Commit Graph

2081 Commits

Author SHA1 Message Date
AMZN-koppersr 66df146554 Fixed existing spawnable unit tests to work with entity alias changes.
Signed-off-by: AMZN-koppersr <82230785+AMZN-koppersr@users.noreply.github.com>
2021-10-28 10:15:21 -07:00
AMZN-koppersr 15ea380d39 Post integration fixes and additional changes for entity aliases in spawnables.
Signed-off-by: AMZN-koppersr <82230785+AMZN-koppersr@users.noreply.github.com>
2021-10-28 10:15:16 -07:00
AMZN-koppersr b3cd339904 Added support for setting up entity aliases during the prefab to spawnable conversion.
Signed-off-by: AMZN-koppersr <82230785+AMZN-koppersr@users.noreply.github.com>
2021-10-28 10:15:12 -07:00
AMZN-koppersr a05d5f5d6d Extended the Spawnable Entities Interface to allow entity aliases to be updated.
Entity aliases can now be updated as a reaction to the spawnable being loaded or at any other time afterwards through the Spawnable Entities Interface. Currently these changes are applied to the spawnable that owns the entity aliases, but once the Spawnable Entities Interface makes use of AzFramework::Scene a copy of the entity aliases should be stored in the scene and be updated instead of the spawnable.

This change also adds support for a load barrier, which acts the same as a regular barrier but also accounts for the spawnable being loaded and won't trigger the callback until has completed.
The return values in from the processing functions in the Spawnable Entities Manager now have a clearer return value to indicate whether a request has completed or is being re-queued.

Signed-off-by: AMZN-koppersr <82230785+AMZN-koppersr@users.noreply.github.com>
2021-10-28 10:15:07 -07:00
AMZN-koppersr a0d7048fd4 Added support for entity aliases to Spawnable.
Entity aliases can be used to have a request to spawn an entity:
- spawn the original entity as normal
- be disabled
- redirected to another entity in another spawnable
- also spawn an entity from another spawnable
- add the components from an entity in another spawnable

An entity alias can indicate whether or not to load the spawnable dependency. If the spawnable dependency is loaded it will be loaded asynchronously because starting blocking loads in an asset handler can lead to deadlocks once there are no more jobs available to deserialize assets.

Signed-off-by: AMZN-koppersr <82230785+AMZN-koppersr@users.noreply.github.com>
2021-10-28 10:15:03 -07:00
AMZN-koppersr 48f2487d3c Updates in preparation for adding entity aliases to spawnables.
The following has been changed:
- AssetDataStream can now return the stored streaming deadline and priority.
- RootSpawnable now has an event that's called just before root spawnable spawns entities. This is an immediate event unlike the other events that are queued.

Signed-off-by: AMZN-koppersr <82230785+AMZN-koppersr@users.noreply.github.com>
2021-10-28 10:14:58 -07:00
Danilo Aimini 1435d8b096 Merge branch 'development' of https://github.com/o3de/o3de into daimini/gitflow_211027_o3de 2021-10-27 14:18:01 -07:00
srikappa-amzn 6f8890c2ef Improve error messaging when duplicating entities before they are created (#4922)
* Improved error messaging when user tries to duplicate before entities are created

Signed-off-by: srikappa-amzn <srikappa@amazon.com>
2021-10-27 12:46:06 -07:00
Danilo Aimini 732b8c2d1b Merge commit 'd332f7c4c70343d7e1a8ca72723ac99ebdd30ca6' into daimini/gitflow_211027_o3de
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
2021-10-27 11:22:58 -07:00
Danilo Aimini bc844dc6c9 Merge commit 'a2eca9de3d2e5abca3d5f52f58ff6afd613d8d0d' into daimini/gitflow_211027_o3de
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
2021-10-27 11:22:00 -07:00
Danilo Aimini 1a65250b96 Merge commit '22a287d046c606ccb79ff19c1c15075d8cd71dbc' into daimini/gitflow_211027_o3de
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
2021-10-27 11:21:56 -07:00
Danilo Aimini 657b1026b5 Merge commit '1bc2968330c7f700759d68b4b4a8e59d81007027' into daimini/gitflow_211027_o3de
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
2021-10-27 11:21:27 -07:00
Danilo Aimini f960d6466c Merge commit '3b4b8c354903f6c0fb9b579b13ae5d336c761382' into daimini/gitflow_211027_o3de
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
2021-10-27 11:21:17 -07:00
Nicholas Van Sickle c5c043ecc5 Add Generic DOM visitor interface (#4852)
* Add Generic DOM visitor interface

Just the visitor interface from the [Generic DOM RFC](https://github.com/o3de/sig-content/blob/main/rfcs/rfc-10-generic-dom.md) with a few hardening changes so that we can align on it early:
- Clarified Lifetimes with an enum, extended it to cover the by-ref opaque values as well
- Added an explicit error type so that serializers can provide logging friendly rejections
- Did a first pass on documentation
- Added Visitor capabilities introspection and support for raw strings
2021-10-27 08:46:31 -07:00
Michael Pollind 3e3f27e65c bugfix: improve viewport overlay (#4939)
* bugfix: improve viewport overlay

- disable animation for window
- fix problem where vieport is offset from main window

Signed-off-by: Michael Pollind <mpollind@gmail.com>

* update geometry of m_uiOverlay

Signed-off-by: Michael Pollind <mpollind@gmail.com>
2021-10-27 10:28:22 +01:00
Alex Peterson 7a0246530a Fix notification queue and add gem action (#4985)
Signed-off-by: AMZN-alexpete <26804013+AMZN-alexpete@users.noreply.github.com>
2021-10-26 14:37:47 -07:00
Chris Galvan 78b0683313 Added GetComponentTypeEditorIcon API and replaced old macro style ebus calls.
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
2021-10-26 15:47:17 -05:00
jonawals a2eca9de3d Merge pull request #4998 from aws-lumberyard-dev/LYN-5265_state_tracker_impl
Add Focus Mode integration tests.
2021-10-26 17:16:25 +01:00
Steve Pham 22a287d046 Fix to set the Taskbar name and Game Launcher window title to the name of the Project (#4986)
Signed-off-by: Steve Pham <spham@amazon.com>
2021-10-26 08:56:37 -07:00
lumberyard-employee-dm b3b646dad9 Moved the Asset Catalog loading from LmbrCentral to the AzFramework::Application (#4568)
* Moved the loading of the AssetCatalog from LmbrCentralSystemComponent to AzFramework Application

Modified the AssetCatalog::InitializeCatalog function to no longer rely on the TickBus to send out the `AssetCatalogEventBus::OnCatalogLoaded` event.
It now queues a function on the AssetCatalogRequestBus to send the OnCatalogLoaded event as soon as the dispatching for the AssetCatalogRequestBus has completed on the current thread.
This is done by updating the AssetCatalogRequestBus to use EBus ThreadDispatchPolicy to add a callback to invoke any queued function has soon a thread has finished dispatching and has released its DispatchMutex

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the AssetCatalogRequestBus to add a custom DispatchLockGuard

The AssetCatalogRequestBus uses the custom lock guard to dispatch queued
events after it has unlocked it's context mutex for the current thread.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed GetContext call from the
AssetCatalogRequests::PostThreadDispatchInvoker

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the definition of FileTagQueryManager::GetDefaultFileTagFilePath
function to return a path

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the AZ_CONSOLEFREEFUNC macro to actually use the _NAME

The _NAME parameter was not being used before, resulting in the Console
stringified name of the function being used.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed CrySystem dependencies from the BundlingSystemComponent

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Moved the loading of the AssetCatalog from LmbrCentralSystemComponent to AzFramework Application

Modified the AssetCatalog::InitializeCatalog function to no longer rely on the TickBus to send out the `AssetCatalogEventBus::OnCatalogLoaded` event.
It now queues a function on the AssetCatalogRequestBus to send the OnCatalogLoaded event as soon as the dispatching for the AssetCatalogRequestBus has completed on the current thread.
This is done by updating the AssetCatalogRequestBus to use EBus ThreadDispatchPolicy to add a callback to invoke any queued function has soon a thread has finished dispatching and has released its DispatchMutex

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the AssetCatalogRequestBus to add a custom DispatchLockGuard

The AssetCatalogRequestBus uses the custom lock guard to dispatch queued
events after it has unlocked it's context mutex for the current thread.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed GetContext call from the
AssetCatalogRequests::PostThreadDispatchInvoker

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the definition of FileTagQueryManager::GetDefaultFileTagFilePath
function to return a path

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the AZ_CONSOLEFREEFUNC macro to actually use the _NAME

The _NAME parameter was not being used before, resulting in the Console
stringified name of the function being used.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed CrySystem dependencies from the BundlingSystemComponent

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Addded missing template parameter to AssetCatalogRequests

The fixes the compile error.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Adding AssetBus::MultiHandler::BusDisconnect call

The BlastSystemComponent was connecting to the Bus, but not
disconnecting from it, causing an assert to fire to it being a
multi-thread bus

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Added support for DataDrive lifecycle events to the ComponentApplication

The events are using the SettingsRegistry NotifyEvent to track when
certain keys are modified to signal handlers.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Corrected invalid JSON creation in ModuleManager::DeactivateEntities

Resolved clang warning about used type alias

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fix for dangling reference in lambda registered to the SettingsRegistry
Notifier event

This was causing the EditorPythonBinding tests to crash due to the
following circumstances.

First Python has created an instance of a SettingsRegistryProxy
Second the SettingsRegistry sends an event during the time when the
SettingsRegistryProxy exists.

This issue was exposed due to the ComponentApplication Lifecycle events
using the SettingsRegistry to dispatch during various times of the
application workflow.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
2021-10-26 10:31:31 -05:00
John c2105b0631 Address PR comments.
Signed-off-by: John <jonawals@amazon.com>
2021-10-26 15:30:08 +01:00
Michael Pollind 5374860444 Bug Fix: resolve entity ordering for EntityOutliner (#4798) (#4938)
* bugifx: resolve dragging behaviour for EntityOutliner (#4798)

Signed-off-by: Michael Pollind <mpollind@gmail.com>

* chore: cleanup and rework logic

Signed-off-by: Michael Pollind <mpollind@gmail.com>
2021-10-26 10:29:12 +01:00
Danilo Aimini 1bc2968330 Resolve minor hover state bugs on the Entity Outlier (branches detect hover state separately from the rest of the columns) (#4977)
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
2021-10-25 17:47:54 -07:00
Danilo Aimini 3b4b8c3549 Move the initialization of m_editorEntityUiInterface higher so that it's initialized when the interface is set up. (#4972)
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
2021-10-25 15:12:34 -07:00
galibzon 4d4deb1211 Added Hydra API to extract all the classes, globals and EBuses exposed (#4953)
* Added Hydra API to extract all the classes, globals and EBuses exposed
to lua:

azlmbr.script.LuaSymbolsReporterBus:
GetListOfClasses
GetListOfGlobalProperties
GetListOfGlobalFunctions
GetListOfEBuses

Also exposed to Hydra the classes that can be used to dump
the symbols
azlmbr.script.LuaPropertySymbol
azlmbr.script.LuaMethodSymbol
azlmbr.script.LuaClassSymbol
azlmbr.script.LuaEBusSender
azlmbr.script.LuaEBusSymbol

The python file Assets/Editor/Scripts/lua_symbols.py
can be used with "pyRunFile <script_name> [output.txt]"
to create Game/output.txt will all the symbols
OR
passing up to three additional arguments "c" or "g" or "e" to dump only
classes, globals or ebuses or a combination of those. Example:
To create an output file with only classes and Ebuses:
"pyRunFile <script_name> [output.txt] c e"

Signed-off-by: garrieta <garrieta@amazon.com>
2021-10-25 13:26:53 -05:00
John f98d2e55aa Refactor component mode query.
Signed-off-by: John <jonawals@amazon.com>
2021-10-25 13:48:36 +01:00
John 99b840652d Add Focus Mode integration tests.
Signed-off-by: John <jonawals@amazon.com>
2021-10-25 13:40:12 +01:00
AMZN-Igarri e970247fc5 Asset Browser Search View fixes (#4814)
* Fixed RowCount method.

Signed-off-by: igarri <igarri@amazon.com>

* Fixed Signals

Signed-off-by: igarri <igarri@amazon.com>

* Fixed Delegate case

Signed-off-by: igarri <igarri@amazon.com>

* Fixed issue when displaying branch icons

Signed-off-by: igarri <igarri@amazon.com>

* Fixed AssetBrowser Delegate

Signed-off-by: igarri <igarri@amazon.com>

* Removed optimize flags

Signed-off-by: igarri <igarri@amazon.com>

* AssetBrowsertableModel cleanup

Signed-off-by: igarri <igarri@amazon.com>

* Fixed Typos

Signed-off-by: igarri <igarri@amazon.com>

* Fixed Comment

Signed-off-by: igarri <igarri@amazon.com>

* Added check for rowCount == 0

Signed-off-by: igarri <igarri@amazon.com>
2021-10-25 10:35:50 +01:00
Danilo Aimini a4e0d69e83 Update Splashscreen and About Us dialogs for General Availability (#4901)
* Add new image for splashscreen. Layout changes incoming.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Adapt layouts to new splashscreen style with transparent background.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Ensure cropping logic works correctly when screen scaling is used.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Remove old image. Replace new image with new version with more readable credits.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
2021-10-22 12:46:06 -07:00
Chris Galvan efbf2f224e Merge pull request #4913 from aws-lumberyard-dev/cgalvan/AddFindComponentsByServiceAPI
Added API for finding components based on required/incompatible services
2021-10-22 14:38:21 -05:00
Danilo Aimini 45926d0dbd LYN-7539 + LYN-7541 | Focus Mode - Show prefab names and dirty markers instead of instance names in breadcrumbs (#4850)
* Change Prefab Focus breadcrumb widget to display template filename instead of instance container entity name. Also display dirty state for the template (*) and refresh it in real time.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Streamline path creation code; fix stem retrieval to ensure extension is cut correctly; delay refresh one frame when path is clicked to correctly refresh it.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Remove test code.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Simplify code to use Native directly.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Minor variable renaming and comment adjustments to make them clearer.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
2021-10-22 12:37:43 -07:00
Mike Balfour 243532c5de Addressed feedback from PR 4874. (#4915)
* Addressed feedback from PR 4874.
* Removed second copy of HeightfieldProviderBus.h from cmake file
* Changed CookedMeshShapeConfiguration and HeightfieldShapeConfiguration to have less messy implementations, instead opting for the slightly less messy const_cast inside of Utils.cpp and DebugDraw.cpp.
* Changed InitHeightfieldShapeConfiguraiton to CreateHeightfieldShapeConfiguration with a better API signature.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Fixed indentation

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
2021-10-22 14:33:36 -05:00
Mike Balfour 2fe4524458 Terrain API cleanups (#4914)
* Terrain API fixups
Moved SurfaceData definitions in AzFramework out of terrain into separate files.
Added some missing API calls: Get*FromVector2, GetSurfacePoint*
Changed OrderedSurfaceTagWeightSet to SurfaceTagWeightList

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* PR feedback - remove IsClose check.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Fixed PhysX test compile failures by redcoding a bunch of "dummy terrain" implementation that's unused.
It was originally added for the PhysX Terrain component, but that component is long gone and has been superceded by the more generic PhysX Heightfield Collider.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Fixed up failing terrain unit tests.
Added API changes, and changed the assumption on where the surface weight sort is taking place.  The component is no longer expected to provide the sorted list, it only needs to be sorted at the end coming out of the terrain system, so the unit tests have been modified to reflect that.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
2021-10-22 14:22:57 -05:00
Steve Pham 476ff637c2 Undo P4 check before spawning thread and fix usage of new AzToolsApplication trait (#4894)
Signed-off-by: Steve Pham <spham@amazon.com>
2021-10-22 09:47:39 -07:00
Alex Peterson 1989316cac Added toast notifications to the gem catalog 2021-10-22 09:11:28 -07:00
Chris Galvan 95c2ee0e9d Added API for finding components based on required/incompatible services.
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
2021-10-22 10:30:48 -05:00
John Jones-Steele 3d67be162c Terrain Physics Heightfield support
* New Heightfield Components

Signed-off-by: John Jones-Steele <jjjoness@amazon.com>

* Misc PR fixes
* Fixed linux build failure from bad #include
* Renamed "Terrain Physics Collider" to "Terrain Physics Heightfield Collider" per physics team feedback
* Fixed 1/5 -> 1/4 typo in a comment
* Added missing member copies in HeightfieldShapeConfiguration

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Addressed PR feedback

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Changes from review

Signed-off-by: John Jones-Steele <jjjoness@amazon.com>

* Remove tabs accidently added

Signed-off-by: John Jones-Steele <jjjoness@amazon.com>

* Fixed overly complicated scaling math.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Added comments to make it more obvious what's happening on CreateEnd / DestroyBegin.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>

* Moved Heightfield CreatePxGeometryFromConfig into its own function

Signed-off-by: John Jones-Steele <jjjoness@amazon.com>

Co-authored-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
2021-10-22 10:19:36 -05:00
SergeyAMZN 9ce6f43a22 Merge pull request #4488 from aws-lumberyard-dev/MigrationFixup
Further fixes for client migration and 3-way host entity migration
2021-10-22 14:31:38 +01:00
santorac a55d94217c Enable material version updates
Merge pull request #4338 from aws-lumberyard-dev/Atom/rbarrand/MaterialVersionUpdate

## Overview

Added support for automatically updating .material files when the property layout of the .materialtype changes. At this stage, we only support a "rename" operation for renaming or moving material properties. We can add more operations in the future if needed (this will require some improvement to how we represent the data internally, but we can deal with that as the need arises).

It's important to note that we currently have a hybrid dependency model for the material system, where materials can depend on materialtypes as job dependencies (property names are processed at asset build time), or material property names can be stored in the cooked assets (property names are processed and resolved at runtime when loading material assets). This means there are two places where we need to apply material property rename auto-updates: in the tools and in the runtime. So you will find that we have ApplyVersionUpdates() functions in both MaterialSourceData and MaterialAsset. (I hope we can move away from this hybrid approach at some point so this can all be simplified, but that depends on new Asset Processor features we don't have yet).

## Main changes
- Added version and versionUpdates structures for .materialtype files, MaterialTypeSourceData, MaterialTypeAssetCreator, etc.
- The .materialtype version number is now at the top level instead of inside the propertyLayout section, because in the future there are other ways the material type could change besides the property layout which might require version auto-updates. (The AP will fail if the version is found in the old location, and tell the user where it should be moved).
- Added ApplyVersionUpdates() and ApplyPropertyRenames() utility functions to facilitate the auto-updates.
- Updated MaterialTypeSourceData::FindProperty(name) to support renames because it must find the property data while loading .material files in order to resolve property data types.
- These new functions will report warnings when they detect that source files are out of date, and recommend the user update them. The easiest way to do this is open it in the Material Editor and save. (which can be scripted in python if necessary)
- Renamed the .material file format "propertyLayoutVersion" to "materialTypeVersion" which is more accurate. This shouldn't hurt existing data as this field wasn't actually used for anything before.

## Unit test improvements
- The new code is well unit tested.
- MaterialSourceDataTests 
  - Updated to include both a .materialtype file and a MaterialTypeAsset for the test material type. Both are used by the MaterialTypeSourceData class.
  - The default test material type now includes some version update steps; these are only used for version update tests and won't impact the other test functions.
  - Updated the path for storing temp files to disk, to just be in a "temp" folder in the exe path. (Originally they were saved to the gem folder near MaterialSourceDataTests.cpp, but at some point someone changed it to be under the exe folder, so there's no reason to use the full gem path anymore).

## Other changes
- Fixed AzCore Utils WriteFile() to create the file if it doesn't exist already.
- Updated all .materialtype files to have the version number in the new position.
- Fixed AssetSystemStub to normalize asset paths for more reliable lookup in unit tests.
2021-10-21 20:48:26 -07:00
santorac 19dee0e37c Merge branch 'development' into Atom/rbarrand/MaterialVersionUpdate 2021-10-21 15:57:57 -07:00
Nicholas Van Sickle f3af362ede Merge pull request #4838 from aws-lumberyard-dev/LYN-7562
Make safe asset folder comparison for prefab creation to be case insensitive
2021-10-21 14:37:53 -07:00
kberg-amzn 57c65e5b43 merging latest development
Signed-off-by: kberg-amzn <karlberg@amazon.com>
2021-10-21 13:45:35 -07:00
Danilo Aimini 52112be1ac LYN-7448 + LYN-7542 + LYN-7543 | Focus Mode - UX Improvements (#4837)
* Introduce Outliner button to simplify Prefab editing

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Fix Focus Mode and disabled entities colors

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Fix - propagate the event if the OnOutlinerItemClick function returns false.
This does not change current behavior but makes more sense in the context of future handlers.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Adjust disabled colors to match UX recommendations.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Display the edit button even if the prefab is disabled. Remove prefabWip check (it will be removed for focus mode by the time this goes in). Default to disabled capsule color for borders to save on checks.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Disable edit button on disabled prefabs as it caused conflicts in nested prefabs. May explore that possibility later.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Change disabled text color to be darker, as asked by UX.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
2021-10-21 13:43:21 -07:00
Steve Pham 244878483a Update open file limit on linux for applications (#4878)
* Programmatically update the ulimit for open files if the current limit is not enough

Signed-off-by: Steve Pham <spham@amazon.com>
2021-10-21 12:40:10 -07:00
chiyenteng 7316802941 Add Detach and Duplicate Prefab basic workflow auto test (#4506)
- Add a new automated test PrefabBasicWorkflow_CreateReparentAndDetachPrefab for verifying prefab detachment basic workflow.
- Add a new automated test PrefabBasicWorkflow_CreateAndDuplicatePrefab for verifying prefab detachment basic workflow.
- Fix a bug related to sets of entity ids in Reparent helper function .
2021-10-21 12:08:00 -07:00
srikappa-amzn 33490ed6df Avoided a string copy by using path view
Signed-off-by: srikappa-amzn <srikappa@amazon.com>
2021-10-21 11:42:41 -07:00
santorac bf2997f960 Merge remote-tracking branch 'upstream/development' into Atom/rbarrand/MaterialVersionUpdate 2021-10-21 11:14:03 -07:00
kberg-amzn 79b41686c4 Merging latest dev
Signed-off-by: kberg-amzn <karlberg@amazon.com>
2021-10-21 10:11:37 -07:00
SJ c871224dae Support for importing Json files (#4609)
* Initial support for importing Json files within other Json files

Signed-off-by: amzn-sj <srikkant@amazon.com>

* Add some test cases for testing/iterating on the Json import work. Fix MacOS AzTestRunner module loading bug.

Signed-off-by: amzn-sj <srikkant@amazon.com>

* The import resolver can take the allocator as a parameter to Load/StoreImports() instead of storing a copy.

Signed-off-by: amzn-sj <srikkant@amazon.com>

* Fix assert

Signed-off-by: amzn-sj <srikkant@amazon.com>

* Some rework of the JsonImport feature. Base test cases pass. More complex test cases need to be added.

Signed-off-by: amzn-sj <srikkant@amazon.com>

* 1. Add test case for testing nested imports.
2. Initialize rapidjson value to fix assert.
3. Fix bug found in merge patch creation.

Signed-off-by: amzn-sj <srikkant@amazon.com>

* 1. Update the Resolver class member functions to return proper result codes.
2. Add the wrapper functions for resolving/restoring imports to the JsonSerialization class.
3. Add new test case.

Signed-off-by: amzn-sj <srikkant@amazon.com>

* Add test cases for import + patches. Fix bug found when patching import. Rename test cases.

Signed-off-by: amzn-sj <srikkant@amazon.com>

* 1. Add ApplyPatch() function to BaseJsonImporter.
2. Move patch logic out of ResolveImport() and into ApplyPatch()
3. Get rid of the custom RestoreImport implementation in the tests since it was the same as the base version.
4. Add test case for patching nested imports.
5. Update merge patch outcome reporting logic to work for nested object patches.

Signed-off-by: amzn-sj <srikkant@amazon.com>

* 1. Add a CreatePatch() function to BaseJsonImporter to match the ApplyPatch() function.
2. Reorganize some responsibilities between RestoreImports(), RestoreImport() and CreatePatch() to make ResolveImports() and RestoreImports() more symmetrical.

Signed-off-by: amzn-sj <srikkant@amazon.com>

* Combine result code in code path where we add empty object to path

Signed-off-by: amzn-sj <srikkant@amazon.com>

* Add test case for inserting a new import into an existing object.

Signed-off-by: amzn-sj <srikkant@amazon.com>

* Use == instead of Compare() for comparing file paths.

Signed-off-by: amzn-sj <srikkant@amazon.com>

* Address some PR feedback.

Signed-off-by: amzn-sj <srikkant@amazon.com>

* Address additional PR feedback

Signed-off-by: amzn-sj <srikkant@amazon.com>

* Add missing includes to fix non-unity build

Signed-off-by: amzn-sj <srikkant@amazon.com>

* Fix build error. Address additional feedback.

Signed-off-by: amzn-sj <srikkant@amazon.com>
2021-10-21 09:13:43 -07:00
srikappa-amzn 4ed73a0b91 Use case insensitive folder path comparison for creating slices
Signed-off-by: srikappa-amzn <srikappa@amazon.com>
2021-10-21 09:11:11 -07:00