Commit Graph

1067 Commits

Author SHA1 Message Date
sconel 7df8a88b0e Merge branch 'main' into Spawnable/ProductDependency 2021-04-29 14:19:43 -07:00
sconel 845b748061 Updated PrefabBuilder to include product dependencies defined in AddProductDependency 2021-04-29 14:15:48 -07:00
Shirang Jia 54e06b0f63 Update EBS deletion labmda to handle PR closed event (#406)
* Update EBS deletion labmda to handle PR closed event

* Remove print used for debugging
2021-04-29 14:07:19 -07:00
carlitosan 79886a7db3 Merge pull request #430 from aws-lumberyard-dev/carlitosan-beta-fixes
Carlitosan beta fixes - use long brackets for Lua implementation of ScriptCanvas strings
2021-04-29 13:56:13 -07:00
Luis Sempé 6fe13be1ff Merge pull request #428 from aws-lumberyard-dev/scripting/fix_lua_clear_cache
Scripting/fix lua clear cache
2021-04-29 12:05:20 -07:00
hershey5045 a746223c65 Change AtomSampleViewer screenshots to use png (#336)
Add functionality to capture png screenshots.
2021-04-29 12:01:32 -07:00
Nicholas Van Sickle 3c5c692148 Merge pull request #411 from aws-lumberyard-dev/nvsickle/FixBoxSelect
Fix viewport box selection
2021-04-29 11:19:28 -07:00
chcurran b70103ae98 Merge branch 'main' into carlitosan-beta-fixes 2021-04-29 11:02:23 -07:00
Ken Pruiksma 7f423f16a1 Merge pull request #412 from aws-lumberyard-dev/pruiksma/ATOM-15380
[ATOM-15380] Cherry picking changes from 1.0 - cfdb70978868aa5d0040d3b79994a26e9f82ca39
2021-04-29 12:58:47 -05:00
dmcdiarmid-ly b1807cc337 Merge pull request #415 from aws-lumberyard-dev/Atom/dmcdiar/SPEC-6486
[SPEC-6486] DiffuseProbeGrid Resultcode initialized but not referenced in release builds
2021-04-29 10:57:41 -07:00
AMZN-koppersr a7886c366e Merge pull request #425 from aws-lumberyard-dev/StreamerDevModeUpdate
AZ::IO::Streamer config changes
2021-04-29 10:46:35 -07:00
cgalvan 5bf143470a Merge pull request #424 from aws-lumberyard-dev/cgalvan/OldVIMLogicRemovalFirstPass
[LYN-3419] First pass of removing unused logic for old viewport interaction model.
2021-04-29 12:42:10 -05:00
luissemp f5a9aaff5b Removed temporary debugging test 2021-04-29 10:12:09 -07:00
luissemp 13cf0be08a Restored the code that clears the Lua asset cache 2021-04-29 10:09:35 -07:00
Aaron Ruiz Mora 771a7a25aa Adding OUTPUT_NAME to physics gems shared libraries to avoid conflicting with their 3rdParty libraries 2021-04-29 18:00:06 +01:00
evanchia-ly-sdets 80833caf2b Merge pull request #399 from aws-lumberyard-dev/test_metrics_on_job_fail
Fixing test metrics to run on test failures
2021-04-29 09:22:35 -07:00
Chris Galvan 51a8696f69 [LYN-3419] First pass of removing unused logic for old viewport interaction model. 2021-04-29 11:19:34 -05:00
AMZN-koppersr aa2188c59a Enabled file sharing when AZ::IO::Streamer in tests and when the game is run in DevMode. 2021-04-29 09:18:22 -07:00
Eric Phister fbdd26bbbc Merge pull request #410 from aws-lumberyard-dev/ly-sdk/phistere/LYN-2723-Merge
LYN-2723: Fixes issues with bad project or engine paths

Cherry-pick: 6ce7a6d30c57c941459b43c157861df5d9143ae1
2021-04-29 11:01:32 -05:00
AMZN-koppersr 5e4094b258 Revamped AzFramework::Scene (#332)
Updated AzFramework::Scene to allow it to serve as the one-stop location for localized singletons. Localized singletons in this case are instance that can only occur once in an environment but multiple times within an application. As an example, this allows settings up a single camera per viewport for instance.

Highlights of changes:

Replaced the original ebuses with interfaces and events for easy of use and performance.
Removed the Entity Context specific code and moved that to new locations within the Entity Context itself.
Allowed basic inheritance. If a subsystem isn't found in a scene the parent can optionally be searched.
Scenes can enter a zombie state and avoid immediately being deleted. This is needed for situations where subsystems can't be destroyed until async calls have been completed.
2021-04-29 08:50:48 -07:00
sharmajs-amzn 45fd86c2bf {LYN-2848} Asset Processor: Modifying the Allowed or Rejected list merges previously existing Connections into one record (#363)
{LYN-2848} Asset Processor: Modifying the Allowed or Rejected list merges previously existing Connections into one record
https://jira.agscollab.com/browse/LYN-2848
launched ap gui and tested manually.
2021-04-29 08:27:34 -07:00
Hasareej 9e27929d10 Merge pull request #95 from aws-lumberyard-dev/hasareej_LYN-2475_viewportui_switcher
Initial pass of ViewportUiSwitcher.
2021-04-29 13:41:50 +01:00
Benjamin Jillich 0603fee04e [LYN-3072] TQO Animation: "Retarget Motion" on Simple Motion sends Asserts (#358)
* Added a check to only apply retargeting to animated joints. Joints that the motion does not animate won't have a valid motion data link and thus retargeting can't be applied.
* The check cannot be applied at a level above as we still need to adjust the translation for root nodes, even for the ones that the motion does not animate.
2021-04-29 12:20:20 +02:00
hasareej a173c341a3 Removing switcher icons. 2021-04-29 10:30:25 +01:00
dmcdiar f65ef56654 Added maybe_unsed to result codes that are only used in Asserts. 2021-04-29 01:02:47 -07:00
nvsickle cbf5a3f5b1 Use aznumeric_cast in EditorBoxSelect::Display2d 2021-04-29 00:06:37 -07:00
evanchia 1b8c62f294 Fixed out of scope variable 2021-04-28 23:04:32 -07:00
chcurran f52975be83 use long brackets to implement SC strings in Lua 2021-04-28 22:40:41 -07:00
lumberyard-employee-dm 3dec5d3b71 LYN-2537 engine assets (#254)
* LYN-2537 Moved the Engine and Editor folder to be within the EngineAssets folder

* Fixed Documentation in bootstrap.cfg to correct the path to the user project specific registry file

* Adding a newline to the output of AssetCatalog 'Registering asset..., but type is not set' message

* Updating the AssetProcessorPlatformConfig.setreg Scan Folder to detect
the @ENGINEROOT@/EngineAssets/Engine path for engine runtime assets and
@ENGINEROOT@/EngineAssets/Editor path for engine tool assets

* Updating references to Icons and other assets to account for moving the
Engine and Editor folder under a single EngineAssets folder

* Moving the Engine Settings Registry folder from Engine/Registry -> Registry

* Removed the LY_PROJECT_CMAKE_PATH define as it is not portable to other locations. It is hard coded to the project location that was used for the CMake configuration. Furthermore it paths with backslashes within it are treated as escape characters and not a path separator

* Updated the LyTestTools asset_processor.py script to copy the exclude.filetag from the EngineAssets/Engine directory now

* Fixed Atom Shader Preprocessing when running using an External Project

* Updated the TSGenerateAction.cpp to fix the build error with using a renamed variable

* Updated the Install_Common.cmake ly_setup_others function to install the
EngineAssets directory and the each of the Gem's Assets directory while
maintaining the relative directory structure to the Engine Root
Also updated the install step to install the Registry folder at the
engine root

* Fixed the copying of the Registry folder to be in the install root, instead of under a second 'Registry' folder

* Moving the AssetProcessorPlatformConfig.setreg file over to the Registry folder

* Updated the LyTestTools and C++ code to point that the new location of
the AssetProcessorPlatformConfig.setreg file inside of the Registry
folder

* Renamed Test AssetProcessor*Config.ini files to have the .setreg extension

* Converted the AssetProcessor test setreg files from ini format to json
format using the SerializeContextTools convert-ini command

* Updated the AssetProcessor CMakeLists.txt to copy over the test setreg files to the build folder

* Updated the assetprocessor test file list to point at the renamed AsssetProcessor*Config setreg filenames

* Removed the Output Prefix code from the AssetProcessor. The complexity that it brought to the AP code is not needed, as users can replicate the behavior by just moving there assets underneath a another folder, underneath the scan folder

* Adding back support to read the AssetProcessorPlatformConfig.setreg file from the asset root. This is only needed for C++ UnitTests as they run in an environment where the accessing the Engine Settings Registry is not available

* Updating the Install_common.cmake logic to copy any "Assets" folder to
the install layout.
The Script has also been updated to copy over the "Assets" folder in the
Engine Root to the install layout instead of an "EngineAssets" folder

* Updating References to EngineAssets source asset folder in code to be the Assets source folder

* Moved the Engine Source Asset folder of 'EngineAssets' to a new folder name of 'Assets'. This is inline with the naming scheme we use for Gem asset folders

* Adding the EngineFinder.cmake to the AutomatedTesting project to allow it to work in a project centric manner

* Updating the LyTestTools copy_assets_to_project function to be able to copy assets with folders to the temporary project root
Fixed an issue in LyTestTools where the temporary log directory could have shutil.rmtree being called twice on it leading to an exception which fails an automated test

Updated the asset_procesor_gui_tests_2 AddScanFolder test to not use the
output prefix, but instead place the source asset root into a
subdirectory

* Correct the AssetProcessorPlatformConfig Scan Folders for the EngineAssets directory to point at the Assets directory

* Updated the asset procesor batch dependency test scan folder to point at the 'Assets' folder instead of 'EngineAssets'
2021-04-28 21:38:43 -05:00
pruiksma 186066edc1 [ATOM-15380] Cherry picking changes from 1.0 - cfdb70978868aa5d0040d3b79994a26e9f82ca39
---
[ATOM-15380] Fix cases where light delegates will attempt to set properties on the feature processor without having a valid handle.
2021-04-28 20:36:35 -05:00
nvsickle 9311dc4cb9 Fix RenderViewportWidget::ViewportWorldToScreen, which fixes box selection 2021-04-28 17:42:43 -07:00
nvsickle a90793cb94 Fix viewport box selection rendering 2021-04-28 17:40:49 -07:00
Eric Phister 7dd7e82d86 LYN-2723: Fixes issues with bad project or engine paths (#369)
* Setup NativeUIRequests as an AZ::Interface.  Adds a NativeUISystemComponent to AzFramework Application.

* Renames NativeUISystemComponent (class) to NativeUISystem, since it's no longer a Component.

* Minor update to SettingsRegistryInterface::Remove doc-comments for accuracy.

* Fixes to make an early fatal shutdown of Editor occur without crash.

* LYN-2723: Updates startup to handle errors: engine root is empty, no valid project.json found (mismatched engine name), or bad project path (launch project picker dialog).

* LYN-2723: Minor formatting/spelling edits.

* LYN-2723: Moves ParseCommandLine from ComponentApplication to SettingsRegistryMergeUtils so it can be used in more places.

* Misc fixes. 'wait_for_connect' setting wasn't being properly applied to AP connection settings. Fix infinite loop in CCmdLine::Next.

* LYN-2723: Addresses review feedback.

* LYN-2723: Reverts some changes that caused a unit test to fail.

* LYN-2723: Reverts one more change that was unnecessary.
2021-04-28 19:03:17 -05:00
Steve Pham ed74bb9166 SPEC-5380: Update windows/mac setup scripts to install latest cmake
* Adding choco install for cmake in 'install_utiltools.ps1'

* Adding brew installation command to install-xcode.sh
2021-04-28 16:10:34 -07:00
sconel c3c90cc821 Merge branch 'main' into Spawnable/ProductDependency 2021-04-28 15:40:10 -07:00
chiyenteng efc0cbacba Prevent AzToolsFramework benchmarks timeout for now (#398) (#403) 2021-04-28 15:32:35 -07:00
srikappa-amzn f6cd7aa5db Merge pull request #378 from aws-lumberyard-dev/Prefab/CreatePrefab
LYN-3159 - Fixed an assert during loading a level with prefabs that had patches on them
2021-04-28 15:22:05 -07:00
michabr 6e780808d2 UI Canvas Editor fixes (#340)
* Fix mouse input in UI Editor preview mode

* Add textured rect outline drawing for Draw2d
2021-04-28 15:04:20 -07:00
Esteban Papp ea61f9324c SPEC-6564 Cleanup _HEADERS now that CMake fixed the issue (#397) 2021-04-28 14:50:08 -07:00
evanchia c554a7b17e Moved variable assigments and removed try/catch block for test metrics 2021-04-28 14:22:31 -07:00
AMZN-tpeng 4d7d870385 Merge pull request #217 from aws-lumberyard-dev/ATOM/tonypeng/ATOM-14947
[ATOM][RHI][Vulkan][Android] Fix screen blur crash and constant buffer limits
2021-04-28 13:50:58 -07:00
Mike Balfour 18c2069b64 Merge pull request #359 from aws-lumberyard-dev/mbalfour/misc-viewport-fixes
ViewportContext - fix ebus connections
2021-04-28 15:43:30 -05:00
Esteban Papp 01f9d7bdc1 SPEC-6565 Cleanup paths to Tools/Python 2021-04-28 13:33:37 -07:00
cgalvan f1c5d4c801 Merge pull request #396 from aws-lumberyard-dev/cgalvan/RemoveNewViewportCryEngineChecks
[LYN-3374] Removed Cry3DEngine checks in EditorViewportWidget that was preventing selection, correct camera position, and other issues in the viewport.
2021-04-28 14:18:27 -05:00
srikappa 6947e8fe29 Added an IsObject check for nested instance DOM during link creation that happens during prefab loading 2021-04-28 12:14:55 -07:00
Shirang Jia e0f8066a97 Add AttachDate tag to EBS volume and add script to find/delete inactive EBS volumes (#380)
Add AttachDate tag to EBS volume and add script to find/delete inactive EBS volumes
2021-04-28 12:11:15 -07:00
evanchia 22a8885502 Fixing test metrics to run on test failures 2021-04-28 12:10:29 -07:00
sconel 3b49b59c32 Added AddProductDependency calls to PrefabProcessorContext 2021-04-28 12:03:09 -07:00
Peng 7c42ff959e Merge branch 'main' into ATOM/tonypeng/ATOM-14947 2021-04-28 11:50:51 -07:00
Vincent Liu 9f9b8f70b4 [LYN-3149] Update AWSCore Editor menu to invoke resource mapping tool through engine python environment (#318)
## Details
After migrating to engine python environment, there is no extra step required to launch resource mapping tool in editor.
1. This change is to migrate the editor tool launching process to engine python environment.
2. Add messagebox to show errors while using the tool
3. Note - as Qt binaries are not well organized in build directory, so separate out *AWSCore.ResourceMappintTool* target to group Qt binaries into independent build sub folder to solve the issue (temporarily, fix can be tracked by https://jira.agscollab.com/browse/LYN-2669, once fix is done, we can just remove this individual target)

## Testing
Runs AWSCore.Editor.Tests
```
[----------] Global test environment tear-down
[==========] 8 tests from 4 test cases ran. (161 ms total)
[  PASSED  ] 8 tests.
```
2021-04-28 11:28:23 -07:00