* Moving menu options around
* Consolidation and moving of toolbar functioanlity
* Fixed non-unity build missing header
* Updated camera icon to the correct one
* Addressed review feedback
* Addressed review feedback
* Moved icons to new folder structure/naming
* LYN-3601: Provide skeleton classes for AWS Attribution (#31)
Provide skeleton classes for AWS Attribution, along with some basic unit tests
* Add AWS Attribution UI and settings (#56)
* Adding AWS Attributions UX and corresponding editor preference s setting
* Fix serialized field description
* Fixed update frequency to be a day
* Handling editor startup with default values for AWSAttribution
* Add missing header and remove AWSCoreSystemComponentMock fron test
* Generate and post AWSAttribution metric (#69)
* Adding AWS Attribution Api service job
* Adding support for config endpoint override
* Update Api endpoint formatting, fix default region
* Remove extra header
* Fixes for link issues
* Fix Unittest namespace
* Instantiating AWSAttributionSystemComponent in AWS.Editor module
* Update AttributionMetric with engine version and AWS enabled gems (#77)
* Update AttributionMetric with engine version and AWS enabled gems
* Fix warnings
* Undoing accidental change
* Saving level PrefabLevel_OpensLevelWithEntities
* Remove overriding editorprefrences.setreg
* Revert "Saving level PrefabLevel_OpensLevelWithEntities"
This reverts commit 529af70c55ece70fc6bc29ceb83bef60413713a3.
* Move AWS preferences to its own temp settings file
* Undo accidental file add
* Add missing string params in warning messages
Co-authored-by: Pip Potter <61438964+lmbr-pip@users.noreply.github.com>
* add find entity in viewport functionality to new camera
* fix AZ_CVAR usage
* updates following review feedback
- updated comment styles from /// to //!
- retrieve fov of camera (add test for fov access)
* update namespace naming, fix AZ_CVAR usage
* update missed namespace and use AZ::Transform::CreateLookAt
* add missing include
* move EditorViewportSettings to EditorLib
* update DLL import/export API and rename namespace usage
Lots of unrelated removals, I basically tried to remove everything exposed via gEnv that isn't used anymore, and following the threads found a few other things to remove also.
Remove:
- CryCommon/CryExtension/*
- CryCommon/Serialization/*
- Sandbox/Plugins/EditorCommon/QPropertyTree/*
- All related CryCommon interfaces
- All CrySystem implementations
- Various related Editor classes
* add overload to ActionManager to support capturing an AZStd::function
* move snapping settings to new settings registry
* remove unneeded reference in ViewportSettings
* move viewport setting function implementations to .cpp file
* add more sensible default values for snapping
* fix variable name for angle snapping
* remove const from function prototype value parameters
* add import/export api for free functions
* change from std::bind to a lambda
* remove redundant const for constexpr string_view
* add AZStd alias for std::abs
* restore grid and angle snapping
* add overload to ActionManager to support capturing an AZStd::function
* remove old legacy CGrid code
* fix build after merge
* review feedback changes - remove 1.0f multiplies
Delete:
- I3DEngine
- Missions
- Time of day
- GameEffectsSystem Gem
- ImageProcessing Gem
- SVOGI Gem
- Various other things that don't do anything now that the legacy renderer has been removed.