Commit Graph

1375 Commits (72e5ab44373482d35bfee7b3ba2fcc4c8bf6830f)

Author SHA1 Message Date
AMZN-koppersr c333824673
Merge pull request #1001 from yuriy0/SerializeContextToolsConvertHandleAnyValidation
Bug fix: handle the case where the data source type is `any' in the SCT converter command validation step.
5 years ago
bosnichd 34e64ca5b0
Remove unused MTPseudoRandom.h/.cpp to address SPEC-5990 (#1426) 5 years ago
Hasareej 4ad97342c2
Hasareej fix whitebox and physx cluster icons (#1398)
Fixing the issue with the icons not appearing & deleting duplicate icons.
5 years ago
John e4d4f8555b Merge branch 'development' into TIF/Runtime 5 years ago
Hasareej 75e640b908
Hasareej lyn 4389 fix cluster overlap with ImGui (#1329)
Fixing the cluster overlap with ImGui & a ViewportDisplayLayout alignment issue.
5 years ago
lumberyard-employee-dm 9f2fd0b573
Merge branch 'aws-lumberyard:development' into SerializeContextToolsConvertHandleAnyValidation 5 years ago
John 43b1d0444d Fix PythonBindingsExampleTest name 5 years ago
Tom Hulton-Harrop 8ffd16b0be
Ensure SnapToGrid only appears when GridSnapping is enabled LYN-2302 (#1362)
* updates to better support showing/hiding viewport ui when grid snapping is enabled/disabled

* connect up editor settings callbacks

* minor polish changes

* api rename

* updates following review feedback
5 years ago
amzn-sean 9f62d631fb
Physics joints updated to the new API (#1361)
Co-authored-by: Ulugbek Adilbekov <ulugbek@amazon.com>
5 years ago
John 8e9ffc458c Fix PythonBindingsExampleTest.Application_Run_Fails 5 years ago
John 22093f46fc Merge branch 'development' into TIF/Runtime 5 years ago
John Jones-Steele 127ad7f833 Merge branch 'development' into LYN-4195 5 years ago
John 15bf2d20ed Merge branch 'development' into TIF/Runtime 5 years ago
IgnacioMartinezGarrido d86e8b63c1
Merge pull request #781 from aws-lumberyard-dev/LYN-1767-AB
LYN-1767 : Asset Browser Search View
5 years ago
Olex Lozitskiy 1eaa11303b
sig/network - added r_viewportPos cvar for set the position of a viewport (Windows only)
Example: +r_viewportPos 100 200
Works from a command line or --console-command-file
5 years ago
Nicholas Van Sickle bfeb3e0ab9
Merge pull request #1306 from yuriy0/FullScreenGamePreview
Full screen game preview for Atom viewport
5 years ago
Olex Lozitskiy fff7cc0e10
Merge pull request #1344 from aws-lumberyard-dev/Network/olexl/redcode_bullet_code_use
[sig/network] Redcoding parts of old Networking that used Bullet external physics code
5 years ago
Tom Hulton-Harrop d9b1ccd323
Add align grid button to Viewport UI (#1311)
* first pass of adding grid snapping button

* update to request current grid size

* show/hide snapping option based on selection

* small tidy-up changes

* small updates following review feedback

* added some unit tests for snapping functionality and some small tidy-up/refactoring

* small refactor to ensure snap to grid ui only appears with snapping enabled

* add missing include to resolve build error

* fixes for build

* add & to make compiler happy
5 years ago
igarri 3ed6b318ab Merge branch 'develop' into LYN-1767-AB 5 years ago
John 0e6a266e89 Remove frontend console tests 5 years ago
John Jones-Steele 0983d1ba45 Changes made to address comments. 5 years ago
Yuriy Toporovskyy 7d1a12a14f Bug fix: crash after full screen preview due to dangling pointer 5 years ago
AMZN-Olex 04f045bfd2 Recoding parts of old Networking that used Bullet external physics code 5 years ago
AMZN-Olex a446d397c6 Minor name refactoring 5 years ago
AMZN-Olex 2f5cffe679 Added r_ViewportPos cvar for set the position of a viewport of a game/server launchers 5 years ago
mnaumov 9ca0e731f4 Merge remote-tracking branch 'upstream/stabilization/2106' into mnaumov/StabilizationJun15
# Conflicts:
#	Code/CryEngine/CrySystem/LevelSystem/LevelSystem.cpp
5 years ago
yuriy0 aade48e751
Allow smaller values and increments for editor camera speed, allow custom speed values 5 years ago
sconel bd2a2ebcf5
Merge pull request #1293 from aws-lumberyard-dev/Prefabs/RemoveEditorInfoFromNestedContainerEntities
Fix nested container entities not getting editor info removed during prefab processing
5 years ago
John 58ad67dc44 Disable EntityIdGeneration test 5 years ago
John baab0cb43b Disable EntityIdGeneration test 5 years ago
John 2606234cfa Merge branch 'main' into TIF/Runtime 5 years ago
John Jones-Steele c7a6f3e7e6 Merge branch 'development' into LYN-4195 5 years ago
rgba16f 0198f6121b
Rebind the DebugDisplayRequestBus Instance to handle drawing in GameMode. (#1275) 5 years ago
Alex Peterson ecded991b5
Display error when unable to start Python
Added AzFramework Application, logging, unit tests
5 years ago
amzn-mike 364187a87b
Merge pull request #1047 from aws-lumberyard-dev/Helios_AssImp_TransformImporterFix
Fix AssImpTransformImporter logic for bone nodes
5 years ago
AMZN-nggieber 948075fa61
Gem Catalog Allows Filtering by Gem Selected Status Live (#1274) 5 years ago
yuriy0 12c7391bd7
Bug fix: correct RTTI for AttributeInvocable (#1004)
* Bug fix: correct RTTI for AttributeInvocable

* Allow test case to crash if RTTI is wrong

* Revert "Allow test case to crash if RTTI is wrong"

Based on PR feedback, this change adds no value to the test and is confusing.

This reverts commit 6c36065c3759d857cc16ab011d09167261181141.

* Remove perhaps confusing comments and add a more to the point comment

Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
5 years ago
sharmajs-amzn 86d0acf76c
fixes for invalid drive letter casing for scanfolder (#1281) 5 years ago
Yuriy Toporovskyy 84492dee48 Address some PR feedback
- Use AZ::IConsole instead of deprecated Cry IConsole.
- Create fullscreen preview widget on the same screen where the main window is found, instead of on the 'primary' screen
- Remove "ed_previewGameInFullscreen", which had the effect of always doing a full screen preview. If this functionality is desired, it should be re-added as a registry key instead of a cvar
5 years ago
Mike Balfour 6f61454be4
Added support for remapping entity refs across slice instances (#1284)
* Fixed memory assert on shutdown.
Cleaned up the entity pointers on serialization, so that they no longer leak themselves, their asset references, or anything else within them.

* Added support for remapping entity refs across slice instances.
Slice instances can have components with entity references that have been modified to reference entities in other slice instances, or even in the parent.  This change detects and remaps those references so that they work correctly.
5 years ago
Yuriy Toporovskyy 5becf25a79 Address some PR feedback.
- Better comment explaining signal blocking
- Clang format
5 years ago
Yuriy Toporovskyy 37f70fb47c Address some PR feedback.
- Better variable names
- Close a parenthesis in a comment
- Check equality against nullptr instead of 0
- Add comment to document method of clearing a QLayout
- Format some things
- Const correctness
- Remove a TODO in a comment
- Attempt at removing concatenation of string literal AZ_FUNCTION_SIGNATURE, which might not be a literal on every compiler/platform
5 years ago
Yuriy Toporovskyy 074c3107cd Expose protected method required by full screen preview feature 5 years ago
amzn-mike a3ae330e6d Merge branch 'stabilization/2106' into Helios_AssImp_TransformImporterFix 5 years ago
Chris Burel 6d92f7109f
Fix function signature of binary +/- operator to not return a reference (#1285)
This function creates a new object on the stack, and was returning it as
a reference. This would trigger Clang 12's `-Wreturn-stack-address`
warning, and cause the build to fail.

This fixes builds with clang 12, so it closes #591
5 years ago
John Jones-Steele a306d9bf47 Merge branch 'development' into LYN-4195 5 years ago
jjjoness fb4cac08a3
Merge pull request #1304 from aws-lumberyard-dev/FixCrashInWireFrame
Fixes crash in adding WireFrame/
5 years ago
Yuriy Toporovskyy 73d5617af3 Full screen game preview for Atom viewport 5 years ago
John Jones-Steele 4dc9752620 Fixes crash in adding WireFrame/ 5 years ago
Hasareej aee7fc72cc
Hiding the 2 Clusters during Gameplay mode (#1211)
Hiding the 2 Clusters during Gameplay mode.
5 years ago