Commit Graph

1489 Commits (5e98eefcc27cdcc4bce4b69e191c4e321a0f91ff)

Author SHA1 Message Date
Chris Galvan 30f8c75613
Merge pull request #1908 from aws-lumberyard-dev/cgalvan/FixLegacyCryIcons
Fixed legacy launcher/mac/ios icons and removed some remaining unused Editor icons.
5 years ago
Chris Burel 80bdd4e17b
Clang compile fixes (#1876)
* Fix compile error from -Wwritable-strings

Signed-off-by: Chris Burel <burelc@amazon.com>

* Fix flags used to build MaskedOcclusionCulling with clang

Signed-off-by: Chris Burel <burelc@amazon.com>

* Fix class that has a final destructor, but the class itself was not final

Signed-off-by: Chris Burel <burelc@amazon.com>
5 years ago
Terry Michaels 24d21cadae
Merge pull request #1475 from aws-lumberyard-dev/nvsickle/ViewportInfoDpiScaling
Make IMGUI & viewport info scale with DPI
5 years ago
alexmontAmazon dae2ddaec2
fix for [LYN-4828], message box style changes (#1911)
* fix for [LYN-4828], message box style changes

Signed-off-by: Alex Montgomery <alexmont@amazon.com>

* now with missing .qss file! Friends don't let friends git add -u

Signed-off-by: Alex Montgomery <alexmont@amazon.com>
5 years ago
nvsickle 2fefa80937 Use AZ::DynamicModuleHandle
Signed-off-by: nvsickle <nvsickle@amazon.com>
5 years ago
nvsickle 21dbe8b48f Address review feedback
Signed-off-by: nvsickle <nvsickle@amazon.com>
5 years ago
nvsickle 0c97888d0f Revert accidental change
Signed-off-by: nvsickle <nvsickle@amazon.com>
5 years ago
nvsickle b328cdf11d Make the launcher's lack of DPI awareness on Windows explicit
This will enable per-screen DPI awareness to be turned on later

Signed-off-by: nvsickle <nvsickle@amazon.com>
5 years ago
nvsickle 6b76eceb1f Add GetDpiScaleFactor to native window API
-This includes implementations of the API for the Editor and Windows, all other platforms will have a 1.0 scale for now

Signed-off-by: nvsickle <nvsickle@amazon.com>
5 years ago
Chris Galvan 26d8a62074
Merge pull request #1914 from aws-lumberyard-dev/cgalvan/FixLuaEditorSettings
Ensured EditContext is created for the legacy tools framework application (Lua) so that settings are able to be displayed
5 years ago
lumberyard-employee-dm 02922806a5
Updated gem.json for all top-level Gems. (#1715) (#1917)
* Updated gem.json for all top-level Gems. All the top level gems now have identical gem.json formats based on the DefautlGem template gem.json. Two additional fields have been added, a type: field and a requirements: field. These fields are for display in Project Mananger. All gem.json files have a default requirements: value of None. Devs are responsible for providing requirements. Gem descriptions and tags have been signed off by developers.

Signed-off-by: Cronin <mikecro@amazon.com>

* Fixed minor formatting issues with RADTelemetry gem.json

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Adding newline to QtForPython gem.json

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Adding newline to the Twitch gem.json

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Adding newline to AWSCore gem.json

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Adding newline to the AtomTressFX gem.json

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Adding newline to the end of the AudioEngineWwise gem.json

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Adding newline to the end of the CertificateManager gem.json

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removing extra whitespace in summary of CrashReporting gem.json

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Adding newline to the end of the CustomAssetExample gem.json

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removing extra whitespace in editorPythonBindings gem summary

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Adding newline to the end of the ScriptedEntityTweener gem.json

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Adding newline to the end of the Gestures gem.json

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removing extra whitetspace in the summary of the GameStateSamples gem

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Adding newline to the end of the ExpressionEvaluation gem.json

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the ProjectManager PythonBindings.cpp code to reference the
newer fields in the gem.json files

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updating the Gem and Project templates gem.json files to include the
"type" and the "requirements" field.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the default "requirments" field value to be empty string instead
of "None"

This works better with the ProjectManager GemInfoFromPath function.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Correcting "summary" field name

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Added the requirements text to the AudioEngineWwise Gem

This gem requires downloading the Wwise 3rdParty library from AudioKinetic's website

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

Co-authored-by: Mike Cronin <58789750+micronAMZN@users.noreply.github.com>
5 years ago
Chris Galvan 91656ded9f Ensured EditContext is created for the legacy tools framework application (Lua) so that settings are able to be displayed
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
5 years ago
Chris Galvan 635473e5cf [LYN-4990] Fixed legacy launcher/mac/ios icons and removed some remaining unused Editor icons.
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
5 years ago
Benjamin Jillich 2ab2503337
Revert "[MeshOptimizer] Determine the original vertex index based on the position (#1562)" (#1902)
This reverts commit ef1f95f1d0.

Signed-off-by: Benjamin Jillich <jillich@amazon.com>
5 years ago
amzn-sean 23c0440371
tick system while in track view batch render. (#1899)
As the batch render will disable Editor idle processing which handles the tick.

Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com>
5 years ago
Chris Burel ef1f95f1d0
[MeshOptimizer] Determine the original vertex index based on the position (#1562)
* Determine the original vertex index based on the position

The Assimp library does not expose the FBX control point indices. This
change causes vertices that are close enough in their position to be
considered as coming from the same control point. This allows the mesh
optimizer to consider vertices with the same control point index (or
"original vertex index" as it is called in the code) for deduplication.

Signed-off-by: Chris Burel <burelc@amazon.com>

* Use a filter view instead of reimplementing a filter view

Signed-off-by: Chris Burel <burelc@amazon.com>

* Don't attempt to weld similar vertices if there's blendshapes

Signed-off-by: Chris Burel <burelc@amazon.com>

* Add test for the mesh optimizer's ability to weld nearby vertices

Signed-off-by: Chris Burel <burelc@amazon.com>

* Add logging call to show mesh optimizer effect on vertex count

Signed-off-by: Chris Burel <burelc@amazon.com>

* Use a bunch of temporaries in order to make `position` `const`

Signed-off-by: Chris Burel <burelc@amazon.com>
5 years ago
Mike Balfour 71c6b3e506
Refresh cached transforms before saving. (#1858)
If the prefab template saves default values for a cached transform, but *shouldn't* have default values, it will get patch application errors at runtime due to missing cached transform fields.

Signed-off-by: mbalfour <mbalfour@amazon.com>
5 years ago
amzn-sean 636ff587c3
Shape casts correctly report positions of colliders that intersect or in contact of the initial pose (#1848)
Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com>
5 years ago
Benjamin Jillich 049469463e
[LYN-4439] Added tags to gem item delegate (#1853)
* Added new helper function to draw the feature tags below the summary for each gem item.
* In case no feature tags belong to a gem, the available space will be used by the summary.

Signed-off-by: Benjamin Jillich <jillich@amazon.com>
5 years ago
AMZN-Phil 4575de137e
Merge pull request #1844 from aws-lumberyard-dev/LYN-4776-gitfix
Open editor button and new project and failed warnings.
5 years ago
lumberyard-employee-dm d73a98aa2f
Added detection of gems which are not directly under an external subdirectory root (#1841)
* Added proper detection of the list of Gems in the Project Templates
enabled_gems.cmake file

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Added a CMake alias target for the Atom Gem and the AtomLyIntegration

Both of those targets just aliases the Atom_AtomBridge gem
Therefore they turn on Atom

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Replacing the Atom_AtomBridge gem in the project template with the Atom gem

The Atom gem is just an alias to the Atom_AtomBridge gem

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the manifest.py gem gathering logic to recurse through the external subdirecotories locating gem.json files to discover all gems in a subdirectory

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
5 years ago
AMZN-nggieber d4e4ebc2a7
Change Standard Project Template to Default and Change Open 3D Foundation to Open 3D Engine in gem catalog (#1842)
Made Standard Template Always Show First and Default Selection
    Changed Open 3D Foundation to Open 3D Engine in Gem Catalog and setup detection of Origin based on gem creator
5 years ago
Terry Michaels 2d060d7466
Updated splash and about screens (#1839)
Signed-off-by: Terry Michaels <miterenc@amazon.com>
5 years ago
AMZN-Phil d0dd80099c Open editor button and new project and failed warnings.
Signed-off-by: AMZN-Phil <pconroy@amazon.com>
5 years ago
michabr 9dbafa72a8
Remove deprecated prefab support from UI Editor (#1754)
* Remove old prefab support from UI Editor

Signed-off-by: abrmich <abrmich@amazon.com>

* Delete deprecated prefab files that are no longer supported in UI Editor

Signed-off-by: abrmich <abrmich@amazon.com>
5 years ago
jackalbe 81e39df248
{LYN-4456} FIX: assign branch token for LegacyTestAdapter (#1833)
* fixes AssetProcessorManagerUnitTests unexpectedly fails due to writing out the branch token
* instead, the branch token is calculated ahead of time and added to the settings registry

Tests: --gtest_filter=Test/LegacyTestAdapter.*
5 years ago
Sandeep 4c684b1a10
Merge pull request #1657 from aws-lumberyard-dev/carlitosan/scriptcanvas/prefabs
Initial prefab integration
5 years ago
SergeyAMZN 0a957fb03a
Merge pull request #1762 from aws-lumberyard-dev/MultiplayerEditorFixes2
LYN-4866 Fixed net entities indices when creating net spawnable
5 years ago
AMZN-Phil dfef909b51
Merge pull request #1610 from aws-lumberyard-dev/LYN-4507
Remove deleted projects from project manager
5 years ago
amzn-victor c845517ee7
Merge pull request #1729 from aws-lumberyard-dev/Helios_LYN-4548-FixAPNames
[LYN-4548] Changed AP window title and popup message titles
5 years ago
pereslav 436d9734d2 Fixed clang build error
Signed-off-by: pereslav <pereslav@amazon.com>
5 years ago
Benjamin Jillich 4c3e27f3ca
Merge pull request #1759 from aws-lumberyard-dev/jillich/prism/LYN-4437
[LYN-4437] Replaced the background images and added a semi-transparent overlay for the Project Manager

Signed-off-by: Benjamin Jillich <jillich@amazon.com>
5 years ago
AMZN-Phil b3fd63a0f3
Merge branch 'stabilization/2106' into LYN-4507 5 years ago
Benjamin Jillich 2a42e7a012
[LYN-4393] As a dev I want to Enable Gems in O3DE.exe with Keyboard (#1760)
Enabling and disabling the selected gem is now possible by pressing the space bar.

Signed-off-by: Benjamin Jillich <jillich@amazon.com>
5 years ago
Danilo Aimini 3c959832a3
Reparenting - introduce loop detection on instance reparenting (DCO fix) (#1752)
* Detect loops in reparenting code and assert.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Add warning when detecting a cyclical dependancy. Revert reparenting on loop.

Signed-off-by: daimini <82231674+AMZN-daimini@users.noreply.github.com>
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Use GetActiveWindow helper to handle window edge cases

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
5 years ago
pereslav d17390befb LYN-4866 Fixed net entities indices when creating net spawnable
Signed-off-by: pereslav <pereslav@amazon.com>
5 years ago
AMZN-stankowi 0c43493e29
FBX to Scene part 3, tangent generation rule FBX -> SourceScene (#1747)
* Tangent space FromFBX -> FromSourceScene

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
5 years ago
Benjamin Jillich 5f9c066626 [LYN-4437] Added 30% opaque overlay to the background image of the Project Manager
* 30% opaque overlay image to darken down the colors and increase usability and accessibility.
* Some code cleaning.

Signed-off-by: Benjamin Jillich <jillich@amazon.com>
5 years ago
Aaron Ruiz Mora 6459375b4e
Fixed compilation error in release configuration (#1757)
Signed-off-by: moraaar <moraaar@amazon.com>
5 years ago
Terry Michaels f93c2f5b60
signoff (#1748)
Signed-off-by: Terry Michaels <miterenc@amazon.com>
5 years ago
Benjamin Jillich 4a3772d96a [LYN-4437] Replaced the background images for the Project Manager
* Added the two new background images.
* Background is now dynamically changing based on whether the user opens the PM the first time or has already created a project.

Signed-off-by: Benjamin Jillich <jillich@amazon.com>
5 years ago
lumberyard-employee-dm 2478c60793
Fixed several o3de python package and install layout issues (#1714)
* Updated the CrashLog directory path to save to the project user
directory instead of the engine-root directory

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removing the custom OUTPUT_NAME for the Multiplayer Gem Builder target

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Changed the default value for the LY_3RDPARTY_PATH cache variable to be
~/.o3de/3rdParty

This simplifies the first time user experience when running cmake

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed Windows only issue where using creating a VS Solution for an O3DE project on a different drive resulted in an unloaded "<drive letter>:" entry appearing in the solution explorer

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Refactored install layout logic for External Subdirectories

Instead of performing a regular expression over the Gems/* directory, now the each external subdirectory including the project (external) directory is recursied over and scanned for any folders that aren't excluded.
By default those folders are the [Cc]ache, [Bb]uild and [Uu]ser directories

Afterwards the list files to copy over are then split into a directory list and a file list that is filtered by an include regex
Next the directory list is iterated over and the directories are copied to the install layout
Finally the file list is iterated and the list of files are also copied to the install layout

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed the o3de.bat script changing the working directory before running the o3de.py script

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed exception in engine-template.py script when the create-gem command
is invoked with the --template-name parameter that does not correspond
to a registered Template

Updated the create-project command to register the project with the
o3de_manifest.json and the engine with the project as the final step

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed register.py over-registration of non-engine directories when then
--this-engine parameter is supplied.
All the projects, gems and templates inside of the default o3de_manifest
folder locations were being registered with the engine that was being
registered

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed register.py register_project_path() method to return 0 when the
project path is successfully registered.

This issue was that the save_o3de_manifest method "return" value was
being checked and that method doesn't actually return a value

Added question mark to the engine_template.py to correct text around
notifying the user if the project was registered

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Added doc comment on the new cmke ly_get_vs_folder_directory function()

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Added clarifying comment to the ly_setup_others() command logic to copy over directories and files from any external subdirectories(Gems) that are registered with the engine at the time of install

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed infinite recursion when trying to create a template with the
source directory used to seed the template

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
5 years ago
AMZN-nggieber 9758aea3d6
Project Manager Can Cancel Project Builds (#1694)
* Fixed misc building and project screen bugs, added ability to cancel active builds and queued builds

* Cancelling in-progress cmake build working

Signed-off-by: nggieber <nggieber@amazon.com>
5 years ago
AMZN-nggieber e6cb13f14f
Made intial startup screen text more exciting! (#1743) 5 years ago
AMZN-Phil 58a97d192b
Merge pull request #1734 from aws-lumberyard-dev/LYN-4876
Update icons and launcher images to the O3DE logo
5 years ago
Danilo Aimini a0a36b867f
LYN-4920 | The project image on the welcome page is disconnected from the Project manager (#1738)
* Display the correct project preview image in the Editor's Welcome Dialog.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Minor fixes to variable naming for clarity.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
5 years ago
pconroy ae6a424064 Make remove_invalid_o3de_projects take a path and return a value
Signed-off-by: pconroy <pconroy@amazon.com>
5 years ago
pconroy e0c3d15d5a Remove deleted projects from project manager
Signed-off-by: pconroy <pconroy@amazon.com>
5 years ago
Danilo Aimini 02f340abbd
Fix resource registration for the EntityOutlinerWidget class in AzToolsFramework. Also moves icons to a more appropriate location. (#1731)
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
5 years ago
pconroy 622139b3d5 Removed missed reference to deleted file.
Signed-off-by: pconroy <pconroy@amazon.com>
5 years ago