pereslav
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cb87b7cd1f
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Moved early return case in prefab processing
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2021-05-20 19:43:33 +01:00 |
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pereslav
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43d98ac989
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Fixed comment
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2021-05-20 16:56:54 +01:00 |
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pereslav
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22e893ccbe
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Added support for nested prefabs in multiplayer pipeline
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2021-05-20 16:32:41 +01:00 |
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AMZN-puvvadar
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29b4ab6ff3
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Merge pull request #522 from aws-lumberyard-dev/mp_editor_pipeline
Integrating network prefab processing with Multiplayer.Editor to enable server launch on Ctrl+G via an Editor specific network connection
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2021-05-18 16:28:08 -07:00 |
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pereslav
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f721aa511f
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Fixed entity IDs of the original & networked spawnables
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2021-05-18 17:15:24 +01:00 |
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pereslav
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85374ea7fc
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Merged from main
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2021-05-18 13:10:44 +01:00 |
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puvvadar
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93e267345f
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Address string/mem feedback plus some misc cleanup
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2021-05-17 18:46:21 -07:00 |
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pereslav
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970c87b487
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Refactored spawning network entities to use SpawnableEntityManager instead of duplicating the code in NetworkEntityManager
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2021-05-17 23:34:58 +01:00 |
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puvvadar
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cb55eaf853
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Merge main to mp_editor_pipeline
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2021-05-16 11:36:47 -07:00 |
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puvvadar
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fb51829360
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Resolve MP Gem Ctrl+G changes with main
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2021-05-15 13:12:16 -07:00 |
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puvvadar
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1915b97c16
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Cleanup server launch, misc. MP consts, and register Editor Spawnable assets server side
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2021-05-15 12:58:30 -07:00 |
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karlberg
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5acdc40595
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Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code
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2021-05-14 14:24:33 -07:00 |
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pereslav
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a852da93a3
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Merge branch 'main' into MultiplayerPipeline
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2021-05-13 23:40:43 +01:00 |
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puvvadar
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8a39f9f1b4
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Streamline MP Ctrl+G logic via MultiplayerEditorConnection
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2021-05-13 15:31:37 -07:00 |
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karlberg
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e772265871
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Build fixes for gem reorganization
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2021-05-12 20:09:27 -07:00 |
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pereslav
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92ef82f933
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Added handling parented net entities
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2021-05-10 19:52:23 +01:00 |
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puvvadar
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108f4dfdd6
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Merge branch 'main' into mp_editor_pipeline
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2021-05-06 16:19:15 -07:00 |
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pereslav
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e414cc151d
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SPEC-6590 Implemented network entities instantiation by network spawnable asset ID
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2021-05-05 00:00:06 +01:00 |
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puvvadar
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2f4120cdfb
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Update Ctrl+G logic to account for prefab processing status and timing
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2021-05-03 13:07:11 -07:00 |
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pereslav
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7e633d907e
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Enabled NetworkPrefabProcessor for Ctrl+G
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2021-04-29 16:26:13 +01:00 |
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karlberg
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4e75a099b8
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Initial Imgui debug display for stats, some hookup between entity replication and the spawnable code to make testing possible
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2021-04-17 19:06:28 -07:00 |
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pereslav
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4962218d29
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Refactored root spawnable instantiation, added selective instantiation of root spawnable entities
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2021-04-16 00:19:43 +01:00 |
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pereslav
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a5fdbddeda
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Merged MultiplayerPipeline from CodeCommit
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2021-04-15 20:24:50 +01:00 |
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