Merge pull request #1475 from aws-lumberyard-dev/nvsickle/ViewportInfoDpiScaling
Make IMGUI & viewport info scale with DPI
This commit is contained in:
@@ -219,6 +219,7 @@ public:
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void SetFullScreenState(bool fullScreenState) override;
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bool CanToggleFullScreenState() const override;
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void ToggleFullScreenState() override;
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float GetDpiScaleFactor() const override { return 1.0f; };
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void ConnectViewportInteractionRequestBus();
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void DisconnectViewportInteractionRequestBus();
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@@ -116,6 +116,11 @@ namespace AzFramework
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SetFullScreenState(!GetFullScreenState());
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}
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float NativeWindow::GetDpiScaleFactor() const
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{
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return m_pimpl->GetDpiScaleFactor();
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}
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/*static*/ bool NativeWindow::GetFullScreenStateOfDefaultWindow()
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{
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NativeWindowHandle defaultWindowHandle = nullptr;
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@@ -228,4 +233,10 @@ namespace AzFramework
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return false;
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}
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float NativeWindow::Implementation::GetDpiScaleFactor() const
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{
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// For platforms that aren't DPI-aware, we simply return a 1.0 ratio for no scaling
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return 1.0f;
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}
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} // namespace AzFramework
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@@ -128,6 +128,7 @@ namespace AzFramework
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void SetFullScreenState(bool fullScreenState) override;
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bool CanToggleFullScreenState() const override;
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void ToggleFullScreenState() override;
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float GetDpiScaleFactor() const override;
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//! Get the full screen state of the default window.
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//! \return True if the default window is currently in full screen, false otherwise.
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@@ -169,6 +170,7 @@ namespace AzFramework
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virtual bool GetFullScreenState() const;
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virtual void SetFullScreenState(bool fullScreenState);
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virtual bool CanToggleFullScreenState() const;
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virtual float GetDpiScaleFactor() const;
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protected:
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uint32_t m_width = 0;
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@@ -68,6 +68,11 @@ namespace AzFramework
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//! Toggle the full screen state of the window.
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virtual void ToggleFullScreenState() = 0;
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//! Returns a scalar multiplier representing how many dots-per-inch this window has, compared
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//! to a "standard" value of 96, the default for Windows in a DPI unaware setting. This can
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//! be used to scale user interface elements to ensure legibility on high density displays.
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virtual float GetDpiScaleFactor() const = 0;
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};
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using WindowRequestBus = AZ::EBus<WindowRequests>;
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@@ -87,6 +92,9 @@ namespace AzFramework
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//! This is called once when the window is Activated and also called if the user resizes the window.
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virtual void OnWindowResized(uint32_t width, uint32_t height) { AZ_UNUSED(width); AZ_UNUSED(height); };
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//! This is called if the window's underyling DPI scaling factor changes.
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virtual void OnDpiScaleFactorChanged(float dpiScaleFactor) { AZ_UNUSED(dpiScaleFactor); }
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//! This is called when the window is deactivated from code or if the user closes the window.
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virtual void OnWindowClosed() {};
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};
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+32
-1
@@ -8,6 +8,7 @@
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#include <AzFramework/Input/Buses/Notifications/RawInputNotificationBus_Windows.h>
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#include <AzFramework/Windowing/NativeWindow.h>
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#include <AzCore/Module/DynamicModuleHandle.h>
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#include <AzCore/PlatformIncl.h>
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namespace AzFramework
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@@ -17,7 +18,7 @@ namespace AzFramework
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{
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public:
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AZ_CLASS_ALLOCATOR(NativeWindowImpl_Win32, AZ::SystemAllocator, 0);
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NativeWindowImpl_Win32() = default;
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NativeWindowImpl_Win32();
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~NativeWindowImpl_Win32() override;
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// NativeWindow::Implementation overrides...
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@@ -33,6 +34,7 @@ namespace AzFramework
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bool GetFullScreenState() const override;
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void SetFullScreenState(bool fullScreenState) override;
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bool CanToggleFullScreenState() const override { return true; }
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float GetDpiScaleFactor() const override;
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private:
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static DWORD ConvertToWin32WindowStyleMask(const WindowStyleMasks& styleMasks);
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@@ -49,6 +51,9 @@ namespace AzFramework
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RECT m_windowRectToRestoreOnFullScreenExit; //!< The position and size of the window to restore when exiting full screen.
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UINT m_windowStyleToRestoreOnFullScreenExit; //!< The style(s) of the window to restore when exiting full screen.
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bool m_isInBorderlessWindowFullScreenState = false; //!< Was a borderless window used to enter full screen state?
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using GetDpiForWindowType = UINT(HWND hwnd);
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GetDpiForWindowType* m_getDpiFunction = nullptr;
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};
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const char* NativeWindowImpl_Win32::s_defaultClassName = "O3DEWin32Class";
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@@ -58,6 +63,15 @@ namespace AzFramework
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return aznew NativeWindowImpl_Win32();
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}
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NativeWindowImpl_Win32::NativeWindowImpl_Win32()
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{
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// Attempt to load GetDpiForWindow from user32 at runtime, available on Windows 10+ versions >= 1607
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if (auto user32module = AZ::DynamicModuleHandle::Create("user32"); user32module->Load(false))
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{
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m_getDpiFunction = user32module->GetFunction<GetDpiForWindowType*>("GetDpiForWindow");
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}
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}
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NativeWindowImpl_Win32::~NativeWindowImpl_Win32()
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{
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DestroyWindow(m_win32Handle);
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@@ -237,6 +251,12 @@ namespace AzFramework
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// Send all other WM_SYSKEYDOWN messages to the default WndProc.
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break;
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}
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case WM_DPICHANGED:
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{
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const float newScaleFactor = nativeWindowImpl->GetDpiScaleFactor();
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WindowNotificationBus::Event(nativeWindowImpl->GetWindowHandle(), &WindowNotificationBus::Events::OnDpiScaleFactorChanged, newScaleFactor);
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break;
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}
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default:
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return DefWindowProc(hWnd, message, wParam, lParam);
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break;
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@@ -330,6 +350,17 @@ namespace AzFramework
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}
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}
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float NativeWindowImpl_Win32::GetDpiScaleFactor() const
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{
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constexpr UINT defaultDotsPerInch = 96;
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UINT dotsPerInch = defaultDotsPerInch;
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if (m_getDpiFunction)
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{
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dotsPerInch = m_getDpiFunction(m_win32Handle);
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}
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return aznumeric_cast<float>(dotsPerInch) / aznumeric_cast<float>(defaultDotsPerInch);
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}
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void NativeWindowImpl_Win32::EnterBorderlessWindowFullScreen()
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{
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if (m_isInBorderlessWindowFullScreenState)
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@@ -122,6 +122,8 @@ foreach(project_name project_path IN ZIP_LISTS LY_PROJECTS_TARGET_NAME LY_PROJEC
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FOLDER ${project_name}
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)
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# After ensuring that we correctly support DPI scaling, this should be switched to "PerMonitor"
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set_property(TARGET ${project_name}.GameLauncher APPEND PROPERTY VS_DPI_AWARE "OFF")
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if(LY_DEFAULT_PROJECT_PATH)
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set_property(TARGET ${project_name}.GameLauncher APPEND PROPERTY VS_DEBUGGER_COMMAND_ARGUMENTS "--project-path=\"${LY_DEFAULT_PROJECT_PATH}\"")
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endif()
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