the case where an id isn't found, it now returns an invalid id instead of an "attempted-valid" one that still generally turned out to be not-valid
* PrefabUndo - downgraded a potential crash to an error message if for some reason the patch contains changes to an entity that doesn't currently have an alias. (This case can be caused occasionally by other bugs and error conditions)
* EditorSequenceComponent - downgraded a potential crash to an assert for the times when it tries to remove components, fails, but thinks it succeeded. (This case can currently be caused by using Maestro with Prefabs enabled)
* EditorSequenceAgentComponent - added an undo cache refresh whenever the component deletes itself, so that deleting itself during an EditorSequenceComponent destruction chain of events leaves the undo cache in the correct state.
* SliceConverter - fixed the conversion of entity references in top-level slice instance entities that refer down to nested slice entities. There was a chicken-and-egg problem in terms of which entities need to be created first to make the references and the prefab patching & serialization happy. This was worked around by creating placeholder top-level entities, then the nested slice entities, then replacing the top-level entities with the fully-realized ones.

Specific changes:
* Added more informative error message.

Signed-off-by: mbalfour <mbalfour@amazon.com>
(cherry picked from commit 672608a6c833c07295996cd9b3449825222b74d0)

* Changed the error condition to produce a "valid" invalid id instead of a deterministic but not-valid id

Signed-off-by: mbalfour <mbalfour@amazon.com>
(cherry picked from commit 3673950c949de8e067b32ddafaffd07e648a13d8)

* Guard against invalid reference assert/crash

Signed-off-by: mbalfour <mbalfour@amazon.com>
(cherry picked from commit 268d4ef3447f268a1372d07e028b9e67bac5c64e)

* Downgrade an invalid reference crash to an assert

Signed-off-by: mbalfour <mbalfour@amazon.com>
(cherry picked from commit 38c9303770845f4e863273dd6fb8fc7e83380425)

* Improved logic for handling entity references across nested slices.

Signed-off-by: mbalfour <mbalfour@amazon.com>
(cherry picked from commit 7e89a016d95fb72cb5f119e1e3768daa60e6bfb4)

* Changed order of entities.clear() call so that instance lookups are still valid during entity destruction.

Signed-off-by: mbalfour <mbalfour@amazon.com>

* Add undo cache notification when removing Maestro components.

Signed-off-by: mbalfour <mbalfour@amazon.com>
2021-07-01 13:53:17 -05:00
chcurran 2281330a7c merge latest
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
2021-06-30 20:42:41 -07:00
Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00
chcurran 0136c92467 PR white space feedback, better Lua print error message, fix ACM static variable culling
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
2021-06-30 16:55:26 -07:00
chcurran 5b7b989733 use more constexpr in ScriptCanvasAttributes.h, remove superfluous string use in SC user data serialization
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
2021-06-30 11:44:25 -07:00
chcurran 9d9205d067 SC user nodeables now use __index method does not report error on (allowable) nil table entries LYN-3664
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
2021-06-29 18:42:32 -07:00
Esteban Papp 9f0bbf3b74 SPEC-7531 Change Code/CryEngine to Code/Legacy (#1634)
* git mv Code\CryEngine Code\Legacy
* redirecting CMakeLists.txt
* fixing uic warning
* Some more CryEngine mentions
* validation scripts

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-06-29 13:51:24 -07:00
Gene Walters 4e14c0069b Merge branch 'upstream/stabilization/2106' into genewalt/gitflow_210628 2021-06-28 19:09:20 -07:00
amzn-mgwynn ce955715a8 Merge pull request #1543 from aws-lumberyard-dev/native-ui-changes
More specific component error messaging and modes for native UI to prevent blocking dialog in some applications
2021-06-25 19:18:03 -04:00
mgwynn 6721485946 Added parameter names to virtual function definitions for intellisense 2021-06-25 17:03:02 -04:00
Terry Michaels 21ebff5709 Updated help search and all docs.o3de.org links to o3de.org (#1594) 2021-06-25 15:23:57 -05:00
mgwynn 692c993bdb Incorporating review comments. Adding nativeUI setting for launchers. 2021-06-25 15:34:32 -04:00
Benjamin Jillich bf0816fb69 [LYN-4574] [LYN-4603] [LYN-4669] Saving motions and actors to json-based .assetinfo files in the Animation Editor fails (#1509)
* Fixes saving motions from within the Animation Editor
* Fixes saving actors from within the Animation Editor
* The motion event chunk of the .motion file format now also stores the event data as json (rather than XML) reducing motion file sizes (Example: 60KB motion went down to 49KB, containing only 4 motion events from 2 tracks).
* Fully backward compatible
* New motion meta data rule stores the event data directly rather than command strings or objects. This is the way that aligns with the Json paradigm and as side-effect bypasses the optionals that we use for the commands which fixes the issue.

* [LYN-4574] Adding new motion event meta data rule that stores the event data directly rather than via commands to align with the Json paradigm
* [LYN-4574] Preparing motion, event table and event track for Json serialization
* [LYN-4574] New chunk to store motion event data in Json format (fully backward compatible to XML)
* [LYN-4669] Json: Empty AZStd::vector<AZStd::shared_ptr<T>> serializes into 1x element with nullptr as data
* [LYN-4603] EMotion FX: Cannot save actors with physics or simulated object setup in Json format
2021-06-25 11:47:09 +02:00
mgwynn fb3940fa31 More specific component error messaging and modes for native UI to prevent blocking dialog in some applications 2021-06-23 21:05:17 -04:00
Terry Michaels 1e457928f5 Update help URLs and remove unneeded links (#1520) 2021-06-23 14:42:33 -05:00