Added AddProductDependency calls to PrefabProcessorContext
This commit is contained in:
-2
@@ -84,8 +84,6 @@ namespace AzToolsFramework::Prefab::PrefabConversionUtils
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}
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SpawnableUtils::SortEntitiesByTransformHierarchy(*spawnable);
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context.GetProcessedObjects().push_back(AZStd::move(object));
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context.RemovePrefab(prefabName);
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}
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else
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{
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+29
-24
@@ -10,6 +10,8 @@
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*
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*/
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#include <AzFramework/Spawnable/Spawnable.h>
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#include <AzToolsFramework/Prefab/Spawnable/PrefabProcessorContext.h>
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namespace AzToolsFramework::Prefab::PrefabConversionUtils
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@@ -24,37 +26,14 @@ namespace AzToolsFramework::Prefab::PrefabConversionUtils
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return result.second;
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}
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bool PrefabProcessorContext::RemovePrefab(AZStd::string_view prefabName)
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{
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if (!m_isIterating)
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{
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return m_prefabs.erase(prefabName) > 0;
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}
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else
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{
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m_delayedDelete.emplace_back(prefabName);
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}
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return false;
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}
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void PrefabProcessorContext::ListPrefabs(const AZStd::function<void(AZStd::string_view, PrefabDom&)>& callback)
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{
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m_isIterating = true;
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for (auto& it : m_prefabs)
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{
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if (AZStd::find(m_delayedDelete.begin(), m_delayedDelete.end(), it.first) == m_delayedDelete.end())
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{
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callback(it.first, it.second);
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}
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callback(it.first, it.second);
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}
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m_isIterating = false;
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// Clear out any prefabs that have been deleted.
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for (AZStd::string& deleted : m_delayedDelete)
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{
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m_prefabs.erase(deleted);
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}
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m_delayedDelete.clear();
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}
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void PrefabProcessorContext::ListPrefabs(const AZStd::function<void(AZStd::string_view, const PrefabDom&)>& callback) const
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@@ -70,6 +49,32 @@ namespace AzToolsFramework::Prefab::PrefabConversionUtils
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return !m_prefabs.empty();
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}
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void PrefabProcessorContext::RegisterProductDependency(AZStd::string& prefabName, AZStd::string& dependentPrefabName)
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{
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using ConversionUtils = PrefabConversionUtils::ProcessedObjectStore;
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uint32_t prefabSubId = ConversionUtils::BuildSubId(prefabName +
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AzFramework::Spawnable::DotFileExtension);
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uint32_t dependentPrefabSubId = ConversionUtils::BuildSubId(dependentPrefabName +
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AzFramework::Spawnable::DotFileExtension);
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RegisterProductDependency(prefabSubId, dependentPrefabSubId);
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}
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void PrefabProcessorContext::RegisterProductDependency(uint32_t spawnableAssetSubId, uint32_t dependentSpawnableAssetSubId)
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{
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AZ::Data::AssetId spawnableAssetId(GetSourceUuid(), spawnableAssetSubId);
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AZ::Data::AssetId dependentSpawnableAssetId(GetSourceUuid(), dependentSpawnableAssetSubId);
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RegisterProductDependency(spawnableAssetId, dependentSpawnableAssetId);
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}
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void PrefabProcessorContext::RegisterProductDependency(AZ::Data::AssetId& assetId, AZ::Data::AssetId& dependentAssetId)
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{
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m_registeredProductDependencies[assetId].emplace(dependentAssetId);
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}
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PrefabProcessorContext::ProcessedObjectStoreContainer& PrefabProcessorContext::GetProcessedObjects()
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{
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return m_products;
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+9
-3
@@ -37,11 +37,14 @@ namespace AzToolsFramework::Prefab::PrefabConversionUtils
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virtual ~PrefabProcessorContext() = default;
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virtual bool AddPrefab(AZStd::string prefabName, PrefabDom prefab);
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virtual bool RemovePrefab(AZStd::string_view prefabName);
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virtual void ListPrefabs(const AZStd::function<void(AZStd::string_view, PrefabDom&)>& callback);
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virtual void ListPrefabs(const AZStd::function<void(AZStd::string_view, const PrefabDom&)>& callback) const;
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virtual bool HasPrefabs() const;
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virtual void RegisterProductDependency(AZStd::string& prefabName, AZStd::string& dependentPrefabName);
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virtual void RegisterProductDependency(uint32_t spawnableAssetSubId, uint32_t dependentSpawnableAssetSubId);
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virtual void RegisterProductDependency(AZ::Data::AssetId& assetId, AZ::Data::AssetId& dependentAssetId);
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virtual ProcessedObjectStoreContainer& GetProcessedObjects();
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virtual const ProcessedObjectStoreContainer& GetProcessedObjects() const;
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@@ -54,10 +57,13 @@ namespace AzToolsFramework::Prefab::PrefabConversionUtils
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protected:
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using NamedPrefabContainer = AZStd::unordered_map<AZStd::string, PrefabDom>;
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using ProductDependencyContainer =
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AZStd::unordered_map<AZ::Data::AssetId, AZStd::unordered_set<AZ::Data::AssetId>>;
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NamedPrefabContainer m_prefabs;
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ProcessedObjectStoreContainer m_products;
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AZStd::vector<AZStd::string> m_delayedDelete;
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ProductDependencyContainer m_registeredProductDependencies;
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AZ::PlatformTagSet m_platformTags;
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AZ::Uuid m_sourceUuid;
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bool m_isIterating{ false };
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